History VideoGame / RiseOfTheKasai

26th Jun '16 9:52:43 AM TheAmazingBlachman
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''Rise of the Kasai'' is a 2005 action game developed by Sony Computer Entertainment San Diego and released by SCE America, and the sequel to ''The Mark of Kri''.

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''Rise of the Kasai'' is a 2005 action game developed by Sony Computer Entertainment San Diego and released by SCE America, and the sequel to ''The Mark of Kri''.
''VideoGame/TheMarkOfKri''.
4th Jun '16 9:36:54 PM nombretomado
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On September 24, 2013, The Mark Of Kri was released on the PSN as a PS2 Classic.

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On September 24, 2013, The Mark Of Kri was released on the PSN as a PS2 [=PS2=] Classic.
27th May '16 8:10:23 PM deltanine
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* MsFanservice: Tati.

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* MsFanservice: Tati. She wears a short, skimpy [[{{Loincloth}} loincloth]], has [[BoobsOfSteel large breasts]], [[BareYourMidriff bares her midriff]], has [[HartmanHips sexy hips]], and [[DoesNotLikeShoes goes around barefoot]].
14th Dec '15 8:46:27 PM Vios
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Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rise_of_the_kasai.jpg]]
5th Dec '14 10:06:11 AM crazyrabbits
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''Rise of the Kasai'' is a video game released in 2005, and the sequel to ''The Mark of Kri''. The first game being developed by SCE San Diego Studio, the second by Bottlerocket Entertainment and both published by Sony Computer Entertainment America, the series is notable for three things. First, its unique combat system, which targets various enemies and assigns them to a specific attack button, with different weapons targeting more enemies and having greater reach while sacrificing attack speed, while also blending stealth gameplay to excellent effect. Second, its unique and beautiful art style, heavily influenced by Polynesian art and culture; the games look like something out of a very well done Disney film, with cutscenes opening as they appear to be drawn, gradually filling out from there. Thirdly, the brutality and gore associated with the combat, which was rather extreme for its time, and was all the more noticeable when contrasted to the previously mentioned cartoony art style. Decapitation, dismemberment, impalements, broken necks, crushed skulls, and slit throats were all common sights.

The games told an epic story in minimalistic style, capturing a feeling of high adventure reminiscent of sword and sandal movies of the past, with some reviewers dubbing Rau as a "modern day ConanTheBarbarian". The soundtrack, lighting, and ambient noise created a great sense of atmosphere, giving a real feeling of tension while in stealth, or a rush of excitement while in combat. The characters were archetypal but not cliche. Rau especially was given considerable depth, given his nature as a silent protagonist.

Another major aspect of game play was strategy; through a spirit guide and remote viewing, the player could scout the battlefield ahead, take enemy numbers and movements into account, and plan accordingly. Enemies could be eliminated from a distance with a bow, various objects could be used to create distractions, and the perfect path for stealth could be mapped out.

The series was not without its flaws, however. Enemy A.I. was poor at best, lessening the challenge. The gameplay could get repetitive at times, and many considered it a waste of an interesting combat system to have the majority of the game focus on sneaking around in stealth. The game was generally considered too short and too easy, and the partner A.I. in ''Rise of the Kasai'' (plus lack of co-op play) caused many to be disappointed with the sequel that didn't fix any of the problems of the original, with both games receiving mixed reviews.

The games are still considered cult classics, with fans of the series fondly remembering the stylistic nature of the games. Sadly, Bottlerocket Entertainment went bust a couple years ago, and no words on any further development in the series have been forth coming.

to:

''Rise of the Kasai'' is a video 2005 action game developed by Sony Computer Entertainment San Diego and released in 2005, by SCE America, and the sequel to ''The Mark of Kri''. Kri''.

The first game being developed by SCE San Diego Studio, takes place [[{{Prequel}} ten years prior to]] and [[TimeSkip ten years after]] the second by Bottlerocket Entertainment events of ''Kri'', and both published by Sony Computer Entertainment America, follow the series is notable for three things. First, its unique combat system, which targets Rakus as they fight the Kasai, a group of dark magicians. The Rakus are led by returning protagonist Rau, along with his younger sister Tati and a new pair of playable characters, Griz and his student Baumusu. Much like the previous game, players could use target various enemies in battles and assigns assign them to a specific attack button, with different weapons targeting more enemies and having greater reach while sacrificing attack speed, while also blending stealth gameplay to excellent effect. Second, its unique and beautiful art style, heavily influenced by Polynesian art and culture; the games look like something out of a very well done Disney film, with cutscenes opening as they appear to be drawn, gradually filling out from there. Thirdly, the brutality and gore associated with the combat, which was rather extreme for its time, and was all the more noticeable when contrasted to the previously mentioned cartoony art style. Decapitation, dismemberment, impalements, broken necks, crushed skulls, and slit throats were all common sights.

The games told an epic story in minimalistic style, capturing a feeling of high adventure reminiscent of sword and sandal movies of the past, with some reviewers dubbing Rau as a "modern day ConanTheBarbarian". The soundtrack, lighting, and ambient noise created a great sense of atmosphere, giving a real feeling of tension while in stealth, or a rush of excitement while in combat. The characters were archetypal but not cliche. Rau especially was given considerable depth, given his nature as a silent protagonist.

Another major aspect of game play was strategy; through a spirit guide and remote viewing, the player could scout the battlefield ahead, take enemy numbers and movements into account, and plan accordingly. Enemies could be eliminated from a distance with a bow, various objects could be used to create distractions, and the perfect path for stealth could be mapped out.

The series was not without its flaws, however. Enemy A.I. was poor at best, lessening the challenge. The gameplay could get repetitive at times, and many considered it a waste of an interesting combat system to have the majority of the game focus on sneaking around in stealth. The game was generally considered too short and too easy, and the partner A.I. in ''Rise of the Kasai'' (plus lack of co-op play) caused many to be disappointed with the sequel that didn't fix any of the problems of the original, with both games receiving mixed reviews.

The games are still considered cult classics, with fans of the series fondly remembering the stylistic nature of the games. Sadly, Bottlerocket Entertainment went bust a couple years ago, and no words on any further development in the series have been forth coming.
reach.



* CainAndAbel: Rau fights like an honorable warrior, but Tati [[DarkActionGirl makes her enemies suffer.]]
** And of course [[spoiler: she will kill Rau in the bad ending.]]

to:

* CainAndAbel: CainAndAbel:
**
Rau fights like an honorable warrior, but Tati [[DarkActionGirl makes her enemies suffer.]]
suffer]].
** And of course Tati [[spoiler: she will kill kills Rau in the bad ending.]]ending]].



* {{Fanservice}}: Tati's outfits, especally her evil costume, which is technically topless, covering her chest with body paint.

to:

* {{Fanservice}}: Tati's outfits, especally especially her evil costume, which costume (which is technically topless, covering but covers her chest with body paint.paint).



* HeyItsThatVoice: [[Creator/KimMaiGuest Tati's voice]] sounds a bit similar to one of [[EternalDarkness Xel'lotath's]].
** Not only that, [[Creator/MichaelBell Mai Bisi]] is voiced by the same guy who did [[EternalDarkness Peter Jacob]] and [[MetalGearSolid3 The Fear]] as well.
*** [[LegacyofKain Raziel]]
* KnifeNut: Again, Tati.
** Grizz, again. Probably more so than Tati, as not only does he use knives to slice people up close, but throwing knives at a distance.

to:

* HeyItsThatVoice: [[Creator/KimMaiGuest Tati's voice]] sounds a bit similar to one of [[EternalDarkness Xel'lotath's]].
KnifeNut:
** Not only that, [[Creator/MichaelBell Mai Bisi]] is voiced by the same guy who did [[EternalDarkness Peter Jacob]] and [[MetalGearSolid3 The Fear]] as well.
*** [[LegacyofKain Raziel]]
* KnifeNut: Again,
Tati.
** Grizz, again. Probably more so than Tati, as he not only does he use uses knives to slice people up close, but throwing throws knives at a distance.



* LightningBruiser: Rau. He can make an axe the size of a truck tire move in a blur of speed.

to:

* LightningBruiser: LightningBruiser:
**
Rau. He can make an axe the size of a truck tire move in a blur of speed.



* MrsFanservice: Tati, big time.

to:

* MrsFanservice: Tati, big time.MsFanservice: Tati.



* MurderousThighs: Tati
** Also, Grizz.

to:

* MurderousThighs: Tati
** Also,
Tati and Grizz.



* NotSoDifferent: The Dark One tries to pull this on Rau during a {{hannibal lecture}} at the end of Mark of Kri. He's not very convincing, and [[KilledMidSentence it doesn't work out too well for him.]]
** In the second game, [[spoiler: Mei Bisi does this with Tati. Ultimately, it's up to the player to decide weather or not it works.]]

to:

* NotSoDifferent: NotSoDifferent:
**
The Dark One tries to pull this on Rau during a {{hannibal lecture}} HannibalLecture}} at the end of Mark of Kri. He's not very convincing, and [[KilledMidSentence it doesn't work out too well for him.]]
him]].
** In the second game, [[spoiler: Mei Bisi does this with Tati. Ultimately, it's up to the player to decide weather whether or not it works.]]works]].



* RoaringRampageOfRevenge: The final level of Mark of Kri is this for Rau; it doesn't even make the pretext of using stealth. For Tati, pretty much the whole of Rise of the Kasai [[spoiler: after Grizz's death]] boils down to this.
** Actually, even before [[spoiler: Grizz died]], Tati was still on this rampage. According to the manual, her family and friends from childhood were murdered by Kasai warriors right before her eyes, and in the first game, she was used as a "battery" for the Kasai to awaken the dead.
* ShutUpHannibal: Rau does this to The Dark One at the end Mark of Kri. [[CrowningMomentOfAwesome With an axe.]]

to:

* RoaringRampageOfRevenge: RoaringRampageOfRevenge:
**
The final level of Mark of Kri is this for Rau; it doesn't even make the pretext of using stealth. For Tati, pretty much the whole of Rise of the Kasai [[spoiler: after Grizz's death]] boils down to this.
** Actually, even Even before [[spoiler: Grizz died]], Tati was still on this rampage. According to the manual, her family and friends from childhood were murdered by Kasai warriors right before her eyes, and in the first game, she was used as a "battery" for the Kasai to awaken the dead.
* ShutUpHannibal: ShutUpHannibal:
**
Rau does this to The Dark One at the end Mark of Kri. [[CrowningMomentOfAwesome With an axe.]]Kri.



* {{Stripperiffic}}: Tati. Of course, Rau may also fit this trope.

to:

* {{Stripperiffic}}: {{Stripperiffic}}:
**
Tati. Of course, Rau may also fit this trope.



* VideoGameCrueltyPotential: Decapitation, dismemberment, impalements, broken necks, crushed skulls, and slit throats were all common sights.



* YouCantFightFate: A reoccuring theme is that mortals are simply [[CosmicPlaything pawns to the gods]], and have no control over their destinies.

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* YouCantFightFate: A reoccuring recurring theme is that mortals are simply [[CosmicPlaything pawns to the gods]], and have no control over their destinies.
26th Nov '14 8:31:58 AM deltanine
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Added DiffLines:

* MrsFanservice: Tati, big time.
6th Oct '13 10:25:43 AM mlsmithca
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On September 24, 2013, The Mark Of Kri was released on the PSN as a PS2 Classic. AndTheFandomRejoiced indeed to the news that Sony haven't forgotten about this game.

to:

On September 24, 2013, The Mark Of Kri was released on the PSN as a PS2 Classic. AndTheFandomRejoiced indeed to the news that Sony haven't forgotten about this game.
Classic.
6th Oct '13 9:43:48 AM eligram
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Added DiffLines:

On September 24, 2013, The Mark Of Kri was released on the PSN as a PS2 Classic. AndTheFandomRejoiced indeed to the news that Sony haven't forgotten about this game.
1st Oct '13 6:05:15 PM eligram
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23rd Jul '13 7:43:17 AM SeptimusHeap
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* HeyItsThatVoice: [[KimMaiGuest Tati's voice]] sounds a bit similar to one of [[EternalDarkness Xel'lotath's]].

to:

* HeyItsThatVoice: [[KimMaiGuest [[Creator/KimMaiGuest Tati's voice]] sounds a bit similar to one of [[EternalDarkness Xel'lotath's]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RiseOfTheKasai