Metroid Prime Pinball
is a pinball adaptation
of the plot of the original Metroid Prime
that was developed by Fuse Games
for the Nintendo DS
in 2005. In it, famed bounty hunter Samus Aran hunts down the Space Pirates
and the source of the mysterious corruptive power source known as Phazon. But this time, she spends far more time in her trademark Morph Ball form and allows clever flipperwork to do the rest.
It boasts a total of seven boards based on the game, though only two are fully playable. Three exist solely for boss battles, one is essentially a multiball Wizard Mode
and one is exclusively multiplayer.
Metroid Prime Pinball demonstrates the following tropes:
- 1-Up: A Metroid first
- Adapted Out: Of the five main bosses from the original game, Flaahgra is the only one to make no appearance, which is strange when you remember Flaahgra's fight made the most use of the morph ball, being the only one of the five where it was mandatory.
- Attack Its Weakpoint: The fastest way to defeat the Omega Pirate is to activate Missile mode, fire directly at its shoulders and kneecaps, and then strike it directly with the ball as it attempts to recover in the nearby Phazon.
- Bottomless Pit Rescue Service: The force field, though it has to be periodically turned back on.
- Eleventh Hour Superpower: The force ball
- Everything's Better With Cows: A winged cow will randomly appear in the middle of a swarm of Shriekbats.
- Ground Punch: The Omega Pirate
- Homing Projectile: The space pirate missiles and Metroid Prime after it loses its armor.
- Karma Houdini: Meta Ridley is a constant nuisance in the Artifact Temple, but you never actually get to defeat him.
- Life Meter: Samus has one of these, and can indeed die instantly if it is depleted.
- Long Song, Short Scene: The game's version of Magmoor Caverns can only be heard when waiting for a signal from another DS to start the multiplayer table.
- Me's a Crowd: Clone mode, Gunship multiball, and at the artifact temple.
- Mythology Gag: "Hunters", the multiplayer music from Metroid Prime 2: Echoes, is this game's designated multiball and multiplayer music. In other words, any situation where there is more than one Samus.
- One-Winged Angel: Metroid Prime has both of its forms, and the second one can only be damaged with a specific powerup.
- Personal Space Invader: As always, luckily bombs still work on them.
- Pinball Spinoff: Its a retelling of Metroid Prime, more or less, rather than a completely new beast in plot and setting but game play wise it is still far away from the rest of the series.
- Plot Coupon: You must collect twelve Chozo Artifacts to reach the final two boards, two of which must come from Thardus and the Omega Pirate.
- Smart Bomb: The Power Bomb works in this manner, though only for whichever screen Samus is currently on.
- Speed Run: Single board playthroughs of any of the boss boards keep score in this form.
- Took a Level in Badass: The Triclops was a minor annoyance in the original game, as all it did was latch onto the Morph Ball and spit it out for minor damage. But in a pinball game, where the ball being released at an unfortunate angle is the worst possible fate...
- Video Mode: In which Samus Wall Jumps in order to reach an artifact.