History Main / ColorCodedMultiplayer

4th Aug '16 11:59:11 AM UmbrellasWereAwesome
Is there an issue? Send a Message


** FanGame ''VideoGame/HaloZero'' uses this too.

to:

** FanGame FanRemake ''VideoGame/HaloZero'' uses this too.
4th Aug '16 11:58:33 AM UmbrellasWereAwesome
Is there an issue? Send a Message


* ''Franchise/{{Halo}}''. PaletteSwap was the only way of distinguishing players in the first game, with the second offering a (rarely used) Elite playermodel, and the third finally adding [[AndYourRewardIsClothes a number of unlockable armor customizations]] (all of which are still rather generic).
** ''VideoGame/HaloZero'' used this too.
** Its predecessor, ''VideoGame/{{Marathon}}'', also had human players all look the same, but player sprites were split in two (primarily in order to avert FightInTheNude) so that the color of one's shirt and pants could be set separately, to denote both the individual player and the player's team.
** Averted in co-op play in ''VideoGame/{{Halo 3}}''. Player 1 is the Chief, Player 2 is the Arbiter.

to:

* ''Franchise/{{Halo}}''. PaletteSwap was ''Franchise/{{Halo}}'': {{Palette Swap}}s were the only way of distinguishing players in the first game, original ''VideoGame/HaloCombatEvolved'', with the second ''VideoGame/{{Halo 2}}'' offering a (rarely used) Elite playermodel, and the third player model. It wasn't until ''VideoGame/{{Halo 3}}'' that we finally adding got [[AndYourRewardIsClothes a number of unlockable armor customizations]] (all of which customizations]].
** Averted in co-op play in ''VideoGame/{{Halo 3}}'', ''[[VideoGame/{{Halo 4}} Spartan Ops]]'', and ''VideoGame/Halo5Guardians''. In ''3'', Player 1 is the Chief, Player 2 is the Arbiter, and the other two
are still rather generic).
unique Elites. In ''Spartan Ops'', each player uses their customized multiplayer model. In ''5'', each player is a different member of Fireteam Osiris / Blue Team.
** FanGame ''VideoGame/HaloZero'' used uses this too.
** Its * ''Franchise/{{Halo}}''[='s=] predecessor, ''VideoGame/{{Marathon}}'', also had human players all look the same, but player sprites were split in two (primarily in order to avert FightInTheNude) so that the color of one's shirt and pants could be set separately, to denote both the individual player and the player's team.
** Averted in co-op play in ''VideoGame/{{Halo 3}}''. Player 1 is the Chief, Player 2 is the Arbiter.
team.
3rd Aug '16 11:51:07 PM TheDisgaean
Is there an issue? Send a Message


** ''Gauntlet Legends'' at first appears to have standard Color Coded Multiplayer, but upon closer inspection, all of the art and in-game models for each color of each character class are radically different, with each color even having something of a theme (e.g. all of the blue characters have black frizzy hair, all of the red characters have straight blond hair?).

to:

** ''Gauntlet Legends'' at first appears to have standard Color Coded Multiplayer, but upon closer inspection, all of the art and in-game models for each color of each character class are radically different, with each color even having something of a theme (e.g. all of the blue characters resemble Western European knights and nobility, the yellow are inspired by Ancient Egypt with a bit of Ottoman Empire, reds are the "generic fantasy barbarian" culture, and greens have black frizzy hair, all of the red characters have straight blond hair?).a Celtic/Gaelic flair).
20th Jul '16 2:06:10 AM Chabal2
Is there an issue? Send a Message



to:

* ''Videogame/WarcraftII'' attributed a separate faction (though the game wasn't advanced to support every faction's individuality like naval units or mages) to each color: red orcs were Blackrock, blue humans were Stormwind, purple humans were Dalaran while purple orcs were Twilight's Hammer, etc.
* ''Videogame/WarcraftIII'' has twelve colors (and black, usually reserved for neutral units but units can be made to appear one color), but the colors can be swapped out in-game to blue for your units, teal for allies, and red for enemies regardless of ownership.
7th Jul '16 7:07:10 PM Doug86
Is there an issue? Send a Message


* The Link Arena mode in the UsefulNotes/GameBoyAdvance ''Franchise/FireEmblem'' games assigns blue units to the first player slot, green units to the second slot, red units to the third slot, and purple units to the fourth slot.

to:

* The Link Arena mode in the UsefulNotes/GameBoyAdvance ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' games assigns blue units to the first player slot, green units to the second slot, red units to the third slot, and purple units to the fourth slot.
6th Jun '16 10:37:58 PM Saurubiker
Is there an issue? Send a Message


* ''[[VideoGame/{{Gradius}} Salamander]]'', a spinoff of the original ''Gradius'', has one player piloting a blue ship and the other player a red ship. These ships were later identified as the Vic Viper from the original ''Gradius'' and the newly-introduced [[ShoutOutNaming Lord British]] (or [[SpellMyNameWithAnS Road British]], as it was called in the localization of the NES port) and they actually have different sprite designs in the arcade version. The Lord British would later appear as a selectable ship in ''Gradius Gaiden'' for the [=PlayStation=].

to:

* ''[[VideoGame/{{Gradius}} Salamander]]'', a spinoff of the original ''Gradius'', has one player piloting a blue ship and the other player a red ship. These ships were later identified as the Vic Viper from the original ''Gradius'' and the newly-introduced [[ShoutOutNaming [[ShoutOut Lord British]] (or [[SpellMyNameWithAnS Road British]], as it was called in the localization of the NES port) and they actually have different sprite designs in the arcade version. The Lord British would later appear as a selectable ship in ''Gradius Gaiden'' for the [=PlayStation=].



* In ''VideoGame/IkariWarriors'', both players are shirtless men with black hair and pants. Player 1 (Paul) wears a red headband reminiscent of [[Franchise/{{Rambo}} John Rambo]] while player 2 (Vince) wears a blue headband.

to:

* In ''VideoGame/IkariWarriors'', both players are shirtless men with black hair and pants. Player 1 (Paul) (Ralf Jones, or Paul as he was called in the [[DubNameChange NES localization]]) wears a red headband reminiscent of [[Franchise/{{Rambo}} John Rambo]] while player Player 2 (Vince) (Clark Still, a.k.a. [[DubNameChange Vince]]) wears a blue headband.
6th Jun '16 2:52:08 PM Saurubiker
Is there an issue? Send a Message


* ''VideoGame/{{Gradius}} V''[='=]s player 2 ship is a red-colored Vic Viper, much to the disappointment of those expecting player 2 to be the (red-colored) Lord British (like in ''Life Force''/''Salamander'').

to:

* ''VideoGame/{{Gradius}} V''[='=]s ''[[VideoGame/{{Gradius}} Salamander]]'', a spinoff of the original ''Gradius'', has one player 2 piloting a blue ship and the other player a red ship. These ships were later identified as the Vic Viper from the original ''Gradius'' and the newly-introduced [[ShoutOutNaming Lord British]] (or [[SpellMyNameWithAnS Road British]], as it was called in the localization of the NES port) and they actually have different sprite designs in the arcade version. The Lord British would later appear as a selectable ship in ''Gradius Gaiden'' for the [=PlayStation=].
** The MSX version of ''Salamander'' replaces the Vic Viper and Lord British with the Sabel Tiger and the Thrasher.
** ''Gradius V'' would be the first game in the mainline series to have 2P co-op. However, the second player's
ship is a red-colored Vic Viper, much to the disappointment of those expecting player 2 Viper (the Model T-301 to be the (red-colored) precise) rather than a Lord British (like in ''Life Force''/''Salamander'').British.
31st May '16 2:02:36 AM Galacton
Is there an issue? Send a Message
22nd Apr '16 1:10:30 AM FurryKef
Is there an issue? Send a Message


* Every ''Franchise/StreetFighter'' installment since ''Champion Edition'' allowed both players to use the same character by distinguishing one player with an alternate color scheme. ''Super Street Fighter II'', the fourth ''VideoGame/StreetFighterII'' game, actually has eight palettes for each character, allowing all eight players in the Tournament Battle mode to use the same character. ''VideoGame/StreetFighterIV'' retained the tradition of palette swapped costumes, despite the switch from pixel art to polygonal models and the introduction of alternate costmes.

to:

* Every ''Franchise/StreetFighter'' installment since ''Champion Edition'' allowed both players to use the same character by distinguishing one player with an alternate color scheme. ''Super Street Fighter II'', the fourth ''VideoGame/StreetFighterII'' game, actually has eight palettes for each character, allowing all eight players in the Tournament Battle mode to use the same character. ''VideoGame/StreetFighterIV'' retained the tradition of palette swapped costumes, despite the switch from pixel art to polygonal models and the introduction of alternate costmes.costumes.
12th Apr '16 2:23:44 PM Prfnoff
Is there an issue? Send a Message



to:

* In ''Super Sprint'', the first player controls a blue car, the second player controls a red car, and the third player controls a yellow car. The AI-controlled drone cars are always gray.
This list shows the last 10 events of 245. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ColorCodedMultiplayer