Video Game / Dokapon Kingdom

A hybrid RPG/board game for the PS2 and Wii, Dokapon Kingdom (and the DS sequel Dokapon Journey) cast you in the role of an adventurer in the titular kingdom. Your goal? To make yourself as disgustingly rich as possible. You do this not only by earning money through battling monsters and selling items, like you would in a normal RPG, but also by going around the world map and saving towns from monsters. Then, Monopoly-style, the towns make you their leader and add themselves to your worth. By rescuing towns (and later pumping them full of cash to make them worth more) and gathering treasures, your worth goes up.

Rather than traveling in a standard fashion, the world map is a game board, and a spinner determines how far you'll travel. Naturally, players take turns spinning and moving. The spaces on the board each have different effects. Some are stores where you can buy items, or treasure chests where you can find goodies. Most of them are yellow squares, where you can either find events (ranging from the awesome, such as the town-worth-increasing Mitch, to the downright evil, such as Weber) or fight monsters.

Battles are both turn-based and turn-based. (No, really, it makes sense.) During battle, one side is the attacker and one side is the defender, and which you are is determined by a card you draw at the beginning of battle. Attackers have specific abilities available to them, and defenders do as well. Attackers have a stardard attack (whose damage can be greatly decreased by a standard defend), a "Strike" attack that does high amounts of damage (but can be countered and turned against its user by the defender's "Counter" move), an offensive spell (whose damage can be decreased or turned by a defensive spell), and a special ability that can't be countered, but uses up a vital attack turn. Defensive fighters have a standard defend (decreases all damage, but especially that of a standard attack), a "Counter" move (only works on "Strike," but prevents all damage and turns it on the strike-r), a defensive spell (resists offensive spells), and the ability to run away. Each fighter gets the chance to be both an attacker and a defender in one "turn," and then it's on to the next player's turn. If the battle is ongoing, it'll pick up the next time it rolls around to that player's turn again. This is more or less necessary when fighting boss monsters.

Is there a plot to the game, besides "get rich however possible?" Well, yeah, there's this whole thing about an ultimate evil attempting to take over the world and the Princess' hand being up for marriage and all that, but who cares about all that when one of the Standard Status Effects is "Shaved Head?"

Unlike most RPGs, Dokapon Kingdom was designed to be played with multiple people, and very competitively. Though it can be difficult to amass a group of people together long enough to play a 40+ game, if you can pull it off, it's definitely fun. Dokapon is a unique hybrid experience, and, with the right kind of friends, it's a blast. Oh, and—play with your friends. Definitely. That computer? A cheating bastard. And even on Easy, where it doesn't cheat - they're overly predictable in battle.

The game was developed and released by Sting Entertainment.
This game contains examples of:

  • Adam Smith Hates Your Guts: Mostly averted. Items cost the same everywhere, and stays at an inn are based on the town's level and are only a small fraction of even towns on the starting continent. The only oddity really are end-game weapons whose costs are comparable to an entire town's income.
  • Afro Asskicker: You can turn your character into one by purchasing the appropriate hairstyle magazine from Kira and returning it to the barber at Dokapon Castle. The male version even includes a stylish headband.
  • Alien Abduction: One of several random events involves a UFO transporting a player aboard, removing them from the board until their next turn. When returned, all of the player's stats will permanently be either increased or decreased slightly.
  • All or Nothing: The Gold Bug item will double (rarely, triple) or take all your money.
  • And Your Reward Is Clothes: A few of the possible prizes in the Casino are several hairstyles that can't otherwise be obtained. Aside from an exceedingly rare hairstyle contest that gives some money, they don't do anything aside from giving your character a unique look.
  • Artificial Brilliance: The AI (on any difficulty, see below) not only know how and when to use their field magic, they also know that just because you're a Darkling, doesn't mean it's not a bad idea to pick a fight with the guy with three Deathblocks, and Soul Fire active with >500 attack.
  • Attack Reflector: For magic, Mirror and (Super) Bounce. For physical attacks, choosing Counter.
  • Awesome, but Impractical: Strike. Using it successfully causes lots of damage, but the relevant counter, Counter, not only causes them to totally avoid the attack, but hit you for massive damage at the same time. Comparatively, Attack does less damage, but the relevant counter, defend, only reduces the damage, and they don't get to strike back at you. High level monsters like to Counter a lot, so Strike is difficult to use on them. It doesn't help that your strongest opponents, like Wabbits, Rico Jr., Wallace, and especially AI players on any difficulty setting above easy, will always use Counter when you use Strike.
    • However, in the early game, a "Strike or Die" strategy can be very useful in quickly obtaining towns/levels/etc. And against (human) players, the psychological aspect of it usually breaks those high defense stalemates.
  • Badass Adorable: The player controlled characters are cute anime looking heroes who defeat monsters by the dozens.
  • Bare-Fisted Monk: Mostly subverted. It's possible for a player with the Monk class (or any other) to fight without weapons, but they tend to get the greatest bonuses from fist weapons.
  • Bonus Boss: Do all of the king's side quests and he'll receive a piece of inflammatory mail from an imp named Wallace. Not ready to put up with this, he tasks you with finding Wallace and teaching him a lesson, failing to mention that he's perpetually several levels above you and reads inputs nearly as blatantly as Rico Jr.
  • Boring but Practical: While the Ninja's field skill to use double items isn't particularly Ninja-like, nor is it flashy like some of the other field skills, it's an incredibly versatile skill that works well with the Ninja's large 12-slot item inventory. Being able to heal off status/lost health while still being able to use your spinner in the same turn is pretty useful.
    • Fighting low-level monsters is a good way to earn job levels, since job progression is based on the number of battles won. You will still get progress towards a job even if the opponent gives up.
  • Bragging Rights Reward: For how much time, effort, and luck it takes to get the Hero class, its usefulness will have run out by the time you can reasonably gain access to it. 5 stat points per level instead of 4 isn't too great when you're at level 60+ with the game near ending, and while Glory can net you some good items from monsters, you'll have the best items from having worked your way to getting to Hero. The same concept applies to the Robo Knight class, though its requirements are a little bit easier to fulfill than the Hero's.
  • Build Like an Egyptian: The pyramid dungeon in the Aphrike region.
  • Camp Gay / Camp Straight: Gold Jr.'s Camp Something.
  • Card-Carrying Villain: Overlord Rico, who outright stated that he wanted to Take Over the World because that's what Evil Overlords do.
  • Catch and Return: If someone with a bow Strikes and is Countered, the opponent catches an arrow and hurls it back at them.
  • The Computer Is a Cheating Bastard: On Easy, this doesn't apply, and they're outright predictable in battle. On Hard, they know exactly what they're going to do 35 weeks from the current turn, and no amount of bad luck is going to affect them.
    • The "press to stop the spinner" is fake; no matter when you hit it, it will land on a pre-determined number or item. The computer on Normal or Hard have an increased chance of landing on whatever number they want (i.e. the exact number of spaces it takes to reach the next town).
      • In an amusing In-Universe example, The Robo-Knight, (an AI-themed class), has the field ability "GOTO", which (albeit randomly) allows you to do the same thing.
    • The computer (including NPC monsters) can also change what defense move they are using based on your offense move. Against higher-level monsters or Hard opponents, they will always use defend or magic, but if you use Strike, they will use Counter.
    • In fact, the only difference between difficulties is actually "how much this AI player will cheat."
    • The only solace is that the computer don't collude against you, and will screw each other over just as much as they do you.
  • Continuing Is Painful: You lose a lot of money and/or items when you die. (Alternatively, you can end up losing a piece of equipment, which is even more painful if said equipment is rare and powerful.) And if you want to come back faster, you've got to fork over even more cash.
    • This is half the reason you give up if you know you can't take another hit. (You will lose some money or items, but not nearly as much as you'd lose by getting killed.) The other half is because you can lose TOWNS if you are defeated by anyone, even especially another player.
  • Cool and Unusual Punishment: One option to punish the loser in a PVP duel is doodling on their character's face. While most of the randomly chosen doodles look suitably embarrassing, one places a giant X in the middle of their face, resembling a badass scar more than anything.
  • Cool, but Inefficient: Super Bounce, the Darkling defensive magic. It reflects back magic attacks for 4 times what it would deal to you. The problem is that your stats are so high with all the Darkling equipment that it'll usually reflect back nothing since you're either not going to get hurt anyway, or are going to be one-shotted regardless by a Crazy-Prepared rival. It can be practical if stolen by a normal player, but why would they do that when they can take the Overlord's Crown instead?
    • The final continent's Magic Shop does sell Super Bounce (and Giga Blaze, the Darkling offensive magic). However, it's just as expensive as you'd expect an Infinity+1 Sword to be.
    • The Robo Knight's Copy skill. It copies the stats of an opponent if they are higher than yours. This sounds useful on paper, but by the time you get access to the Robo Knight you'll be at such a high level it's unlikely you'll ever use it.
  • Deal with the Devil: Extradimensional troublemaking demon-thing Weber can give you a Contract that will warp you to a "Dark Sapce" space and transform you into the Darkling in exchange for all your items, field magic, gold and towns, though this is the only thing he can give you that isn't horribly detrimental. He will only allows this, however, if you're in dead last and have the Darkling Bat above you.
  • Death-or-Glory Attack: The standard Strike command. Much more damage than the basic Attack, but if the enemy uses Counter, then it misses completely and earns you a smack in the face. Even worse, some enemies are guaranteed to Counter if you Strike.
  • Degraded Boss: All the boss monsters you fight in towns show up later as normal enemies. There are very few "unique" bosses.
  • Delinquent Hair: One of the hairstyles is "Punk", which will give the character a mohawk.
  • Difficult but Awesome: More like "luck/prediction based but awesome", but if you get into a fight that you know you are going to lose in one hit, and you can't just give up, the best thing to do is just hit counter and pray it works. If it does work, then the enemy misses and you counterattack. If you don't have anything else to do, then it may just save your life.
  • Dump Stat: The defense (DF) stat is pretty much outclassed by the HP stat in terms of increasing your effective health. While it may serve some use early on, you can alleviate a low DF value easily with a good shield. Even having next to 0 DF (for example, if your shield gets broken) does not tend to be as much of a problem as one would think and a modestly high HP total can make up for it.
  • Elemental Rock-Paper-Scissors: Surprisingly averted, despite the game having true rock paper scissors battles. The main differences between each element's in-battle offensive magic is that they have a small chance of lowering a different stat. For Field magic, it affects the targeting—The Magma series is single-target, the Ice series hits everyone on a space, and the Volt series is AoE.
  • Escape Rope: The Field Warp.
  • Everything's Better with Monkeys: Chimpies, which transmit the Z Plague.
  • Face–Heel Turn: Players will invoke this upon accepting the Darkling Class.
  • Fashion Show: One of the random weekly events. Any players who are not in the middle of a battle at the end of the week are called back to the castle and judged on their hairstyle. The winner gets a hefty cash prize.
  • Fiery Redhead: Kira is usually easygoing, but if you try to rob her, she becomes extremely sassy in a hurry.
  • Fighter, Mage, Thief: The three base classes. The Warrior is the strongest physically and randomly gets strength boosts, the Magician is the strongest magically and can dualcast field magic, and the Thief is the fastest (dodge bonus) and steals an item every time he passes by an opposing player.
  • Fire, Ice, Lightning: Both the in-battle offensive magic and field magic contain this trio of elements (Scorch, Chill, and Zap for offensive magic, Magma, Ice, and Volt for field magic). In-battle magic also has wind (Gust).
  • Gentleman Thief: Risque the Bandit fits this to a tee, though his self-professed status as "bandit extraordinaire" is called into question by his somewhat dubious success rate.
  • Glass Cannon: The Ninja Class's stat growths give a large boost to AT and SP, meaning a player that becomes one will gain an increase in hitting power and evasion, but nothing that helps with actually taking damage if they get hit.
  • Good Old Fisticuffs: If a player has no weapon, they'll simply punch when attacking. Not recommended outside of a Self-Imposed Challenge, as there is no attack bonus for going barehanded.
  • Gosh Dang It to Heck!: Parodied. Every instance of the word "hell" is replaced with "heck", but it's clearly Played for Laughs. Overlord Rico is the ruler of Heck, there are fiery canine enemies called Heckhounds, one spell is named Heckfire...
  • Gratuitous French: The shopkeeper at the Item Store.
    • "Thanks, mon cheri!"
  • Hair Antennae: Kira the Merchant.
  • Heroic Comedic Sociopath: The default setting for all players; sure, you're trying to save the kingdom, but you are allowed, nay, encouraged, to: cheat your fellow adventurers, beat up your fellow adventurers, steal from your fellow adventurers, steal from the kingdom you're trying to save, and just generally be a heroic jerk as you get as much money as you can any way you can.
    • The computer's taunts emphasize this as well. Count the number of times they say something not particularly nice at the beginning of their turn, and compare it to...well, anything else.
  • Hide Your Lesbians: If a female character wins, the King states that he can't publicly marry two women. He has a... creative solution to this. (He wants an heir, after all.)
  • Highly Visible Ninja: The Ninja prestige class, whose color remains just as vibrant as any other class you'd choose and whose class specialty (using 2 items in a single turn) has nothing to do with stealth.
  • Hopeless Boss Fight: For the most part, the Darkling, thanks to its powerful equipment, the Robo-sassin, whose stats are 1.5 times the highest stats of the players, or the Coliseum monsters, which includes an enemy called Comacho whose stats are DOUBLE the highest of the players. They can be won with plenty of Deathblocks/Revivals and certain skills (like Soul Fire) though.
  • HP to 1: The Nitroglycerin cursed item will do this if it explodes (which it has a random chance to every time the holder gets hit).
  • Improbable Hairstyle/Anime Hair: Pretty much all of the hairstyles in the game.
  • Infinity Minus One Shield: The Wabbit Shield. Only obtainable from Wabbits, which only show up during once-in-a-blue-moon outbreaks. Its Defense boost is outclassed by pretty much every shield obtainable outside the continent of Asiana, but it offsets this by buffing every other stat ridiculously.
  • Infinity Plus One Gun: The No-Recoil Cannon, which is not only the best weapon stat-wise for the Robo Knight class, but transforms them into a tripod-mounted cannon when used to attack.
  • Inventory Management Puzzle: The different classes have different inventory sizes for both their items and spells, ranging from the maxed out at 12 to the pitifully tiny 4.
  • Item Caddy: The Magician (field magic) and the Prestige Class Ninja (regular items) are the jobs built around this, able to use two items in their select category per turn.
    • The Hero, the game's Infinity Plus One Class, can use one item and one Field Magic in a single turn (which is helped out by having 12 slots for both), though it can't use 2 of the same category per turn.
    • The Alchmeist class could be considered a variation on this, as their field skill will randomly duplicate an item or field magic at the beginning of their turn. The Alchemy ability is great for making money quickly as well.
  • Its Pronounced Tro Pay: The King pronounces marriage as mar-ie-ege.
  • Job System: A pretty straight example of one. Each job gains skills specific to their class, and has an innate passive field ability. Stat gains upon leveling up are tied to the class. Job levels are gained by winning a certain number of battles as the class, and mastery of the job provides a permanent bonus point to a stat upon level up no matter what class the player is. PrestigeClasses can be unlocked by mastering other jobs and/or getting items from dungeons.
  • Kill Steal: Enemy trying to capture a town you've got your eye on liberating? Just swoop in and finish off the enemy yourself, and "thank" the other player for "softening them up for you"... by attacking them, too.
  • Kingmaker Scenario: If someone turns Darkling near the endgame, they probably had no chance to win anyway, but they're in a good position to bomb the people in the lead and decide the final winner.
  • Lions and Tigers and Humans... Oh, My!: Several of the NPCs, including an excavating mole, a cat wizard shopkeeper, and dog clergymen.
  • Lost Technology: The item that unlocks the Robo Knight prestige class.
  • Luck-Based Mission: Oh, where to start on this one...
    • Trying to level up? Even if the opponent is the same level (OR HIGHER) as you, they'll randomly give up, denying you of experience.
      • When an AI player does this to you, though, it's a good sign. You know that debt that Dr. Exiles forced on you? It's not your debt anymore. If you don't have a debt, slamming them with two random status ailments works just fine.
      • You also still will be credited with experience towards your job class even if the opponent gives up.
    • Trying to keep out of debt? The moment the game decides to screw you over, expect a visit from Dr. Exiles, who will take a random amount of money, possibly forcing you into debt. Good luck with that if you have the least experience.
    • Evasion is random. It's fairly common to see town monsters evade your normal attack and then kill you immediately afterwards. Not even the computers can avoid this.
    • Roche is a double-whammy. If you have debt, she'll actually take it off of you, provided she ever appears for you. If you don't, expect to lose big.
  • Magic Knight: The Spellsword class.
  • Mascot Mook: The Wabbit.
  • Metal Slime: The Wabbits — they've got extremely high defense and a lot of life, they run easily, and they only appear during a special event. Be vewwy vewwy quiet when hunting them.
    • Gel Splatter, a slime creature with ridiculously high defense and speed, appears in the Tower of Rabble. It drops an equally ridiculous amount of gold on defeat.
  • Mini Dress Of Power: The female Monk sports the miniskirt and top variety.
  • Minigame Zone: The Casino Cave. The easiest way to get the item necessary to unlock the Acrobat Prestige Class is to win it at the slot machine here, making it easy to get sidetracked.
  • Money for Nothing: While the main goal of a game is to have the most money at the end, some games can get like this, where money accumulates really quick, really soon, to the point where you have enough to buy the most expensive spells and equipment several levels before you can reasonably traverse to their respective shops. Equipment not available in stores also tends to be far stronger while being easy to get. Even early on, the first big boss monsters will give more than enough gold to basically nullify the costs of the most frequent shops you'll visit. The only real money dumps that exist are castle investments (which act as a win condition in the form of end-game score that cannot be removed) and the Casino, which has a strong enough success rate that it'll just continue to multiply your money.
  • Multicolored Hair: The hairdresser in Dokapon castle has purple hair with a shock of bright yellow. Justified in that she's a hairdresser.
    • She can also give a female player character a similar haircut, instead colored their default color with a splash of electric blue.
  • National Stereotypes: The world map is a barely-modified map of Earth, and the mayors of the towns in each continent match up roughly with stereotypes from their real-world counterparts.
    • Chance Boutique is a lusty, heavily-accented French stereotype.
  • No Hero Discount: A minor example. You do not need to pay to rest at your towns/castles. Other players do.
  • Noob Cave: In Story Mode, the players start on a mini-board in the Prologue. The players will start at the south end of the board, with the goal being to get to Dokapon Castle at the north end. The lower part of the board is all item, equipment, and money spaces, and the upper part of the board has some easy monsters.
  • Number of the Beast: The Darkling's Draco Blade and Demon Shield each provide 333 of their respective stat. Defeating Overlord Rico the first time earns you 6666 EXP.
  • Old Beggar Test: There is a random event that has an old beggar ask for money; there is a chance it's actually the Goddess of Generosity in disguise. If it is the Goddess of Generosity and you gave money, you are rewarded with a rare item, otherwise you are punished with a status ailment.
  • One Stat to Rule Them All: SP and HP. SP increases hit rate and evasion rate for physical attacks in battle, as well as for field magic. A moderately high HP total can make up for a low, even almost 0 DF stat. These are also both stats that most pieces of equipment will not raise, so it can be especially important to invest in them.
  • Only in It for the Money: The players to some extent, but really the entire kingdom of Dokapon falls under this. The game states very plainly that the kingdom's inhabitants, from commoners up to the king himself, love money above all things.
  • Overlord Jr.: Rico Jr.
  • One-Winged Angel: Rico Sr pulls it off as well as any good old JRPG boss.
  • Poor, Predictable Rock: Any AI opponent who doesn't cheat will usually play to their best stat and your weakest when deciding to use a physical or magical attack, and will rarely Strike or Counter. That doesn't mean "never", though...
  • Purposely Over Powered: The Darkling Class. There's a reason only players in last place for a prolonged period are given the option of using it. They are given the best weapon and shield in the game, and will take a very long time before other players get access to anything that comes close to their strength. Even then the Darkling still has Overlord's Crown, by far the best accessory in the game which gives them a massive stat boost way above the closest second the Dokapon Crown. And if fought by one, the Give Up option is removed meaning odds are they are going to die an lose something important. Along with this they rule 2 to 5 spinners each turn making them much more mobile and each turn get points for their Dark Arts, which can let them completely reset the progress of other players
  • Prestige Class: Eight of the eleven classes are, with requirements ranging anywhere from just mastering any one basic class, to mastering three other prestige classes and retrieving a MacGuffin from dungeon-within-a-dungeon that can only be entered by first getting an uncommon Random Drop from a none too easy enemy.
  • Princesses Prefer Pink
  • Pun: Krysta is full of these, all (appropriately) cat-related:
    • "Which [item] would you purrfer?"
    • "HSSSSSS! Meow I'm mad!"
    • "Thank mew!"
  • Purely Aesthetic Gender: The king states at the beginning that the one who weds Penny will be the next king, not the next ruler.
  • Random Event: When landing on Yellow Spaces, which usually initiate battle with an enemy, you may sometimes instead encounter an NPC.
    • At the start of the week, there's a rare chance that an event may occur that either produces an immediate effect such as all towns get their value raised, or lasts until the end of the week. Unfortunately, it's the Boring but Practical events, such as a 40% Store Sales, that you'll encounter the most, with the more interesting events such as Wabbit Season, Green Jr.'s card minigames, the Coliseum Battle, only popping up once in a blue moon.
  • Red Eyes, Take Warning: Overlord Rico and Rico Jr. both have red eyes; the former also has Black Eyes of Crazy while his son's are otherwise normal. Darklings have red pupils and irises with a golden outer ring.
  • Robot Girl: The Robo Knight prestige class, girl version. The boy version is a Giant Mecha.
  • Rouge Angles of Satin: Subverted with the Wear Tigers. They appear to be feline therianthropes in full plate, but examination of the flavor text reveals that they are human warriors who wear the skins of tigers on their heads to intimidate enemies, turning this into a pun.
  • Save Scumming: Partly averted in that you don't actually control the spinners; they will always land on a predetermined value, and the game will stick to a randomly generated seed of sorts to prevent resets for things like red loot spaces and the Casino. However, this doesn't stop you from just moving to a different type of space, thereby changing future results.
  • Saintly Church: The temples, which cures you of status ailments by praying to the Holy Spirit and serves as a checkpoint in case that you die.
  • Serious Business: You want to rob the item store, or anyone else? You gotta win at Ro-Sham-Bo! And no, not that kind. I mean rock-paper-scissors.
  • Sequel Number Snarl: The first game in this series is called Dokapon Oukoku IV. The next is Dokapon 3・2・1. The "IV" in the first game refers to the fact that up to 4 players can play.
  • Side Quest: In the form of several fetch quests, ranging from tracking down a certain local food the king has a sudden hankering for to what is essentially gathering puppy porn for the princess's dog.
    • While unrelated, these jobs actually serve as a quest chain to earn your way up to the Bonus Boss.
    • Three of the classes are require going into dungeons (or dungeons-within-a-dungeon) and getting an item from them (sometimes in addition to mastering several other classes).
  • Stripperiffic: Would it kill those female fighters to put on something besides a Chainmail Bikini? Well, it wouldn't help them in any way regardless...
  • Standard Hero Reward: The king offers Princess Penny's hand in marriage, but only to the hero that brings him the most money at the adventure's end. This kicks off a lot of heroic sociopathy.
  • Tactical Rock-Paper-Scissors: Battles basically boil down to this. Defend beats Attack by reducing damage. Defensive magic beats offensive magic by reducing damage or some higher-level defensive magic straight up reflects it back to the caster. Counter beats the high-risk Strike option by returning the massive amount of damage Strike would deal back to the attacker, often being enough to kill them.
  • Title Scream: By one of a few characters at the title screen. The king's is especially silly.
  • Tom the Dark Lord: The ultimate evil is named... "Rico." Make "Suave" jokes at your own expense.
    • And his son is "Rico Jr."
  • Universal Poison: The basic version does your level in damage each turn, and the Z Plague, transmitted by chimpies, does double that.
  • Useless Item: As far as anyone knows, the Squid Ring accessory doesn't do anything.
  • Vendor Trash: Every town has a unique item. Though some of them can be given to the King, most of them serve better as Vendor Trash. This is especially true of the gems the castles give out.
    • The Dokapon Orb is a straight example of this, though not very much trash given that it sells for quite a hefty sum.
    • In actuality, the value of the gems increases with investments made to their respective castles, and when given to the King as gifts, adds a lot of money to your final score at the end of a game. Unlike towns, castles, and the money you carry around, money from gifted gems is virtually impossible to remove.
  • Verbal Tic: Krysta, the anthropomorphic cat wizard who runs the magic shop, speaks normally save for the occasional, unenthusiastic "meow" or cat pun.
    Krysta: Welcome!...meow.
  • Video Game Remake: The PS2/Wii version of the game that has been localized in the West is a remake of Dokapon 3・2・1 for the Super Famicom. Similarly, Dokapon Journey is a remake of Dokapon Oukoku IV.
  • Villainous Crush: Rico Jr. has one Penny, eventually kidnapping her, or has he calls it, a date, forcing the player to rescue her from him.
  • Warp Whistle: The Town Warp and Store Warp, which aren't exactly predictable, and the Guided Warp, which lets you actually choose where you'll end up.
  • What Happened to the Mouse?: It's never revealed what happens to Rico Jr. after the death of his father.
  • Whammy: Some events can force players into debt.
  • Wrecked Weapon: There are several ways that a piece of equipment can be broken. Numerous enemy skills (like Waterfall and Thunder) have a small chance of this, the Rust spell, from dying (especially to the Darkling)...
  • You Gotta Have Blue Hair: Or red. Or green. Or pink... basically whatever color your character is.
    • Wandering blacksmith Gutz and bandit Risque.
    • Chance Boutique, the item shop merchant, has pink hair.
    • Karlie the Stylist has a mix of yellow and purple.

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