"Now when we enter an old cathedral, we have scarcely a hint of the esoteric meaning of its stony symbolism. Only the general impression forces itself on our mind. We feel the exaltation of the spirit and the abasement of the flesh. The interior of the cathedral is a hollow cross, and we walk here amid the instruments of martyrdom itself. The variegated windows cast on us their red and green lights, like drops of blood and ichor; requiems for the dead resound through the aisles; under our feet are grave-stones and decay; in harmony with the colossal pillars, the soul soars aloft, painfully tearing itself away from the body, which sinks to the ground like a cast-off garment."
—Heinrich Heine, The Romantic School
So, you're up against the Corrupt Church
. You know that they're lying to the people, but no one will listen to you. It's time to take matters into your own hands, storm their base and reveal them for the evil bastards
There's just one little problem. That means you actually have to go in their Church. And that place is scary as Hell itself.
The Creepy Cathedral might not have the oomph of a good old Haunted Castle
, and it might not seem to give off that scary dungeon
aura...but there's just something about it that makes you think, "Oh Crap
!", the moment you go inside.
Bonus points if it's accompanied by organ music
. Triple Word Score if it has Ominous Latin Chanting
. May have spooky nuns
and Creepy Cool Crosses
at no extra charge.
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- Scratches features an extremely creepy chapel featuring an unsettling wooden statue of Christ, and a hidden room filled with books and stuff of the occult right underneath the altar. Oh, and it has this BGM.
- A secret passage that Brian Dutton follows in TheSeventhGuest leads him and the player to a dark, demonic chapel. It has all the accoutrements of a Catholic chapel, with a Confessional booth and a pipe organ played by a skeleton. And per the game's overall strangeness, the front door is blocked off from inside.
First Person Shooter
- In the FPS video game Painkiller, one of the early stages is exactly like this. You fight your way through a graveyard full of revenants and confront the Big Baddie inside the cathedral. Something about the place isn't quite right... maybe it's the dismembered corpses suspended by chains from the ceiling?
- Notre Dame from TimeSplitters 2 qualifies. It's full of undead for good measure.
- Return to Castle Wolfenstein in the appropriately named level "The Defiled Church", with Nazi soldiers on the top levels and undead in the bottom.
Hack And Slash
- Tristram Cathedral, the site of the main action in Diablo. It's got 16 levels, each more horrific than the last, and they eventually take you to Hell itself to face the title archdemon.
- The Cathedral is revisited in a limited capacity in the first act of Diablo III, where you make two trips — one to rescue Deckard Cain, and the other to destroy the Skeleton King and get to the bottom of the star that fell upon the cathedral.
- The Chaos Sanctuary in Diablo II looks like a cathedral. The problem is, it's in Hell and it doubles as Diablo's lair. When all five seals are opened, the place glows red.
- The Rogues' Monastery in the first act is this as well. It WAS a normal-looking cathedral, until Andariel and her demonic minions decided to take it over.
- The Durance of Hate from the third act was a temple used to imprison one of the Prime Evils, Mephisto, who used the opportunity to corrupt nearly every Zakarum priest and turn them into demons.
Role Playing Game
- The Hulle Granz Cathedral from the .hack//G.U. games. Might not have the whole dungeon thing going, but makes up for it with sheer imposing ominousness, as well as being the home to more than a couple plot twists and epic battles through the series.
- The cathedral in Chrono Trigger has the whole "totally not evil" shtick going on, even though the residents couldn't be more obviously evil.
- Tales of Phantasia had the Cathedral of Fenrir. With, for bonus points, an organ BGM named "Perverse Religion".
- The Big Bad of Fallout 1 resided under a Cathedral in the ruins of Los Angeles. The basement levels are especially creepy.
- Creepy Steeple from Paper Mario: The Thousand-Year Door.
- The main feature of the Undead Parish in Dark Souls. With plenty of tough Undead, some very troublesome unique foes, its bell tower is also home to the first Bell Of Awakening.
Stealth Based Game
- Thief: The Dark Project has a level where Garret must infiltrate a Hammerite cathedral at the epicenter of a disaster that ruined a district of The City decades ago, which has now been walled off and is infested with the undead. The Hammer Haunts in the cathedral itself are especially dangerous, and it is one of the most chilling levels in the game. The Soulforge Cathedral of the Mechanists from the second game (Thief : The Metal Age) isn't haunted, but it's still a very eerie place to be (at least during the events the mission is set in).
- Oublie Cathedral from Eternal Darkness would qualify. Most of the fighting and exposition takes place in the catacombs beneath it, though.
- The final level of Silent Hill 3 rakes place in the cult's church, which in complete with pews, pulpit, and confessional.
- The final sections of Brennenburg castle from Amnesia: The Dark Descent are named after the parts of a cathedral (Chancel, Choir, Transept, Nave), making it fit this, though it doesn't quite look like a church.
Non-video game examples:
- Gotham City Cathedral from Tim Burton's Batman. Amusingly, any Catholic will tell you that Catholic churches are almost always named after a saint, and never after the city or town in which they are located (which is a Protestant tradition).
- Poul Anderson: In Operation Chaos, the cathedral and surrounding town of Siloam are extra creepy, including nonstop chanting of Barbarous Names.
- Most buildings are creepy in The Monk, but cathedrals, monasteries, and nunneries take the cake for places of of incredible terror and torture.
- The Dresden Files has an inverted example: when Denarians go into churchs and places of Faith, they have serious feelings of regret and uncertainty.
- The cathedral of Dras-Leona in The Inheritance Cycle, where practitioners of a self-mutilating religion do their thing.
- Warhammer has plenty. Pretty much every major city in the Empire has a grandiose and imposing cathedral to Sigmar - grim fanatical warrior priests giving fiery sermons a given, and the remains witch burnings usually in evidence outside. The Great Cathedral in Altdorf is easily the biggest, and beneath it are miles of labyrinths where all manner of forbidden magical artifacts are locked away. The creepiest cathedrals have to be the ruinous ones of Sylvania though, which ratchet up the gothic horror element.
- The Imperium of Man in Warhammer 40,000, with its heavily gothic-inspired aesthetic, has these in abundance. Pretty much any John Blanche illustration will have a background full of them, and the remains of smaller ones are available as scenery kits for the game. Even the aesthetics of the largest Imperial Titans are full of gothic cathedral elements, and Imperial Spaceships have creepy cathedrals integrated into their superstructure. Special mention must go to Black Templars Chaplain Grimaldus though, who is accompanied by a retinue of Cenobyte Servitors carrying pieces of a destroyed Imperial Cathedral with them as holy relics.