Video Game: Hydlide
In 1984, the game Hydlide came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in Japan, it was hailed as a revolutionary title. It was one of the first ever games in the emerging Action RPG genre, and it also introduced the Regenerating Health mechanic. The game's success led to ports across multiple other Japanese computer systems, and eventually the Famicom console in 1986. Its revolutionary game design had a big influence on later action RPG franchises such as The Legend of Zelda and Ys. However, Hydlide was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the Nintendo Entertainment System. It is this version that the majority of North American gamers know about.A princess is attacked by the dragon Varalys, who breaks her into three fairies and scatters them through the land. One of her kingdom's bravest knights, Jim, sets out to retrieve the fairies and the crystals that will restore her to her original form and allow him to slay Varalys.While the original microcomputer versions sold well in Japan, the NES port later gained notoriety in North America for being terribly outdated in comparison to later, more refined, superior action RPG titles like The Legend of Zelda and Ys. Compared to those games, the graphics in Hydlide looked "messy and hard to interpret" in comparison. Unaware of when Hydlide first came out, some North Americans even wrongly accused Hydlide of being "a badly designed ripoff" of either The Legend of Zelda or Ys, when in reality, it was actually the other way around: both The Legend of Zelda or Ys were heavily influenced by Hydlide in the first place. This makes Hydlide a classic example of the Seinfeld Is Unfunny trope, with later generations failing to realize just how revolutionary it was for its time.The game received several sequels, including Hydlide II for the PC-8801 and MSX in 1985, Super Hydlide (Hydlide 3 in Japan) for the MSX and PC-8801 computers in 1987 and Sega Mega Drive/Sega Genesis console in 1989, and Virtual Hydlide for the Sega Saturn in 1995, the latter being a remake of the original. While Hydlide II and Super Hydlide, with innovations such as a Morality Meter and Day Night Cycle, were considered good games in Japan, they became very outdated by the time Super Hydlide released in North America in 1990.For clarity purposes, the original (or the Famicom/NES version) will be just called Hydlide, Hydlide II as Hydlide II, Super Hydlide as Super, and the Saturn game Virtual.
This game contains examples of:
- Action RPG: This was one of the first ever games in the Action RPG genre, along with Dragon Slayer.
- Big Bad: Varalys, the final boss of the original and Virtual. He's reduced to the Dragon in Super, with Kaizack taking the role of big bad.
- Genre Shift: Super takes a hard left turn into science fiction around the halfway point.
- Guide Dang It: There is absolutely no clue at any point what you're supposed to do.
- Joke Item: The Sega Pack in Super Hydlide. It even says "It's a joke." when you try to use it.
- Knight in Shining Armor: Jim.
- Mind Screw: Super goes all the way in the second half of the game, where you're in space fighting robots and finding computer data, not to mention the final battle where it's revealed that the game's Big Bad is in the fact the creator of the entire universe!
- Money Spider: Averted in the worst way possible in Virtual - monsters give you NOTHING. Not even experience. Played straight in Super.
- Monsters in Virtual give points, it's to buy items in case you screwed up by cursing them with scrolls on accident. Also points can be spent on the Dark Sword's projectile attacks.
- Morality Meter: Hydlide II was one of the first ever games to feature this mechanic. The game introduced a morality meter where the player can be aligned with Justice, Normal, or Evil. Killing humans or good monsters lowers the player's morality, while fighting evil monsters increases it. If the player has an evil alignment, the townsfolk will ignore the player, denying access to certain clues, dialogues, equipment, and training.
- Polygon Ceiling: Virtual Hydlide is the only 3D game in the series, and oft considered a tremendous mess of a game, with awkward controls, combat on the overworld being completely useless since you don't gain XP from killing enemies, randomly generated overworlds that serve no real purpose, and a silly-looking Digitized Sprite for the protagonist.
- Regenerating Health: The original Hydlide was an Ur-Example of this trope. It introduced a health regeneration mechanic where health and magic slowly regenerate when standing still. It inspired the regenerating health mechanic in the more popular Ys series, decades before the mechanic eventually appeared in First-Person Shooter games with Halo.
- Wizard Needs Food Badly: You must eat, and eat regularly, to survive in Hydlide II and Super. Hydlide II was, in fact, one of the first games to feature this mechanic, after Panorama Toh.