Video Game: Metroid Prime 2: Echoes
Metroid Prime 2: Echoes (Dark Echoes in Japan) is a First-Person Shooter released in 2004 on the Nintendo GameCube. It is the sequel to Metroid Prime, the second game in the Metroid Prime Trilogy and the seventh game in the Metroid series.A year after the events on Tallon IV, Samus is sent to investigate a distress call coming from the rogue planet Aether. A battalion of Galactic Federation troopers were sent there hunting down Space Pirates, but soon were overwhelmed by the unusually ferocious wildlife there. Exploring further, Samus discovers that Aether is in the midst of a massive war between two races for control of the planet. Aether is home for a peaceful race called the Luminoth who thrive on a power source known as the Light of Aether, but a meteor not unlike the one that struck Tallon IV corrupted the planet, brought a hostile species called the Ing, and split the planet into two dimensions called Light Aether and Dark Aether. Samus agrees to aid the Luminoth in reclaiming their planet, but along the way is attacked by an evil doppleganger, Dark Samus, who may have old ties to the Hunter before...
Metroid Prime 2: Echoes provides examples of:
- Actionized Sequel: Echoes upped the difficulty and frequency of combat sequences, and added more boss fights, as opposed to just one major boss per area in the first game.
- Always Chaotic Evil: The Ing, which have no technology of their own, want only conquest, and make any animals they possess substantially more aggressive. The sequel Corruption hints they may be little more than animals themselves.
- Another Dimension: Dark Aether in Echoes.
- Anti Matter: The Annihilator gun fires both light and dark energy in an antimatter combo.
- Apocalyptic Log: Like Metroid Prime before it there is plenty of lore to scan, this time detailing the Luminoth's battle with the Ing and how they slowly began losing the war, to the point where all but one of the survivors is hidden in cryogenic sleep waiting for the day when the war is over.
- The Space Pirates have been haunted by Dark Samus for quite some time. But then: "Another hunter, wearing the traditional colors of Samus Aran, made planetfall today. Horrific as it may sound, there are two of them now."
- Artifact Title: Subverted. Dark Samus turns out to be the Metroid Prime, as implied by the eye on its hand as seen at the end of the final boss fight and in the previous game's stinger.
- Back from the Brink: The Ing were terrifyingly close to causing Echoes to be over before it even started. Like, two rooms close. One of which was an unguarded elevator.
- Bag of Spilling: Samus starts with several modules on her power suit, but is ambushed by the Ing shortly after finding some dead Federation Marines. They steal most of her modules, leaving her with only the Varia Suit and forcing her to rearm with found supplies or take back the stolen modules.
- Bait-and-Switch Boss: Done twice in Echoes. You fight two boss-versions of two enemies, called the Alpha Splinter and Alpha Sandigger. However, they get possessed by the Ing a few minutes into the battle, becoming the Dark Alpha Splinter and Bomb Guardian respectively.
- Broken Faceplate: When Samus comes across the leader of the Federation Marines this trope is used to convey that he's dead.
- Bubblegloop Swamp: Torvus Bo
- Demonic Possession: Not demonic exactly but the Ing are famous for possessing people. When they jump into someone's body one of three things happen: the Ing fails and is forced out by the person they are trying to possess, the Ing succeeds, takes control of the body and transforms it into a more powerful form or, both the Ing and the person they are trying to possess die.
- Elevator Action Sequence: The second fight with Dark Samus.
- Eye Open: After saving, there's a brief closeup of Samus opening her eyes.
- The Immune: As soon as Samus gets the Energy Transfer Module, she becomes immune to Ing possession. Fortunately, the Ing don't consider her to be worth possessing until after she has the module, when she begins actively hunting them down and destroying them.
- Interface Screw: Security mechs in the Sanctuary area can hack Samus' power suit, causing a massive loss of frame rate, code errors on the HUD, and inability to fire the arm cannon. A special button sequence reboots the power suit, which takes a second but otherwise has no long term effects.
- Matrix Raining Code: While you spent most of the area indoors, if you looked closely while standing outside in Sanctuary in Echoes, you would notice that it's raining. Look even closer, and you'll see its Matrix Raining Code, raining skyward.
- Mêlée à Trois: There a re numerous factions battling on Aether at at the time the game takes place. Samus, the Federation Marines and the Luminoth are essentially on friendly terms, but the Ing, Dark Samus and the space pirates all have their own agenda.
- Multiplayer-Only Item: Death ball is a temporary powerup that gives the morph ball an instant death radius similar to the hyper ball from Metroid Prime Pinball. The classic Super Missiles are also available, allowing super missiles to be rapidly fired.
- Shifting Sand Land: The Agon Wastes.