Video Game / Hydlide
In 1984, the game Hydlide
came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in Japan
, it was hailed as a revolutionary title. It was one of the first ever games in the emerging Action RPG
genre, and it also introduced the Regenerating Health
mechanic. The game's success led to ports across multiple other Japanese computer systems, and eventually the Famicom
console in 1986. Its revolutionary game design had a big influence on later action RPG franchises such as The Legend of Zelda
was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of North American
gamers know about.
A princess is attacked by the dragon Varalys, who breaks her into three fairies and scatters them through the land. One of her kingdom's bravest knights, Jim, sets out to retrieve the fairies and the crystals that will restore her to her original form and allow him to slay Varalys.
While the original microcomputer versions sold well in Japan, the NES port later gained notoriety in North America for being terribly outdated
in comparison to later, more refined, superior action RPG titles like The Legend of Zelda
. Compared to those games, the graphics in Hydlide
looked "messy and hard to interpret" in comparison. Unaware of when Hydlide
first came out, some North Americans even wrongly accused Hydlide
of being "a badly designed ripoff" of either The Legend of Zelda
, when in reality, it was actually the other way around: both The Legend of Zelda
were heavily influenced by Hydlide
in the first place. This makes Hydlide
a classic example of the Seinfeld Is Unfunny
trope, with later generations failing to realize just how revolutionary it was for its time.
The game received several sequels, including Hydlide II
for the PC-8801 and MSX
in 1985, Super Hydlide
in Japan) for the MSX and PC-8801 computers in 1987 and Sega Mega Drive/Sega Genesis
console in 1989. It was also remade as Virtual Hydlide
for the Sega Saturn
in 1995. While Hydlide II
and Super Hydlide
, with innovations such as a Morality Meter
and Day Night Cycle
, were considered good games in Japan, they became very outdated by the time Super Hydlide
released in North America in 1990.
For clarity purposes, the original (or the Famicom/NES version) will be just called Hydlide
, Hydlide II
as Hydlide II
, and Super Hydlide
This game contains examples of:
- Action RPG: This was one of the first ever games in the Action RPG genre, along with Dragon Slayer.
- Big Bad: Varalys, the final boss of the original. He's reduced to the Dragon in Super, with Kaizack taking the role of big bad.
- Genre Shift: Super takes a hard left turn into science fiction around the halfway point.
- Guide Dang It: There is absolutely no clue at any point what you're supposed to do.
- Joke Item: The Sega Pack in Super Hydlide. It even says "It's a joke." when you try to use it.
- Knight in Shining Armor: Jim.
- Mind Screw: Super goes all the way in the second half of the game, where you're in space fighting robots and finding computer data, not to mention the final battle where it's revealed that the game's Big Bad is in the fact the creator of the entire universe!
- Money Spider: Played straight in Super.
- Morality Meter: Hydlide II was one of the first ever games to feature this mechanic. The game introduced a morality meter where the player can be aligned with Justice, Normal, or Evil. Killing humans or good monsters lowers the player's morality, while fighting evil monsters increases it. If the player has an evil alignment, the townsfolk will ignore the player, denying access to certain clues, dialogues, equipment, and training.
- Regenerating Health: The original Hydlide was an Ur-Example of this trope. It introduced a health regeneration mechanic where health and magic slowly regenerate when standing still. It inspired the regenerating health mechanic in the more popular Ys series, decades before the mechanic eventually appeared in First-Person Shooter games with Halo.
- Wizard Needs Food Badly: You must eat, and eat regularly, to survive in Hydlide II and Super. Hydlide II was, in fact, one of the first games to feature this mechanic, after Panorama Toh.