History VideoGame / DokaponKingdom

12th Jun '17 9:11:15 AM TheHeroHartmut
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* ContinuingIsPainful: You lose a ''lot'' of money and/or items when you die. (Alternatively, you can end up losing a piece of equipment, which is even ''more'' painful if said equipment is rare and powerful.) And if you want to come back faster, you've got to fork over even ''more'' cash.
** This is half the reason you give up if you know you can't take another hit. (You will lose some money or items, but not ''nearly'' as much as you'd lose by getting killed.) The other half is because you can lose TOWNS if you are defeated by anyone, [[strike:even]] ''especially'' another player.

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* ContinuingIsPainful: You lose a ''lot'' of money and/or items when you die. (Alternatively, Alternatively, you can end up losing a piece of equipment, which is even ''more'' painful if said equipment is rare and powerful.) powerful. And if you want to come back faster, you've got to fork over even ''more'' cash.
** This is half the reason you give up if you know you can't take another hit. (You will hit; you'll still lose some money or items, but not ''nearly'' as much as you'd lose by getting killed.) killed. The other half is because you can lose TOWNS if you are defeated by anyone, [[strike:even]] ''especially'' another player.



* EverythingsBetterWithMonkeys: Chimpies, which transmit the Z Plague.

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* EverythingsBetterWithMonkeys: Averted by Chimpies, which transmit the Z Plague.Plague. You will hate them.



** "Thanks, ''mon cheri''!"

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** "Thanks, -->"Thanks, ''mon cheri''!"



* HideYourLesbians: If a female character wins, the King states that he can't publicly marry two women. He has a... [[{{Squick}} creative]] solution to this. (He wants an heir, after all.)

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* HideYourLesbians: If a female character wins, the King states that he can't publicly marry two women. He has a... [[{{Squick}} creative]] solution to this. (He He wants an heir, after all.)



** "Which [item] would you purrfer?"

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** "Which [item] would one do you purrfer?"



* ShoutOut: The drink items that temporarily boost a particular stat when consumed appear to be named after real-life soft drinks. Invigorade is likely based on [[https://en.wikipedia.org/wiki/Gatorade Gatorade]] (or [[https://en.wikipedia.org/wiki/Powerade Powerade]]), Stl-Bru on [[https://en.wikipedia.org/wiki/Irn-Bru Irn-Bru]], Jesta on [[https://en.wikipedia.org/wiki/Josta Josta]], and Phyoose on [[https://en.wikipedia.org/wiki/Fuze_Beverage Fuze]].



* {{Stripperiffic}}: Would it ''kill'' those female fighters to put on something ''besides'' a ChainmailBikini? [[StatisticallySpeaking Well, it wouldn't help them in any way regardless...]]

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* {{Stripperiffic}}: Would it ''kill'' those female fighters to put on something ''besides'' a ChainmailBikini? [[StatisticallySpeaking Well, it wouldn't Not that it'd help them in any way regardless...]]



* UniversalPoison: The basic version does your level in damage each turn, and the Z Plague, transmitted by [[EverythingsBetterWithMonkeys chimpies]], does double that.

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* UniversalPoison: The basic version does your level in damage each turn, and the Z Plague, transmitted by [[EverythingsBetterWithMonkeys chimpies]], does double that. The former can be healed at temples or with Panaceas, but the latter is contagious and can only be cured by the Miracle Serum or at Dokapon Castle.
24th May '17 12:09:44 PM FateStayWho
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* BossInMooksClothing: Rico Jr. after he becomes a DegradedBoss. His stats are equal to the average of all the players, so he levels up as they level up and gets stronger as they get better items. He can be as strong or stronger than the actual bosses.



* EverythingSoundsSexierInFrench: Chance Boutique has a French accent and drops the below mentioned GratuitousFrench.



* GratuitousFrench: The shopkeeper at the Item Store.

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* GratuitousFrench: The Item Store shopkeeper at the Item Store.Chance Boutique



* HotGoddess: The Goddess of Generosity.



* MsFanservice: All the female versions of the character classes. Also Chance Boutique.



* PrincessesPreferPink

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* PrincessesPreferPinkPrincessesPreferPink: Penny.
14th May '17 1:36:34 PM WolfThunder
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/the_jobs_in_kingdom.jpg]]
22nd Apr '17 3:09:42 PM Luigifan
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* AllOrNothing: The Gold Bug item will double (rarely, triple) or take all your money.

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* AllOrNothing: The Gold Bug item will double (rarely, triple) or take all your money.money on hand.



* AwesomeButImpractical: Strike. Using it successfully causes ''lots'' of damage, but the relevant counter, Counter, not only causes them to totally avoid the attack, but hit ''you'' for massive damage at the same time. Comparatively, Attack does less damage, but the relevant counter, defend, only reduces the damage, and they don't get to strike back at you. High level monsters like to Counter a ''lot,'' so Strike is difficult to use on them. It doesn't help that your strongest opponents, like Wabbits, Rico Jr., Wallace, and ''especially'' AI players on any difficulty setting above easy, will '''''[[TheComputerIsACheatingBastard always]]''''' [[TheComputerIsACheatingBastard use Counter when you use Strike]].
** However, in the early game, a "Strike or Die" strategy can be very useful in quickly obtaining towns/levels/etc. And against (human) players, the psychological aspect of it usually breaks those high defense stalemates.
* BadassAdorable: The player controlled characters are cute anime looking heroes who defeat monsters by the dozens.
* BareFistedMonk: Mostly subverted. It's possible for a player with the Monk class (or any other) to fight without weapons, but they tend to get the greatest bonuses from [[PowerFist fist weapons]].

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* AwesomeButImpractical: Strike. Using it successfully causes ''lots'' of damage, but the relevant counter, Counter, not only causes them your target to totally avoid the attack, no questions asked, but hit ''you'' for massive damage at the same time. Comparatively, Attack does less damage, but the relevant counter, defend, Defend, only reduces the damage, and they don't get to strike back at you. High level High-level monsters like to Counter a ''lot,'' so Strike is difficult to use on them. It doesn't help that your strongest opponents, like Wabbits, Rico Jr., Wallace, and ''especially'' AI players on any difficulty setting above easy, will '''''[[TheComputerIsACheatingBastard always]]''''' [[TheComputerIsACheatingBastard use Counter when you use Strike]].
** However, in the early game, a "Strike or Die" strategy can be very useful in quickly obtaining towns/levels/etc. And against (human) players, the psychological aspect of it usually breaks those high defense high-defense stalemates.
* BadassAdorable: The player controlled player-controlled characters are cute anime looking anime-looking heroes who defeat monsters by the dozens.
* BareFistedMonk: Mostly subverted. It's possible for a player with the Monk class (or any other) to fight without weapons, but they monks tend to get the greatest bonuses from [[PowerFist fist weapons]].



* CatchAndReturn: If someone with a bow Strikes and is Countered, the opponent catches an arrow and hurls it back at them.
* TheComputerIsACheatingBastard: On Easy, this doesn't apply, and they're outright [[PoorPredictableRock predictable in battle]]. On Hard, they know exactly what they're going to do 35 weeks from the current turn, and no amount of bad luck is going to affect them.

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* CatchAndReturn: If someone with a bow Strikes and is Countered, the opponent catches an arrow and hurls it back at them.
their would-be attacker.
* TheComputerIsACheatingBastard: On Easy, this doesn't apply, and they're the AI is outright [[PoorPredictableRock predictable in battle]]. On Hard, they know exactly what they're going to do 35 weeks from the current turn, and no amount of bad luck is going to affect them.



*** In an amusing In-Universe example, The Robo-Knight, (an '''AI'''-themed class), has the field ability "GOTO", which (albeit randomly) allows you to do the same thing.

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*** In an amusing In-Universe example, The Robo-Knight, the Robo-Knight (an '''AI'''-themed class), class) has the field ability "GOTO", which (albeit randomly) allows you to do the same thing.



* CoolButInefficient: Super Bounce, the Darkling defensive magic. It reflects back magic attacks for 4 times what it would deal to you. The problem is that your stats are so high with all the Darkling equipment that it'll usually reflect back nothing since you're either not going to get hurt anyway, or are going to be [[DidYouJustPunchOutCthulhu one-shotted regardless]] by a CrazyPrepared rival. It can be practical if stolen by a normal player, but [[OvershadowedByAwesome why would they do that]] when they can take the [[GameBreaker Overlord's Crown]] instead?

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* CoolButInefficient: Super Bounce, the Darkling defensive magic. It reflects back magic attacks for 4 times what it would deal to you. The problem is that your stats are so high with all the Darkling equipment that it'll usually reflect back nothing nothing, since you're either not going to get hurt anyway, or are going to be [[DidYouJustPunchOutCthulhu one-shotted regardless]] by a CrazyPrepared rival. It can be practical if stolen by a normal player, but [[OvershadowedByAwesome why would they do that]] when they can take the [[GameBreaker Overlord's Crown]] instead?



** The Robo Knight's Copy skill. It copies the stats of an opponent if they are higher than yours. This sounds useful on paper, but by the time you get access to the Robo Knight you'll be at such a high level it's unlikely you'll ever use it.
* DealWithTheDevil: Extradimensional troublemaking demon-thing Weber can give you a Contract that will warp you to a "Dark Sapce" space and transform you into [[PurposelyOverpowered the Darkling]] in exchange for all your items, field magic, gold and towns, though this is the only thing he can give you that ''isn't'' horribly detrimental. He will only allows this, however, if you're in dead last and have the Darkling Bat above you.

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** The Robo Knight's Copy skill. It copies the stats of an opponent if they are higher than yours. This sounds useful on paper, but by the time you get access to the Robo Knight Knight, you'll be at such a high level it's unlikely you'll ever use it.
* DealWithTheDevil: Extradimensional troublemaking demon-thing Weber can give you a Contract that will warp you to a "Dark Sapce" space Space" and transform you into [[PurposelyOverpowered the Darkling]] in exchange for all your items, field magic, gold gold, and towns, though this is the only thing he can give you that ''isn't'' horribly detrimental. He will only allows do this, however, if you're in dead last and have the Darkling Bat above you.



* DifficultButAwesome: More like "luck/prediction based but awesome", but if you get into a fight that you know you are going to lose in one hit, and you can't just give up, the best thing to do is just hit counter and pray it works. If it does work, then the enemy misses and you counterattack. If you don't have anything else to do, then it may just save your life.

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* DifficultButAwesome: More like "luck/prediction based "luck/prediction-based but awesome", but if you get into a fight that you know you are going to lose in one hit, and you can't just give up, the best thing to do is just hit counter and pray it works. If it does work, then the enemy misses and you counterattack. If you don't have anything else to do, then it may just save your life.



* ElementalRockPaperScissors: Surprisingly averted, despite the game having true rock paper scissors battles. The main differences between each element's in-battle offensive magic is that they have a small chance of lowering a different stat. For Field magic, it affects the targeting--The Magma series is single-target, the Ice series hits everyone on a space, and the Volt series is [=AoE=].

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* ElementalRockPaperScissors: Surprisingly averted, despite the game having true rock paper scissors battles. The main differences between each element's in-battle offensive magic is that they have a small chance of lowering a different stat. For Field magic, it affects the targeting--The targeting -- the Magma series is single-target, the Ice series hits everyone on a space, and the Volt series is [=AoE=].



* HopelessBossFight: For the most part, the Darkling, thanks to its powerful equipment, the Robo-sassin, whose stats are 1.5 times the highest stats of the players, or the Coliseum monsters, which includes an enemy called Comacho whose stats are DOUBLE the highest of the players. They can be won with plenty of Deathblocks/Revivals and certain skills (like Soul Fire) though.

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* HopelessBossFight: For the most part, the Darkling, thanks to its powerful equipment, the Robo-sassin, whose stats are 1.5 times the highest stats of the players, or the Coliseum monsters, which includes an enemy called Comacho whose stats are DOUBLE ''double'' the highest of the players. They can be won with plenty of Deathblocks/Revivals and certain skills (like Soul Fire) Fire), though.



** The Hero, the game's Infinity Plus One Class, can use one item ''and'' one Field Magic in a single turn (which is helped out by having 12 slots for both), though it can't use 2 of the same category per turn.

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** The Hero, the game's [[InfinityPlusOneSword Infinity Plus One Class, Class]], can use one item ''and'' one Field Magic in a single turn (which is helped out by having 12 slots for both), though it can't use 2 of the same category per turn.



* JobSystem: A pretty straight example of one. Each job gains skills specific to their class, and has an innate passive field ability. Stat gains upon leveling up are tied to the class. Job levels are gained by winning a certain number of battles as the class, and mastery of the job provides a permanent bonus point to a stat upon level up no matter what class the player is. {{PrestigeClass}}es can be unlocked by mastering other jobs and/or getting items from dungeons.

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* JobSystem: A pretty straight example of one. Each job gains skills specific to their class, and has an innate passive field ability. Stat gains upon leveling up are tied to the class. Job levels are gained by winning a certain number of battles as the class, and mastery of the job provides a permanent bonus point to a stat upon level up up, no matter what class the player is. {{PrestigeClass}}es {{Prestige Class}}es can be unlocked by mastering other jobs and/or getting items from dungeons.



** Trying to level up? Even if the opponent is the same level (OR HIGHER) as you, they'll randomly give up, denying you of experience.

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** Trying to level up? Even if the opponent is the same level (OR HIGHER) as you, they'll randomly give up, denying you of any experience.



* MulticoloredHair: The hairdresser in Dokapon castle has purple hair with a shock of bright yellow. Justified in that she's a hairdresser.

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* MulticoloredHair: The hairdresser in Dokapon castle Castle has purple hair with a shock of bright yellow. Justified in that she's a hairdresser.



* OneWingedAngel: [[spoiler:Rico Sr pulls it off as well as any good old JRPG boss.]]

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* OneWingedAngel: [[spoiler:Rico Sr Sr. pulls it off as well as any good old JRPG boss.]]



* PurposelyOverPowered: The Darkling Class. There's a reason only players in last place for a prolonged period are given the option of using it. They are given the best weapon and shield in the game, and will take a very long time before other players get access to anything that comes close to their strength. Even then the Darkling still has Overlord's Crown, by far the best accessory in the game which gives them a massive stat boost way above the closest second the Dokapon Crown. And if fought by one, the Give Up option is removed meaning odds are they are going to die an lose something important. Along with this they rule 2 to 5 spinners each turn making them much more mobile and each turn get points for their Dark Arts, which can let them completely reset the progress of other players
* PrestigeClass: Eight of the eleven classes are, with requirements ranging anywhere from just mastering any one basic class, to mastering three other prestige classes ''and'' retrieving a MacGuffin from dungeon-within-a-dungeon that can only be entered by first getting an uncommon RandomDrop from a none too easy enemy.

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* PurposelyOverPowered: The Darkling Class. There's a reason only players in last place for a prolonged period are given the option of using it. They are given the best weapon and shield in the game, and it will take a very long time before other players get access to anything that comes close to their strength. Even then then, the Darkling still has the Overlord's Crown, by far the best accessory in the game game, which gives them a massive stat boost way above the closest second closest-second, the Dokapon Crown. And if a player is fought by one, a Darkling, the Give Up option is removed removed. meaning odds are they are the non-Darkling is going to die an and lose something important. Along with this they rule this, the Darkling rolls 2 to 5 spinners each turn turn, making them much more mobile mobile, and each turn get turn, a Darkling gets points for their Dark Arts, which can let them completely reset screw over the progress of other players
players in several ways (ranging from [[YouWillNotEvadeMe yanking them into combat]] to '''''completely resetting their progress''''').
* PrestigeClass: Eight of the eleven classes are, with requirements ranging anywhere from just mastering any one basic class, to mastering three other prestige classes ''and'' retrieving a MacGuffin from dungeon-within-a-dungeon that can only be entered by first getting an uncommon RandomDrop from a none too easy none-too-easy enemy.



** PlayedForLaughs in the form of a BrickJoke. Apparently the King never thought there'd be [[ActionGirl any females who'd answer the call]], realizing [[DidntThinkThisThrough only at the very end.]]

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** PlayedForLaughs in the form of a BrickJoke. Apparently the King never thought there'd be [[ActionGirl any females who'd answer the call]], realizing [[DidntThinkThisThrough only at the very end.]]end]].



** At the start of the week, there's a rare chance that an event may occur that either produces an immediate effect such as all towns get their value raised, or lasts until the end of the week. Unfortunately, it's the BoringButPractical events, such as a 40% Store Sales, that you'll encounter the most, with the more interesting events such as Wabbit Season, Green Jr.'s card minigames, the Coliseum Battle, only popping up once in a blue moon.

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** At the start of the week, there's a rare chance that an event may occur that either produces an immediate effect such as all towns get their value raised, or lasts until the end of the week. Unfortunately, it's the BoringButPractical events, such as a 40% Store Sales, that you'll encounter the most, with the more interesting events such as Wabbit Season, Green Jr.'s card minigames, or the Coliseum Battle, only popping up once in a blue moon.



* SaintlyChurch: The temples, which cures you of status ailments by [[ReligionIsMagic praying to the]] [[Literature/TheBible Holy Spirit]] and serves as a checkpoint in case that you die.

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* SaintlyChurch: The temples, which cures you of status ailments by [[ReligionIsMagic praying to the]] [[Literature/TheBible Holy Spirit]] and serves as a checkpoint {{checkpoint}} in case that you die.



* SideQuest: In the form of several fetch quests, ranging from tracking down a certain local food the king has a sudden hankering for to what is essentially gathering puppy porn for the princess's dog.

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* SideQuest: In the form of several fetch quests, {{fetch quest}}s, ranging from tracking down a certain local food the king has a sudden hankering for to what is essentially gathering puppy porn for the princess's dog.



** Three of the classes are require going into dungeons (or dungeons-within-a-dungeon) and getting an item from them (sometimes in addition to mastering several other classes).

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** Three of the classes are require going into dungeons (or dungeons-within-a-dungeon) and getting an item from them (sometimes in addition to mastering several other classes).



* TacticalRockPaperScissors: Battles basically boil down to this. Defend beats Attack by reducing damage. Defensive magic beats offensive magic by reducing damage or some higher-level defensive magic straight up [[ReturnToShooter reflects it back to the caster]]. Counter beats the high-risk Strike option by returning the massive amount of damage Strike would deal back to the attacker, often being enough to kill them.

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* TacticalRockPaperScissors: Battles basically boil down to this. Defend beats Attack by reducing damage. Defensive magic beats offensive magic by reducing damage or (or some higher-level defensive magic straight up straight-up [[ReturnToShooter reflects it back to the caster]].caster]]). Counter beats the high-risk Strike option by returning the massive amount of damage Strike would deal back to the attacker, often being enough to kill them.



* VillainousCrush: Rico Jr. has one Penny, eventually kidnapping her, or has he calls it, a date, forcing the player to rescue her from him.

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* VillainousCrush: Rico Jr. has one Penny, on Penny. This eventually leads to him [[DamselInDistress kidnapping her, or has her]] (or [[InsistentTerminology as he calls it, it]], [[CaptiveDate taking her on a date, date]]), forcing the player to [[SaveThePrincess rescue her from him.him]].
25th Nov '16 7:45:02 PM arrgh
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Unlike most [=RPG=]s, ''Dokapon Kingdom'' was designed to be played with multiple people, and ''very'' competitively. Though it can be difficult to amass a group of people together long enough to play a 40+ game, if you can pull it off, it's definitely fun. ''Dokapon'' is a unique hybrid experience, and, with the right kind of friends, it's a blast. Oh, and--play with your friends. Definitely. That computer? [[TheComputerIsACheatingBastard A cheating bastard.]] And even on Easy, where it doesn't cheat - [[PoorPredictableRock they're overly predictable in battle.]]

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Unlike most [=RPG=]s, ''Dokapon Kingdom'' was designed to be played with multiple people, and ''very'' competitively. Though it can be difficult to amass a group of people together long enough to play a 40+ hour game, if you can pull it off, it's definitely fun. ''Dokapon'' is a unique hybrid experience, and, with the right kind of friends, it's a blast. Oh, and--play with your friends. Definitely. That computer? [[TheComputerIsACheatingBastard A cheating bastard.]] And even on Easy, where it doesn't cheat - [[PoorPredictableRock they're overly predictable in battle.]]
22nd Sep '16 1:13:53 PM Mikeyfan93
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'''This game contains examples of:'''

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'''This !!'''This game contains examples of:'''
11th Aug '16 1:31:35 PM BSonirachi
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* OneStatToRuleThemAll: SP and HP. SP increases hit rate and evasion rate for physical attacks in battle, as well as for field magic. A moderately high HP total can make up for a low, even almost 0 DF stat. These are also both stats that most pieces of equipment will not raise, so it can be especially important to invest in them.
5th Aug '16 8:35:13 PM FateStayWho
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* HopelessBossFight: For the most part, the Darkling, the Robo-sassin, or the Coliseum monsters. They can be won with plenty of Deathblocks/Revivals and certain skills (like Soul Fire) though.

to:

* HopelessBossFight: For the most part, the Darkling, thanks to its powerful equipment, the Robo-sassin, whose stats are 1.5 times the highest stats of the players, or the Coliseum monsters.monsters, which includes an enemy called Comacho whose stats are DOUBLE the highest of the players. They can be won with plenty of Deathblocks/Revivals and certain skills (like Soul Fire) though.
29th Jul '16 10:12:38 AM FateStayWho
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* BadassAdorable: The player controlled characters are cute anime looking heroes who defeat monsters by the dozens.



** The Robo Knight's Copy skill. It copies the stats of an opponent if they are higher than yours. This sounds useful on paper, but by the time you get access to the Robo Knight you'll be at such a high level it's unlikely you'll ever use it.



* GlassCannon: The Ninja Class's stat growths give a large boost to AT and SP, meaning a player that becomes one will gain an increase in hitting power and evasion, but nothing that helps with actually taking damage if they get hit.



* PurposelyOverPowered: The Darkling Class. There's a reason only players in last place for a prolonged period are given the option of using it. They are given the best weapon and shield in the game, and will take a very long time before other players get access to anything that comes close to their strength. Even then the Darkling still has Overlord's Crown, by far the best accessory in the game which gives them a massive stat boost way above the closest second the Dokapon Crown. And if fought by one, the Give Up option is removed meaning odds are they are going to die an lose something important. Along with this they rule 2 to 5 spinners each turn making them much more mobile and each turn get points for their Dark Arts, which can let them completely reset the progress of other players



** PlayedForLaughs in the form of a BrickJoke. Apparantly the King never thought there'd be [[ActionGirl any females who'd answer the call]], realizing [[DidntThinkThisThrough only at the very end.]]

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** PlayedForLaughs in the form of a BrickJoke. Apparantly Apparently the King never thought there'd be [[ActionGirl any females who'd answer the call]], realizing [[DidntThinkThisThrough only at the very end.]]


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* VillainousCrush: Rico Jr. has one Penny, eventually kidnapping her, or has he calls it, a date, forcing the player to rescue her from him.
14th Jul '16 7:45:57 PM Megachamp
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* DealWithTheDevil: Extradimensional troublemaking demon-thing Weber can give you a Contract that will warp you to a specific map space and transform you into [[PurposelyOverpowered the Darkling]]. (This is the only thing he can give you that ''isn't'' horribly detrimental.)

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* DealWithTheDevil: DealWithTheDevil: Extradimensional troublemaking demon-thing Weber can give you a Contract that will warp you to a specific map "Dark Sapce" space and transform you into [[PurposelyOverpowered the Darkling]]. (This Darkling]] in exchange for all your items, field magic, gold and towns, though this is the only thing he can give you that ''isn't'' horribly detrimental.)detrimental. He will only allows this, however, if you're in dead last and have the Darkling Bat above you.


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* FaceHeelTurn: Players will invoke this upon accepting the Darkling Class.
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