Video Game / Gorf
Bite the dust, Space Cadet!Gorf
is an arcade game released in 1981 by Midway
, whose name was advertised as an acronym for "Galactic Orbiting Robot Force" . It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one: an innovation at the time, as other video games had a level to clear, only to have a different level that looked the same but was a bit harder. It is well-known for its use of synthesized speech, a new feature at the time.Gorf's
objective is to simply destroy all enemies. The player controls a spaceship that can move slowly left, right, up and down. (Its vertical movement is limited to the lower one-third of the screen.) The ship can fire a single shot (called a "quark laser" in this game), which travels slowly up the screen. Unlike similar games, where the player cannot fire again until their existing shot has disappeared, the player can "re-fire" their laser at any time, causing their existing shot to disappear immediately (if it hasn't already).
Gameplay is broken up into five distinct "missions", each one essentially a minigame in its own right. Successfully completing all five missions will increase the player's rank and loop back to the first mission. The game continues until the player loses all of their lives. The player can advance through the ranks of Space Cadet, Space Captain, Space Colonel, Space General, Space Warrior, and Space Avenger, with a higher difficulty level at each rank. Along the way, a robotic, synthesized voice heckles and threatens the player, often calling the player by their current rank (for example, "Some galactic defender you are, Space Cadet!"). Some versions of Gorf also display the player's current rank via a series of lit panels in the cabinet.
Vague collision detection was a feature of the game intended to shorten the playing time - enemy shots that did not appear to actually impact on the ship object would still destroy it if they passed in close proximity.Gorf
is well-known for introducing or popularizing two new features (for its time) to the video game market. Its most notable feature is its robotic voice, powered by the Votrax speech synthesis chip (the same one featured in Wizard Of Wor
). Most games, even today, that feature human and robot speech use digitized voice samples rather than a speech synthesizer. Also, Gorf
is one of the first games to allow the player to buy additional lives before starting the game. Most games offer a predetermined number of lives (usually three) and allow the player to earn additional lives throughout the game. Gorf
, which was usually set to offer two lives per coin, lets the player insert extra coins to buy up to seven starting lives.Gorf
was originally intended to be a tie-in with Star Trek: The Motion Picture
, but when the game designers read the film's script, they realized that the concept would not work as a video game and changed its title. Even so, the player's ship bears a passing resemblance to the Starship Enterprise flipped upside-down.
Gorf has examples of:
- Final Boss: Widely credited with creating the concept (though Phoenix, which had a similar five-round progression ending in a boss fight, predated it in the arcades)
- Gameplay Roulette: Each stage plays out somewhat differently.
- Have a Nice Death: When you (inevitably) lost, the game would taunt you, calling you a "Spaaaaace Cadet" (or whatever rank you achieved when you lose).
- Hitbox Dissonance: The player's hitbox is larger than it appears to be.
- Lag Cancel: Firing while a shot is still on the screen will erase that shot and fire a new one.
- One Bullet at a Time: Played with. Like in many other shmups of its kind, you can only have one shot on the screen at any given time, but you can cancel that shot to fire a new one.
- Rank Up: You start with the Space Cadet rank, and every six missions, you are promoted to the following, with each rank becoming more difficult: Space Captain, Space Colonel, Space General, Space Warrior, and Space Avenger,