is one of Konami's Bemani Rhythm Game
The series is a little like Pong
or air hockey with Rhythm Game
elements: the game screen is laid out in vertical symmetry, with you on the bottom side and your opponent on the top. Circular objects travel towards a judgement line or one of three "top" targets on the player's end of the screen, and you must hit these objects as they reach the line or the targets. Gold-accented objects will reflect back towards the opponent's side, while black-accented ones will simply disappear. As the player hits objects, a "Just Reflec" gauge builds up; when one of its segments is full, the player can "flick" gold objects to perform a Just Reflec, causing the object to reflec back at a high speed and a wide angle, making it harder for the player to hit successfully. Hitting objects will increase score, while missing objects will decrease it. The player with the highest score at the end of the song wins. The game is simple to learn, but hard to master
has undergone three arcade installments in Japan
, as well as a release for iOS devices both in Japan and overseas. The arcade version has you unlock songs, which requires an e-Amusement Pass, while the iOS version runs on a Freemium
model; the game itself is free, but you only get three songs and obtaining more songs requires purchasing song packs.
Despite the game mechanics, a REFLEC BEAT
cabinet is not actually a two-player cabinet; two linked cabinets are required to play local multiplayer. However, the iOS version allows two players facing each other to play multiplayer locally on a single device.
Games in the series
- REFLEC BEAT (2010)
- REFLEC BEAT limelight (2011)
- REFLEC BEAT colette (2012)
colette is divided into multiple seasonal phases, each with its own new songs, unlock system, and removed songs:
- Winter (December 2012 - March 2013)
- Spring (March 2013 - June 2013)
- Summer (June 2013 - September 2013)
- Autumn (September 2013 - December 2013; ongoing)
- All Seasons (December 2013 - ?)
- REFLEC BEAT plus (iOS (Japan), 2011)
- REFLEC BEAT + (iOS (International), 2012)
- Trails the Japanese version on updates, and currently does not have any licensed songs.
REFLEC BEAT provides examples of:
- Alpha Strike: Fill up all three of your Just Reflec gauge segments, then wait for a cluster of three notes and JR them in rapid succession. This can overwhelm the opponent with multiple high-speed notes, causing them to lose upwards of 30 extra points at once. colette facilitates this sort of attack further, granting you five JR segments instead of three.
- Attack Reflector: You automatically reflect gold objects, but you can also perform a "Just Reflec" attack to make reflected objects bounce back at a wide angle and gain extra points. In addition, Just Reflec objects will cause the opponent to lose extra points if they miss the object; if you are on the receiving end of a Just Reflec attack, watch out!
- The B Grade: Getting a B (60-69.9%) is actually a failing grade.
- Color-Coded for Your Convenience: In games that incorporate the Achievement Rate system, the background will glow if you have a passing gauge.
- Color-Coded Multiplayer: One player is red (more like pink), the other is blue. Both sides will have different object patterns at times, although the total object count is the same for both sides.
- Eastern Zodiac: colette added two crossover songs in January 2013 to celebrate the year of the snake: "Snake Stick" and "Kagachi" (Snake God).
- Harder Than Hard: limelight increases the maximum difficulty from 10 to "10+".
- Homoerotic Subtext: The song "Juicy". Its artist? "kors k Lovers DJ Yoshitaka".
- Though this doesn't have quite as much subtext as DJ YOSHITAKA and Sota Fujimori, collaborating under the artist "VENUS".
- Idiosyncratic Difficulty Levels: Averted, which is unusual by BEMANI standards. The difficulties are simply labeled Basic, Medium, and Hard.
- Life Meter: Averted. You simply need an Achievement Rate of 70% or higher to clear the song. In the first REFLEC BEAT, defeating your opponent also results in a stage clear, with the 70% requirement simply being a fallback in case you lose.
- Nintendo Hard: While other falling-note games have notes fall vertically in columns, this particular series has notes coming down at different angles in a manner reminiscent of Bullet Hell games, and in larger densities reading notes can be quite irritating, especially since non-TOP notes are randomized on every playthrough. TOP make the game even more difficult, as they have to be hit at a higher altitude than regular notes.
- Rank Inflation: Pretty bad in this game. To illustrate, the grade for getting an Achievement Rate between 70% (minimum needed to clear the song) and 80% is an A. In other words, a B grade is grounds for a Game Over.
- Scoring Points: 3 points for getting a "JUST" judgement on an object, 2 for a "GREAT", 1 for a "GOOD", and -3 for a "MISS". In addition, performing a Just Reflec will add an extra 10 pointsnote , and missing a Just Reflec object targeted at you will deduct 10 extra pointsnote . In addition, you get huge bonuses for clearing a song with only 1 or 2 misses, or getting a Full Combo.
- Seasonal Baggage: colette has four different seasonal phases depending on the current real-world season, each with its own set of new songs and unlock systems. Subverted with the fifth season, "All Seasons", which is a pan-seasonal phase.
- Sequel Difficulty Spike: The first game has no Top markers on Basic, and two on Medium and Hard. limelight adds two Top markers on Basic, and a third one on Hard.
- Sequel Escalation: colette gives you two extra Just Reflec gauge segments, for a total of five.