History VideoGame / EpicBattleFantasy

2nd Dec '16 11:49:13 PM WingedCat
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* DieChairDie: The fourth game has key items that let you destroy trees and rocks. Some of them must be cleared to progress the main story, and you get an achievement for the first use of each, but many - even nonessential ones - yield equipment crafting items (of logical type, such as Soft Wood from certain trees), and then there are the ones that block passages leading to shortcuts or treasure chests. All of this makes it generally worthwhile to take out every tree and rock that you can, once you are able to.
24th Sep '16 12:59:33 PM Aipom14
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** In a rare case of this happening to ''parts'' of a boss, there's the three Turrets in ''[=EBF4=]''. Each is based on a secondary weapon of the Valkyrie Tank from ''[=EBF2=]''.



** After being a boss in two games, the Mammoth becomes a standard enemy in ''[=EBF5=]'', alongside new variants.



* MookPromotion: The Cosmic Monolith goes from a BossInMookClothing to a legitimate boss in the fourth game's Battle Mountain. It goes back to being a standard enemy in the fifth game.



* RevivingEnemy: Spirits in [=EBF4=] come into battle with AutoRevive. If they are killed without dispelling it first, they come back to life.

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* RevivingEnemy: RevivingEnemy:
**
Spirits in [=EBF4=] come into battle with AutoRevive. If they are killed without dispelling it first, they come back to life.life.
** Zombie Hydra heads will regenerate themselves if the other head(s) are left alive for too long.
** The Mammoths in ''[=EBF5=]'' have the ability to revive their fallen partners.



** ''Red''roast Volcano

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** *** ''Red''roast Volcano


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* UpdatedRerelease:
** A little while after release, the web version of ''[=EBF4=]'' received an update that acted like this. It added new enemies, {{Legacy Boss Battle}}s from previous games (including ones made to guard summons of them that were already implemented), and several stat overhauls. The full changelog is [[http://kupogames.com/2014/02/01/ebf4-update-list/ here]].
** The Steam release of ''[=EBF3=]'' has a few tweaks, including an enemy wave counter, better visibility of enemy stats, different game speed options, and a buff to Lance's defenses. No new content was added, however.
21st Sep '16 12:17:46 PM Aipom14
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** Every "mecha" enemy in the series (the Mecha from ''[=EBF1=]'', the Guardian from ''[=EBF2=]'', and the Praetorian from ''[=EBF4=]'') was designed with one of Roszak's earliest games/projects, "[[http://kupogames.com/web-games/mecha-dress-up/ Mecha Dress Up]]".



** There is a NPC named Mao in Glacier Valley who will say a line from Roszak's first animation, [[YouNoTakeCandle "I no speak england"]].
** When the Ancient Monolith uses an [[KameHameHadouken energy beam]] on the party, Matt will say that he once knew [[DragonBallZ a spiky yellow-haired guy who shot beams like that]], referencing [=FFBattle=]. Or the first EBF. Or VideoGame/FinalFantasyVII.

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** There is a NPC named Mao in Glacier Valley who will say a line from Roszak's first animation, [[YouNoTakeCandle "I no speak speck england"]].
** When the Ancient Monolith uses an [[KameHameHadouken [[KamehameHadouken energy beam]] on the party, Matt will say that he once knew [[DragonBallZ a spiky yellow-haired guy who shot beams like that]], referencing [=FFBattle=]. Or the first EBF. Or VideoGame/FinalFantasyVII.
18th Sep '16 7:01:27 PM Aipom14
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* ArbitraryHeadcountLimit: With Anna joining the party in the fourth game, the party can only have three members at once. Fortunately, the unused party member can be swapped in at any time during battle without wasting a turn.



* ArtShift: The cutscenes in the fourth game are rendered in a construction-paper like artstyle.
* AscendedExtra: Anna, a quest NPC in the third game, is a playable character in the fourth and considered by the party members to be the main character.
** She bears an uncanny resemblance to the merchant from the first game -- who is essentially the first person you see.

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* ArtShift: The cutscenes in the fourth game are rendered in a construction-paper like artstyle.
art style.
* AscendedExtra: AscendedExtra:
**
Anna, a quest NPC in the third game, is a playable character in the fourth and considered by the party members to be the main character.
**
character. She bears an uncanny resemblance to the merchant from the first game -- who is essentially the first person you see.



** One of the higher-rated comments on ''Bullet Heaven 1'' is a statement to the effect that after you've beaten the final boss, it feels like you can go out in a rainstorm and not get wet, because you can dance between the raindrops. Come ''Bullet Heaven 2''...

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** One of the higher-rated comments on ''Bullet Heaven 1'' Heaven'' is a statement to the effect that after you've beaten the final boss, it feels like you can go out in a rainstorm and not get wet, because you can dance between the raindrops. Come ''Bullet Heaven 2''...



* AwesomeButImpractical: Sometimes played straight.

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* AwesomeButImpractical: Sometimes played straight.AwesomeButImpractical:



* BadassAdorable: [[ExactlyWhatItSaysOnTheTin No Legs the cat]] goes OneManArmy on whole [[ZergRush zerg rushes]] of enemies during the bonus stages of [=EBF2=], and is [[CharacterTiers top tier]] in [[BulletHell Bullet Heaven]]. He is also a usable summon in [=EBF4=] that strikes all enemies and is fantastically useful in the early game, though tougher enemies later on make him somewhat obsolete. [[spoiler:Though there's the Kitten Fort summon, where he returns leading a wagon-fortress, and is ''much'' more useful, by way of giving you a buff that staves off OneHitKill effects, on top of running the enemy over]].
** Even better, [[ExactlyWhatItSaysOnTheTin No Legs the cat]] can [[spoiler:auto-summon himself in between turns, and does this regularly, without any equipment restrictions or requirements, making him a constant source of damage.]]
** And let's not forget Meow Meow, a recurring character who wields a sword bigger than any other in the game, and does massive amounts of damage. He slightly resembles Cloud Strife of FinalFantasy, but that's just his cape and sword. His sword can also break in his attack, doing more damage but also hurting you.

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* BadassAdorable: [[ExactlyWhatItSaysOnTheTin No Legs BadassAdorable:
** [=NoLegs=]
the cat]] cat goes OneManArmy on whole [[ZergRush zerg rushes]] {{zerg rush}}es of enemies during the bonus stages of [=EBF2=], and is [[CharacterTiers top tier]] in [[BulletHell Bullet Heaven]].''Bullet Heaven''. He is also a usable summon in [=EBF4=] that strikes all enemies and is fantastically useful in the early game, though tougher enemies later on make him somewhat obsolete. [[spoiler:Though there's the Kitten Fort summon, where he returns leading a wagon-fortress, and is ''much'' more useful, by way of giving you a buff that staves off OneHitKill effects, on top of running the enemy over]].
**
over]]. Even better, [[ExactlyWhatItSaysOnTheTin No Legs the cat]] [=NoLegs=] can [[spoiler:auto-summon auto-summon himself in between turns, and does this regularly, without any equipment restrictions or requirements, making him a constant source of damage.]]
damage.
** And let's not forget Meow Meow, a recurring character who wields a sword bigger than any other in the game, and does massive amounts of damage. He slightly resembles Cloud Strife of FinalFantasy, ''VideoGame/FinalFantasyVII'', but that's just his cape and sword. His sword can also break in his attack, doing more damage but also hurting you.



* BiggerBad: [[spoiler:Destroyer Godcat states in ''Epic Battle Fantasy 4'' that Akron, the previous game's BigBad SealedEvilInACan FinalBoss, was ''her'' creation.]]



* GreaterScopeVillain: [[spoiler:Destroyer Godcat states in ''Epic Battle Fantasy 4'' that Akron, the previous game's BigBad SealedEvilInACan FinalBoss, was ''her'' creation.]]



* HailfirePeaks: Enemies in levels tend to be themed around a single type of elemental damage, weak to it early on, but enemies further in are resistant to it. The final level of [=EBF4=] has holy and evil enemies fighting on the same side!

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* HailfirePeaks: HailfirePeaks:
**
Enemies in levels tend to be themed around a single type of elemental damage, weak to it early on, but enemies further in are resistant to it. The final level of [=EBF4=] has holy and evil enemies fighting on the same side!



** This apparently happens each game. First, No Legs joins your party in the second game, when in the first game he rides the first mini boss, and then the Beholder joins too ([[FaceHeelTurn and then it's an enemy in 3 and 4 again]], but ''after'' you defeat it in the latter game it's a helpful summon). Then, of course, Lance after you beat him in the second game. The woolly mammoth from the third game is a summon (and sometimes randomly triggered effect), dropping from the sky to flatten your enemies. Natalie is quite happy to see it's alive and well.

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** This apparently happens each game. First, No Legs [=NoLegs=] joins your party in the second game, when in the first game he rides the first mini boss, and then the Beholder joins too ([[FaceHeelTurn and then it's an enemy in 3 and 4 again]], but ''after'' you defeat it in the latter game it's a helpful summon). Then, of course, Lance after you beat him in the second game. The woolly mammoth from the third game is a summon (and sometimes randomly triggered effect), dropping from the sky to flatten your enemies. Natalie is quite happy to see it's alive and well.



* MissingSecret: Parodied in the fourth game. Supposedly, you can get the Lance of Creation and Blade of Destruction as drops from [[spoiler:Godcat's standard forms]], in a game where equipment is always gotten from quests and chests. "Supposedly" because their drop rates are ''0%'', and said enemies are invincible anyway. It's just a tease from Roszak.



** All three final bosses explode when killed (well, only the top half of the third one explodes, the rest seems to fade away, [[http://kupo707.deviantart.com/gallery/#/d2mz38n see for yourself]]). Justified in the second game's final boss, as it is the tank (no, not the pilot).
** Averted with [[spoiler:Godcat]], the fourth game's final boss, who simply flies away.

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** Bomb is considered an element in the series, used primarily by Lance. It's effective against machinery and rock/metal enemies.
** All three final bosses explode when killed (well, only the top half of the third one explodes, the rest seems to fade away, [[http://kupo707.deviantart.com/gallery/#/d2mz38n see for yourself]]). Justified in the second game's final boss, as it is the tank (no, not the pilot).
**
pilot). Averted with [[spoiler:Godcat]], the fourth game's final boss, who simply flies away.



* UndergroundMonkey: Much of the game is fighting the variations on the basic {{mooks}}.

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* UndergroundMonkey: Much of Just about every enemy in the third game is fighting the onwards has around three/four species variations on with different attacks, weaknesses and resistances, and drops. In an interesting use of this trope, none of the basic {{mooks}}.enemy variants can really be considered "stronger"; since enemies use a leveling system like the heroes, an early game-enemy can appear among its later-game variants and still be just as strong, meaning that no single enemy becomes obsolete.



* UnwinnableByMistake: In the third game, a bug may cause the three-headed dragon to respawn, preventing you from returning to the town shop to get items (which are very much required to beat it).

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* UnwinnableByMistake: In the third game, a bug may cause the three-headed dragon Pyrohydra to respawn, preventing you from returning to the town shop to get items (which are very much required to beat it).



-->'''Lance:''' "Danger again, huh? I guess they're serious this time."
-->'''Anna:''' "[[SarcasmMode Judging by these inviting labels, this appears to be some sort of safe room.]]"
-->'''Matt:''' "I may not be too bright, but even I can tell there's something dangerous in there."
--> '''Natalie:''' "Something tells me these warning signs aren't going to keep us out of there."

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-->'''Lance:''' "Danger again, huh? I guess they're serious this time."
-->'''Anna:'''
"\\
'''Anna:'''
"[[SarcasmMode Judging by these inviting labels, this appears to be some sort of safe room.]]"
-->'''Matt:'''
]]"\\
'''Matt:'''
"I may not be too bright, but even I can tell there's something dangerous in there."
-->
"\\
'''Natalie:''' "Something tells me these warning signs aren't going to keep us out of there."
18th Sep '16 12:12:53 PM Aipom14
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* AllThereInTheManual: In the first game, Matt and Natalie are only referred to as "P1" and "P2" in gameplay; their names can be seen in the art gallery, along with the names of all the foes.



** The Beholder, Zombie Hydra, and Sandworm are back in the third game as enemies. Fortunately, they have far less hit points, the Hydra can no longer revive each head, and the Sandworm isn't assisted by its tail.
** The monoliths in the third game were at BossInMookClothing levels; in the fourth they return as just pretty powerful enemies. Now the dragon bosses from the third game are the true Degraded Bosses and new Bosses In Mook Clothing.
** The Defender from the first game also returns in [=EBF4=], and it's still pretty darned powerful. The Dragon heads as well, and now come in [[ColourCodedForYourConvenience several]] [[UndergroundMonkey colours / species]], as well as the [[CombatTentacles different species of Octopus]].

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** The first boss of ''[=EBF1=]'' is [=NoLegs=] riding a Giant Slime; Giant Slimes would later appear in ''[=EBF3=]'' beyond as stronger counterparts to existing slimes. Similarly, the first mini-boss of ''[=EBF2=]'', the Kitten Fort, got degraded to a tough enemy with several variants in later games.
** The Beholder, Zombie Hydra, and Sandworm are back in the third game as enemies. Fortunately, they have far less hit points, the Hydra can no longer revive each head, and the Sandworm isn't assisted by its tail.
** The monoliths in the third game were at BossInMookClothing levels;
tail. They all get re-upgraded to serve as {{bonus boss}}es in the fourth they return as just pretty powerful enemies. Now game, though the dragon bosses from Zombie Hydra got downgraded once again (complete with variants) as a Wyrm in the third game are the true Degraded Bosses and new Bosses In Mook Clothing.
fifth game.
** The Defender from the first game also returns as a mini-boss in [=EBF4=], ''[=EBF4=]'' and ''[=EBF5=]'' (gaining variants in the latter), and it's still pretty darned powerful. The Pyrohydra and Giant Squid bosses from ''[=EBF3=]'' also get downgraded into the Dragon heads as well, and now come in [[ColourCodedForYourConvenience several]] [[UndergroundMonkey colours / species]], as well as the [[CombatTentacles different species of Octopus]].Squid species, respectively.



* FlunkyBoss: Every damn boss in the third game is this. Even the [[TheDragon Pyrohydra]], who at first seems to avert it by being a DualBoss instead, starts summoning minions when reduced to one head. The fourth game turns it into an advantage, since every enemy killed gives you Summon Points.

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* FlunkyBoss: Every damn boss in the third game is this. Even the [[TheDragon Pyrohydra]], Pyrohydra, who at first seems to avert it by being a DualBoss instead, starts summoning minions when reduced to one head. The fourth game turns it into an advantage, since every enemy killed gives you Summon Points.



* InterchangeableAntimatterKeys: In [=EBF4=], there are three different types of key: copper, iron, and gold, which follow this trope.
* InterfaceSpoiler: [=EBF4=]'s achievement screen gives away [[spoiler:the names of the final boss and the bonus boss (and all the other bosses, for that matter), and the fact that you get an award for beating the bonus boss at any difficulty while the others require epic difficulty is a clear giveaway that the BonusBoss is optional]].

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* InterchangeableAntimatterKeys: In [=EBF4=], there are three fours different types of key: copper, iron, and key (copper, silver, gold, and coral) which follow this trope.
* InterfaceSpoiler: InterfaceSpoiler:
** ''[=EBF1=]'' gives you the option of spoiling the entire game by looking through the art gallery. ''[=EBF2=]'' tries to fix this by locking the later parts of the gallery until you beat the game... but the fan art is included before that point, and a few pieces prominently feature Lance, the final boss.
**
[=EBF4=]'s achievement screen gives away [[spoiler:the names of the final boss and the bonus boss (and all the other bosses, for that matter), and the fact that you get an award for beating the bonus boss at any difficulty while the others require epic difficulty is a clear giveaway that the BonusBoss is optional]].



* KleptomaniacHeroFoundUnderwear: It is possible to find panties if you loot enough places.

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* KleptomaniacHeroFoundUnderwear: It is possible to find panties if you loot enough places. One of the last quests in ''[=EBF4=]'' requires you to give three of them to someone.



* OurBansheesAreLouder: Matt's "Fear" special conjures up a ghost that shrieks directly in an enemy's face; doing Shadow damage.

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* OurBansheesAreLouder: Matt's "Fear" special conjures up a ghost that shrieks directly in an enemy's face; face, doing Shadow damage.Dark damage.
* OurDragonsAreDifferent: Dragons start appearing in the second game onwards, but are only rendered as heads and a long neck (which gets lampshaded in the fourth game). ''[=EBF5=]'' changes the Zombie Hydra and variants to "Wyrms" to justify their appearance, but the standard dragons keep their species.



* PuzzleBoss: A BonusBoss in [=EBF4=] works like this -- their scan shows that they absorb ''every'' element and are immune to every status effect. [[spoiler:However, scans say nothing about ''non-elemental'' attacks, and the boss is vulnerable to those]].

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* PuzzleBoss: PuzzleBoss:
**
A BonusBoss in [=EBF4=] ''[=EBF4=]'' works like this -- their scan shows that they absorb ''every'' element and are immune to every status effect. [[spoiler:However, scans say nothing about ''non-elemental'' attacks, and the boss is vulnerable to those]].those]].
** The Armored Oak and Diamond Golem on ''[=EBF4=]''[='=]s Battle Mountain have a status effect weakness that is vital to taking them out (Poison for the Oak, Curse for the Golem).



** The fourth game introduces 3 additional equip slots for Flair that can look rather out of place while being surprisingly effective.

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** The fourth game introduces 3 three additional equip slots for Flair that can look rather out of place while being surprisingly effective.



* SealedEvilInACan: Akron.

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* SealedEvilInACan: Akron.Akron, though said seal turns out to be absurdly weak.



* ShoutOut: Now with its [[ShoutOut/EpicBattleFantasy own page.]]

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* ShoutOut: Now with its [[ShoutOut/EpicBattleFantasy own page.]]page]].



** All three final bosses explode when killed (well, only the top half of the third one explodes, the rest seems to fade away... [[http://kupo707.deviantart.com/gallery/#/d2mz38n see for yourself]]). Justified in the second game's final boss, as it is the tank (no, not the pilot).

to:

** All three final bosses explode when killed (well, only the top half of the third one explodes, the rest seems to fade away... away, [[http://kupo707.deviantart.com/gallery/#/d2mz38n see for yourself]]). Justified in the second game's final boss, as it is the tank (no, not the pilot).
17th Sep '16 3:09:13 PM Aipom14
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Added DiffLines:

* EarlyInstallmentWeirdness:
** Instead of being a traditional RPG adventure, the first two games were "arena"-style, where you fight continuous waves of enemies and bosses. There's no leveling (characters start with max stats), no equipment other than Matt's swords, and a lot less spells (due to the different formula, there was no need for multi-tiered spells). The first game was even simpler, lacking {{Limit Break}}s, an EnemyScan, and a save feature.
** While the series is known for being ReferenceOverdosed, ''[=EBF1=]'' took it to another level by directly using characters and music from other works. Starting from the sequel, which was significantly more professional, these characters either disappeared entirely or had their roles replaced (for example, [=NoLegs=] replaced [[Franchise/FinalFantasy Mog]] as the random healing item spell). Possibly as a result of this, the first game doesn't have much connection to the rest plot-wise, with the only relevant event from it being Zombie Goku's death explosion, which kicks off ''[=EBF2=]''[='=]s plot (Zombie Goku himself goes unmentioned).
** SummonMagic was in a weird situation for the earlier games. In the first two games, it was basically another form of regular magic for Natz. In the third, it's scrapped entirely and the summons are turned into other types of skills. ''[=EBF4=]'' reintroduced the system so that everyone could use it, as well as changing its cost to Summon Points.
10th Sep '16 7:39:24 AM Wuz
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* ''[[http://www.newgrounds.com/portal/view/548041 Epic Battle Fantasy 3]]'' ([[http://store.steampowered.com/app/521200/ Steam)

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* ''[[http://www.newgrounds.com/portal/view/548041 Epic Battle Fantasy 3]]'' ([[http://store.steampowered.com/app/521200/ Steam)Steam]])
7th Sep '16 2:38:53 PM F1Krazy
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Epic Battle Fantasy is a series of flash games developed by Matt Roszak (AKA "[=Kupo707=]", which was changed to "Kupo Games" sometime around the release of [=EBF4=]). It consists of three individual series; the main ''Epic Battle Fantasy'' series of {{Eastern RPG}}s (consisting of four games), as well as two spin-offs.

The main ''Epic Battle Fantasy'' series is your standard [[TurnBasedCombat turn-based]] RPG, with not too much deviation from the standard system, at least initially. What makes the game stand out more is its style; the world of the series is an AnachronismStew with the FantasyKitchenSink in effect, and thus throughout all the games, you'll be fighting off enemies like cats, slimes, [[BreadEggsBreadedEggs catslimes]], giant insects, turtles, robots, monoliths, dragons, and many others, using weapons ranging from traditional magic to airstrikes and boomboxes. Also present in the series are dozens of {{ShoutOut}}s, [[BetterThanABareBulb numerous lampshades]], and gameplay that requires taking use of what would be {{Useless Useful Spell}}s in other games.

The plot for the original ''Epic Battle Fantasy'' game is literally non-existent; you play as Matt, a MagicKnight-type character in [[NinjaPirateZombieRobot pirate gear who uses "Bushido"]] (and a rather impressive collection of specialized swords and other weapons) along with his teammate, a {{Fanservice}}-y RedMage named Natalie(or Natz for short). You fight wave after wave of enemies with the occasional stop at a shop to buy items. The second game continues the fight-only tradition (with an actual plot this time), but now there are save points and a minigame you can play to earn more money for the shops; said minigame stars the SeriesMascot, a blue, limbless CuteKitten named [=NoLegs=], who defected to the heroes after being a boss in the first game. After defeating the final boss, a [[ThoseWackyNazis neo-Nazi]] named Lance who tried to take over the world, [[DefeatMeansFriendship he sides with the heroes and joins the party]] for the third game.

to:

Epic Battle Fantasy is a series of flash games developed by Matt Roszak (AKA "[=Kupo707=]", which was changed to "Kupo Games" sometime around the release of [=EBF4=]). It consists of three individual series; series: the main ''Epic Battle Fantasy'' series of {{Eastern RPG}}s (consisting of four games), as well as two spin-offs.

The main ''Epic Battle Fantasy'' series is your standard [[TurnBasedCombat turn-based]] RPG, with not too much deviation from the standard system, at least initially. What makes the game stand out more is its style; style: the world of the series is an AnachronismStew with the FantasyKitchenSink in effect, and thus so throughout all the games, you'll be fighting off enemies like cats, slimes, [[BreadEggsBreadedEggs catslimes]], giant insects, turtles, robots, monoliths, dragons, and many others, using weapons ranging from traditional magic to airstrikes and boomboxes. Also present in the series are dozens of {{ShoutOut}}s, [[BetterThanABareBulb numerous lampshades]], and gameplay that requires taking use of what would be {{Useless Useful Spell}}s in other games.

The plot for the original ''Epic Battle Fantasy'' game is literally non-existent; non-existent: you play as Matt, a MagicKnight-type character in [[NinjaPirateZombieRobot pirate gear who uses "Bushido"]] (and a rather impressive collection of specialized swords and other weapons) along with his teammate, a {{Fanservice}}-y RedMage named Natalie(or Natalie (or Natz for short). You fight wave after wave of enemies with the occasional stop at a shop to buy items. The second game continues the fight-only tradition (with an actual plot this time), but now there are save points and a minigame you can play to earn more money for the shops; said minigame stars the SeriesMascot, a blue, limbless CuteKitten named [=NoLegs=], who defected to the heroes after being a boss in the first game. After defeating the final boss, a [[ThoseWackyNazis neo-Nazi]] named Lance who tried to take over the world, [[DefeatMeansFriendship he sides with the heroes and joins the party]] for the third game.



* ''[[http://www.newgrounds.com/portal/view/548041 Epic Battle Fantasy 3]]''

to:

* ''[[http://www.newgrounds.com/portal/view/548041 Epic Battle Fantasy 3]]''3]]'' ([[http://store.steampowered.com/app/521200/ Steam)



** The first two dog enemies in 4 have an animation where they wiggle their front paws. Both girls {{squee}} over it.
* AffectionateParody: Of ''Final Fantasy'' and [=JRPGs=] in general.

to:

** The first two dog enemies in 4 [=EBF4=] have an animation where they wiggle their front paws. Both girls {{squee}} over it.
* AffectionateParody: Of ''Final Fantasy'' ''Franchise/FinalFantasy'' and [=JRPGs=] in general.



* AndIMustScream: During the fourth game, at the second village near the optional graveyard area, one of the NPC's will bring up a rumour about how her friend was supposedly turned into a tree. Going into the graveyard area you'll see a lot of living trees, which the main characters show pity towards if you try to interact with. It's stated during the mentioned discussion that this is fairly common.

to:

* AndIMustScream: During the fourth game, at the second village near the optional graveyard area, one of the NPC's [=NPCs=] will bring up a rumour about how her friend was supposedly turned into a tree. Going into the graveyard area you'll see a lot of living trees, which the main characters show pity towards if you try to interact with. It's stated during the mentioned discussion that this is fairly common.



** [[CuteKitten NoLegs]] goes from being a boss in the first Epic Battle Fantasy and a summon from the second game onward to a full-on party member in EBF5.

to:

** [[CuteKitten NoLegs]] goes from being was a boss in the first Epic Battle Fantasy and game, a summon from the second game onward onward, and will finally be promoted to a full-on party member in EBF5.[=EBF5=].



** One of the higher-rated comments on Bullet Heaven 1 is a statement to the effect that after you've beaten the final boss, it feels like you can go out in a rainstorm and not get wet, because you can dance between the raindrops. Come Bullet Heaven 2...

to:

** One of the higher-rated comments on Bullet ''Bullet Heaven 1 1'' is a statement to the effect that after you've beaten the final boss, it feels like you can go out in a rainstorm and not get wet, because you can dance between the raindrops. Come Bullet ''Bullet Heaven 2...2''...



** Phyrnna, the series' music composer, has her mascot (also called Phyrnna) appear in ''Bullet Heaven 2''. She's one of the playable characters that can be gotten on the Steam version or with the expansion pack.

to:

** Phyrnna, the series' music composer, has her mascot (also called Phyrnna) appear in ''Bullet Heaven 2''. She's one of the playable characters that can be gotten on available in the Steam version or with via the expansion pack.



* BadassAdorable: [[ExactlyWhatItSaysOnTheTin No Legs the cat]] goes OneManArmy on whole [[ZergRush zerg rushes]] of enemies during the bonus stages of Epic Battle Fantasy 2, and is [[CharacterTiers top tier]] in [[BulletHell Bullet Heaven]]. He is also a usable summon in ''Epic Battle Fantasy 4'' that strikes all enemies and is fantastically useful in the early game, though tougher enemies later on make him somewhat obsolete. [[spoiler:Though there's the Kitten Fort summon, where he returns leading a wagon-fortress, and is ''much'' more useful, by way of giving you a buff that staves off OneHitKill effects, on top of running the enemy over]].

to:

* BadassAdorable: [[ExactlyWhatItSaysOnTheTin No Legs the cat]] goes OneManArmy on whole [[ZergRush zerg rushes]] of enemies during the bonus stages of Epic Battle Fantasy 2, [=EBF2=], and is [[CharacterTiers top tier]] in [[BulletHell Bullet Heaven]]. He is also a usable summon in ''Epic Battle Fantasy 4'' [=EBF4=] that strikes all enemies and is fantastically useful in the early game, though tougher enemies later on make him somewhat obsolete. [[spoiler:Though there's the Kitten Fort summon, where he returns leading a wagon-fortress, and is ''much'' more useful, by way of giving you a buff that staves off OneHitKill effects, on top of running the enemy over]].



** Akron in ''3''. You need to see the orbs on his body to find out what he will change to next. Thankfully, once you scan him, you'll be able to see his current weaknesses and resists for the rest of the fight.
** ''4'' has the Crystal Golem, who changes between FireIceLightning ''as soon as it takes a single hit''. This includes individual hits from multi-hit attacks. Like Akron, scanning it once reveals its affinities for the rest of the fight.
* BarbarianHero: Matt has many elements of one, naturally PlayedForLaughs. He tends to focus more on brute force than anything, carries an assortment of [[{{BFS}} huge swords]] [[DropTheHammer and maces]], [[IdiotHero is not very smart]], tends to focus more on [[KleptomaniacHero loot]] [[BloodKnight and battle]] than actually saving people ([[AntiHero having no qualms breaking into houses to steal valuables]]). And he will [[ExtremeOmnivore eat anything]].

to:

** Akron in ''3''.[=EBF3=]. You need to see the orbs on his body to find out what he will change to next. Thankfully, once you scan him, you'll be able to see his current weaknesses and resists resistances for the rest of the fight.
** ''4'' [=EBF4=] has the Crystal Golem, who changes between FireIceLightning ''as soon as it takes a single ''every time it's hit''. This includes individual hits from multi-hit attacks. Like Akron, scanning it once reveals its affinities for the rest of the fight.
* BarbarianHero: Matt has many elements of one, naturally PlayedForLaughs. He tends to focus more on brute force than anything, carries an assortment of [[{{BFS}} huge swords]] [[DropTheHammer and maces]], [[IdiotHero is not very smart]], tends to focus more on [[KleptomaniacHero loot]] [[BloodKnight and battle]] than actually saving people ([[AntiHero having no qualms breaking into houses to steal valuables]]). valuables]]), And he will [[ExtremeOmnivore eat anything]].



* BlockPuzzle: Matt hates these.

to:

* BlockPuzzle: Matt hates these. Naturally, [=EBF4=] has about three of them.



** Battle Mountain in the Steam version of the fourth game has four of these. #1 has you fighting the minibosses, #2 has you rushing the main game bosses, #3 is a series of the upgraded versions of those bosses, and #4 is against [[spoiler:the dark versions of your party]]. Like the above example, this game also has a 38-wave Foe Rush.

to:

** Battle Mountain in the Steam version of the fourth game [=EBF4=] has four of these. #1 has you fighting the minibosses, #2 has you rushing the main game bosses, #3 is a series of the upgraded versions of those bosses, and #4 is against [[spoiler:the dark versions of your party]]. Like the above example, this game also has a 38-wave Foe Rush.



*** Godcat (the 4th of the EBF 3.3 bosses) is coming back for EBF 4. [[spoiler:And is once again the FinalBoss.]]

to:

*** Godcat (the 4th of the EBF 3.3 bosses) is coming back for EBF 4.[=EBF4=]. [[spoiler:And is once again the FinalBoss.]]



** The Defender from the first game also returns in EBF 4, and it's still pretty darned powerful. The Dragon heads as well, and now come in [[ColourCodedForYourConvenience several]] [[UndergroundMonkey colours / species]], as well as the [[CombatTentacles different species of Octopus]].

to:

** The Defender from the first game also returns in EBF 4, [=EBF4=], and it's still pretty darned powerful. The Dragon heads as well, and now come in [[ColourCodedForYourConvenience several]] [[UndergroundMonkey colours / species]], as well as the [[CombatTentacles different species of Octopus]].



** Near the end of the bonus content in EBF4 you fight "Dark" versions of each party member. After fighting each of them individually, there's a rematch where you fight both of the physically oriented ones at once and both of the magic oriented ones at once.

to:

** Near the end of the bonus content in EBF4 [=EBF4=] you fight "Dark" versions of each party member. After fighting each of them individually, there's a rematch where you fight both of the physically oriented ones at once and both of the magic oriented ones at once.



* EverythingsEvenWorseWithSharks: Sharks appear in EBF 3.3.

to:

* EverythingsEvenWorseWithSharks: Sharks appear in EBF 3.3.''Bullet Heaven'' as enemies.



* {{Expy}}: Invoked during EBF5's development. Fans claimed that the Flame Sprite enemies in EBF4 looked like [[WesternAnimation/AdventureTime Flame Princess]], so for EBF5 Matt turned the resemblance from coincidental to blatantly deliberate.

to:

* {{Expy}}: Invoked during EBF5's [=EBF5=]'s development. Fans claimed that the Flame Sprite enemies in EBF4 [=EBF4=] looked like [[WesternAnimation/AdventureTime Flame Princess]], so for EBF5 [=EBF5=] Matt turned the resemblance from coincidental to blatantly deliberate.



* FeedItWithFire: If resistance to an element is above 100%, attacks of that element heal instead of doing damage. Meaning poisoning some foes will merely give them regeneration (and slimes start with this buff on epic difficulty).

to:

* FeedItWithFire: If resistance to an element is above 100%, attacks of that element heal instead of doing damage. Meaning damage, so poisoning some foes will merely give cause them regeneration (and slimes to regenerate health (slimes start with this buff on epic difficulty).



** While Natz is shown to defend some forms of wildlife (if they're cute enough) like the mammoth, one of her responses against the Rafflesia boss is "screw the rainforest!".

to:

** While Natz is shown to defend some forms of wildlife (if they're cute enough) like the mammoth, one of her responses against the Rafflesia boss is "screw "Screw the rainforest!".



** As of December 2015, Chrome updates have introduced a number of bugs to the older flash EBF games that can make them almost unplayable.

to:

** As of December 2015, Chrome updates have introduced a number of bugs to the older flash Flash EBF games that can make them almost unplayable.



** While the game doesn't always make sense, it's frequently acknowledged or lampshaded when it happens, which makes the robot pumpkin boss in the jungle in 4 all the stranger since it's not even commented on despite being massively out of place.

to:

** While the game doesn't always make sense, it's frequently acknowledged or lampshaded when it happens, which makes the robot pumpkin boss in the jungle in 4 [=EBF4=] all the stranger since it's not even commented on despite being massively out of place.



* GuideDangIt: Getting the medal for finding all treasures in each area in ''3'' can be very tedious, as some are ridiculously well hidden. This is averted in ''4'', where the achievement is reduced to finding a vast majority of the chests, but not every last one.
* HailfirePeaks: Enemies in levels tend to be themed around a single type of elemental damage, weak to it early on, but enemies further in are resistant to it. The final level of 4 has holy and evil enemies fighting on the same side!

to:

* GuideDangIt: Getting the medal for finding all treasures in each area in ''3'' [=EBF3=] can be very tedious, as some are ridiculously well hidden. This is averted in ''4'', [=EBF4=], where the achievement is reduced to finding a vast majority of the chests, but not every last one.
* HailfirePeaks: Enemies in levels tend to be themed around a single type of elemental damage, weak to it early on, but enemies further in are resistant to it. The final level of 4 [=EBF4=] has holy and evil enemies fighting on the same side!side!
** Environmentally, Glacier Valley in [=EBF3=] is a straight example, as towards the end of it you come across a volcanic plain.



** [[BulletHell The bonus levels in 3.3]]. They're just upgraded versions of the bosses. This being a BulletHell game, have fun finding the parts of the screen that ''aren't'' occupied with ''pain''.
* HealingCheckpoint: The Slime Bunnies in EBF4. They are very abundant and automatically restore everyone's HP and MP, allowing for massive MP spammage and then returning to the Slime Bunny for a quick fill-up.

to:

** [[BulletHell The bonus levels in 3.3]].in]] ''[[BulletHell Bullet Heaven]]''. They're just upgraded versions of the bosses. This being a BulletHell game, have fun finding the parts of the screen that ''aren't'' occupied with ''pain''.
* HealingCheckpoint: The Slime Bunnies in EBF4.[=EBF4=]. They are very abundant and automatically restore everyone's HP and MP, allowing for massive MP spammage and then returning to the Slime Bunny for a quick fill-up.



* HumansAreFlawed: [[spoiler:Throughout the final battle of ''4'', Godcat rants at length about how humans "stole" the world from the cats and how they've brought nothing but pain and war to the world. Once the party defeats her, she quickly changes her tune.]]

to:

* HumansAreFlawed: [[spoiler:Throughout the final battle of ''4'', [=EBF4=], Godcat rants at length about how humans "stole" the world from the cats and how they've brought nothing but pain and war to the world. Once the party defeats her, she quickly changes her tune.]]



* IdiotHero: Everyone, but Matt in particular. For example, this exchange from Bullet Heaven 2:

to:

* IdiotHero: Everyone, but Matt in particular. For example, this exchange from Bullet ''Bullet Heaven 2:2'':



** In the fourth game lightning and ice are this due to the wet status effect. Hitting your foes with an attack that wets them (Geyser, aqua arrow, etc.) and then an ice attack can hit as hard as if you had used the element they're weak to as long as they're not resistant. And Godcat help them if they're weak to either.
* InfinityPlusOneSword: Equilibrium in ''4''. After beating all four boss rushes on Battle Mountain's summit, you get this non-elemental sword, which can syphon enemies with certain attacks, counters attacks with Legend, and randomly gives auto-life status.
* InnocentFanserviceGirl: If the second NPC preview tells anything, there may be at least two: one male, one female. In the world map, they are both found at Rock Lake, which could imply that it's a nude beach.
** Turns out they're not "innocent", however...

to:

** In the fourth game game, lightning and ice are this due to the wet status effect. Hitting your foes with an attack that wets them (Geyser, aqua arrow, etc.) and then an ice attack can hit as hard as if you had used the element they're weak to as long as they're not resistant. And Godcat help them if they're weak to either.
* InfinityPlusOneSword: Equilibrium in ''4''.[=EBF4=]. After beating all four boss rushes on Battle Mountain's summit, you get this non-elemental sword, which can syphon enemies with certain attacks, counters attacks with Legend, and randomly gives auto-life status.
* InnocentFanserviceGirl: If the second NPC preview tells anything, there may be at least two: one male, one female. In the world map, they are both found at [=EBF3=], there's a naked girl in Rock Lake, which could imply Lake who gives you a quest. She doesn't seem to notice (or care) that it's she's stark-naked. There's also a nude beach.
** Turns out they're not "innocent", however...
naked man, but he doesn't exactly fit:



* InstantAwesomeJustAddMecha

to:

* InstantAwesomeJustAddMechaInstantAwesomeJustAddMecha: Robots and machines of various types are common enemies across all four games.



* InterchangeableAntimatterKeys: In ''4'', there are three different types of key: copper, iron, and gold, which follow this trope.
* InterfaceSpoiler: ''4'''s achievement screen gives away [[spoiler:the names of the final boss and the bonus boss (and all the other bosses, for that matter), and the fact that you get an award for beating the bonus boss at any difficulty while the others require epic difficulty is a clear giveaway that the BonusBoss is optional]].
** [[spoiler:Averted with the [[MirrorBoss Evil Versions of the main characters]] in Battle Mountain. The medals don't give away who they are, instead stating vague descriptions]].

to:

* InterchangeableAntimatterKeys: In ''4'', [=EBF4=], there are three different types of key: copper, iron, and gold, which follow this trope.
* InterfaceSpoiler: ''4'''s [=EBF4=]'s achievement screen gives away [[spoiler:the names of the final boss and the bonus boss (and all the other bosses, for that matter), and the fact that you get an award for beating the bonus boss at any difficulty while the others require epic difficulty is a clear giveaway that the BonusBoss is optional]].
** [[spoiler:Averted Averted with the [[spoiler:the [[MirrorBoss Evil Versions of the main characters]] in Battle Mountain. The medals don't give away who they are, instead stating vague descriptions]].



** Lampshaded early game if you find the "secret" back area of the shops where you can loot the shopkeeper's treasure chests. Natz will question if it's stealing, and Matt will only reply "Just take it and run!"

to:

** *** Lampshaded early game on if you find the "secret" back area of the shops where you can loot the shopkeeper's treasure chests. Natz will question if it's stealing, and Matt will only reply "Just take it and run!"



* LastChanceHitPoint: The Morale status in ''4'' leaves the character at 1 hit point if they were hit by an otherwise-lethal attack when above half their maximum health. [[spoiler:This even works against the Glitch's otherwise OneHitKill attack.]]

to:

* LastChanceHitPoint: The Morale status in ''4'' [=EBF4=] leaves the character at 1 hit point if they were hit by an otherwise-lethal attack when above half their maximum health. [[spoiler:This even works against the Glitch's otherwise OneHitKill attack.]]



* LegacyBossBattle: ''4'' has the Woolly Mammoth, the Beholder, the Sandworm, Jack, and the Protector from ''3'', as well as the Zombie Hydra from ''2'', as mini-bosses. And on Battle Mountain, the Cosmic Monolith can be found.
* LeitMotif: Prominent throughout the series. An example being Rage of the Abandoned (Played during a difficult encounter) and Derelict Factory of Twisted Metal. Both are essentially the same thing, but the latter sounds more rearranged.
* LevelScaling: The enemy encounters and [[BonusBoss superbosses]] from Battle Mountain in ''4'' do this.

to:

* LegacyBossBattle: ''4'' [=EBF4=] has the Woolly Mammoth, the Beholder, the Sandworm, Jack, and the Protector from ''3'', [=EBF3=], as well as the Zombie Hydra from ''2'', [=EBF2=], as mini-bosses. And on Battle Mountain, the Cosmic Monolith can be found.
* LeitMotif: Prominent throughout the series. An example being Rage of the Abandoned (Played (played during a difficult encounter) and Derelict Factory of Twisted Metal. Both are essentially the same thing, but the latter sounds more rearranged.
* LevelScaling: The enemy encounters and [[BonusBoss superbosses]] from Battle Mountain in ''4'' [=EBF4=] do this.



* LimitBreak: In ''3'', each character has up to three to choose from. In ''4'', characters can have up to ''eight'' limit breaks!

to:

* LimitBreak: In ''3'', [=EBF3=], each character has up to three to choose from. In ''4'', [=EBF4=], characters can have up to ''eight'' limit breaks!



** Another are the soldier jackets and helmets in 3, which you start out with and which resist bomb-type attacks (which no enemy has for the first half of the game). When fully upgraded, they drop medipacks and air strikes nearly every other turn.

to:

** Another are the soldier jackets and helmets in 3, [=EBF3=], which you start out with and which resist bomb-type attacks (which no enemy has for the first half of the game). When fully upgraded, they drop medipacks and air strikes nearly every other turn.



* MookMedic: The Friend Dogs, Heasies, White Clays, and more from EBF4.

to:

* MookMedic: The Friend Dogs, Heasies, White Clays, and more from EBF4.[=EBF4=].



* NorthIsColdSouthIsHot: Averted in the fourth game! The snow village is on the south edge of the map.
* NotMeThisTime: [[spoiler:Our heroes may be kleptomaniacs, but they're not the ones behind the Greenwood jewel heist.]]

to:

* NorthIsColdSouthIsHot: Averted in the fourth game! game. The snow village is on the south edge of the map.
* NotMeThisTime: [[spoiler:Our Our heroes may be kleptomaniacs, but they're not the ones behind the Greenwood jewel heist.]]heist in [=EBF4=].



* NumberOfTheBeast: In Bullet Hell, you get a medal for dying with over 666 bullets on the screen.

to:

* NumberOfTheBeast: In Bullet Hell, ''Bullet Heaven'', you get a medal for dying with over 666 bullets on the screen.screen.
** In [=EBF3=], there's a treasure chest early in Volcano Peak that contains 666 Gold as well as a couple of crafting items.



** It's hidden, but in the 4th game, look at a completed map. ''There is a desert right next to snow covered plains'' separated only by mountains. Right next to each other, separated only by a small set of mountains. It's not a wasteland desert like the game before, but it is still sandy plains that don't have a touch of snow.

to:

** It's hidden, but in the 4th fourth game, look at a completed map. ''There is a desert right next to snow covered snow-covered plains'' separated only by mountains. Right next to each other, separated only by a small set of mountains. It's not a wasteland desert like the game before, but it is still sandy plains that don't have a touch of snow.



* ParasolParachute: The last hidden item in Adventure Story. Surprisingly good as a sword too.

to:

* ParasolParachute: The last hidden item in Adventure Story.''Adventure Story''. Surprisingly good as a sword too.



* PlantMooks: While the Bushes and Trees technically qualify, there are actual flower foes in EBF4, which are elemental flowers: Heasy, Frose, Stunflower, Florn and Rainbloom.

to:

* PlantMooks: While the Bushes and Trees technically qualify, there are actual flower foes in EBF4, [=EBF4=], which are elemental flowers: Heasy, Frose, Stunflower, Florn and Rainbloom.



* RevivingEnemy: Spirits in ''4'' come into battle with AutoRevive. If they are killed without dispelling it first, they come back to life.

to:

* RevivingEnemy: Spirits in ''4'' [=EBF4=] come into battle with AutoRevive. If they are killed without dispelling it first, they come back to life.



* SequelEscalation[=/=]SortingAlgorithmOfEvil: The first game's final boss was Zombie Goku, [[RecurringCharacter again.]] Not so awful for Matt and Natz to deal with, you say, [[spoiler:aside from him destroying a good portion of the world upon his defeat.]] The second game has them fight the guy trying to take over the world in the aftermath of the first game. Again, not so horrible to deal with, especially compared to the final boss of the original... then we get to game three, where the main villain is [[spoiler:a demonic being of god-like power who represents a huge threat to the world relative to previous final bosses, and to existence in general.]] And [[spoiler:the final boss of [=EBF4=] is ''Godcat herself.'']]

to:

* SequelEscalation[=/=]SortingAlgorithmOfEvil: The first game's final boss was Zombie Goku, [[RecurringCharacter again.]] Not so awful for Matt and Natz to deal with, you say, [[spoiler:aside from him destroying a good portion of the world upon his defeat.]] The second game has them fight the guy trying to take over the world in the aftermath of the first game. Again, not so horrible to deal with, especially compared to the final boss of the original... then we get to game three, [=EBF3=], where the main villain is [[spoiler:a demonic being of god-like power who represents a huge threat to the world relative to previous final bosses, and to existence in general.]] And [[spoiler:the final boss of [=EBF4=] is ''Godcat herself.'']]



** Actually averted with the Woolly Mammoth boss in 3: killing any of the healing mooks he starts the battle will likely replace them with a [[BossInMookClothing Monolith]], which is far more aggravating than merely healing. [[spoiler:And since the mammoth's most exploitable weakness is poison, and maximum poison does more damage than can be healed...]]

to:

** Actually averted with the Woolly Mammoth boss in 3: [=EPF3=]: killing any of the healing mooks he starts the battle with will likely replace them with a [[BossInMookClothing Viking Monolith]], which is far more aggravating than merely healing. [[spoiler:And since the mammoth's most exploitable weakness is poison, and maximum poison does more damage than can be healed...]]



* StandardStatusEffects: There's (as of ''4'') poison, burn, stun, syphon (silence), berserk, frozen, slime transformation, instant death, doom, stagger (next hit taken is critical), cursed, weakened, tired. That's about every status effect on the list. There's also various ways to buff and debuff Attack, Defense, Magic Attack, and Magic Defense, just to fill out the list some more.

to:

* StandardStatusEffects: There's (as As of ''4'') [=EBF4=] there are poison, burn, stun, syphon (silence), berserk, frozen, slime transformation, instant death, doom, stagger (next hit taken is critical), cursed, weakened, tired. That's about every status effect on the list. There's also various ways to buff and debuff Attack, Defense, Magic Attack, and Magic Defense, just to fill out the list some more.



** The Copper Fish, Silver Fish, and Gold Fish robots in ''4'' will launch a missile attack at a character when destroyed. The only way to prevent this is to destroy all the enemies in the wave in one attack.
** One of the plant enemies in ''4'' will also launch a suicide attack when low on HP, damaging a random party member in the process.

to:

** The Runes in [=EBF3=], which are summoned by the Protector boss, will launch themselves at you and explode when at low HP, dealing minor damage to the entire party.
** The Copper Fish, Silver Fish, and Gold Fish robots in ''4'' [=EBF4=] will launch a missile attack at a character when destroyed. The only way to prevent this is to destroy all the enemies in the wave in one attack.
** One of the plant enemies in ''4'' [=EBF4=] will also launch a suicide attack when low on HP, damaging a random party member in the process.



** Epic Battle Fantasy 4

to:

** Epic ''Epic Battle Fantasy 44'':



** Bullet Heaven 2

to:

** Bullet ''Bullet Heaven 22'':



* ThisIsGonnaSuck: In ''4'', Matt takes one look at the [[BossInMookClothing Cosmic Monolith]] in the Battle Mountain and knows the party's in for a bad time. If you actually fight it, he whimpers out [[LittleNo "oh no..."]]

to:

* ThisIsGonnaSuck: In ''4'', [=EBF4=], Matt takes one look at the [[BossInMookClothing Cosmic Monolith]] in the Battle Mountain and knows the party's in for a bad time. If you actually fight it, he whimpers out [[LittleNo "oh no..."]]



* TheyKilledKenny: Goku is the final boss of three different flash animations by Matt Roszak: "FF6 Battle", "Brawl Royale", and indeed the first ''Epic Battle Fantasy''. He dies in all three, and is resurrected as an increasingly-deformed zombie in each successive game.

to:

* TheyKilledKenny: Goku is the final boss of three different flash animations by Matt Roszak: "FF6 "[=FF6=] Battle", "Brawl Royale", and indeed the first ''Epic Battle Fantasy''. He dies in all three, and is resurrected as an increasingly-deformed zombie in each successive game.



** The Ion attack in the second game. While you ''can'' use it whenever you want, doing so causes ''extreme'' damage to the entire party. In the third game, Lance and Natz have attacks that hurt the party as well: Nuke and Black Hole, respectively (though not Ion).

to:

** The Ion attack in the second game. While you ''can'' use it whenever you want, doing so causes ''extreme'' damage to the entire party. party.
**
In the third game, Lance Natz' Black Hole Limit Break and Natz have attacks that Lance's Nuke Limit Break will both hurt the party as well: Nuke well as the enemies. (The Ion attack, now also a Limit Break, no longer has this problem.)
*** Actually, Limit Breaks in general are this, as you'll keep saving them for later
and Black Hole, respectively (though not Ion).typically only end up using them on bosses. The same goes for more costly summons in the fourth game, like the Praetorian, the Protector, and the Cosmic Monolith. Learning to (partially) cast away this mentality and keeping track of both charging bars is one of the most useful advanced techniques you can learn for the nastier bosses.



** Limit Breaks in general, which you'll keep saving for later and typically only end up using on bosses. The same goes for more costly summons in the fourth game, like the Praetorian, the Protector, and the Cosmic Monolith. Learning to (partially) cast away this mentality and keeping track of both charging bars is one of the most useful advanced techniques you can learn for the nastier bosses.



** The Rafflesia is a big one if you've just been powering through and ignoring status buffs. Prepare for a nasty, [[StandardStatusEffects poisonous, stunning, critical-hitting surprise.]] Not as terrible if the Praetorian managed to teach you the lesson, but it'll make sure you ''remember'' it.

to:

** The Rafflesia is a big one if you've just been powering through and ignoring status buffs. Prepare for a nasty, [[StandardStatusEffects poisonous, stunning, critical-hitting surprise.]] surprise]]. Not as terrible if the Praetorian managed to teach you the lesson, but it'll make sure you ''remember'' it.



* WaveMotionGun: A lot of the enemies. [[spoiler:Godcat's creation form's]] in particular is pure pain in beam form. Also, Lance's bomb in 3.3, and his Hyper Beam in 4, complete with charge-up turn.
* WeatherOfWar: A new feature for EBF 5. Each area of the game world will have several possible weather conditions that randomly cycle over time, with each one affecting battle conditions in a different way. These conditions range from obvious ones like rain, to weirder ones like "Cherry Blossom" and "Cursed Ground".

to:

* WaveMotionGun: A lot of the enemies. [[spoiler:Godcat's creation form's]] in particular is pure pain in beam form. Also, Lance's bomb in 3.3, the ''Bullet Heaven'' games, and his [[Franchise/Pokemon Hyper Beam Beam]] attack in 4, [=EBF4=], complete with charge-up turn.
* WeatherOfWar: A new feature for EBF 5.[=EBF5=]. Each area of the game world will have several possible weather conditions that randomly cycle over time, with each one affecting battle conditions in a different way. These conditions range from obvious ones like rain, to weirder ones like "Cherry Blossom" and "Cursed Ground".



* WhatHappenedToTheMouse: EBF 2 & 3 has a summon called Meow Meow where a giant sword-wielding cat is summoned to attack the enemy. Meow Meow vanishes the next game. What makes this notable is that Meow Meow violates the world building of EBF 4 which stresses the fact that cats don't have arms or legs. It's rather jarring that all the players make a big deal out of seeing cats with arms, legs, and tails despite the fact that they had a summon that was just that.
* WomenAreWiser: This was averted in ''3'', as Natalie and Lance alternated between being in the right while Matt was consistently an IdiotHero. The trope was played straight in ''4'', as Natalie and Anna were much more down to earth and wise compared to their male counterparts.
* WorldBuilding: ''4'' adds backstory and mythology to what was previously a mostly plotless RPG game.
* WorldOfSnark: Downplayed. Most NPCs are limited to Lampshade Hanging at best, but the playable cast all tend to snark. Especially noticeable in ''4'', where certain pieces of scenery provoke a different snarky line from every character. Take the wall of "warning" signs in the factory, for example:

to:

* WhatHappenedToTheMouse: EBF 2 & 3 has have a summon called Meow Meow where a giant sword-wielding cat is summoned to attack the enemy. Meow Meow vanishes the next game. What makes this notable is that Meow Meow violates the world building WorldBuilding of EBF 4 [=EBF4=], which stresses the fact that cats don't have arms or legs.legs in this world. It's rather jarring that all the players make a big deal out of seeing cats with arms, legs, and tails despite the fact that they had a summon that was just that.
* WomenAreWiser: This was averted in ''3'', [=EBF3=], as Natalie and Lance alternated between being in the right while Matt was consistently an IdiotHero. The trope was played straight in ''4'', [=EBF4=], as Natalie and Anna were much more down to earth and wise compared to their male counterparts.
* WorldBuilding: ''4'' [=EBF4=] adds backstory and mythology to what was previously a mostly plotless RPG game.
* WorldOfSnark: Downplayed. Most NPCs [=NPCs=] are limited to Lampshade Hanging LampshadeHanging at best, but the playable cast all tend to snark. Especially noticeable in ''4'', [=EBF4=], where certain pieces of scenery provoke a different snarky line from every character. Take the wall of "warning" signs in the factory, for example:



-->'''Anna''' "[[SarcasmMode Judging by these inviting labels, this appears to be some sort of safe room.]]"
-->'''Matt''' "I may not be too bright, but even I can tell there's something dangerous in there."
--> '''Natalie''' "Something tells me these warning signs aren't going to keep us out of there."
* WritingAroundTrademarks: In ''4'', the characters will blatantly mention pop culture, but simply have an * in place of a single letter of the name of the work, such as "Y*utube". This especially gets ridiculous when copyrighted names are part of some of the ''equipment'' too.

to:

-->'''Anna''' -->'''Anna:''' "[[SarcasmMode Judging by these inviting labels, this appears to be some sort of safe room.]]"
-->'''Matt''' -->'''Matt:''' "I may not be too bright, but even I can tell there's something dangerous in there."
--> '''Natalie''' '''Natalie:''' "Something tells me these warning signs aren't going to keep us out of there."
* WritingAroundTrademarks: WritingAroundTrademarks:
**
In ''4'', [=EBF3=], [[Manga/LuckyStar Konata]], [[Anime/TengenToppaGurrenLagann Simon, Yoko, and Kamina]] all appear as [=NPCs=], with a single letter strategically asterisked out of their names.
** In [=EBF4=],
the characters will blatantly mention pop culture, but simply have an * in place of a single letter of the name of the work, such as "Y*utube". This especially gets ridiculous when copyrighted names are part of some of the ''equipment'' too.



** Godcat also uses holy and dark, but this trope is best shown in Bullet Heaven, where she uses both at once. In ''4'', she's split between her dark and her light side, who only use spells from their element.

to:

** Godcat [[spoiler:Godcat]] also uses holy and dark, but this trope is best shown in Bullet Heaven, ''Bullet Heaven'', where she uses both at once. In ''4'', [=EBF4=], she's split between her dark and her light side, who only use spells from their element.



* YouCantThwartStageOne: In ''4'', you will not be able to [[spoiler:retrieve the three crystals before they are stolen by the cats or stop Godcat's resurrection]].

to:

* YouCantThwartStageOne: In ''4'', [=EBF4=], you will not be able to [[spoiler:retrieve the three crystals before they are stolen by the cats or stop Godcat's resurrection]].
2nd Sep '16 7:45:07 PM Wuz
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* PantyThief: One of the tasks involves collecting panties for a character. There's even a medal called Panty Thief.

to:

* PantyThief: One of the tasks involves collecting panties for a character.an NPC. There's even a medal called Panty Thief.
30th Aug '16 11:40:40 PM Heyoceama
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Added DiffLines:

** In the fourth game lightning and ice are this due to the wet status effect. Hitting your foes with an attack that wets them (Geyser, aqua arrow, etc.) and then an ice attack can hit as hard as if you had used the element they're weak to as long as they're not resistant. And Godcat help them if they're weak to either.
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