Epic Battle Fantasy is a tetralogy of flash games developed by Matt Roszak (AKA "Kupo 707").You play as Matt, a Magic Knight-type character in Pirate gear who uses "Bushido" (and a rather impressive collection of specialized swords and other weapons) along with his team mate (Word Of Goddenies any further relationship), a Fanservice-y mage named Natalie (or Natz for short).The plot for the original game is literally non-existent; you just fight wave after wave of enemies with the occasional stop at a shop to buy items. (Then the final boss — Zombie Goku and his Cubone Duskull — explodes upon defeat and wrecks half the world.) The second game continues the fight-only tradition (with an actual plot this time), but now there are save points and a minigame you can play to earn more money for the shops. After defeating the final boss, a neo-Nazi named Lance who tried to take over the world so that he could rebuild it, he sides with the heroes and joins the party for the third game.The third game in question involves the heroes (along with Lance, now a member of the team) cruelly reduced to Level 0 after releasing an Eldritch Abomination named Akron by poking it with their weapons. The game now uses a more traditional RPG approach, where the characters walk around a world map, level up, learn new skills (and re-learn old ones), etc. They travel across several locales, do optional fetch quests for Non Player Characters, and get into the occasional minigame.The fourth game has the new heroine, Anna, tracking down the 3 party members after her village was ransacked of many things, most importantly a jewel kept there. Anna starts the quest looking for the rest of the party to try and get the jewel back, but when it turns out to be missing, she drags the team along to find it.Following the third game, two Spin Offs have been created, based on different game types: The first is a Touhou-inspiredBullet HellShoot 'em Up, titled Bullet Heaven, released here. The second is an action Platform Game, titled Adventure Story, released here.You can play the games on Newgrounds or Kongregate note These links are to Newgrounds except for the fourth, while the Spin-Off links are to Kongregate.: the first one, the second one, the third one, and finally, the fourth one (Newgrounds)!Has grown its own Shout Outpage.
Most flying enemies in general have high evade rates, making them a pain to hit if you don't debuff their evasion beforehand.
The main exception is in the first game, where there is no accuracy or evasion stat, and all attacks always hit.
Allegedly Free Game: A downplayed version in the fourth game, in which unlocking all items as well as the harder difficulty New Game+ requires a $7.50 donation to Roszak. These are just extras though; the game is fully beatable without purchasing these and you get a pretty full selection of equipment anyway and plays out more like a bonus expansion pack to an already complete game.
Always Check Behind the Chair: Some treasure chests in the third and fourth games are hidden behind the Obstructive Foreground, requiring the player to check behind places like bushes, a gravestone, and a snow sculpture (and in one case, the menu button).
And Man Grew Proud: What happened to the once-mighty cat civilization? You find out the truth at the end of EBF4.
Matt's Soul Eater sword, which greatly boosts his physical attack at the cost of large cuts to everything else. It's just not worth it on most difficulties, at least not without extensive upgrading (in the third and fourth games).
The Catastrophe summon in the first game, which most people recommend using once in the entire game, to deal the last blow to the final boss, because it nearly kills Natalie when used. Ion in the second game does damage to both party members, though the damage isn't quite as bad. The two self-damaging limit breaks in 3 are pretty tame by comparison, especially since you're already spending your whole limit bar and want to get as much bang out of that turn as possible.
The Annihilate Limit Break supposedly has a "high chance" of inflicting Death to every enemy onscreen. Naturally, all bosses are immune, most stronger enemies are also immune, and against standard mooks, it's just a waste.
The Black Hole Limit Break is about as dangerous to your party as it is to the enemies.
The Deep Blue gunblade in Epic Battle Fantasy 3. It's unique as one of the few Water-element weapons/skills usable by the player in the game and has good upgraded stats. Lance can dominate the Desert and Lava portions of the game (which are pretty late-game) because of the abundance of enemies weak to water.
The Bomb and Tank spells do large damage to multiple targets, and are Bomb-elemental, which very few enemies are resistant to (in the third game. In 4, some are resistant, making it Slightly Less Awesome yet Practical).
Justified in the third game, where doing something stupid makes the heroes lose all their equipment and get depowered.
Used again in the fourth game, but this time no justification is given. Matt is even shown carrying a huge sack of loot when he's introduced, yet in the following scene, he has nothing but his clothes and the sword on his back. (Maybe Anna confiscated it or something, who knows.)
Akron in 3. You need to see the orbs on his body to find out what he will change to next. Thankfully, once you scan him, you'll be able to see his current weaknesses and resists for the rest of the fight.
4 has the Crystal Golem, who changes between Fire, Ice, Lightningas soon as it takes a single hit. This includes individual hits from multi-hit attacks. Like Akron, scanning it once reveals its affinities for the rest of the fight.
BFG: Lance likes them. Some enemies also use them. The Gunslingers in particular have a massive cannon that attempts to instantly kill a party member. This is also lampshaded ingame: when the attack is first used, the characters mention that if it hits, your chances of survival are low, but with a gun that huge, their accuracy can't be good...
A lot of Matt's swords. Meow Meow the kitty wields a huge meat cleaver to chop your enemies into pieces.
Some enemies too. Akron's lower body is able to belch a massive Laser Blade for massive damage to the whole party. His Evil Worm can also regurgitate a huge sword to hit a party member. Swordslinger robots possess enormous swords as well.
Taken Up to Eleven in the third game. First, the whole group throws up while eating slimes (except for Natalie; she threw up before she could eat one). Then it is implied that they ate the Giant Squid boss. Finally, Matt and Lance try to eat the last Woolly Mammoth after defeating it. Only Natz's pity for the creature saves it from becoming dinner.
After the party defeats a turtle enemy:
Matt: Let's make a turtle soup out of this guy!
In the volcano area, Matt comments that it's a shame they didn't get to kill whatever left those giant skeletons around, because the lava would've made it easy to cook. A few screens later they fight a dragon, though sadly aren't shown eating it.
In the fourth game, after Anna takes Matt hostage because she suspects he stole the crystal, she joins him in battle. The first few comments he makes are about cooking the wildlife they fought.
Apparently, even Matt draws the line at eating the Evil Worm.
Bonus Boss: There are 4 in 3.3. They are just the normal bosses, but harder.
In 3, there are 5 "hidden rooms", one in each world except Space, blocked off by NPCs who refuse to let you through unless you have collected enough medals. These rooms contains lots of treasure chests, as well as invisible enemies that guard the chests and normally come much later in the game. When faced at the corresponding points in the game, they can easily cause a Total Party Kill in just a few turns. The kicker? Inside the volcano hidden room, you'll face off against: 2 waves of Evil Worms & Evil Tails, normally summoned by Final Boss Akron, Level 50bushes, on a game where Level 30 is the default level Cap, and where it takes New Game+ and astronomical amounts of EXP to reach that kind of level, and finally notorious bosses in Mook clothes Viking, Ancient, and even Cosmic Monoliths, all at Level 40.
The Glitch in 4. To a lesser extent, the Beholder was upgraded to this; having a high ammount of health, being more of a Flunky Boss, and even having the boss fight theme playing when you fight him.
Booze-Based Buff: In the third and fourth game, beer increases your physical attack stat temporarily.
There is an enemy in the fourth game based off of Tanuki, but more realistic. They have a gourd of booze around their necks that they can drink for health and a strength boost.
Boring, but Practical: In 4, Heal More is explicitly referred to as the best spell in the game, and with good reason. It's a simple multi-target healing spell. You'll be using it a lot.
In the third game, the Monolith enemies. They are immune to all but two or three elements each, have loads of health, and alternate between moderately effective attacks and whole-party-hitting lasers powerful enough to one-hit-kill which inflict status effects. And they buff each other. Oh, and they always use the laser on their first turn, and unless you manage to stun one somehow they'll continue to all fire them on the same turn for the whole battle.
In the fourth game, Monoliths are somewhat reduced in power. They are still strong, but a simple Syphon (Silence) skill can completely wreck them, since all their attacks are spells. A new enemy type, Dragons, takes their place as the new Boss in Mook Clothing, and are threatening for generally the same reasons that Monoliths were in the third game. There are also the Defender robots found in the factory, which have lots of health and deal lots of damage.
Boss Rush: There's one in Adventure Story, along with a "Foe Rush" which has rooms of the regular enemies from each level. Interestingly, in the boss rush the arenas have been upgraded to make the fights much harder.
Upon encountering jellyfish enemies for the first time:
Natz:"Why are the jellyfish flying? Would it be harder just to draw some water underneath?"
Breather Waves: invoked In certain mandatory multi-wave encounters containing mini-bosses, some waves will consist of a small number of weak enemies, placed specifically to give the player an opportunity to revive and heal. The Big Bad of 4 has three out of seven waves like this, and you're going to need them.
Breath Weapon: Many enemies. Akron has no arms to use for his casting poses, therefore alternative ways to cast his spells are necessary. His first form has an electric breath and a dark breath, his second form has a humongous mouth and as such has an energy sword "breath", a dark beam breath, a huge death ball breath... His Evil Worm has a bubble breath, a dark breath, and a poison breath. Same goes for the Sandworm. The Hydra / Dragon heads also like their breath weapons...
Broken Bridge: The fourth game contains numerous obstacles that are impassable until you get a certain item. These include literal broken bridges that require you to obtain a "ladder" item in order to bridge the gaps. Lance gets annoyed at all the backtracking they have to do because of this, while Matt is annoyed at how stupid some of the obstacles are.
Slimes tend to have this as a constant expression. Except when attacked.
Call Back: The defender, the second boss in Epic Battle Fantasy 1, is a recurring miniboss in Epic Battle Fantasy 4.
Censor Box: Used during the beholder's "secret move". Also on naked NPCs.
If the players are to be believed, the beholder's "secret move" is exactly what you'd expect.
Natz: Eww. I hope I don't get pregnant from this.
It shows up again in Epic Battle Fantasy 4.
Natz: Eww. I hope I don't get pregnant from this again.
Changing Clothes Is a Free Action: Averted. Matt can instantaneously switch swords, but doing so eats up a turn. The third and fourth game follows suit for all characters, though multiple pieces of equipment can be changed at once.
Character Development: The third game. (Since Matt and Natz had little to no character in the first two games.)
Charged Attack: A lot of enemies in all four games — especially bosses — have at least one of these. Many of them are so ridiculously strong that they're practically a One-Hit Kill unless you use your Defend Command.
Continuity Nod: In the first game, one of the bosses has a Charged Attack, which, when charging, triggers a warning saying "Brace for beam cannon". The final boss does this as well, his saying: "Brace for spirit bomb". The main concept is "Brace for X." The Cosmic Monolith's strongest attack involves it using a very low-damage ray to tear a rift in the ground. This prompts Lance to say "Oh Crap, brace for... that."
Zombie Goku carries a scar from his previous battle with Matt in Brawl Royale (although the scar is much smaller than you would expect for a guy who got perfectly bisected).
The final outfit that can be found for Lance is his German officer uniform from his appearance in EBF 2, minus the swastikas.
Summons in the fourth game are bosses you defeated in both the third and fourth game.
Degraded Boss: The Beholder, Zombie Hydra, and Sandworm are back in the 3rd game as enemies. Fortunately, they have far less hit points, the Hydra can no longer revive each head, and the Sandworm isn't assisted by its tail.
The monoliths in the third game were at Boss in Mook Clothing levels; in the fourth they return as just pretty powerful enemies. Now the dragon bosses from the third game are the true Degraded Bosses and new Bosses In Mook Clothing.
Up to Eleven in the fourth, wherein they beat up Creator and Destroyer aspects of Godcat. At once. Justified because she is not using her full strength and ends up leaving once they prove their worth to her.
Elemental Powers: Oh boy... first there's the basic stuff like fire, thunder, ice, and earth, along with rare (as of the third game) elements such as water and wind, where only a few attacks and items deal them. There is also dark and holy, but then it gets weird since poison (which mostly goes for plant/organic themed things) and bomb are also counted as elements.
Eldritch Abomination: Akron, the demon. After being awakened, he makes a black hole in space and causes a volcano to erupt, along with warping space and leading the protagonists to the town.
Enemy Scan: In the second and fourth games you can summon a Scanbot, and in the third, Lance has a Scan skill. Each game has medals for scanning enough enemies and stores enemy info in a bestiary you can refer back to.
Essence Drop: In Adventure Story, enemies drop hearts and green bubbles, which restore your health and mana respectively.
Eye Beam: Akron's fire spell. Oddly, until he's severely damaged, his eyes are actually hidden under mummy bandages. How he manages to cast this fire beam without burning through them is anyone's guess.
Fake Difficulty: The first two games become really hard if one party member dies, since you only have one left. Even worse, some enemies stun or freeze you... with a high chance of doing so. Meaning, you could have to sit out a turn with nobody else to help you getting attacked until you can fight again. And if there are multiple stun/freeze enemies, God help you.
The second game's Hydra boss can be a particularly bad offender. The boss has two parts, both of which have an instakill move. It is entirely possible for both heads to use this move on their first turns, forcing the player to restart an already annoying chapter. Fortunately, the move isn't guaranteed to work every time, and Matt can obtain a skill which gives him a chance to survive any blow — including the aforementioned insta-kill move — with exactly one Hit Point left. (Cue Limit Break.)
Feed It with Fire: If resistance to an element is above 100%, attacks of that element heal instead of doing damage. Meaning poisoning some foes will merely give them regeneration (and slimes start with this buff on epic difficulty).
Final Boss Preview: Twice in 4, you get a sudden encounter from Godcat: Once just after beating the Crystal Caverns, and again in the middle of Lankyroot Jungle's lava cave. In both times she avoids nearly all of your attacks and launches a high-damage spell, then after a few turns she leaves and sends out unique crystal enemies.
Fire, Ice, Lightning: Played straight with Natalie for all four games. Anna has an alternative Wind Poison earth spell list.
Flunky Boss: Every damn boss in the third game is this. Even the Pyrohydra, who at first seems to avert it by being a Dual Boss instead, starts summoning minions when reduced to one head.
Foreshadowing: Akron's statements that he was alive near the beginning of the universe, and that the heroes would have to match the power of God point towards Godcat being the cause of his creation.
The bonus levels in 3.3. They're just upgraded versions of the bosses. This being a Bullet Hell game, have fun finding the parts of the screen that aren't occupied with pain!!!
Heel-Face Turn: This apparently happens each game. First, No Legs joins your party in the second game, when in the first game he rides the first mini boss, and then the Beholder joins too (and then it's an enemy in 3 and 4 again, but after you defeat it in the latter game its a helpful summon). Then, of course, Lance after you beat him in the second game. The wooly mammoth from the third game is a summon (and sometimes randomly triggered effect), dropping from the sky to flatten your enemies. Natalie is quite happy to see it's alive and well.
Lots of pets/summons in the fourth game can count as this, since most of them are enemies from either this game or previous ones. For instance, you can get a Red Dragon summon after beating a group of red dragons in the lava caves, and a Beholder summon after beating the Beholder miniboss. Once the Praetorian (the third boss) is defeated, Lance reprograms it to work for the party, and it also becomes a summon. The Guardian boss from the third game is also a powerful summon in the fourth... and so is the Cosmic Monolith.
After the party defeats Godcat, she realizes humans have grown strong enough to earn the planet she had originally created for cats, and leaves without fulfilling her promise of destruction.
Hopeless Boss Fight: In Epic Battle Fantasy 4, the player is not supposed to be able to defeat Godcat in her cat form; rather; they are merely supposed to survive her attacks for a set number of rounds. Someone on YouTube did use a hack to defeat Godcat, which promptly caused the game to crash.
Humans Are Flawed: Throughout the final battle of 4, Godcat rants at length about how humans "stole" the world from the cats and how they've brought nothing but pain and war to the world. Once the party defeats her, she quickly changes her tune.
Ice Breaker: The other way to get rid of the freezing effect besides healing is to get attacked while frozen, for bonus damage. Lampshaded by an NPC in the third game as you go into Glacier Valley that it's probably a bad idea to do that to allies, and it's better to heal them. Also lampshaded by Natz when she first uses Regen, remarking that it'll probably be a good way to get rid of freeze.
Bomb in the third game. There are huge stretches of the game where almost every enemy is weak to it, and almost nothing actually resists it except a few fire enemies; most importantly, it is the weakness of every clay and golem enemy, who otherwise rarely match in the elements they aren't immune to, and all three monoliths, which each are immune to all but two or three types. Lance gets two bomb weapons and two bomb specials regardless of weapon, and they'd all be solid choices even without the element. In the hands of enemies it's nothing special, other than being hard to recognize.
Alas, in the fourth game, Bomb got much more balanced than before. Still not a bad element, as none of the monsters you usually encounter can absorb it.
Arguably Poison in the third game as well. It would stack multiple times, stacks would not disappear, most monsters can't dispel poison stacks, and at nine stacks even bosses would drop dead after a few rounds. The downside is that many monsters are immune. Poison was nerfed in the fourth game, with stacks dropping by 1 each round and damage scaling much less with the monster's Max HP.
Innocent Fanservice Girl: If the second NPC preview tells anything, there may be at least two: one male, one female. In the world map, they are both found at Rock Lake, which could imply that it's a nude beach.
Turns out they're not "innocent", however...
Matt: Don't come any closer, gramps. You'll scar this girl for life.
Instant Runes: They frequently pop up whenever a spell is cast. Matt, Natalie, and Lance also have unique ones representing them and cast them when defending.
Interface Spoiler: 4's achievement screen gives away the names of the final boss and the bonus boss (and all the other bosses, for that matter), and the fact that you get an award for beating the bonus boss at any difficulty while the other require epic difficulty is a clear giveaway that the Bonus Boss is optional.
Karma Houdini: Arguably, Lance. The guy tries to take over the world after it was left in bad shape from the first game, and in the scene before you fight him, it's hinted that he killed basically anything in his way. His comeuppance? He joins the party because he used to be the male lead's friend. note That, and also because he and the male lead grew to admire each other's fighting spirit during the battle. Or something like that. It also helps that he had ultimately good intentions. However, seeing as you can play as him in the third game...
King Mook: Giant slimes and the Beholder to the slimes and eyeballs.
Lance: "Don't worry, it's solar powered. Minimal damage to the environment and radiation, but still lethal. I'm quite proud of it."
When the Praetorian uses the Ion cannon as its charged attack in the fourth game, Lance complains that the boss in question hacked it. Then he hacks the Praetorian after the party defeats it.
Kleptomaniac Hero: In the third game, you can actually walk around in a world map. And thus, this trope is born.
Lampshaded in Glacier Valley if you go to an igloo. Matt will wonder if the vikings will mind if you take their stuff, Lance will say that you'll need to anyway if you want the treasure hunter medals, and Natalie will try to get them to stop stealing everything. Lampshaded yet again when you come across another unlocked tent in Volcano Peak, at which point Natalie agrees to steal things.
Lampshaded early game if you find the "secret" back area of the shops where you can loot the shopkeeper's treasure chests. Natz will question if it's stealing, and Matt will only reply "Just take it and run!"
In the fourth game, after saving the world several times, the heroes believe they have the right to the world's loot, and so start stealing whatever catches their interest. This is what gets them roped into the game's plot.
Last Chance Hit Point: The Morale status in 4 leaves the character at 1 hit point if they were hit by an otherwise-lethal attack when above half their maximum health. This even works against the Glitch's otherwise One-Hit Kill attack.
Last Lousy Point: Certain single coins or far-off chests in Adventure Story can be this.
Magikarp Power: The weapons and armors themselves can be more or less, depending on your playstyle, in the 3rd and 4th games. An example is the sky feather in the fourth game. When it starts out, it's rather difficult to use and isn't as powerful as other options, but upgraded, it can, if used right, allow Anna to spam spells and restore her magic constantly. Again, it's more of a your mileage may vary, but for the most part, upgraded items are much more useful than they would appear at low levels.
Another are the soldier jackets and helmets in 3, which you start out with and resist bomb-type attacks (which no enemy has for the first half of the game). When fully upgraded, they drop medipacks and airstrikes nearly every other turn.
Man-Eating Plant: although Rafflesia (the Jungle boss in the fourth game) does not eat the characters, it has a huge maw full of sharp teeth that looks very carnivorous.
Marathon Boss: Godcat to some extent. She is basically two bosses in one battle - first you fight one, then the other, and then both at once, with breather waves to heal up and buff up. The battle takes a while, so you might want to clear an hour or two from your schedule before trying.
Mini Mecha: They typically appear as bosses throughout the series.
Ms. Fanservice: Natz. It gets taken to a whole new level in the second game's Game Over screen, where her dress is nearly ripped apart. You can even click her breasts to induce Gainaxing. Taken Up to Eleven in the third game with her Cat Girl and Cow Girl outfits.
In each game, she invokes the trope in her healing "Limit Break", and lampshades it at least once per game.
Anna from the fourth is clearly not impressed, or jealous but it's hard to tell, by Nat's stature, and during the remarks where she openly says something it's clear Natz is annoyed by it.
Multi-Melee Master: Matt, in all four games. Excluding a few pieces of concept art, it's never shown where he stashes all of his swords; in battle, he just glows and voila, the sword changes.
Mythology Gag: The presence of the Light Warriors sculptures becomes a bit funnier when one realizes that Roszak previously worked on a popular series known as "Attack of the Black Mages", the fifth of which marked the appearance of his current artistic style (as well as Natz's debut).
There is a NPC named Mao in Glacier Valley who will say a line from Roszak's first animation, "I no speak england".
New Game+: In the third game, it's possible to start a new game while retaining your levels, skills, items, etc. It is very satisfying to go through again and easily destroy every single boss that gave you trouble previously.
The fourth game has one only available on Kongregate, and must be bought with real money.
Nice Hat: Matt always wears a pirate hat in the games. In the third game, he even swims with his hat on. The third game gives him and Lance different hats to wear, but chances are you'll never see them without a hat on.
Ninja: In the third and fourth games, there's Ninja equipment for both guys and Natz.
Non-Nazi Swastika: This is set up purposefully. The Big Bad Lance is portrayed as a neo-Nazi intent on destroying the world to rebuild it. However, if one looks carefully at his uniform, his swastika is facing the other direction from the Nazi swastika to form the Buddhist symbol for peace, an appropriate reflection of his ultimate motives.
One-Hit Kill: The first two games have a pattern where the second-to-last boss and the last boss have one. One of the zombie hydra's attacks, and one of the tank's cannons in the second game, and the spirit bomb and mega lazer in the first. Thankfully, all of these (except for the Zombie Hydra's instant-death spell) are Charged Attacks, and they aren't true One-Hit Kills — they just do such ridiculously high damage that they might as well be. As long as your HP is high enough, you can use the Defend Command to avoid utter annihilation.
In addition to all of the above, one of the platforms that the Valkyrie (aforementioned tank) can bring up to assist itself is a nuke-launching station. Its only attack is to advance a countdown. And the nuke will be launched at you when it ends. The only way to save yourself from that one is to demolish the nuke station before this can happen. And it's entirely possible for it to have two nukes being prepared for launch simultaneously. For more Final Boss cheapness, Goku from the first game still gets to take his turn after his Spirit Bomb lands. Thankfully (or not), he never spends that turn charging up another Spirit Bomb. Instead, he uses one of his other super-painful moves. Though he cannote and probably will when at low health launch another Spirit Bomb on the turn after that.
The third game adds in a handful of regular enemies that can use these (or, more specifically, that instant-death move that the Zombie Hydra used). You'll know when this is the case because the display indicating how much damage you took will read "DEATH" instead of a numerical value. By the way, that little Grim Reaper isn't the only enemy move that can cause instant death anymore... it's just the only one that's guaranteed to be a One-Hit Kill if it connects. And you've got quite a few One-Hit Kill moves in your arsenal, as well (though most of them are functions of specific weapons).
On top of all the instant death attacks in EBF 3, Doomsday counts too, and is a definite That One Attack; if you don't have sufficient dark resistance, you WILL die.
On the other hand, if you pimp out your characters with extreme dark resistance, the Cosmic Monolith becomes an utter joke.
Each time The Glitch or its flunkies attack, it KO's a party member by dealing 0 DAMAGE.
Any surviving party member when this happens: How?!
Any surviving party member when this happens again: Why?!
Panty Shot: While we don't get to see it, Lance seemed to get flashed◊ when the party tried to jump across a cliff. After he made it, Matt tried to carry Natz across, and accidentally held her at a rather awkward angle.
Panty Thief: One of the tasks involves collecting panties for a character. There's even a medal called Panty Thief.
It's hidden, but in the 4th game, look at a completed map. There is a desert right next to snow covered plains separated only by mountains. Right next to each other, separated only by a small set of mountains. It's not a wasteland desert like the game before, but it is still sandy plains that don't have a touch of snow.
The third game is more obvious, having a tundra right between a desert and a beach. You can even see the ground quickly transitioning from one biome to another at the very edge of the screens.
Parasol Parachute: The last hidden item in Adventure Story. Surprisingly good as a sword too.
Pinball Points: The first two games do this with damage, with regular attacks doing four figures' worth from the very beginning. The third one does away with this with the introduction of a more traditional Experience Points system.
The Power of Rock: The Power Metal attack, which plays a small bit of "Through the Fire and Flames".
Preexisting Encounters: In the third and fourth games, most foes appear on the map, and you initiate battles by interacting with them. The enemy encounters that don't appear on the map trigger when you step on specific tiles.
Note that the Swastiska on Lance's uniform faces the opposite direction from its Nazi-emblem variant. This version of the Swastiska is, believe it or not, the Buddhist symbol for peace... which is a neat reflectionon Lance's ultimate goals.
In the third and fourth game, you can re-attain the outfit and equip it on Lance or Matt. It provides a notable amount of Dark resistance, and when maxed out, will provide extra tank attacks randomly. It's worth noting that it lacks any Swatstikas and becomes the "Captain's Uniform" and "Captain's Hat", though keeps its appearance. Also, Lance's tank keeps its Wehrmacht insignia in all appearances.
Sequel Escalation/Sorting Algorithm of Evil: The first game's final boss was Zombie Goku, again. Not so awful for Matt and Natz to deal with, you say, aside from him destroying a good portion of the world upon his defeat. The second game has them fight the guy trying to take over the world in the aftermath of the first game. Again, not so horrible to deal with, especially compared to the final boss of the original... then we get to game three, where the main villain is a demonic being of god-like power who represents a huge threat to the world relative to previous final bosses, and to existence in general. And the final boss of EBF4 is Godcat herself.
Sequel Hook: The second game tells you that you get a new party member at the very end of the game.
Schmuck Bait: In all games, Matt has a move called "Screamer", as in the "Scary Maze" kind of screamer. Thankfully, the accompanying scream is kept to a reasonable decibel level. note According to Roszak, it's a picture of his dog with the colors inverted.
Self-Imposed Challenge: Play as one player. Or two in the third game, seeing how there will be up to five enemies in one battle in contrast to the first two games' three, one player will be nearly impossible. Although stunning and freezing enemies will make such a challenge harder.
The fourth allows you to set the difficulty whenever you want.
Actually averted with the Woolly Mammoth boss in 3: killing any of the healing mooks he starts the battle will likely replace them with a Monolith, which is far more aggravating than merely healing. And since the mammoth's most exploitable weaknesss is poison, and maximum poison does more damage than can be healed...
Stagger: An unusual status effect which makes the next hit taken a Critical Hit. Lasts for one turn.
Syphon: The "Silence" status effect. Skills and Specials are disabled.
Wet: An unusual status effect which amplifies damage taken from Thunder- and Ice-elemental damage but reduces damage from Fire damage.
Weak: An unusual status effect. Similar to Tired, it piles on Attack and Magic Attack debuffs each turn it remains in effect. It also causes the character to take extra damage from Dark attacks.
Curse: The "Curse" status effect. Similar to Weak and Tired, it piles on Defense and Magic Defense debuffs each turn it remains in effect. It also causes the character to take extra damage from Holy attacks.
Death: The "Instant Death" status effect. If it succeeds, the target is instantly KO'd.
Slimed: The "Weird Transformation" status effect. The target is temporarily turned into a little Slime monster. Similar to Stun, except this effect cannot be cured with a status-effect-curing spell and the victim has highly reduced stats. It wears off after a number of turns, or when the target is KO'd.
Status Buff: Almost all of which can be removed by "Dispell."
Bless: Grants immunity to all negative status effects for the duration of the buff.
Brave: The "Critical-Up" status buff. Improves critical hit chance and grants critical hit immunity.
Charge: The "Charged Attack" status buff. Certain ultra-powerful spells can only be used while the caster has this buff. The 'Charge' effect is consumed when the spell is cast, and will also disappear on its own after a few turns.
Defend: The "Defend" status buff. Reduces all incoming damage by half for the remainder of the turn. Can be granted by selecting "Defend" from the tactics menu, and can be granted to the entire party at once by using the "Ancient Monolith" summon in EBF4.
Morale: An interesting status buff that grants a chance of surviving any attack with 1 HP remaining.
Summon Magic: Added in the fourth game. Summons can be called by any player character. They are further made distinct from Skills and Specials in that they consume a party-shared SP (Summon Points) meter which is only replenished by killing monsters.
Natz also had Summon Magic in the first two games, but they use MP like any other special technique.
Stuff Blowing Up: All three final bosses explode when killed (well, only the top half of the third one explodes, the rest seems to fade away... see for yourself). Justified in the second game's final boss, as it is the tank (no, not the pilot).
Finally averted with Godcat, the fourth game's final boss, who simply flies away.
Super-Deformed: The party in the overworld map in 3 and 4 are drawn in chibi style in the third game.
Taking You with Me: The Copper Fish, Silver Fish and Gold Fish robots in 4 will launch a missile attack at a character when destroyed. The only way to prevent this is to destroy all the enemies in the wave in one attack.
One of te plant enemies in 4 will also launch a suicide attack when low on HP, damaging a random party member in the process.
In the third and fourth games, Lance has an ability where he orders his boss tank from the second game to fire its machine guns at the enemy. If you find and completely upgrade his old Nazi hat and outfit from the second game, the tank will randomly fire either its machine guns or its main cannon (and sometimes both) at the enemy for free.
One of Lance's limit breaks involves pounding the tank into the bad guys and then blowing it up.
Too Dumb to Live: Matt (especially Matt), Natz, and Lance are not bright. They die in the second game when they eat a sandworm, despite knowing that it had attacks that implied it was obviously poisonous. Then, they poke a chained, obviously evil demon that steals their power. Lampshaded in the third game, when they admit that solving a puzzle hurt their heads.
They Killed Kenny: Goku is the final boss of three different flash animations by Matt Roszak: "FF 6 Battle", "Brawl Royale", and indeed the first Epic Battle Fantasy. He dies in all three, and is resurrected as an increasingly-deformed zombie in each successive game.
Too Awesome to Use: The Ion attack in the second game. While you can use it whenever you want, doing so causes extreme damage to the entire party. In the third game, Lance and Natz have attacks that hurt the party as well: Nuke and Black Hole, respectively (though not Ion).
In addition, Meow Meow and Catastrophe in the first. Summoning Meow Meow featured a 30% chance of his sword breaking and damaging the party as well, and Catastrophe's third sword always hit P2 (Natz) for high damage.
Limit Breaks in general, which you'll keep saving for later and typically only end up using on bosses. The same goes for more costly summons in the fourth game, like the Praetorian, the Protector and the Cosmic Monolith.
Some food items in the fourth game as they either only available in chests, very rarely dropped by enemies, or bought in the rare shop (though the price doubles with each purchase).
Trauma Inn: In the third game. It's free, although Natalie pointed out that it wasn't a very good one.
In the second game, the Guardian, who is almost impossible to beat without giving him status effects—if you don't destroy his limbs his three attacks per round will bury you, but if you do destroy the limbs but don't stun or syphon him he'll just regenerate them.
In the third game, The Wooly Mammoth boss can kill the party within a few turns if you're not careful. It basically serves to teach that there are more aspects to gameplay than attacking and using spells.
The Praetorian, the Giant Mecha in the fourth. He deals MASSIVE damage, and forces you to start planning beyond a Barrier Change Boss with buffs and heals in advance. Namely, if you don't dispel him properly, or smack him with the right debuffs, he'll probably one-shot your entire party.
Walk It Off: From the third game onwards, walking around gradually heals you. If you're too lazy to go back to the city, you can just walk around in circle.
All of the games have different types of bushes as basic foes (or advanced foes in the case of giant bushes), and "haunted tree" enemies that use dark and poison attacks. The fourth features Mighty Oak (a treant of sorts) as its first boss, and many flower enemies in the Jungle (including the massive Rafflesia boss).
Writing Around Trademarks: In 4, the characters will blatantly mention pop culture, but simply have an * in place of a single letter of the name of the work, such as "Y*utube". This especially gets rediculous when copyrighted names are part of some of the equipment too.
You Can't Thwart Stage One: In 4, you will not be able to retrieve the three crystals before they are stolen by the cats or stop Godcat's resurrection.