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* IronicName: "Golden Cross (extended remix)" is actually ''shorter'' than the original "GOLDEN CROSS" from ''VideoGame/{{beatmania}}''.
Tabs MOD

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dewicking cut trope


* ExcitedShowTitle: ''REFLEC BEAT groovin'!!''
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Per TRS, this is YMMV


* SequelDifficultySpike:
** The first game has no Top markers on Basic, and two on Medium and Hard. ''limelight'' adds two Top markers on Basic, and a third one on Hard.
** ''groovin'!!'' has the [[HarderThanHard Special]] difficulty.
** ''Reflec Beat 悠久のリフレシア'' increases not the maximum difficulty (the hardest song introduced is on par with the existing Rebellio), but the overall difficulty of the game, with many more songs at the top level than there were before.

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* EasternZodiac: ''colette'' added two crossover songs in January 2013 to celebrate the year of the snake: [[VideoGame/{{beatmania}} "Snake Stick"]] and [[VideoGame/PopnMusic "Kagachi"]] (Snake God).

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* EasternZodiac: DoWellButNotPerfect: ''groovin'!!'''s MYSTICAL STRIKE event had this for players who wanted to unlock "Gale Rider", as it required players to get a AAA on each song in their set... but not AAA+.
* EasternZodiac:
**
''colette'' added two crossover songs in January 2013 to celebrate the year of the snake: [[VideoGame/{{beatmania}} "Snake Stick"]] and [[VideoGame/PopnMusic "Kagachi"]] (Snake God).God).
** In May 2016, ''VOLZZA 2'' did the same thing for the year of the monkey, adding [[VideoGame/PopnMusic "Jiayou! Genkizaru!"]] and [[VideoGame/DanceDanceRevolution "Monkey Business"]].
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** This is generally the gimmick of the new "White Hard" charts in the final version, using different patterns from their equivalents but stil lhaving a similar difficulty.


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** ''Reflec Beat 悠久のリフレシア'' increases not the maximum difficulty (the hardest song introduced is on par with the existing Rebellio), but the overall difficulty of the game, with many more songs at the top level than there were before.
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* ''REFLEC BEAT 悠久のリフレシア'' (December 2016) -- Current version

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* ''REFLEC BEAT 悠久のリフレシア'' (December 2016) -- Current version'''Current ''and final'' version'''
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''REFLEC BEAT'' is one of Konami's {{Bemani}} RhythmGame series.

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''REFLEC BEAT'' is one of Konami's {{Bemani}} VideoGame/{{Bemani}} RhythmGame series.
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** ''groovin!!'' adds a trance version of ''Hungarian Dance No.5'' and a rock version of ''Radetzky March''. Both songs have served as tutorial songs in later games.
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[[caption-width-right:266:What if air hockey and ''VideoGame/{{beatmania}}'' [[XMeetsY had a baby]]?]]

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[[caption-width-right:266:What if air hockey and ''VideoGame/{{beatmania}}'' [[XMeetsY [[JustForFun/XMeetsY had a baby]]?]]
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* GimmickLevel:
** Much like in VideoGame/{{jubeat}}, "STELLAR WIND" has a HARD chart which essentially forces the player to play the beat on one hand and the melody on the other.
** The DJ Mass MAD Izm* songs that have crossed over use the TOP objects much more heavily than most songs, mirroring their overuse of scratches in VideoGame/{{beatmania}} IIDX.
** "STELLAR WIND" and "GLITTER"'s SPECIAL charts are near-identical to their HARD counterparts, but with several of the TOP objects being changed to the then-new Vertical Objects - and as a consequence, are rated one level ''lower'' than their counterparts.
** "CODE:1" and "CODE:2" have charts made almost entirely out of Slide Objects. A prototype version of "CODE:1" is also playable, which contains no slides at all, focusing mostly on multi-handed patterns using TOP objects.
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* ''REFLEC BEAT 悠久のリフレシア'' (December 2016)

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* ''REFLEC BEAT 悠久のリフレシア'' (December 2016)2016) -- Current version
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** Introduces Big Bang Objects, which are extra-wide Vertical Objects that make banging sounds and shake the screen when hit, and Switch Long Objects, which are like Vertical Long Objects but have parts where the note must not be touched.
** Slide Objects were removed.
** Overhauled scoring system. Among other things, the KEEP judge rank was introduced, used continously for Long Objects and variants thereof.

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** ''REFLEC BEAT VOLZZA 2'' (March 2016 - )
* ''REFLEC BEAT 悠久のリフレシア'' (TBA 2016)

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** ''REFLEC BEAT VOLZZA 2'' (March 2016 - )
November 2016)
* ''REFLEC BEAT 悠久のリフレシア'' (TBA (December 2016)



** Adds a new White Hard mode replacing Special mode, also expanding difficulty level to 14.

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** Adds a new White Hard mode replacing Special mode, also expanding difficulty level to 14.
15.



* BagOfSpilling: In Reflesia of Eternity, data processed from Volzza 2 will not be transferred to this version, with the exception of the player id.
** Almost every KONAMI original song from previous releases in launch day, in Reflesia of Eternity (except FLOWER, Nadeshiko Rock, etc.), is not available although some songs will soon be revived in a new unlock system.



** ''Reflec Beat 悠久のリフレシア'' replaces Special mode into a new White Hard mode. It also expanded the difficulty level to 14.

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** ''Reflec Beat 悠久のリフレシア'' replaces Special mode into a new White Hard mode. It also expanded the difficulty level to 14.15. White HARD charts are not necessarily more difficult as these charts only put unique patterns and new objects that are not present in older songs.



* IdiosyncraticDifficultyLevels: Averted, which is unusual by BEMANI standards. The difficulties are simply labeled Basic, Medium, and Hard. ''groovin'!'' adds Special, which is still a mildly standard difficulty name.

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* IdiosyncraticDifficultyLevels: Averted, which is unusual by BEMANI standards. The difficulties are simply labeled Basic, Medium, and Hard. ''groovin'!'' adds Special, which is still a mildly standard difficulty name. ''Reflesia of Eternity'' replaces Special with White Hard.

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* ''REFLEC BEAT 悠久のリフレシア'' (TBA 2016)
** First Reflec Beat with a Japanese subtitle.
** Subtitle translated as "The Reflesia of Eternity" in English.
** Adds a new White Hard mode replacing Special mode, also expanding difficulty level to 14.


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** ''Reflec Beat 悠久のリフレシア'' replaces Special mode into a new White Hard mode. It also expanded the difficulty level to 14.
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** Expands the difficulty scale from 10+ to '''13'''.

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* ''[[MissionPackSequel REFLEC BEAT groovin'!! Upper]]'' (November 2014 - )

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* ''[[MissionPackSequel REFLEC BEAT groovin'!! Upper]]'' (November 2014 - October 2015)
* ''REFLEC BEAT VOLZZA'' (October 2015 - March 2016)
** Introduces Slide Objects.
** ''REFLEC BEAT VOLZZA 2'' (March 2016 -
)
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* WhamLine: Not within the game itself, but for the final round of the finals of the 5th KONAMI Arcade Championship's ''RB'' tournament, an introductory trailer was shown for the song to be played, "Rebellio". At the very end, the song is introduced with the line "DIFFICULTY: XIII", despite the ''VOLZZA'' scale only going up to 12 until that point.
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Work titles should be italicized, but not boldfaced


'''REFLEC BEAT''' is one of Konami's {{Bemani}} RhythmGame series.

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'''REFLEC BEAT''' ''REFLEC BEAT'' is one of Konami's {{Bemani}} RhythmGame series.
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* SdrawckabName: ''groovin!! Upper'''s Ura Mystical Strike Event's FinalBoss is Eclipse Zero, the artist of that song is tumahaB ("Bahamut" Backwards).

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* SdrawckabName: SdrawkcabName: ''groovin!! Upper'''s Ura Mystical Strike Event's FinalBoss is Eclipse Zero, the artist of that song is tumahaB ("Bahamut" Backwards).
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* SdrawckabName: ''groovin!! Upper'''s Ura Mystical Strike Event's FinalBoss is Eclipse Zero, the artist of that song is tumahaB ("Bahamut" Backwards).
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*** Of course this means that, like in jubeat, an all-Good, or even all-Great run will cause you to fail.[[note]]An all-Great run would give you 66.7% AR exactly[[/note]]

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