An action RPG for the Playstation 2 developed by Level-5, released in 2005 in Japan and 2007 elsewhere, Rogue Galaxy can basically be summarized as a combination of Dark Cloud and Skies of ArcadiaIN SPACE.The story follows Jaster Rogue, born and raised on the desert planet of Rosa amidst the sprawl of galactic turmoil: purportedly for the protection of the people, the Longardian Federation has set up an occupation of Rosa, much to the locals' displeasure. Rosa, being a resource-rich world, has practically been enslaved by Longardia for the express purpose of combatting their rival, the Draxian Empire. Not happy for any of this, Jaster wishes to leave the planet in the dust and explore the galaxy, with the ultimate goal of becoming a space pirate.Cue attack by rampaging monsters.Not wanting to stand idly by, Jaster joins the fray, only to be outnumbered and conveniently being given aid by Desert Claw, a legendary bounty hunter. After repelling most of the attack, Desert Claw parts ways with Jaster after giving him his sword, and immediately afterwards Jaster is mistaken for the bounty hunter by a group of space pirates who invite him into their crew...Rogue Galaxy was released to positive critical acclaim, spurring the release of a Director's Cut, which was also made the normal version for North American and European releases, subverting the general rule of the updatedrerelease only being distributed in the originalcountry. While it is a fairly solid RPG, the game still suffers from recurring RPG clichés, such as an overall weak plot, an unbalanced battle system, and laborious dungeon crawling.Not to be confused with Rogue Legacy.
This game contains examples of:
Aliens and Monsters: The game makes a very clear distinction between the two. Aliens are simply intelligent life from other planets. Monsters are anything that's been transformed and possessed by Rune.
Awesome, but Impractical: The Burning Strike attacks. Yes, they're exceptionally powerful, but none of them can be used on any bosses: the most ideal target for them are the Mimics mentioned below, and you don't fight them that often to begin with.
Bonus Dungeon: The Ghost Ship, a large dungeon with several bosses. After completing it, the player can participate in a Pop Quiz for access to the "extreme" version, which is a 100 floors of randomly-generated dungeon crawling, with a boss fight every 10 floors.
Bonus Boss: No self-respecting Bonus Dungeon would be caught without one.
Boring, but Practical: Standing back and emptying a clip into your enemies is a viable method of handling random encounters, at least until your gun has to reload.
Character Customization: The "Revelation Flow," which is similar to the Sphere Grid from Final Fantasy X except you need items to unlock new skills instead of sphere levels or tech points. Each character has their own custom Flow, with some shared skills and some unique skills.
Epic Fail: Millions of the game's currency, years and years of time spent not only decoding the Great Tablets, but also in developing the "perfect being" from genetic code, they finally manage to activate Eden's entrance and have the means to solve the Block Puzzle... and he can't solve it. All that time and money down the tubes for a being that can't solve the puzzle because he isn't The Chosen One.
Friendly Fireproof: Unless they're confused. Then their attacks pack just as much hurt as the enemies' do.
Gameplay and Story Integration: Some of the items used to unlock skills end up being visibly used by the character in the skill animations, such as the bell needed for Kisala's "Tones of Purity" skill.
Giant Space Flea from Nowhere: After defeating Mother, an evil alien that's very tenuously connected to the first two thirds of the game ... Valkog arrives in his new ship out of the blue, and the evil Rune energy takes hold of their ship and transforms it into a hideous monster.
Guide Dang It: The Factory. It involves plugging things in... or something. You need the required items too, but the list is usually incomplete to add to the awkwardness of setting up your own assembly line. Between this, the fact that items have to be processed, and the fact that there are at least three ways the assembly can go wrong, including "materials did not reach assembler on time."
Guns Are Worthless: While some of them do pack decent attack power, almost all of them run out of ammunition if the battle starts lasting long enough. (But at least you always start a battle with a full clip.)
Hero Killer: Seed. Thankfully, the boss battles with him have a time limit, or you'd have a problem.
Hoist by His Own Petard: Valkog, Norma and Izel arrive on Mariglenn with their battleship, and try to extract Mother's Rune for monster creating and profit. They end up falling into the Rune, turning into a giant monster, and get killed in the final battle.
Item Crafting: Toady will eat and combine weapons to make new ones, but insists that they are "seasoned" by being levelled-up first. There is also the Factory, which allows the player to create new weapons and items for purchase in the shops.
Valkog is perfectly fine with extending war through the galaxy, as long as he turns a profit. And he blows off Seed's failure and later death as a failed experiment.
Norma is in charge of Valkog's dirty work. She taunts Rosencaster for wanting to use his experiments to bring his wife back from the dead. And after Rosencaster fails to stop Jaster and co. from escaping the prison, she personally puts a bullet through his head.
Professor Izel is one of Daytron's top researchers, and has no moral or ethical code to what Valkog assigns him to invent. He's able to rope Zegram into helping Daytron out by promising to resurrect his girlfriend, knowing full well he can't. And in the side quest on Alistia, it's revealed he's done horrible experiments on his own brother, Golba, who's left as nothing more than a head and torso in a robotic casing. And the mission Izel sent Golba to do on the planet was completely pointless other than to make Golba feel important, and ends up getting him killed.
Lazy Backup: The game clearly warns you in Chapter 2 that if your three party members fall it's a Game Over, but the Lazy Backup doesn't manifest until Chapter 7 when you get the ability to switch out party members at any time, even during battle.
Leaked Experience: Experience is divided equally between all party members, with reserve members receiving about 2/3's a share as the active members.
Level Grinding: Not so much for the character levels as for the weapons and monster data (you get... new clothes for Kisala for collecting all). In some places it's a good trick to just fix the DualShock analog sticks in place with a rubber band and let the characters do the grinding themselves.
Red Herring: That man is definitely Jaster's father. But, the revelation is actually nowhere near as relevant to the story as who his mother is...
Macross Missile Massacre: Simon, wielding a rocket launcher, does this with some attacks; Deego calls in a helicopter assault that uses a barrage of lasers to the same effect, not quite Beam Spam.
MacGuffin Delivery Service: Jaster and co. hunt down all three of the Key Pieces, only for Zegram to steal them and bring them to Valkog. If that wasn't bad enough, when Jaster and Kisala arrive to take them back, they put them inside slots that open up in the Tablets in a bid to keep them away from Valkog...only to activate the giant ancient puzzle, which is exactly what Valkog was about to do anyway.
Only Smart People May Pass: Occurs as a plotdevice, sorta. Valkog runs under the assumption that Eden's ancients created the giant puzzle so only the brightest and best may visit the ancient planet. In reality, it's a puzzle that only a descendant of the Star King can solve, as only somebody with that bloodline can defeat Mother.
Played straight in the Bonus Dungeon, of all places, in order to access the extreme version of the Bonus Dungeon.
Our Dwarves Are All the Same: Simon might as well be one, he has the stature, the accent, and almost the attitude, there's already people with pointy elf ears, so why not? There's even a dark elf, silver hair, dual-wielding, seriously.
Petting Zoopeople: Quite a few, such as the bulldog Deego, and all the fish/dolphin/shark people of Altaria.
Plot Coupon: A good collection of items are used to solve exactly one puzzle then forgotten about. This includes the "Power Glove" the player acquires early in Juraika, which supposedly grants great physical strength to the wearer. Too bad.
Save Point: Free healing, teleportation to other Save Points, and access to item storage.
Shout-Out: Steve is, looks-wise, almost a dead ringer for the robot in Hayao Miyazaki's Laputa, as well as The Iron Giant.
And he sounds a lot like C3PO in the English dub....
Additionally, the name Steve is a Shout-Out to various other Level-5 games, particularly the Dark Cloud series: in Dark Cloud, Steve is a talking slingshot, and in Dark Chronicle, Steve is a steampunk robot.
Sorting Algorithm of Weapon Effectiveness: Averted with Jaster's "Seven-Star Sword" the Desert Seeker, which you get at the very beginning of the game and which stays far more powerful than anything except the Infinity Plus One Swords provided you upgrade it through crafting every once in a while. Averted further since you can also search for the other Seven-Star Swords but they're at most as powerful as the Desert Seeker, making them completely useless.
Squad Controls: The game allowed you to set one of four "Team Commands" in battle ("fight separately", "pick same target", "go all out", and "step back") when you weren't confirming ally suggestions or issuing orders from the combat menu yourself.
Stop Helping Me!: Party members frequently suggest courses of action during battle, in the form of a pop-up menu. They're smart enough to prioritize Revives and Healing Potions when HP is low, but it can still get tiresome....
Stripperific: The majority of Kisala's and Lilika's outfits.
Super Mode: Jaster's alter ego, being a descendant of the Star King, in-game bonuses include: looking vaguely cool and maxing out his HP...which comes out to a 150-200 point increase at most at the point of the game it's initially triggered and his sword acts like a long-range attack whenever he's facing the final boss.
Sword Beam: Jaster's "Illusion Sword" skill creates this. The skill doesn't cost much, either, but it wears off quickly compared to his other skills.
True Final Boss: After a climactic, two-phase Sequential Boss, Valkog arrives in his battleship and tries to collect the Rune Energy. Instead, it sucks up him and the entire battleship, creating a gigantic, demonic monstrosity. The party must then split up and perform a Battleship Raid against the True Final Boss.
Turns Red / Super Mode: The boss of Chapter 5, the Jupis Robot DX, is more powerful than its standard form, bears red armor, and Jaster's first comment is "Does he think turning red is going to help?"
Useless Useful Spell: The Monography Shot is a gun that creates platforms to stand on, but is used only against the game's Warm-Up Bossand the first stage of the final boss.
You also need to use it with after freezing the waterfall on Juraika in order to advance the game.
Wave Motion Gun: "THE BIG GUNs" is not an exaggeration, too bad they're only used once
What Measure Is a Non-Human?: (Seed, as well as Steve, a sentient robot who struggles with the notion of being his creator's "son" while simultaneously serving as an avatar for the creator's actual son who is dead)