History VideoGame / EpicBattleFantasy

19th Nov '17 12:11:58 PM Az0riusG4m3r
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* NonLethalBottomlessPits: In ''Adventure Story'', falling into a pit inflicts a fixed amount of damage depending on difficulty, ranging from 5 on Easy to ''20'' on [[HarderThanHard Epic]]. Knocking enemies into pits tends to [[OneHitKO kill them instantly]].


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* RespawningEnemies: Enemy encounters in ''3'' and ''4'' may respawn once you leave the area, if said enemies weren't blocking a path and/or key item.


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* SpikesOfDoom: Downplayed in ''Adventure Story''; hitting spikes deals as much damage as falling into NonLethalBottomlessPits (a whopping ''20'' on [[HarderThanHard Epic]], though), but doesn't instantly kill you unless you don't have enough health to sustain the damage.
** You can force enemies into the spikes to gradually damage them. There's even an achievement for it!
** The "Temper" skill, which raises your attack ''and'' defense, can actually reduce damage taken from hitting spikes, unlike with bottomless pits.
19th Nov '17 11:58:51 AM Az0riusG4m3r
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* CombatExclusiveHealing: In the third game onward, healing spells can only be used in battle. However, you can [[WalkItOff walk around to heal HP and MP]] in ''[=EBF3=]'', or even waiting in ''4''. If that takes too long, you can use healing items, find the TraumaInn (third game) or [[HealingCheckpoint slime bunnies]] (fourth game).
* ComebackMechanic: ''Bullet Heaven 2'' slows the game down if you reach 1 heart of health, allowing you to a chance to finish the next wave(s) undamaged and heal up. {{Averted|Trope}} if you enable the "[[OneHitPointWonder One Heart]]" handicap, since that would otherwise turn into a bullet-slowing cheat.


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* DifficultyByAcceleration: ''Bullet Heaven 2's survival mode has enemy bullets gain 5% speed each wave, [[BreakingThheFourthWall as pointed out by the characters]]. Enemy health also increases each wave.
14th Nov '17 3:00:49 AM DrFraud
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* HandWave: Matt's reaction to Natalie's complaint that she can't breathe during level 2-2 in ''Bullet Heaven 2.
-->'''Matt:''' Don't worry! Thanks to the developer, we can breathe underwater for no reason! It's actually kind of cool!


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* VomitIndiscretionShot: Matt's reaction in ''Bullet Heaven 2'' when Natalie points out that the water they've been breathing contains fish and whale poo.
9th Nov '17 7:32:56 PM Az0riusG4m3r
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* DoNotTauntCthulhu: Not heeding this advice kicked off the third game.


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* DiminishingReturnsForBalance: The second game makes you pick out stat upgrades and skill bonuses with each area you clear. The stat bonuses start out at +10 points per stat, and the number diminishes each time you upgrade the same stat on either player.
* DoNotTauntCthulhu: Not heeding this advice kicked off the third game.


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* EasierThanEasy: The new "Zero" difficulty in ''[=EBF5=]'', intended for ''super'' casual players. Its name alone may be EasyModeMockery.


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* HardModePerks: Higher difficulties fill all players' LimitBreak bars faster, because of the increase damage. Be grateful for this!
** Even with the limit-bar damage multipliers decreasing with difficulty, the net result is still greater.
6th Nov '17 9:18:34 AM Az0riusG4m3r
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* WrapAround: One part of [[JungleJapes Lankyroot Jungle]] has this happen if you exit through any side except the bottom, which leads you back to the lava cave entrance. If have the blue scroll and take the indicated paths, [[spoiler: you will find the Lost Ruins, with chests guarded by high-level monsters]].
4th Nov '17 1:17:48 AM unexplainedEnemy
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* LegacyBossBattle: [yayyhyy yyyy4=] has the Woolly Mammoth, the Beholder, the Sandworm, Jack, and the Protector from [=EBF3=], as well as the Zombie Hydra from [=EBF2=], as mini-bosses. And on Battle Mountain, the Cosmic Monolith can be found.

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* LegacyBossBattle: [yayyhyy yyyy4=] [=EBF4=] has the Woolly Mammoth, the Beholder, the Sandworm, Jack, and the Protector from [=EBF3=], as well as the Zombie Hydra from [=EBF2=], as mini-bosses. And on Battle Mountain, the Cosmic Monolith can be found.
28th Oct '17 3:14:12 PM Az0riusG4m3r
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The third game in question involves the heroes (along with Lance, now a member of the team) [[BagOfSpilling cruelly reduced to Level 0]] after releasing an EldritchAbomination named Akron by [[TooDumbToLive poking it with their weapons]]. The game now uses a more traditional RPG approach, where the characters walk around a world map, level up, learn new skills (and re-learn old ones), etc. They travel across several locales, do [[FetchQuest optional fetch quests]] for {{Non Player Character}}s, and get into the occasional minigame.

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The third game in question the main series involves the heroes (along with Lance, now a member of the team) [[BagOfSpilling cruelly reduced to Level 0]] after releasing an EldritchAbomination named Akron by [[TooDumbToLive poking it with their weapons]]. The game now uses a more traditional RPG approach, where the characters walk around a world map, level up, learn new skills (and re-learn old ones), etc. They travel across several locales, do [[FetchQuest optional fetch quests]] for {{Non Player Character}}s, and get into the occasional minigame.



*** Natz also had SummonMagic in the first two games, but they use MP like any other special technique.

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*** Natz also Furthermore, their damage is dependent on the ''level'' of the user, as opposed to (Magic) Attack; however, their power is boosted by matching elemental weapons just like regular skills!
*** Natalie
had her own SummonMagic in the first two games, but they use MP like any other special technique.
28th Oct '17 3:02:23 PM Az0riusG4m3r
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* DefeatEqualsExplosion:
** The first 3 games' final bosses explode when killed (well, only the top half of the third one explodes, the rest seems to fade away, [[http://kupo707.deviantart.com/gallery/#/d2mz38n see for yourself]]). Justified in the second game's final boss, as it is the tank (no, not the pilot). Averted with [[spoiler:Godcat]], the fourth game's final boss, who simply flies away. [[spoiler: Her Creator and Destroyer aspects that you DO destroy still explode, however.]]
** It is also not uncommon for mechanical enemies to explode on defeat, either.
** ''Bullet Heaven 2'' has big bombs and spike balls, which both explode when destroyed, but the former can also damage enemies!
** Every ''Bullet Heaven'' boss explodes upon defeat; in the second game, they release a cloud of bullets all over the screen when this happens. Fortunately, these bullets can't harm you, as they are just for show.
*** Taken UpToEleven by the Hard and [[HarderThanHard Heavenly]] difficulties, in which '''EVERY''' enemy explodes into bullets upon death, only this doubles as TakingYouWithMe.



* DummiedOut: The bug-related version; defeating the Praetorian MKII was supposed to give the Praetorian summon a 20% chance to summon the MKII version instead, to deal way more damage. However, a mistake in the event flag led to the alternate summon being inaccessible.



** All three final bosses explode when killed (well, only the top half of the third one explodes, the rest seems to fade away, [[http://kupo707.deviantart.com/gallery/#/d2mz38n see for yourself]]). Justified in the second game's final boss, as it is the tank (no, not the pilot). Averted with [[spoiler:Godcat]], the fourth game's final boss, who simply flies away. [[spoiler: Her Creator and Destroyer aspects that you DO destroy still explode, however.]]
** It is also not uncommon for mechanical enemies to explode on defeat, either.
** ''Bullet Heaven 2'' has big bombs and spike balls, which both explode when destroyed, but the former can also damage enemies!
** Every [[=BH2=]] boss explodes upon defeat, releasing a cloud of bullets all over the screen. Fortunately, these bullets can't harm you, as they are just for show.
*** Taken UpToEleven by the Hard and [[HarderThanHard Heavenly]] difficulties, in which '''EVERY''' enemy explodes into bullets upon death, only this doubles as TakingYouWithMe.

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** All three final bosses Many enemies, including bosses, [[DefeatEqualsExplosion explode when killed (well, only the top half of the third one explodes, the rest seems to fade away, [[http://kupo707.deviantart.com/gallery/#/d2mz38n see for yourself]]). Justified in the second game's final boss, as it is the tank (no, not the pilot). Averted with [[spoiler:Godcat]], the fourth game's final boss, who simply flies away. [[spoiler: Her Creator and Destroyer aspects that you DO destroy still explode, however.]]
** It is also not uncommon for mechanical enemies to explode on defeat, either.
** ''Bullet Heaven 2'' has big bombs and spike balls, which both explode when destroyed, but the former can also damage enemies!
** Every [[=BH2=]] boss explodes upon defeat, releasing a cloud of bullets all over the screen. Fortunately, these bullets can't harm you, as they are just for show.
*** Taken UpToEleven by the Hard and [[HarderThanHard Heavenly]] difficulties, in which '''EVERY''' enemy explodes into bullets upon death, only this doubles as TakingYouWithMe.
killed]].
22nd Oct '17 7:07:04 PM Az0riusG4m3r
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* BossWarningSiren: In ''Bullet Heaven 2'': "WARNING: DANGER! '''BOSS INCOMING!'''"
15th Oct '17 2:49:07 PM nombretomado
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* BritishEnglish: Pops up from time to time, like Matt saying "Square go, wee man!" at enemies or the Chips and Crisps items (French fries and chips).
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