History VideoGame / Hydlide

2nd Jan '16 9:08:47 PM spirasen
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In 1984, the game ''Hydlide'' came out on the Japanese microcomputers {{PC-6001}} and [[{{PC-88}} PC-8801]]. Upon its release in {{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, and it also introduced the RegeneratingHealth mechanic. The game's success led to ports across multiple other Japanese computer systems, and eventually the {{Famicom}} console in 1986. Its revolutionary game design had a big influence on later action RPG franchises such as ''Franchise/TheLegendOfZelda'' and ''Franchise/{{Ys}}''. However, ''Hydlide'' was not released in NorthAmerica until 1989, when North American gamers played the 1986 Famicom version for the first time on the NintendoEntertainmentSystem. It is this version that the majority of [[NorthAmerica North American]] gamers know about.

to:

In 1984, the game ''Hydlide'' came out on the Japanese microcomputers {{PC-6001}} PC-6001 and [[{{PC-88}} PC-8801]]. PC-8801. Upon its release in {{Japan}}, UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, and it also introduced the RegeneratingHealth mechanic. The game's success led to ports across multiple other Japanese computer systems, and eventually the {{Famicom}} [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986. Its revolutionary game design had a big influence on later action RPG franchises such as ''Franchise/TheLegendOfZelda'' and ''Franchise/{{Ys}}''. ''Franchise/{{Ys}}.'' However, ''Hydlide'' was not released in NorthAmerica North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NintendoEntertainmentSystem. NES. It is this version that the majority of [[NorthAmerica North American]] UsefulNotes/{{North America}}n gamers know about.
2nd Jan '16 9:05:40 PM spirasen
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* WizardNeedsFoodBadly: You must eat, and eat regularly, to survive in ''Hydlide II'' and ''Super''. ''Hydlide II'' was, in fact, one of the first games to feature this mechanic, after ''Panorama Toh''.

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* WizardNeedsFoodBadly: You must eat, and eat regularly, to survive in ''Hydlide II'' and ''Super''. ''Super.'' ''Hydlide II'' was, in fact, one of the first games to feature this mechanic, after ''Panorama Toh''.Toh.''
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16th Dec '15 5:10:51 AM Lain2501
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The game received several sequels, including ''Hydlide II'' for the PC-8801 and {{MSX}} in 1985, ''Super Hydlide'' (''Hydlide 3'' in Japan) for the MSX and PC-8801 computers in 1987 and Sega Mega Drive[=/=]UsefulNotes/SegaGenesis console in 1989, and ''Virtual Hydlide'' for the UsefulNotes/SegaSaturn in 1995, the latter being a remake of the original. While ''Hydlide II'' and ''Super Hydlide'', with innovations such as a MoralityMeter and DayNightCycle, were considered good games in Japan, they became very outdated by the time ''Super Hydlide'' released in North America in 1990.

For clarity purposes, the original (or the Famicom/NES version) will be just called ''Hydlide'', ''Hydlide II'' as ''Hydlide II'', ''Super Hydlide'' as ''Super'', and the Saturn game ''Virtual''.

to:

The game received several sequels, including ''Hydlide II'' for the PC-8801 and {{MSX}} in 1985, ''Super Hydlide'' (''Hydlide 3'' in Japan) for the MSX and PC-8801 computers in 1987 and Sega Mega Drive[=/=]UsefulNotes/SegaGenesis console in 1989, and ''Virtual Hydlide'' 1989. It was also remade as ''VideoGame/VirtualHydlide'' for the UsefulNotes/SegaSaturn in 1995, the latter being a remake of the original.1995. While ''Hydlide II'' and ''Super Hydlide'', with innovations such as a MoralityMeter and DayNightCycle, were considered good games in Japan, they became very outdated by the time ''Super Hydlide'' released in North America in 1990.

For clarity purposes, the original (or the Famicom/NES version) will be just called ''Hydlide'', ''Hydlide II'' as ''Hydlide II'', and ''Super Hydlide'' as ''Super'', and the Saturn game ''Virtual''.''Super''.



* BigBad: Varalys, the final boss of the original and ''Virtual''. He's [[DemotedToDragon reduced to the Dragon]] in ''Super'', with Kaizack taking the role of big bad.
* EasyModeMockery: ''Virtual'' is set to easy by default which directs the Player to the next objective among other things that aren't present in harder difficulties.

to:

* BigBad: Varalys, the final boss of the original and ''Virtual''. original. He's [[DemotedToDragon reduced to the Dragon]] in ''Super'', with Kaizack taking the role of big bad.
* EasyModeMockery: ''Virtual'' is set to easy by default which directs the Player to the next objective among other things that aren't present in harder difficulties.
bad.



* GuideDangIt: There is absolutely ''no'' clue at any point what you're supposed to do in most of the games (except in ''Virtual'').
* HarderThanHard: Completing ''Virtual'' in Hard Mode unlocks PRO difficulty which takes away the map and item shop.

to:

* GuideDangIt: There is absolutely ''no'' clue at any point what you're supposed to do in most of the games (except in ''Virtual'').
* HarderThanHard: Completing ''Virtual'' in Hard Mode unlocks PRO difficulty which takes away the map and item shop.
do.



* MoneySpider: Averted in the worst way possible in ''Virtual'' - monsters give you NOTHING. Not even experience. Played straight in ''Super''.
** Monsters in Virtual give points, it's to buy items in case you screwed up by cursing them with scrolls on accident. Also points can be spent on the Dark Sword's projectile attacks.

to:

* MoneySpider: Averted in the worst way possible in ''Virtual'' - monsters give you NOTHING. Not even experience. Played straight in ''Super''.
** Monsters in Virtual give points, it's to buy items in case you screwed up by cursing them with scrolls on accident. Also points can be spent on the Dark Sword's projectile attacks.
''Super''.



* PolygonCeiling: ''Virtual'' is the only 3D game in the series, and oft considered a tremendous mess of a game, with awkward controls, combat on the overworld being completely useless since you don't gain XP from killing enemies, randomly generated overworlds that serve no real purpose, and a silly-looking [[DigitizedSprites Digitized Sprite]] for the protagonist.



* VideoGameRemake: ''Virtual'' is a 3D version of ''Hydlide''.
16th Dec '15 2:00:30 AM Lain2501
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* EasyModeMockery: ''Virtual'' is set to easy by default which directs the Player to the next objective among other things that aren't present in harder difficulties.



* GuideDangIt: There is absolutely ''no'' clue at any point what you're supposed to do.

to:

* GuideDangIt: There is absolutely ''no'' clue at any point what you're supposed to do.do in most of the games (except in ''Virtual'').
* HarderThanHard: Completing ''Virtual'' in Hard Mode unlocks PRO difficulty which takes away the map and item shop.



* PolygonCeiling: ''Virtual Hydlide'' is the only 3D game in the series, and oft considered a tremendous mess of a game, with awkward controls, combat on the overworld being completely useless since you don't gain XP from killing enemies, randomly generated overworlds that serve no real purpose, and a silly-looking [[DigitizedSprites Digitized Sprite]] for the protagonist.

to:

* PolygonCeiling: ''Virtual Hydlide'' ''Virtual'' is the only 3D game in the series, and oft considered a tremendous mess of a game, with awkward controls, combat on the overworld being completely useless since you don't gain XP from killing enemies, randomly generated overworlds that serve no real purpose, and a silly-looking [[DigitizedSprites Digitized Sprite]] for the protagonist.


Added DiffLines:

* VideoGameRemake: ''Virtual'' is a 3D version of ''Hydlide''.
3rd Dec '15 7:12:32 PM nombretomado
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The game received several sequels, including ''Hydlide II'' for the PC-8801 and {{MSX}} in 1985, ''Super Hydlide'' (''Hydlide 3'' in Japan) for the MSX and PC-8801 computers in 1987 and Sega Mega Drive[=/=]UsefulNotes/SegaGenesis console in 1989, and ''Virtual Hydlide'' for the SegaSaturn in 1995, the latter being a remake of the original. While ''Hydlide II'' and ''Super Hydlide'', with innovations such as a MoralityMeter and DayNightCycle, were considered good games in Japan, they became very outdated by the time ''Super Hydlide'' released in North America in 1990.

to:

The game received several sequels, including ''Hydlide II'' for the PC-8801 and {{MSX}} in 1985, ''Super Hydlide'' (''Hydlide 3'' in Japan) for the MSX and PC-8801 computers in 1987 and Sega Mega Drive[=/=]UsefulNotes/SegaGenesis console in 1989, and ''Virtual Hydlide'' for the SegaSaturn UsefulNotes/SegaSaturn in 1995, the latter being a remake of the original. While ''Hydlide II'' and ''Super Hydlide'', with innovations such as a MoralityMeter and DayNightCycle, were considered good games in Japan, they became very outdated by the time ''Super Hydlide'' released in North America in 1990.
15th Jun '15 5:22:46 PM MarkLungo
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The game received several sequels, including ''Hydlide II'' for the PC-8801 and {{MSX}} in 1985, ''Super Hydlide'' (''Hydlide 3'' in Japan) for the MSX and PC-8801 computers in 1987 and Sega Mega Drive[=/=]UsefulNotes/SegaGenesisSegaGenesis console in 1989, and ''Virtual Hydlide'' for the SegaSaturn in 1995, the latter being a remake of the original. While ''Hydlide II'' and ''Super Hydlide'', with innovations such as a MoralityMeter and DayNightCycle, were considered good games in Japan, they became very outdated by the time ''Super Hydlide'' released in North America in 1990.

to:

The game received several sequels, including ''Hydlide II'' for the PC-8801 and {{MSX}} in 1985, ''Super Hydlide'' (''Hydlide 3'' in Japan) for the MSX and PC-8801 computers in 1987 and Sega Mega Drive[=/=]UsefulNotes/SegaGenesisSegaGenesis Drive[=/=]UsefulNotes/SegaGenesis console in 1989, and ''Virtual Hydlide'' for the SegaSaturn in 1995, the latter being a remake of the original. While ''Hydlide II'' and ''Super Hydlide'', with innovations such as a MoralityMeter and DayNightCycle, were considered good games in Japan, they became very outdated by the time ''Super Hydlide'' released in North America in 1990.
15th Jun '15 5:22:33 PM MarkLungo
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The game received several sequels, including ''Hydlide II'' for the PC-8801 and {{MSX}} in 1985, ''Super Hydlide'' (''Hydlide 3'' in Japan) for the MSX and PC-8801 computers in 1987 and SegaMegaDrive / SegaGenesis console in 1989, and ''Virtual Hydlide'' for the SegaSaturn in 1995, the latter being a remake of the original. While ''Hydlide II'' and ''Super Hydlide'', with innovations such as a MoralityMeter and DayNightCycle, were considered good games in Japan, they became very outdated by the time ''Super Hydlide'' released in North America in 1990.

to:

The game received several sequels, including ''Hydlide II'' for the PC-8801 and {{MSX}} in 1985, ''Super Hydlide'' (''Hydlide 3'' in Japan) for the MSX and PC-8801 computers in 1987 and SegaMegaDrive / SegaGenesis Sega Mega Drive[=/=]UsefulNotes/SegaGenesisSegaGenesis console in 1989, and ''Virtual Hydlide'' for the SegaSaturn in 1995, the latter being a remake of the original. While ''Hydlide II'' and ''Super Hydlide'', with innovations such as a MoralityMeter and DayNightCycle, were considered good games in Japan, they became very outdated by the time ''Super Hydlide'' released in North America in 1990.
16th May '15 4:17:37 PM nombretomado
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* RegeneratingHealth: The original ''Hydlide'' was an UrExample of this trope. It introduced a health regeneration mechanic where health and magic slowly regenerate when standing still. It inspired the regenerating health mechanic in the more popular ''{{Ys}}'' series, decades before the mechanic eventually appeared in FirstPersonShooter games with ''{{Halo}}''.

to:

* RegeneratingHealth: The original ''Hydlide'' was an UrExample of this trope. It introduced a health regeneration mechanic where health and magic slowly regenerate when standing still. It inspired the regenerating health mechanic in the more popular ''{{Ys}}'' series, decades before the mechanic eventually appeared in FirstPersonShooter games with ''{{Halo}}''.''Franchise/{{Halo}}''.
2nd May '15 10:12:57 PM Smurfton
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In 1984, the game ''Hydlide'' came out on the Japanese microcomputers {{PC-6001}} and [[{{PC-88}} PC-8801]]. Upon its release in {{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, and it also introduced the RegeneratingHealth mechanic. The game's success led to ports across multiple other Japanese computer systems, and eventually the {{Famicom}} console in 1986. Its revolutionary game design had a big influence on later action RPG franchises such as ''TheLegendOfZelda'' and ''{{Ys}}''. However, ''Hydlide'' was not released in NorthAmerica until 1989, when North American gamers played the 1986 Famicom version for the first time on the NintendoEntertainmentSystem. It is this version that the majority of [[NorthAmerica North American]] gamers know about.

to:

In 1984, the game ''Hydlide'' came out on the Japanese microcomputers {{PC-6001}} and [[{{PC-88}} PC-8801]]. Upon its release in {{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, and it also introduced the RegeneratingHealth mechanic. The game's success led to ports across multiple other Japanese computer systems, and eventually the {{Famicom}} console in 1986. Its revolutionary game design had a big influence on later action RPG franchises such as ''TheLegendOfZelda'' ''Franchise/TheLegendOfZelda'' and ''{{Ys}}''.''Franchise/{{Ys}}''. However, ''Hydlide'' was not released in NorthAmerica until 1989, when North American gamers played the 1986 Famicom version for the first time on the NintendoEntertainmentSystem. It is this version that the majority of [[NorthAmerica North American]] gamers know about.



While the original microcomputer versions sold well in Japan, the NES port later gained notoriety in North America for being [[SeinfeldIsUnfunny terribly outdated]] in comparison to later, more refined, superior action RPG titles like ''TheLegendOfZelda'' and ''{{Ys}}''. Compared to those games, the graphics in ''Hydlide'' looked "messy and hard to interpret" in comparison. Unaware of when ''Hydlide'' first came out, some North Americans even wrongly accused ''Hydlide'' of being "a badly designed ripoff" of either ''The Legend of Zelda'' or ''Ys'', when in reality, it was actually the other way around: both ''The Legend of Zelda'' or ''Ys'' were heavily influenced by ''Hydlide'' in the first place. This makes ''Hydlide'' a classic example of the SeinfeldIsUnfunny trope, with later generations failing to realize just how revolutionary it was for its time.

to:

While the original microcomputer versions sold well in Japan, the NES port later gained notoriety in North America for being [[SeinfeldIsUnfunny terribly outdated]] in comparison to later, more refined, superior action RPG titles like ''TheLegendOfZelda'' ''Franchise/TheLegendOfZelda'' and ''{{Ys}}''.''Franchise/{{Ys}}''. Compared to those games, the graphics in ''Hydlide'' looked "messy and hard to interpret" in comparison. Unaware of when ''Hydlide'' first came out, some North Americans even wrongly accused ''Hydlide'' of being "a badly designed ripoff" of either ''The Legend of Zelda'' or ''Ys'', when in reality, it was actually the other way around: both ''The Legend of Zelda'' or ''Ys'' were heavily influenced by ''Hydlide'' in the first place. This makes ''Hydlide'' a classic example of the SeinfeldIsUnfunny trope, with later generations failing to realize just how revolutionary it was for its time.
13th Nov '14 12:19:59 PM erasedisknow
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* JokeItem: The Sega Pack in Super Hydlide.

to:

* JokeItem: The Sega Pack in Super Hydlide. It even says "It's a joke." when you try to use it.
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