Characters / Epic Battle Fantasy
A long-haired Cool Sword
-wielding warrior, and the primary male protagonist of the series. Willing to eat just about anything
, and is more than a bit of an Idiot Hero
, though he improves on that last part some in 4
- Accidental Pervert: Unlike Lance, he never actively tries to be a pervert. It just sorta happens.
- Author Avatar: In an interview, the creator stated that Matt is a character based off himself, but doesn't directly represent him. Furthermore, he went on to say that he would love to get rid of him, except he had placed him in too many projects to do so.
- Bishounen: This pic sums this up.
- BFS: Most of his weapons. His bomb in Bullet Heaven is the largest sword in the series to date.
- Brains and Brawn: The tough bruiser to Natalie's squishy wizard in the first two installments.
- Chaste Hero: While he certainly "admires" Natalie, Word of God is that he's never pursued anything further. Whether he's too oblivious or too scared is up for debate.
Master-of-an-empire: Soooo,whats the pretty girl's relationship with the pirate dude?
Master-of-an-empire: Never dated?
- Dumb Muscle: He's not the sharpest sword in the weapon-shed, to Natalie's continual frustration.
- Heroes Prefer Swords: Naturally following on from all those swords he has. He even rides a sword in Bullet Heaven. How does that even work?
- Heroes Want Redheads: Despite the fact that Word of God has insisted that they aren't a couple, Matt possibly having a crush on Natalie has received a lot of teasing over the course of the series.
- Kleptomaniac Hero: Those swords he carries around? He stole them. All of them.
- Long-Haired Pretty Boy
- Magic Knight: A lot of his skills at least look magical in nature, though most of them still count as physical damage.
- Mighty Glacier: Has the highest base HP of all party members and hits the hardest, though his accuracy and avoid are less than impressive.
- Pirate: Actually averted; he's a warrior who just dresses as a pirate. You can change his clothing in the third game, too.
- Sword Plant: Casts a majority of his spells by doing this.
- Weapon of Choice: Swords. Lots of swords.
Matt's red-headed, spell-casting
partner, and the primary female protagonist of the series, until she's usurped in this role by Anna in 4
. Tries to be the party's voice of reason, but she's ignored more often than not.
- Action Girl: Since the day the first game came out.
- Ascended Extra: According to the art gallery in the first game, Natalie first appeared as the White Mage in Attack of the Black Mages 5 (Matt's first flash using his current art style) and stuck around because he didn't feel like drawing more characters.
- Brains and Brawn: The sensible, intelligent (usually) Brains to Matt's silly, ditzy (usually) Brawn.
- Breast Expansion: In the third game, Natz's breasts increase in size when wearing the cowgirl armor◊.
- Combat Medic: As outlined in Red Mage below.
- D-Cup Distress: She feels the "Gag" in "Gag Boobs" is wearing thin.
"Can you not talk about my breasts? It makes the men more retarded than usual
- Distressed Damsel: In Adventure Story.
- Even the Girls Want Her: Possibly with Anna. See "Ambiguously Bi / Ambiguously Gay" in her entry below.
- Friend to All Living Things: Hilariously subverted and inverted in the third game. She clearly likes and respects animals and nature, but she attacks them with her teammates nonetheless and quickly makes exceptions to those that happen to be in the way, especially if she considers them "gross", such as slimes and bees.
"Screw the rainforest!"
- Gamer Chick: Two of her Idle Animations have her playing a Game Boy and a pink DS.
- Guys Smash, Girls Shoot: With Matt, especially in the first two games.
- In-Series Nickname: Natz. Originally it was a Fan Nickname, but the creator just went ahead with it as of the second game.
- Mega Twintails: Upon wearing the pope hat.
- Moral Myopia: She tries to be a Lawful Good Character by enforcing moral standards, but she quickly makes exceptions for the group and herself.
- Ms. Fanservice: Although by the fourth game, she's painfully aware and isn't exactly flattered anymore.
- Only Sane Woman: Possesses slightly more common sense than the others. Slightly.
- Plucky Girl: She's the only one who doesn't try to run away from Akron when the party finally comes face to face with him, effectively shaming Matt and Lance into fighting in the process. A game later, she's the only one who never considers running away and hiding in a cave instead of confronting Godcat.
- Red Mage: Casts both offensive magic and defensive magic. Since she's the principal caster of the series, she does not appear to sacrifice anything to master both.
- Black Mage: In 4, courtesy of modifications to her skill chart, Natalie no longer naturally learns healing spells (She'll still have one upon recruitment, but it's considered a shared skill and can be removed from her and given to any of the other PC's), and has lost a lot of her buff spells, but her nuking potential remains intact.
- Squishy Wizard: The most fragile member of the team and the crappiest at attacking, but undeniably the strongest at magic.
- Summon Magic: She has this in the first two games. In the fourth game, all party members share the same summons and Summon Points meter.
- Technical Pacifist: She seems to see herself as one.
- Weapon of Choice: Staves.
- White Mage: Is more of a Red Mage, but can be played this way, and her outfit in the first game definitely has her looking like one.
- Why Did It Have To Be Wasps and Spiders?!: Natz is creeped out by both wasps and spiders, and naturally has to face them both in Bullet Heaven 2. Including a Bonus Boss that is essentially a combination of spider and wasp.
The Big Bad
of the second game, a well-meaning Neo-Nazi-esque
warlord with enough More Dakka
to make the U.S. army blush. After being defeated in battle by Matt and Natz, he turns out to be not such a bad person after all, and is a playable character in 3
, and Bullet Heaven
- Big Bad: Of the second game.
- BFG: The equippable part of his weapon.
- Deadpan Snarker: He's constantly this to Natalie.
- Defeat Means Friendship: Or re-friendship.
- Friendly Sniper: Has a useful Snipe ability to take out high-evasion enemies. Several of his equips also boost his accuracy even further.
- Gun Nut: Like Matt and his swords, Lance likes his guns. A lot.
- Kleptomaniac Hero: Steals just as often as Matt does.
- The Lancer: To Matt, sort of...
- Mix-and-Match Weapon: Uses a revolver gunblade.
- More Dakka: One of his abilities has his Valkyrie tank spray its machine guns.
- No Swastikas: Played with. His iconic military outfit initially had a "swastika" on it to invoke Putting on the Reich, but it's a reversed one that's a peace symbol in Hindu. Later on when his outfit can be unlocked again, it's an Iron Cross instead.
- Nuke 'em: One of the tank parts in 2 is a nuke. He then gets a nuke for a Limit Break in 3 (and it's expected to use this on low level enemies close to maximum level for one of the damage medals).
- Putting on the Reich: His iconic outfit in the second game that can be reacquired late in the third game.
- Pragmatic Hero: Justifies his constant petty theft as necessary resource-acquisition. Matt just steals because he wants the shiny objects.
- Revolvers Are Just Better: His Weapon of Choice is a gunblade with a revolver built into the handle.
- Support Party Member: He's capable of devastating damage himself, though several of his abilities are supportive (like Medipack). The official guide by the author recommends making Matt and Natalie the main damage-dealers.
- Token (ex?)Evil Teammate.
- Tank Goodness: The Valkyrie tank he has in 2 and 3.
- Wave Motion Gun: His Smart Bomb attack in Bullet Heaven.
- Weapon of Choice: A kinda-sorta gun sword. With magical bullets.
- Well-Intentioned Extremist: He was supposedly this in the second game, claiming to want to save the world by destroying it, or something similar. The rest of the party accept this.
- To clarify, the partial destruction of the world due to events in the first game left everyone in chaos. Lance wanted to bring peace and order by basically eliminating all traces of a previous world government, taking over, and getting rid of any possible competition or obstacles via force if necessary. He is extremely extremist, but ultimately well-intentioned. The fact that he was so Easily Forgiven may have been a bit of a parody of Defeat Means Friendship. It certainly seemed like one.
- This is symbolized by the fact that the Swastika on his arm is actually inverted, turning it into an oriental good-luck symbol.
of the fourth game, a no-nonsense Forest Ranger
of sorts who sets out to track down the other three protagonists after the Mineral Macguffin
in her hometown is stolen.
- Action Girl: Her damage potential doesn't quite match Natalie's, but she's still an extremely competent fighter.
- Ambiguously Bi / Ambiguously Gay: Possibly with regards to Natalie. Her first thought upon seeing her is "Wow, she's really pretty!", and she later strikes up an... "Interesting" discussion about Natz's Gag Boobs, (culminating with her muttering under her breath that she wanted to touch them). It made even the usually oblivious Matt feel uncomfortable.
- Apologetic Attacker: Possibly. See "Cute Clumsy Girl" below.
- Archer Archetype: Wields a bow that can be used to fire off lightning, fire, water, and ice arrows.
- Blow You Away: A few of her magic spells conjure up gusts of wind, and eventually, tornadoes to attack enemies.
- Combat Medic: Quite an efficient damage dealer, and she's also the only member of the party in 4 that naturally learns healing spells. (Natalie has them too, but they're technically in the "Shared" section of the skill screen, and can therefore be given to anyone else, including Anna, if you're feeling redundant.)
- Cute Clumsy Girl: She seems to be this, considering that her victory animation has her saying "Oops!" and "Sorry!"
- Early-Bird Cameo: She actually appeared in the first game, as evidenced by the hair. You're not likely to realize unless you play Bullet Heaven, see her portrait, then go back and play the first EBF, though.
- Green Eyes
- Green Thumb: Any of her attack spells that aren't Blow You Away manifest as this, whether she's summoning poisonous vines and nettles or gigantic logs to drop on enemies.
- Magic Music: She casts spells with various flutes.
- Multishot: Anna's most damaging bow ability is a rain of arrows.
- Nature Hero: One of her random animations has her pick up and hug a bush-type creature.
- Only Sane Woman: Even more so than Natz.
- Token Good Teammate: Well, she's the least Heroic Neutral, anyway. Every time Matt or Lance steal something and Natz does nothing to stop them, Anna tries to chew them out.
- Trick Arrow: Several of her spells are magically enchanted arrows.
- You Gotta Have Green Hair
- Weapon of Choice: A bow.
- Cute Kitten
- Exactly What It Says on the Tin: He's a cat with no visible limbs (which doesn't stop him from wielding a sword and shield).
- Invisible Anatomy
- Last of His Kind: According to one of the minigames, he's the last of his tribe (there's still an entire kingdom of cats left, but they want both him and the heroes dead). By the end of EBF 4, he becomes the last of his kind in the world, since the other cats leave with Godcat to find a new home of their own.
- And then the first level of Bullet Heaven 2 brings back even more cats to shoot down.
- Promoted to Playable: Will be a full-fledged party member in EBF 5, having been a mere summon in the previous games.
- Team Pet
- Took a Level in Badass: He's been doing so throughout the games.
The Antagonist of Epic Battle Fantasy 4, Godcat
- Ascended to a Higher Plane of Existence: After you beat her, she travels into outer-space with her cat followers to create a perfect world for cats, free of her past mistakes.
- Big Bad: Of 4, and arguably of Bullet Heaven, too. Quite possibly of the entire series as well, considering she created previous Big Bad Akron to be her Dragon.
- Cats Are Mean
- Dark Is Evil AND Light Is Not Good
- Dual Boss: You eventually fight both of her forms SIMULTANEOUSLY during the final battle.
- Final Boss
- Flunky Boss
- Eldritch Abomination: Definitely toned down a few levels from Akron, but it's still very much there. Hell, that she MADE Akron is proof enough of this trope.
- Final Boss Preview: Both the light and dark aspects of (the mindless and not-yet fully revived) Godcat will separately ambush you in 4. It's impossible to kill her during this encounter, as her stats are insanely high and she avoids all of your attacks. You can only stick it out for a little bit as she kills off your party members, and revive whoever drops, because if you survive long enough she'll depart and summon two ice crystal enemies which can be killed.
- Gameplay and Story Integration: If it wasn't made apparent that the party has no hope in hell of actually killing Godcat, let's look at a snippet of her scan values for Normal difficulty: both her Creator and Destructor forms have well over 570k HP when fought separately, and total a little over 760k HP total when fought together, meaning you have to do over 1.33 million HP worth of damage in all to beat her. An incredible feat in and of itself. But remember: this is for their alternate forms. The HP of a single Godcat aspect in its light form? 5.3 MILLION. Again, this is for one aspect of Godcat (they both have the same HP), and again, this is on Normal. Yeah, killing her off for good is not happening.
- God Is Evil/God and Satan Are Both Jerks: As if the name wasn't enough to tip the player off, she's the creator of the EBF world.
- Gone Horribly Right: Humanity as a whole. They were made to be an opposing force for her cats to compete against and subsequently conquer, developing the necessary traits of strength, wisdom and courage to run their own world. Godcat was less than pleased when humanity rose to power instead.
- Heel Realization: After the protagonists demonstrate humanity's determination in the face of impossible odds, she realizes that humans are worthy rulers of the planet she had intended for cats. She also resolves to be a better mother to her feline children, and flies off with the kittens who summoned her to start again on another world.
- Jerkass Gods
- Limit Break: On higher difficulties, the Creator and Destroyer forms can use the Absolute Zero and Supernova Limit Breaks respectively when low on health.
- Literal Split Personality
- Marathon Boss: Ohhhhhhhh yeah. The final battle with her consists of no less than four forms and SIX phases. During the sixth phase you even have to fight BOTH of their larger forms AT THE SAME TIME.
- Omnicidal Maniac: After learning of the cats becoming allies of man, she decided to kill off all her cat creations...or at least try to. The ones that managed to survive had their arms and legs taken. (Or so the legend goes) Her main goal after being revived is to destroy humanity.
- Her boss banter reveals that she created humanity as a slave race to serve her chosen creations, the cats. According to Godcat, cats eventually became dependent on their human slaves, and humanity grew stronger than catkind; she destroyed cat civilization and took their limbs because she was "disappointed" in her children. After being summoned at the end of the game she plans on destroying humanity, believing them to be a mistake.
- Physical God: Yup.
- Restored My Faith in Humanity: After the party's demonstration of their strength and will to live in the final battle, she reasons that humanity had earned its place in the world she made.
- Sealed Evil in a Can: She spends most of 4 dead, waiting to be revived.
- Sequential Boss: First the Creator, then the Destroyer, then both at once. Fortunately, you get breather waves between forms to prepare for the next.
- Walking Spoiler: Look upon the spoiler tags and beware.
- We Will Meet Again: Subverted since the heroes are far from being capable of killing her. She lets them go, being impressed by their tenacity and realizing that she has not been a good mother to her cats.
- Yin-Yang Bomb: Has both a light and dark form, both capable of existing in the same place at the same time.