is a fast-paced Bizarre Puzzle Game
published by Audiogenic Software. Originally developed by The Assembly Line for Atari ST
and released in 1989, it was ported to the Amiga
, IBM Personal Computer
, BBC Micro
, Commodore 64
, ZX Spectrum
and Amstrad CPC
The player (or each player in two-player mode) controls the horizontal movement and downward thrust of a bouncing ball. The primary goal of each single-screen level is to eliminate all monsters by squashing them with the ball in a predetermined order indicated by pointing arrows. The secondary goal is to collect the bonus icons that appear randomly.
Tropes appearing in this game:
- Asteroids Monster: Hitting a monster out of order will cause it to split into two smaller monsters. Fortunately, the smaller monsters can't divide further.
- Color-Coded Multiplayer: The first player controls a red ball, and the second player controls a blue one.
- Co-Op Multiplayer: Ten of the screens require the help of a second player to complete, and are accordingly skipped in single-player mode.
- Endless Game: The game loops back to the beginning from the last level.
- Level Editor: Level numbers from 81 to 128 are reserved for user-designed levels.
- No Plot? No Problem!: There isn't any explanation for why all the monsters are running around, nor is there any description of what world the abstract level designs are supposed to represent.
- Password Save: A password is displayed for every tenth level completed.
- Spelling Bonus: Spelling E-X-T-R-A grants an extra ball, though duplicate letters cancel each other out.
- Timed Mission: Each level must be completed on a strict time limit. There are bonus icons that add time to the clock or temporarily freeze it.
- Wrap Around: Some levels wrap around vertically or horizontally.