Follow TV Tropes

Following

Video Game / Deepwoken

Go To

https://static.tvtropes.org/pmwiki/pub/images/deepwoken.png

so weep for ash, and weep for ruin
for embers fade, and swells the sea.
hold on to hope, and in so doing
beware - the Tide comes too for thee.

Deepwoken is an Action RPG Roguelike made in Roblox by Vows by the Sea, a subdivision of Monad Studios.

The world is sinking to the Depths. However, in spite of this, many pathfinders seek their destiny across the flooding world, hampered by various factions across the continent. Many mysteries within the world and the Depths surface every now and then, waiting to be discovered by many for their story to be told.


Contains examples of:

  • Action Bomb: Bloatskippers are obese Mudskippers that seem no different from their fellows... until you grip them and get blown to bits.
  • Adam Smith Hates Your Guts: The cost for expanding Item Banks and Guild Bases are incredibly hefty. The latter can cost up to two million Notes.
  • Aerith and Bob: There are people with fairly average names, like Arthur, Frank and Jim, and then you have people named Rabanastre and Klaris Llfiend. The players have it even worse: Padparadscha is a name, but not Sam.
  • Aggressive Play Incentive: The Engage Quest Talent rewards Ether to those who land regular attacks on their opponents.
  • Alertness Blink: An exclamation mark will appear on enemies if they spot you, or if you attack them.
  • All Deserts Have Cacti: Aratel island is littered with cacti-like plants, despite it being based on the Middle East rather than America and it not actually being a natural desert, as the ecological changes were forcefully brought about.
  • All for Nothing: Played for Laughs with the Legendary Boot. After maxing out your Light Weapons Stat and learning the Jus Karita fist style, you are proven to be potentially worthy for it... Only to realize that your foot is too big.
  • All Your Base Are Belong to Us: Fort Merit was originally an Etrean prison, before being easily stormed by the Authority during their first invasion, the dawn of the end for the once mighty country.
  • Ambiguous Situation: Is Alastir really looking to protect people from Duke Erisia, or does he have more sinister motives? Compared to more obviously suspicious individuals like Rabanastre and Mendacia he's painted in a much more sympathetic light, never tries to backstab you and his story seems to check out for the most part. The Forgotten Villagers suggest he's still working with Duke and can't be trusted but considering he used to work for a man they thought was trustworthy, who would later go on to betray them, they're understandably paranoid. Furthermore, there's no real evidence of any wrongdoing on his part. As this can't be followed up on, it's likely we'll never get an answer.
  • Anachronism Stew: A world that has yet to devise firearms more efficient than matchlock rifles using square bullets or fully harness the potential of electricity despite having people who can generate and manipulate it at will have somehow built reactors and bionic Gundams.
  • Anime Hair: The coloring of the hair one can wear is already strange, but the sheer amount of possible hairstyles, as they are all taken from the Roblox catalogue, can pretty much include anything, even Yakult bottles that cover the entire body, Moai statues that do the same and the head of Frederick von Fazbearington are on the table if you can find someone who uploaded it.
  • Anti-Escape Mechanism: Stepping allows the player to instantly close the distance between other players. The commands needed to perform this require some dexterity, but is useful against runners.
  • Anti-Frustration Features:
    • You automatically regain a life in the overworld when your Power increases, unlike Monad Studios' previous game Rogue Lineage.
    • If you're a content creator for Deepwoken and don't want to get stream sniped by other players, there exists a private server exclusive to them, allowing them to showcase whatever content the game has without fear.
    • Zana's questline is the only way to get the Poser's Ring. Because of this, unlike other items that you drop upon dying, it's automatically Soulbound to you, meaning that while you can't drop it, you won't lose it if you die.
    • If you somehow manage to get into the Depths and make it to the trial while at Power 3 or less, you won't have to undergo the trial and instantly ascend to the surface.
    • Should you somehow bypass the killbricks in the First Layer by accident, you'll immediately respawn without being wiped or being sent to the Second Layer.
    • Successfully completing a Second Layer run by clearing the Eternal Gale or New Kyrsa will reset the Light Hook timer back to 20 minutes, which is great for those who are willing to grind for items and relics over there.
    • Because of the risks of accidental disconnections, getting logged with a PVE combat tag while having above 75% Health will not count as a death, which is incredibly useful in certain situations such as a Depths Trial softlock.
    • The instakill orbs that spawn when New Kyrsa is torn to eternity will appear anywhere around except in front of the player, likely because having it appear on the front would cause them to wipe by punishing them for moving forward during the escape sequence even though they are encouraged to do so.
  • Anti-Hoarding: Their is a cap on the amount of weight a player can carry. Most equipment pieces have at least two weight, so around 100 can be carried.
  • April Fools' Day:
    • The 2022 Mudwoken event had a horde of Mudskippers perform a Hostile Show Takeover of Deepwoken and its companion Discord server, turning all players and most NPCs into Mudskippers.
    • The 2023 Coral Fever epidemic had the mighty Destroyman III free himself from yet another prison for tax evasion, before spreading a disease to his kind that allowed him to infect their prey, annoying them with bad advice and adverts.
    • The 2024 Warring States Era saw a downright war between the Blue Skippers, Red Daunts and the Green Threshers, with players randomly assigned to each of the three teams, gaining points through gripping opposing members, defeating world bosses, and fishing.
  • Armor Is Useless: Not exactly. There exists various armors in the game, with Master Armors being considered the best of them all. This is played straight on a character slot that has the Crestfallen echo modifier active, as armor is permanently broken, making them only useful for their talents alone and nothing else. This is also played straight with the NPCs. Their armor provides no benefits whatsoever, and have to rely on their skill, HP and baked in resistances and talents.
  • Artifact of Doom: The Void Spire is one of the obtainable relics in game, and it most definitely counts as this because using it turns its surroundings into a Voidzone.
  • Artificial Stupidity: Any humanoid enemies that are capable of using the Flame Ballista mantra cannot even try to attempt to unleash the mantra early when faced by a player who can easily interrupt them in the process.
  • Artistic License – Biology: Calabash can be used as a decent way to fill up the stomach and water meter. In real life, however, actually eating it will give you stomach ulcers, and has a risk of killing you. Seriously, don't eat this in real life!
    • However, in Chinese culture a Calabash carries connotations of health and is believed to absorb negative qi. Etris carries Chinese symbolism, so this is actually rather fitting.
  • Ascended Meme: Kennith is a tragic figure, a poor Etrean guard murdered by his own ruler. Naturally, the next step was to produce a shitpost of him making out with an otherworldly creature. Developer Arch_Mage saw this and decided to make him an NPC in the city of New Kyrsa, though ironically in the wrong floor, as the Kyrsan he was show with is found in Firfire.
  • Awesome, but Impractical:
    • Hivelord's Hubris. It's the most damaging weapon in the game par Crazy Slots weapons, but the swing speed is abysmally slow, meaning that hitting enemies with it tends to be harder than it sounds. Lampshaded by the item description saying "...This isnt' very efficient." The only saving grace is that non-Crazy Slots users with a Providence Thorns-enchanted weapon is capable of insane damage thanks to parrying not being affected by the swing speed, making it useful against multi-hit attacks and Primadon.
    • As potent as a fully-charged Wind-Up bell can be, enough to punt a player into the atmosphere not unlike Primadon's Kick while also dealing massive damage, it takes a long time to charge up. You're better off using the bell when it has at least one charge, which still deals a good amount of knockback and damage. A later update buffed Wind-Up by having it autogrip after three charges, making it somewhat more viable, but Blood Scourge (assuming you get lucky) has a wider AOE and instant usage, and Dagger users have Finishing Touch which allows them to autogrip with their Dagger critical attacks. Another later update also buffed it by having a Corrupted Wind-Up bell instantly grip with just one charge, which rendered the whole point of fully charging the bell moot since you have access to a insta-grip technique. As such, the charging mechanic only sees serious use with Heavy Weapon users.
    • Wraith Path: Twisted Puppets. Not only does it imbue your Flamecharm with Shadowcast which is signified by your flames turning black, but it also makes your burn drain your enemies' ether and spawn shadow puppets in the process, makes Flame Within do less self-damage, and makes Shadowcast mantras inflict burn as well. The catch? If you ignore the fact that the puppets are slow but can be absorbed for Emperor Flame stacks, which only speed up if you have the Explosive Rage talent, said talent also heavily reduces burn damage and locks you out of Azure Flames and Lava Serpent. While burn damage being reduced is somewhat passable, there's also the problem of trying to consistently applying burn damage, since any experienced player could simply roll out of the damage, and thus extinguish the flames and preventing their ether from dropping further. Making matters worse is the normal Flamecharm and Lava Serpent paths have at least Advanced Talents that make them worth pursuing; on the other hand, Twisted Puppets and Shadowcast, as of December 15, 2023, have no Advanced Talents. This makes them extremely niche at best and inconsistent at worst: Base Flamecharm, in addition to fire damage and Emperor Flame explosions, can take Azure Flames to increase their overall damage, while Lava Serpent can inflict even bigger explosions and leave behind trails of lava with The Floor is Lava, and base Shadowcast is already capable of draining ether instantly rather than over time.
  • Back Stab: It's possible to sneak up on humanoid enemies and assassinate them by shoving your weapon into their chest. Certain talents increase the assassination damage and distance which you can assassinate them, but doing this on players will only deal a maximum of 15% damage.
  • Bad Luck Mitigation Mechanic:
    • Aces are able to Freeze valuable Talent Cards if your build relies on certain cards that are useful but have two on them in the same hand, increasing the chance that card will appear in a later hand, and also Burning unnecessary Talent Cards ensuring that they will never appear in any hand again unless you brought them back through the Shrine of Conceit.
    • Mystics can have a specific group of Talent Cards or Mantra to always appear the next time you increase your Power at the small price of 20 Notes.
  • Balance Buff:
    • Fishman initially granted additional HP regeneration when swimming, at the expense of being mutually exclusive with Conditioned Runner. Considering how niche this talent was and was really only useful for fighting the Dread Serpent in the Voidsea, this was later reworked to instead allow players to grip knocked enemies, making it very useful against players with Scuba Drowner.
    • Perfect Flash initially required the player to have max health to activate its Mantra damage increase effect. Because of how tough it was to have full health when in combat and was only useable for getting Chain of Perfection, it was later changed so that you merely need at least 95% of your health, but to compensate, the damage scaling now decreases based on the distance of your enemy.
    • The Railblade was formerly considered to be a Legendary Weapon and thus was unenchantable. Because of its status as a legendary was questionable due to other non-legendary weapons having equally complex criticals, it was made non-legendary in April 5, 2024, allowing it to be enchanted. Prior to it, the only way to see an enchanted Railblade was to encounter NPC Arcwarders.
  • The Blank: The Angels and cult leader Samael have a blank pale face obscured by feathers.
  • Body Armor as Hit Points: Your armor's durability is displayed below your health bar. If it reaches 0, then only its stat boosts and associated Talent will be active.
  • Boring, but Practical:
    • Medium Weapons are a good balance between the Light Weapons' attack speed and Heavy Weapons' damage output, making them very versatile. Notably, the Sword is often regarded as one of the best weapons for new players, and for a while it was considered to have a good chance of winning other players in Chime of Conflict.
    • Fishing. While it may take a while to get a good catch, it consistently rewards loot of variable value with almost no cost and raises every stat as well, making it a good hobby if you're not too interested in killing other players or enemies. Even better, it has a rare chance of incredibly rare weapons such as the Hero Blades.
    • The Dinghy costs no Notes to repair and own, making it useful for players who aren't interested in the more expensive ships. The only time you'll need to switch is if you're heading to the Voidsea to hunt for the Dread Serpent, and even then, you'll likely rely on the Merchant Schooner due to being the cheapest ship with an respawn point and a place to heal at.
    • The Blazing Enchant sets your opponent on fire. Not exactly exciting, but when you consider that downed opponents automatically die after a set amount of period on fire, this is useful for dealing with multiple groups at once and if you don't invest in Flamecharm or don't have Mercy Kill or Finishing Touch.
    • Crazy Slots. Summoning a weapon doesn't seem all that interesting, but something to note is that they are the have the best damage potential of every weapon class in the entire game, easily surpassing that of Hivelord's Hubris and Evanspear Hand Axe. They also retain the enchants of whatever weapon you had equipped beforehand, ensuring maximum potential.
    • The Pathfinder's Backpack, and it's greater counterpart Grand Pathfinder's Backpack don't have the resistances of the other Torso Equipment, but instead have a whopping 35 and 50 additional Carry Load, making it useful for builds that focus on farming items and Notes. It also has the Robber Baron talent, which prevents you from losing more items when you die, ensuring your valuable loot is secure.
    • An in-universe example. Flamecharmer is the most versatile attunement thanks to its ability to serve in almost any industry compared to its fellow attunements, such as being used in tandem with Ironsing in blacksmithing or being used to prepare food.
  • Bragging Rights Reward: The Dawnwalker Oath is a decently powerful Oath, with the only requirements that you need 30 Kyrsan Medallions to access it and 60 more to get the rest of the Mantras and Talents. However, the only reliable ways to get them is to go down to New Kyrsa and defeat the boss and escape without dying, meaning by the time you get out assuming you have the required amount of Kyrsan Medallions, you've pretty much cleared the entire game as of March 01, 2023, and the only reason to progress this Oath is to use it in Chime of Conflict or PvP.
  • Bribing Your Way to Victory: Heavily downplayed. The only microtransactions in the game involve a Drowned Favor, which essentially prevents your character from being wiped only once and ascends you back to the overworld, rerolling races if you're dissatisfied with your current race, and extra character slots.
  • Brutal Bonus Level:
    • The Trial of One. As stated in the name, you have to be at Power 1 or have the Lone Warrior Origin to even access it, and the first is tests if you have mastered parrying with a barrage of orbs coming straight to you. Did you pass the first part? Then you're dealt with a series of monsters to overcome, with one of them being a Dual Boss fight. Completing it grants you a lot of free investment points to increase your stats and Power.
    • The Diluvian Mechanism. This area pits you off against various Monsters, and a bizarre assortment of reused NPCs, from all areas, including ones from the Eternal Gale, and in case you were wondering, they can spawn Corrupted as well. And because this is located in the Depths, dying here wipes your character slot- it's agreed to be even harder than Hell Mode itself, since it has much a smaller area and a greater variety of Monsters. Fortunately, surviving to 50 waves nets you massive rewards.
  • Call a Hit Point a "Smeerp": Levels are often referred to as in the game as Power.
  • Calling Your Attacks: Obtaining the Spell Shout Talent causes Pathfinders to do this.
  • Cap:
    • Their is a limit to the amount of damage multipliers one can stack.
    • All stats initially cap at level 75, but can be unbounded to reach level 100.
    • There is an inventory cap that can be increased by increasing one's Strength and getting certain Talents and Boons.
    • The amount of Notes one can hold is limited to 15k.
  • Cast from Hit Points: Shadow Travel consumes HP in addition to Ether at higher travel distances.
  • Cataclysm Backstory: At the end of the Canticlysm, over-usage of the Song caused the Drowned Gods to partially awaken from their slumber, resulting in the Tides drowning most of the Old World and the Voidsea drawing closer to the Luminants.
  • Character Customization: The character creation menu allows you to choose from preset options to create your character's appearance, and Barbers in the overworld allow further changes to hairstyles.
  • Chest Monster: After the Verse 2 update, various monsters from the Depths have a chance to appear in the Eastern Luminant.
  • Combo Breaker: Vents allow players with enough tempo to break themselves out of a combo, with certain talents adding additional effects to them. The only way to prevent them is to drain their tempo or have Collapsed Lung, which prevents them from venting if they're block broken, with the duration depending on the Strength statnote .
  • Company Cross References: There are few references to Monad Studios' previous game Rogue Lineage:
    • The Rising Shadow Mantra is a reference to developer Lannis' spec Shadow Tendrils, which raises their enemies up into the air before throwing them down.
    • In the Derelict Highchurch, the crystal used in the hidden library uses the same model of Ya'Alda.
    • The Second Layer has a frozen Yeti, the same one from Rogue Lineage.
    • The Familiar Helmets obtained in the Hallowtide Event were based off various helmets, with the Familiar Priest Helmet being a reference to the Church Knight's helmet, the Familiar Heretic Helmet is the Wraith Knight's helmet and the Familiar Knight's Helmet is the Sigil Helmet.
    • The Mushroom Costumes are SCROOM ROGUE LINEAGE.
    • The Blast Spark for Shadow Assault resembles that of the Sunaikinti's Blessed's Rampage move.
  • The Computer Is a Cheating Bastard: NPCs have no limit to the amount of ether they can expend or ammo they can use, allowing some of them, especially Songseekers, to perform especially disgusting combos ad nauseum.
  • Cool, but Inefficient:
    • As of February 21, 2023, it's entirely possible to possess up to five elements at once. However, unless you aim to get every talent from a specific Attunement, you're better off specializing in one Attunement only. The same goes for multiple weapon masteries.
    • The Silversix is unique that you can use it as a sidearm for zero cost for other weapons such as Greatswords. That being said, it's going to deal minimum damage and is very niche.
    • A Corrupted Blood Scourge Resonance can be charged up to instead instantly send players to the Depths regardless of whether they have an unstained health bar or not. The catch is, the charging requires a good amount of time, leaving you vulnerable to other enemies, and the ability to send players to the Depths with a charged Corrupted Blood Scourge is rendered moot in Voidzones and in the Depths, since dying in a Voidzone sends you to the Depths anyway and dying in the Depths wipes players unless they're gripped by a Contractor who is progressing their Oath and the gripped player also has an Oath. Last but not least, if you wanted to send players to the Depths this way, you're better off doing it with a Void Spire, since it turns its surroundings into a Voidzone. Oh, and it only works on players who have Power 12. The only reason why a charged Corrupted Blood Scourge is viable is because the Void Spire has a cooldown after usage.
  • Crapsack World: With the Tides drawing ever closer, there is only a very small amount of landmass remaining, the only way to travel between continents without the approval of a fascist regime is to travel through an Eldritch Location spanning miles, most areas are at war and predatory monsters roam free. This isn't mentioning the Eldritch Ocean Abyss that is The Depths.
  • Creepy Cathedral: The Derelict Highchurch and the terrible secrets it holds.
  • Damn You, Muscle Memory!: Much like Rogue Lineage, resetting doesn't kill your character, it merely respawns you at your boat, Guild Base or the inn you stayed at. This is important when you get stuck in a place.
  • Deal with the Devil:
    • Various Deep Shrines can be found across the overworld. While they offer various benefits, they often require Knowledge to reap their benefits, and some of them have a massive trade-off to compensate.
    • The Shrine of Yun'Shul allows you to make a deal with Yun'Shul, but only if you have a Resonance, have not made a wish in the last 3 levels (or making a deal with Misérables), and not have the Tarnished Flaw. Failing one of the criteria will result in your head exploding if you try to make a deal with Yun'Shul with the latter two criteria, and trying to enter his temple without a resonance results in the same fate. Additonally, talking to it while progressing Contractor reveals that the Ministry once offered the entire nation of Celtor to it in exchange for godhood, but it notes that it was "more that your kind usually amount to".
    • In New Kyrsa, you can make a deal with Misérables to either increase your strength against the upcoming boss fight at the expense of 10 Kyrsan Medallions, or gain clarity which allows you to make another wish at Yun'Shul for 15 Knowledge. Failing to meet the requirements for the former or attempt to ask for the same wish twice will also result in your head exploding.
  • Dem Bones: The Scion of Ethiron is the upper torso of a skeleton.
  • Developer's Foresight:
    • If the player is invited by the Lord Regent while they have Voidwalker origin, talking to him reveals that he knows that they are a "filthy void-touched assassin".
    • The pre-fight dialogue with Duke Erisia changes depending on your origin:
    Duke Erisia (if the player talking to him has the Castaway or Lone Warrior Origin): "I'd thought for sure you were an agent, but you're what- let me guess, some notable Etrean adventurer or something? That island's prospects are certainly grim..."
    Duke Erisia (if the player talking to him has the Deepbound Origin): "I'd thought for sure you were an agent, but you're what- let me guess, some accursed fool the Divers have made their latest charity project? That island's prospects are certainly grim..."
    Duke Erisia (if the player talking to him has the Voidwalker Origin): "Etrea has really stooped to hiring the blades of its enemies? That island's prospects are certainly grim..."
    • Additionally, both the player and him has unique pre-fight dialogue if the player has the Contractor Oath:
    Player: "Let's skip the pleasantries, you know why I'm here."
    Duke Erisia: "You're right, there's no reasoning with a monster like you. For Lumen's salvation, I will be the one to slay you."
    • In the Second Layer, if the player somehow manages to get inside the Frontier Furnace without turning on the generator first, either through glitches or exploits, Llevyn has unique dialogue regarding this:
    Llevyn: Oh me? Yeah I do. However, it happens to be a useless piece of junk without any power. You see a generator around here? It's on top of one of the towers- wait, how did you even get in here? Huh? I know what you are.
    • At Miner's Landing, Kress will talk about how their shipments are getting sabotaged by the Knives of Eylis. Consequently, if the player is a Voidwalker, they have unique dialogue of them trying to hold their face in.
    • In the Ethironal Shrine Outpost, if you have Summon Cauldron learned, you can use the Galewax over there as a potion ingredient, even though there exists no way to bring Galewax outside of it as it's voided out once you exit the Ethironal Shrine Outpost.
    • If for some reason, you have the False Memory equipped but later purchase a Drowned Favor, it will be replaced by a Sword since the False Memory is essentially a reskinned Sword. This includes whatever enchants it had on it, alongside its Stars.
    • If you for some reason decide to use the Smith's Alloy on your fists for some reason, you get a unique message stating why it's incompatible with it.
    • The Shrine of Chance has a unique rule regarding Rare Talents: They can only be exchanged for other Rare Talents, but not common Talents. Should the player manage to have all possible Rare Talents, it has a unique message:
    Shrine of Chance: YOU CAN LEARN NOTHING MORE, WASTE. THE CONTRACT IS VOIDED.
    • Using the Moonseye Tome in the Voidsea allows the unique mural to be seen far more clearly.
  • Difficult, but Awesome:
    • Criticals. They're much slower compared to simple swings, and cannot be feinted at all, but if it hits, it's going deal massive posture damage and knock down enemies small enough.
    • Mantras that have a Ritual Cast will force you to do a series of key presses to activate the Mantra. Once you get past the Ritual Cast system, you can greatly benefit from the Mantras' effects.
    • Magic Knight builds require the player to invest in both weapon mastery and a specific Attunement to make full use of their weapon and Mantras, such as the Crypt Blade. An botched one will be a Master of None, but a successful one is capable of dominating Chime of Conflict leaderboards.
    • The Poser's Ring. At first, damage that is significantly delayed doesn't sound too powerful. However, once you realize this bypasses all form of regeneration, you can simply land hits on your enemy until you sheathe your katana, dealing the damage dealt all at once with guaranteed accuracy and no way to block or parry it.
    • Assassination builds require a bit of thought and planning alongside some luck to use properly, not to mention that getting spotted will screw you up hard, but pulling it off successfully probably will allow you to potentially reduce an opponent's HP to 0 in less than 5 seconds.
    • Corrupted Resonances are rare to get and are more powerful compared to standard Resonances, but come with a downside of increased insanity, being instantly set alit, or decreased health. Using them requires the player to find a way to use them without suffering the most from the side-effects of Corrupted Resonances.
  • Disc-One Nuke: Fishing can rarely get you some valuable loot, but most damningly, you can get some Master Outfit Schematics before you're supposed to even have them or even a high-end weapon such as the Hero Blades. The only restricting factor is that you still need to grind your stats to even equip them.
  • Double-Edged Buff: Flame Within allows one to increase their speed and damage output while slowly burning.
  • Downer Beginning: The tutorial ends with The Scoundrel's Bounty getting bombarded by the Authority, killing almost everyone. Talking to the innkeeper at the Isle of Vigils or Etris reveals that you were the only survivor.
  • Dual Wielding: The Curved Blade of Winds, Flareblood Kamas and Ysley's Pyre Keeper can be dual-wielded.
  • Dump Stat: Defied. All of the stats are relevant to obtaining certain valuable Talent Cards, and even Charisma, which is usually considered the weakest, has some useful Talent Cards obtained with some low Charisma costs.
  • Easter Egg:
  • Either/Or Offspring: The nature of Racial Vows means the characteristics of Races can't be mixed, so a child will always inherit the full characteristics from one parent, no hybrids allowed.
  • Eldritch Location:
    • Just about anything related to the Void, as they draw living beings closer to the Depths. Notable examples include:
      • The Voidsea is an Eldritch Ocean Abyss, filled with monsters such as Brainsuckers, Lionfish and most dangerous of all, the Dread Serpent. Islands that drift into it have their locations stuck in time and are referred to as Driftlands, with Boatman's Watch being one example.
      • Voidzones involve reduced healing effectiveness, campfires only last 6 seconds, among other various hazards.
      • The Voidheart, while not exactly able to draw its inhabitants to the Depths, is described as a dream within another dimension, with its' interior varying based on the appearance of the Voidmother.
    • The Depths acts as a purgatory to all the souls and home to various monsters, which is separated into multiple layers:
      • The First Layer, Scyphozia, is home to the once prosperous Merchant City Celtor, but was sunk into the Depths by being offered to the Drowned God Yun'Shul, with its remaining inhabitants either gone mad, losing their sense of self, and various monsters roaming around, with the most notorious being the Nautilodaunt, a Cthulhumanoid capable of mimicking combat techniques and rarely Thundercall. Staying around too long will harm your sanity unless you have taken precautions, and while those who died above the waters have their souls sent to here, those deemed to have been too good at escaping the Depths will be sent to the next layer.
      • The Second Layer, The Eternal Gale, consists of two floors, the first being the Ethironal Shrine, which described as a resting place of the Drowned God Ethiron, and there exists an unyielding wind capable of blowing off various things. The snow that it brings isn't snow, but actually deadly parasites that turns its host into husks if not treated, and if the husks live long enough, they mutate into Carbuncles. The second floor, New Kyrsa, The Sleeping City, is an Advanced Ancient Acropolis with a now nonfunctional railway system and a modern sewer system. However, because its inhabitants, the Kyrsgarde failed an ritual that would lull Ethiron to sleep, most of its citizens were brainwashed, and a mist that brainwashes other inhabitants if they stay there too long, and to make matters worse, the city is locked into a Time Loop Trap — once a brave group of Drowned defeats the Scion of Ethrion, spacetime causes the entire city to collapse, and according to Klaris, it's "torn to eternity".
      • The Third Layer, The Vents, while almost no information is available so far, some info describes it as the closest equivalent to Hell, being a lava-covered and brimstone landscape, and the flowers growing over there are actually a part of the Drowned God, Korilfiend. When Amorus Pleeksty consumed one of its flowers, he managed to become the first person to learn Flamecharm, and spread it to other people as well.
  • Elemental Powers: There are 6 attunements in the game so far:
    • Flamecharm: Can use fire-based abilities that enable its user to do various trades, most notably the ability to execute downed players by igniting them with fire.
      • Eruption Path: Lava Serpent: A path which alters fire-based abilities to trade off their fire-igniting techniques in exchange for volcanic-like eruptions.
    • Frostdraw: Can use ice-based abilities focusing on mobility, area denial and massive damage.
      • Glass Path: Crystallization: A path which trades off the ability to slow enemies that are chilled in exchange for growing ice crystals on them when attacking them with an effect that normally chills them, and eventually detonates when enough ice crystals are applied, dealing AOE damage.
    • Thundercall: Has thunder-based abilities that require some creativity to make the full use of it and to compensate for its high Ether cost.
      • Surge Path: Unstable Capacitor: A path that discards the stun-based capabilities of normal Thundercall in exchange for applying Surge towards enemies, and overloading them with it unleashes arcs of lightning around them, turning enemies into a lightning rod.
    • Galebreathe: Has wind-based abilities focusing on agility, range and zoning, while also putting pressure on opponents through combos.
      • Haunted Path: Specter: A path that eschews the suffocating ability of Galebreathe in exchange for an further evasive playstyle, summoning phantoms to retaliate when dodging enemy attacks and having the option to increase one's speed when the Spectral Gauge is full.
    • Shadowcast: Can drain Ether from enemies at the expense of (usually) damage output. Prior to Ironsing's release, it was the only attunement that has to be unlocked in order to be chosen as a starting attunement for multiple playthroughs.
    • Ironsing: Has metal-based abilities to burst down opponents from a distance. Must be unlocked through a sidequest rather than simply gathering the respective ingredient to an Attunement Trainer in order to be chosen as a starting attunement for multiple playthroughs.
      • Gilded Path: Scrapsinger: A path that focuses on consuming the iron rods applying towards your enemy to further increase your own armor and summon metal blades to launch at them.
  • Empty Room Until the Trap: New Kyrsa has some towers that don't seem to have any enemies aside from the occasional chests containing Kyrsan Medallions, but once you enter them, you're immediately ambushed by a squadron of Kyrsgarde, and the exits blocked. That being said, you can still edge your way through some of the tower openings.
  • Everyone Went to School Together: Akira, Klaris and Chaser all went to Markor Citadel, and were considered their best graduates.
  • Evil Counterpart: Eylis is this to Klaris. Both are Canor women, both missing their race's characteristic eyeliner, who are high ranking members of powerful organizations under the employ of the Authority, The Divers and Knives of Eylis respectively, who can be served by players through an Origin, Deepbound and Voidwalker respectively, give Oaths, the Dawnwalker Oath for Klaris and the as of yet to be released Voidwalker Oath for Eylis, which they obtained through interacting with a female entity, Viqh for Klaris and the Voidmother for Eylis, and are described as "two sides of the same coin." Their models are also very similar, sharing an almost identical face.
  • Falling Damage: Falling from heights can cause damage to you, and falling from a high enough height will skip the Knocked stage all together and instantly kill you.
  • Forced Tutorial: Upon making your first character, the tutorial occurs after you finalize your character. The only way to regain access to it is to wipe with the Castaway origin and talk to the Captain. Downplayed as you can skip the tutorial, but fully going through with it gives the player a decent amount of notes to start off with and a free mantra hand that could normally be obtained by going through Kelsius' quest.
  • Gatling Good: Mechalodaunts are Megalodaunts with a BFG attached to their shoulder.
  • Giant Enemy Crab: The Crustaceous Rex are massive crabs that enjoy crushing ribcages.
  • Giant Space Flea from Nowhere: Primadon is just sorta.... there. There nothing alluding to him or his island, nor the mechanics to summon him. He's just there, and a really out of the way there too.
    Arch_Mage: "Sometimes a big blue ape just comes out the sea and starts hittin shit."
  • Ghost Ship: The Beloved Zofia is a giant ghost ship in the Voidsea, home to the Dreadstar, a vengeful spirit that despises the Attunement users.
  • Golem: Both Duke Erisia and the Hive employ these creations in large, almost excessive, amounts.
  • Guide Dang It!:
    • Mantra modifiers. Unless you look up the wiki, expect to take a long time to figure out which mantra modifier works or not. Sometimes it may work anyway... Only for it to be a Power Up Letdown.
    • Similarly, ever wonder why other player's certain mantras can break certain environments while yours doesn't? This is because it's determined by not just the Mantra's level, but also by elemental intensity. The only way to increase it other than Talent Cards is to add a Vibrant Gem on the mantra, which itself requires some knowledge.
    • Speaking of, Elemental Intensity in general. Almost nobody has a concrete idea of what it actually does and its applications are always inconsistent. In a very literal sense of the phrase, not even the guides will remotely help you.
    • Regalias are similar in function from Rogue Lineage, being secret rewards for progression. The problem? There's no indicator of what Regalia you have or if you even if you managed to obtain one. It took at least a year before Arch_Mage clarified that there were 4 regalias in the game, and even then, the only way to find out is through trial and error.
  • Guns Are Worthless: While they can and are used as a powerful weapon, they can't mow down large hordes with efficiency and most people can take several shots to the stomach before falling down, and even then they can recover relatively quickly given the time. Justified and lampshaded by the guns being reverse engineered from lost old blueprints, thus being far from their original efficient design, to the point of bullets being square cubes.
  • Guns Akimbo: Players can dual wield guns, though they can only fire them in a cycle, and not both at the same time.
  • Hard Mode Perks: The Deepbound origin essentially makes your first spawn point the Depths, meaning that if you die even once, your character is wiped unless you pay for a Drowned Favor. To make up for this, you'll always have access to Castle Light regardless whether you arrive at the Depths through a whirlpool or dying, which decreases your insanity when you stay in it, have access to both an normally unavailable Antiquarian and heater to cook your food, and gain boosted exp while killing enemies in the Depths. Additionally, a later update added an Deepbound-exclusive talent called Call of the Deep, which lets you return to the Depths anywhere, which is incredibly useful in the late-game at max power.
  • Having a Blast: All Flamecharmers bar one are incapable of actually producing streams of fire or manipulating existing ones, and have to resort to creating a series of explosions to replicate pyrokinesis.
  • Hell Is That Noise: One way to know if you're being hunted down by a Voidwalker player who has chosen the Ferocity option is that you hear a very unique noise. If that the case, either be ready to fight back or log before they combat tag you.
  • Hints Are for Losers: Destroyman III will mock you for thinking you need to resort to using the Wiki.
  • Hitbox Dissonance: Par for the course for Roblox games, whether it be the actual hitboxes or the platform's general Jank, if you're expecting them to be accurate you're expecting too much.
  • Hollywood Acid: The acid found throughout the Garden Reservoir and Upper Erisia is a sickly green.
  • The Hunter Becomes the Hunted: Voidwalker can hunt anyone, including each other. Expect to be fighting your supposed allies more than your actual targets if you take the Origin.
  • Infinity -1 Sword: Weapons that cause Bleed are heavily favored in PVE, thanks to certain mechanics that cause then to deal practically 30% more damage. Even better, unlike the rarer weapons, they can be found as early as Lower Erisia, though some grinding will be needed to get them.
  • Instant Expert: The player, as long as they meet the requirements, can use any weapon they pick up and its associated abilities with ease.
  • Kill the Poor: The Bandits encountered in the Etrean Luminant are just poor people who can't find jobs.
  • Lethal Joke Item: Rocks. Technically used for certain outfits in crafting, all it does it merely take up some space... Though it can be thrown at enemies. And yes, it also combat tags players (which includes yourself). This is especially useful when your ranged Mantras are in cooldown and/or you don't have enough ether.
  • Little Bit Beastly: The people of Lumen have animal traits due to Hereditary Vows.
  • Ludicrous Gibs: While this is generally averted for the most part, some executions, such as Mercy Kill play it straight, with the executioner hitting the opponent so hard that they dismember everything from their victim.
  • Macrogame: Upon wiping a character, you will get Echoes, which can be used to buy upgrades that make progression easier and transfer Enchants and Legendary weapons to your next character by passing it down the Hippocampal Pool.
  • Magic Music: The powersystem is fuelled by a Background Magic Field called the Song.
  • Mana Meter: Two handy meters show one's current ether and tempo.
  • Mêlée à Trois: Many random events are conflicts and skirmishes between two warring factions, which players can join in and decimate both sides for the loot and EXP.
  • Memorial Statue: On March 13, 2023, a statue was erected in Etris for the players who were wiped while fighting off the Rumbling of 1298, which involves a mass amount of Megalodaunts spawning due to a bug regarding Megalodaunt Bait.
    "May the Depths be merciful to the souls we lost on that dreaded day."
  • Mini-Boss: The Bone Keeper that spawns on the bridge in the Eternal Gale is the first possible encounter with this enemy and a sign of what's to come.
  • Minmaxer's Delight: The Simple Flaw reduces your EXP gain in exchange for providing 2 boons to choose for your character and being the only flaw for this character you can get at the start, discounting other flaws you get from Shrines and Yun'Shul. Considering that EXP gain is largely ineffective at max Power, this makes it the best Flaw provided one is willing to bear the additional level grind.
  • Nerf: The Hero Blades and Light's Final Toll used to have Enchants. Because of how insanely overpowered they were, they were reclassified as Legendary Weapons, meaning that they cannot receive any type of Enchant no matter what. Additionally, Light's Final Toll later had an LHT requirement, marking the end of a period where pure Willpower builds could dump pretty much every stat but weapon stats, but to compensate, the Willpower requirement was lowered.
  • Nice Job Breaking It, Hero: In a bid to be free from their horrible conditions and the tyranny of their masters, Songworkers across the globe rose up to fight for their freedom, to varying degrees of success. Only such sudden mass usage of Song lead to the Drowned Gods rolling over in their sleep, dooming the world to a long drown out death via drowning.
  • Non-Lethal K.O.: Having your HP reduced to 0 places you in a "Knocked" state, where you cannot perform any actions and can be carried around by other players. You must be "gripped" and "executed" in order to fully die.
  • Non-Malicious Monster: Marcus is a Rock Golem who has settled down and gives out life advice while drinking coffee.
  • No Saving Throw: Usually, when your health bar is depleted, you get knocked, which puts you in a downed state in which you can recover from if you still have blood and aren't at sea unless you have Scuba Drowner. However, a few things will kill you regardless if you're knocked or not:
    • Soul Jar has the ability to instagrip on activation.
    • Explosions will ignore discombobulate anyone with low health.
    • Duke Erisia's Galebreathe Mantras will automatically execute players.
    • A charged Wind-Up Resonance will instantly turn anyone hit by it into Ludicrous Gibs if their health is low enough.
    • The Finishing Touch talent allows Dagger users to instagrip players if their enemies' health is low enough, but only if the Critical attack that would normally knock them lands.
    • Judgement instagrips a single enemy if their health is low enough.
  • Obviously Evil: The Lord Regent. Come on, the guy wears nothing but black, has a blindfold, and kills you with shadowy tendrils if you aren't invited. To say nothing of his Bad Boss tendencies. So is it any surprise that he's the Fourth Prophet of the Ministry?
  • Obvious Rule Patch:
    • The Curse of the No-Life King enchant was incredibly powerful on release, due to its ability to passively regenerate HP when equipped at the cost of sanity and stained your health bar (which means you get sent to the Depths if you die). Because the sanity decrease downside could be mitigated very easily, not to mention that experienced player can never die if they're playing very good, it was later nerfed to not work with Viscosity, made its user have additional vulnerability to blood loss, received a Chime of Conflict-specific nerf, and made it so that Anti-Heal also works on it.
    • For a while, dying with a Light Hook in the Eternal Gale/New Kyrsa allowed you to keep your loot while also being sent back to Scyphozia. Unsurprisingly, this was patched out afterwards, meaning that dying with a Light Hook now voids whatever loot you gained in the Second Layer.
    • To prevent Ganymede players from getting free deals with the Shrine of Conceit, its passive Knowledge discount doesn't work with it, meaning that it will always cost 1 Knowledge to receive a deal from it. This is usually minor, as it brings back a Talent Card you burned.
    • The Lord Regent will instantly kill anyone who trespasses into his throne room without an invitation. Because of this, savvy players would set up their Teleport resonance right at the throne room, then teleport any unlucky schmuck at it to the throne room, and if they weren't invited, they get instantly killed, which resulted in the developers later forbidding it from being used at the throne room.
    • Another one was involved with Duke Erisia. While normally you're supposed to fight him within his boss room, players can also teleport him outside the boss room. Not only that was made forbidden as well, but Duke Erisia's Manor was later made into an instanced dungeon, meaning that it's now impossible to teleport to his area.
    • To prevent Chime of Conflict 1v1s from being one-sided, all Bells are completely forbidden from being used over there.
    • For a while, it was common to go Voidwalker not just because of the Voideye, but also because it had protection from other Voidwalkers. Because of this, the September 15, 2023 update made it so that not only non-bounty EXP was heavily reduced, but also made that merely having negative reputation with any faction gets your bounty posted on the Voidwalker bounty board, making other Voidwalkers being able to be targeted by other Voidwalkers as well.
    • For a while, the Big Alchemist's Hat could hide certain parts of various animations of Light Weapon users. This meant that more Light Weapon users used it more than actual alchemist builds, and for this reason, the size of it was reduced to still make it look bigger than the normal Alchemist's Hat, but still small enough so that the animation for various Light Weapon users could not be hidden.
  • Off with His Head!: The Mercy Kill talent proccing with Swords can result in a player beheading an NPC enemy upon reducing their HP to 0.
  • One-Handed Zweihänder: Any heavy weapon can be held in one hand as long as you have the One Handed Training Talent.
  • One Stat to Rule Them All:
    • While anything goes in PvP, in PvE, Heavy Weapons is by far the best stat. This is because Heavy Weapons have massive DPS output which is incredibly useful for dealing with monsters, since almost all of the fights involving them devolve into attacking before they kill you.
    • For stats that aren't attributes or Damage Vs. Monsters, Health tends to be the one that's in most players' minds. This is because most stats have Diminishing Returns for Balance, while Health (alongside Ether) doesn't, making high HP gear equally valuable.
  • Permadeath: Once you die in the Depths, it's completely over for you. You're sent to the Fragments of Self and have to make a new character.
  • Permanently Missable Content: Both the Stranded and Whaler Initiate outfits are automatically discarded upon picking a new outfit. Furthermore, there aren't any schematics obtainable in both the overworld and the Depths, making it so that the only way to reobtain it is to start a new character.
  • Planet Heck: The third layer of the Depths is said to be this.
  • Point of No Return: The player can use the Light Hook at any time in the Second Layer, provided that there's still time remaining in the Light Hook. However, in a tough example of this trope, once the player engages the fight against Scion of Ethiron, all remaining time for the Light Hook is voided, meaning that you have to finish the fight and leave unscathed or wipe.
  • Portal Network: Using Stardust, Linkstriders can teleport between various meteors.
  • Price on Their Head: Should a player have negative relations with a major faction such as the Authority, their name is available at their bounty board, allowing other players to get a hint of their location and hunt them down.
  • Proud Warrior Race Guy: The Canor were this before their eventual "domestication" at the hands of the Adret.
  • Random Loot Exchanger:
    • Jeremiah takes Deep Gems in exchange for a chest of random items.
    • The Golden Bouncer takes five Golden Plates in exchange for a chest of random items.
    • Three NPCs around the world take 350 Notes in exchange for......... a chest of random items.
  • Rank Inflation: Downplayed, but while there is a Rank S, it's only obtained by almost doing everything possible thing that gives echoes. This means that getting the Dissonant echoes modifier locks you out of it, since it doesn't allow you to get a Resonance.
  • Rare Candy:
    • Primordial Lotuses, which come in different varieties, can be crafted into a flask that increases' a non-Attunement attribute by one.
    • Downplayed with elemental ingredients. While they don't instantly increase an Attunement by one, they do provide plentiful amounts of EXP specific to their Attunement when consuming them.
    • Smith's Alloy is rarely dropped by bosses, and increases your weapon star by one, or if your weapon is already 3 stars, rerolled the stat to something else (i.e., Weight to PEN or DMG).
    • Sinner's Ash instantly Corrupts your Resonance if you have one. Keep in mind that Corrupted Resonances provide usually better stats albeit with a drawback, and certain Resonances have special effects when Corrupted.
  • Recurring Riff: To Sleep, Dreaming features in most tunes to some extent.
  • Religion of Evil:
    • The Starkindred Church torture the very celestials they worship, mutilating them for their blood and drinking it for power and knowledge. Anyone who picks up on their leader, Samael, being generally insane and try to escape will find themselves being hunted by eager new prospects for the next one to obtain the power of a Starkindred.
    • The Ministry worship the Drowned Gods, hungering for their calamitous power, and thus will do anything to ascend their leaders to godhood. They also war against the followers of the celestials on their behalf, hunting down and cleansing any member of the Children of Navae they can find, much to the latter's confusion.
  • Resurrective Immortality: Downplayed. Anyone strong enough to escape the Depths will be return to the surface, and those who can do it consistently are effectively immortal. However, most are too weak to even go a mile without being brutally killed down there, and the challenges faced scale with one's strength. Aging will also prove to be a problem, meaning anyone able to consistently get out the Depths is probably someone immortal anyway.
  • Rising Water, Rising Tension: Happening to the entire world. Slowly but surely, all falls into the Depths.
  • Sanity Meter: For every tier of insanity, your screen is surrounded by a blue border. If it reaches the max level, the player would then scratch their eyeballs, dealing a generous amount of damage in the Depths, or have their head explode in the overworld.
  • Scunthorpe Problem: As with all Roblox games, the chat is subject to a filter, with varying levels of success. This can lead to it banning people for saying "mb all" to remove combat tags from allies.
  • Secret Art:
    • Shadowcast used to be the only Attunement that cannot be learned from the start — to get it, you must first go to the Depths and approach Nostor with 5 Umbral Obsidian to get a potion that allows you to learn Shadowcast. Doing so unlocks Shadowcast as a starting attunement for all new characters. The reasoning for this will become clear if you notice that the Ministry is the only faction to employ Shadowcasters. Read one of the lore books, and you'll soon find that Shadowcasting is actually very taboo, likely due to its unique effect of draining Ether.
    • Ironsing is the only Attunement that requires starting a unique questline to even unlock the Attunement - to get it, after getting a Pluripotent Alloy, you must make your way to Adar, then finding Iron, Gold, Erisore, Irithine, Astruline, and Umbrite ores for him to create a potion that allows you to learn Ironsing. Doing so unlocks Ironsing as a starting attunement for new characters. The reason behind this is that Ironsing was recently rediscovered in the lore, which is why not too many NPCs in-game use them.
  • Self-Deprecation: Destroyman III often insults the game and its developers.
  • Sequence Breaking:
    • Normally, the door in the starting area and the gale wall in the Second Layer require specific actions to get through them. However, clever usage of Shadow Travel can bypass all of them. That being said, you still need to turn on the generator first to spawn Chaser, or he will not appear, but usage of Starkindred's wings, Dash, Strong Leap and Flame Leap can allow you to potentially skip the mandatory Bone Keeper fight.
    • Additionally, there's another way to skip the Bone Keeper fight: Get the hell out of dodge through a specific pathway that can be done at any Power, allowing one to easily escape the Second Layer and get the Union Hook needed to traverse through several locations.
  • Set a Mook to Kill a Mook: Most NPCs have at least one faction they are hostile too, and all NPCs are hostile to monsters, allowing for one to pit them against each other.
  • Shows Damage: The less HP a player has, the more blood they have on their model.
  • Simple, yet Awesome:
    • The Hero Blades don't have the unique qualities of the Crypt Blade, Gran Sudaruska, or the Curved Blade of Winds, but their lack of requirement in other weapon stats make them viable for pure attunement builds.
    • Carnivore. In exchange of losing the ability to eat vegetation, you instead have the ability to restore your hunger and thirst through gripping people and killing monsters, which is essential for surviving in the Depths, since the only food you can get there is meat, and in the Second Layer, there is no food at all. The only thing you'll really miss out is the Health Regeneration buff gained from the Fruit Salad since it's the only way to get it.
  • Sliding Scale of Gameplay and Story Integration: The game is absolutely all over the place with this one.
    • Segregation:
      • Brutus is shown sitting in his cell with no bars on it. There's meant to be bars there, as otherwise he could just walk out, but since the developers forgot and it would force players to take the more hidden intended route, it's been left open for three years.
      • Resonances are meant to be unique and based on the soul and personality of their wielder, but the ones obtained in the game are part of a very limited random selection.
      • The Frostdraw trainer, Nell, wields the Gran Sudaruska, not because she is its canonical inheritor but because there are no other Frostdraw legendary weapons she could use.
      • Ironsing as a whole falls into this. As it can only manipulate metals, those seen using it would have to be carrying duffel bags filled with the stuff to pull off the things seen in their Mantras.
      • One of Ironsing's Mantras, Firing Line, can be modified with a Blast Spark to create cannons instead. Except the cannons have quite a lot of wooden parts on them, which the Ironsinger can't manipulate.
    • Integration:
      • Guns are just as powerful as any weapon, depending on which balance patch you're on, as they were reproduced using schematics from the cities of Advanced Ancient Humans, thus are far less powerful than they were in their prime.
      • We cannot travel to other luminants because travel is controlled by Lightkeepers, and the one in the East refuses to allow it, as it would aid the Authority who kidnapped her as a child.
      • Players with the Contractor Oath cannot equip the Gran Sudaruska, because she hates anything and anyone to do with the Ministry.
      • In Battle Royale, trying to change stances with the Ignition Deepcrusher will not work if the player does not have the Ironsinger talent, because Ironsingers are known for their ability to shape metal to their liking, and since the player isn't an Ironsinger, they cannot change the weapon's shape.
  • Special Guest: On April 14, 2023, Deepwoken hosted a virtual concert event starring Metallica, which is found through doors giving access to The 72 Seasons concert.
    Description of The 72 Seasons: Music permeates the halls of this inn between space and time.
  • Stance System: Pressing Y allows one to switch between holding a weapon with one or two hands.
  • Sunken City: Celtor was once a prosperous Merchant City, and the namesake of the race that originated from there. However, thanks to the Ministry offering it to Yun'shul in exchange for godhood, it became one of the many victims of the Great Drowning and is now the centerpiece of Scyphozia, the First Layer.
  • Take That!: One category of Talent Cards is called Politician. Cult of Personality has them gaining 3% PEN when charming people, while Pardon Me has a chance of allied territories ignoring your crimes.
  • Title Drop: The title Deepwoken is brought up a few times:
    • According one of the game's developers, Ragoozer, the Deepwoken are people who consumed pieces of Drowned Gods, resulting in them "waking" to the secrets of "the Deep".
    • There are a category of Talent Cards called Deepwoken. The Sounds from Below refers to the "sound beneath the waves", referring to the Depths, Depths Connection allows them to regenerate ether more easily, and Spell Shout allows them to yell out whatever Mantra name they have upon casting it.
    • There exists a hood and cloak called the Deepwoken Hood and the Deepwoken Cloak.
  • Tome of Eldritch Lore: The Moonseye Tome is said to be the ramblings of the Prophet Pariah of the Lullaby Isles' dream, who attempted to navigate the Voidsea to find a stairway to the heavens. In-game, reading it for the first time has the player being assaulted by the thoughts within the book, maxing out their Knowledge, but subsequent usage has them be more gentle, granting players 20 Knowledge instead.
  • Tutorial Failure: The Tutorial is universally agreed to be rather bare bones, not explaining mechanics like Venting, Feinting, dodge cancelling, perfect casting and more.
  • Useless Useful Spell: The Lightkeeper's Medallion grants the user the Elegy of Light Talent, which grants the user immunity against Deep Gems' effects for 3 minutes, and can only be reused if another player of the same or higher Power is gripped by the user wearing the Lightkeeper's Medallion. Even if you fought against a user who meets all the criteria, chances are, they really aren't a big deciding factor in most fights, and the fact that it has to be a non-Chime grip to be refilled means that it's only good for showing off, since it lacks the resistances that other Torso items have.
  • Video Game Cruelty Punishment: Aside from every NPC hunting you doing from a faction if you have low reputation with them, they'll also deny you services in their controlled areas and offer bounties for them, meaning that unless you're skilled at PvP you will likely get ganked by other players and as such, it is heavily advised to raise your reputation with them to prevent such situations.
  • Welcome to Corneria: Most NPCs have looping lines, even when they really really shouldn't. Especially egregious, in the case of Atra, who after having spoken to Gaius and reporting the death of a close friend, cheerfully continually asks if you have indeed spoken to Gaius.
  • Wizard Needs Food Badly: You have to keep your stomach and water meter high, and failing to do results in your vision being blurred, health not regenerating, inability to swim, and death.
  • Weird Sun: The sun is a rather weird shape and has as of yet unexplored ties to the celestials.
  • Wham Shot:
    • Opening the hidden door in the already hidden library of the Starkindred church to see a horrifically mutilated celestial in a pool of its own blood, still alive, but barely.
    • In New Kyrsa, you can find NPCs who are stuck in there. However, going around a certain area will cause players, especially the ones that started with an Castaway Origin, to be quite shocked — they can find Orlandeau who is surprisingly intact and alive!
  • What the Hell, Player?: It's possible to make a wish to Yun'Shul to break their Oath, which is potentially irreversible. With certain exceptions, the game does its best to call you out for such a decision:
    ???note : *Your connection to the Arc Suit withers, cut off from the stem. An expensive choice to make.*
    ???note : *The world grows darker once more. The night rolls in, and so do its terrors.*
    Zi'eernote : Don't bother showing your face again. I had little faith in you to begin with.
    Klaris Llfiend, Mother of Lightsnote : It seems you lack commitment. Not everyone can see a beacon. Some people are fated to be retreat into the dark.
    Aliriannote : Huh. And here I'd thought I'd found a true rival. I had fun while it lasted, friend.
    Voice of Dreadnote : This matters not. Your Heart has already been claimed.
    Samaelnote : The Stars were never yours to lay claim to. You're just another heretic rejected by the blood.
    The Nestmindnote : Our end of the deal has already been struck. You're welcome to seek out whichever path pleases you. Just know that you have not won your freedom, mouse.
    ???note : *Your body feels still, inert. The Pancaea's effects have worn off.*
    Your Scissorsnote : Whatever, man.
  • Your Head A-Splode: What happens if you achieve maximum insanity in the overworld, or fail to meet the conditions of Yun'Shul or Misérables' deal.
  • You Are Already Dead: The Poser's Ring delays the damage dealt to others until the katana is sheathed, potentially resulting in this trope when done correctly.

 
Feedback

Video Example(s):

Top

Primadon

A player offers some Umbral Obsidian to summon the Primadon boss, a massive gorilla with fish-like features, and proceed to engage it with the not-so-helpful advice of Destroyman III.

How well does it match the trope?

5 (2 votes)

Example of:

Main / KillerGorilla

Media sources:

Report