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A long-haired Cool Sword-wielding warrior, and the primary male protagonist of the series. Willing to eat just about anything, and is more than a bit of an Idiot Hero, though he improves on that last part some in 4.
- Accidental Pervert: Unlike Lance, he never actively tries to be a pervert. It just sorta happens.
- Barrier Warrior: His Protect bushido casts protect on the entire party.
- Author Avatar: In an interview, the creator stated that Matt is a character based off himself, but doesn't directly represent him. Furthermore, he went on to say that he would love to get rid of him, except he had placed him in too many projects to do so.
- Bishounen: This pic sums this up.
- BFS: Most of his weapons. His bomb in Bullet Heaven is the largest sword in the series to date.
- Blade Spam: Both his Legend skill and a couple of his Limit Breaks. He lampshades this in 3 by claiming that every swordsman seems to have a special attack based on this.
- Brains and Brawn: The tough bruiser to Natalie's squishy wizard in the first two installments.
- Chaste Hero: While he certainly "admires" Natalie, Word of God is that he's never pursued anything further. Whether he's too oblivious or too scared is up for debate.Master-of-an-empire: Soooo,whats the pretty girl's relationship with the pirate dude? :3KupoGames: Backup.Master-of-an-empire: Never dated? O_oKupoGames: Nope.
- Dumb Muscle: He's not the sharpest sword in the weapon-shed, to Natalie's continual frustration.
- Eaten Alive: Exploited during the battle with the Pyrohydra in 3. Matt just cuts his way out of the monster's stomach, killing it from the inside out.
- Fantasy Character Classes: A Samurai who can switch his swords on the fly to take advantage of enemy weaknesses or buff an ability.
- Heroes Prefer Swords: Naturally following on from all those swords he has. He even rides a sword in Bullet Heaven. How does that even work?
- Heroic R.R.O.D.: Using Legend in the fourth game drastically decreases his stats. This didn't happen in previous games, but its justified by Matt not working out in between the third and fourth games.
- Heroes Want Redheads: Despite the fact that Word of God has insisted that they aren't a couple, Matt possibly having a crush on Natalie has received a lot of teasing over the course of the series.
- Idiot Hero: Well, all of them are except for Anna, but Matt takes it to the extreme, to the point where his motivations extend solely to "Find cool swords and kill things with them".
- Kleptomaniac Hero: Those swords he carries around? He stole them. All of them.
- Lovable Rogue: He's affable and humorous for a chronic thief.
- Magically Inept Fighter: Matt's damage output is almost entirely physical. The number of magic-damage abilities he gets over the course of the series can be counted on one hand, and none of them are very good for dealing damage.
- Magic Knight: A lot of his skills at least look magical in nature, though most of them still count as physical damage.
- Mighty Glacier: Has the highest base HP of all party members and hits the hardest, though his accuracy and avoid are less than impressive.
- Multi-Melee Master: While swords are his go-to weapon, his arsenal across the games also includes the likes of battleaxes, maces, spears, severed dragon arms...
- Pirate: Actually averted; he's a warrior who just dresses as a pirate. You can change his clothing in the third game, too.
- Sleepy Head: Idle long enough and he will fall asleep.
- Sword Plant: Casts a majority of his spells by doing this.
- Weapon of Choice: Swords. Lots of swords.
- Why Did It Have to Be Snakes?: He does not react well whenever the party encounters a puzzle, especially block puzzles.
Matt's red-headed, spell-casting partner, and the primary female protagonist of the series, until she's usurped in this role by Anna in 4. Tries to be the party's voice of reason, but she's ignored more often than not.
- Action Girl: Since the day the first game came out.
- Ascended Extra: According to the art gallery in the first game, Natalie first appeared as the White Mage in Attack of the Black Mages 5 (Matt's first flash using his current art style) and stuck around because he didn't feel like drawing more characters.
- Black Mage: In 4, courtesy of modifications to her skill chart, Natalie no longer naturally learns healing spells (She'll still have one upon recruitment, but it's considered a shared skill and can be removed from her and given to any of the other PC's), and has lost a lot of her buff spells, but her nuking potential remains intact.
- Brains and Brawn: The sensible, intelligent (usually) Brains to Matt's silly, ditzy (usually) Brawn.
- Breast Expansion: In the third game, Natz's breasts increase in size when wearing the cowgirl armor◊.
- Clingy Jealous Girl: Briefly in 4, when she thinks Anna and Matt are getting too close.
- Combat Medic: As outlined in Red Mage below.
- D-Cup Distress: She feels the "Gag" in "Gag Boobs" is wearing thin."We don't bring attention to my breasts. Ever. It makes the men more retarded than usual, and that's not good."
- Distressed Damsel: In Adventure Story.
- Even the Girls Want Her: Possibly with Anna. See "Ambiguously Bi / Ambiguously Gay" in her entry below.
- Fantasy Character Classes: Red Mage/Artificier (casts offensive magic and heals in the first three games and directs a Kill Sat in the second).
- Fiery Redhead: Downplayed. Natz definitely has a temper, but is usually the most mellow member of the party.
- Friend to All Living Things: Hilariously subverted and inverted in the third game. She clearly likes and respects animals and nature, but she attacks them with her teammates nonetheless and quickly makes exceptions to those that happen to be in the way, especially if she considers them "gross", such as slimes and bees.
"Screw the rainforest!"
- And to say nothing against Rafflesia.
- Gamer Chick: Two of her Idle Animations have her playing a Game Boy and a pink DS.
- Goth: Her reaction to seeing Dark Natalie indicates she was once one."Oh dear Godcat, I'm hideous! (I might have looked a bit like that during my goth phase...)"
- Guys Smash, Girls Shoot: With Matt, especially in the first two games.
- The Heart: Since Matt and Lance are too busy stealing everything that isn't nailed down to worry about saving the world, it's up to her to make sure they remember to save the day. She frequently encourages them to go on when they're scared, though in more of a "If I'm gonna die here, so are you" way than anything affectionate. She shares this role with Anna in EBF4.
- In-Series Nickname: Natz. Originally it was a Fan Nickname, but the creator just went ahead with it as of the second game.
- Mega Twintails: Some of her hats replace her normal curls with these.
- Moral Myopia: She tries to be a Lawful Good Character by enforcing moral standards, but she quickly makes exceptions for the group and herself.
- Ms. Fanservice: Although by the fourth game, she's painfully aware and isn't exactly flattered anymore.
- Only Sane Woman: Possesses slightly more common sense than the others. Slightly.
- Plucky Girl: She's the only one who doesn't try to run away from Akron when the party finally comes face to face with him, effectively shaming Matt and Lance into fighting in the process. A game later, she's the only one who never considers running away and hiding in a cave instead of confronting Godcat.
- Red Mage: Casts both offensive magic and defensive magic. Since she's the principal caster of the series, she does not appear to sacrifice anything to master both.
- Simple Staff: Her Weapon of Choice is an assortment of rods and staves. Upgraded to Magic Staff in 4, as all of Natalie's weapons now have magical sub-effects on top of serving as bludgeons.
- The Smart Guy: The most intelligent member of the party, and the most likely to comment on game mechanics or offer strategies mid-battle. It's especially pronounced in 4 and the Bullet Heaven games.
- The Smurfette Principle: She's the only girl in the party for the first three games, and is quite pleased to finally have another girl around when Anna joins the team.
- Squishy Wizard: The most fragile member of the team and the crappiest at attacking, but undeniably the strongest at magic.
- Summon Magic: She has this in the first two games. In the fourth game, all party members share the same summons and Summon Points meter, and the strength of the summons is determined by the summoner's level, not stats, so her magic is irrelevant.
- Technical Pacifist: She seems to see herself as one.
- Weapon of Choice: Staves.
- White Mage: Is more of a Red Mage, but can be played this way, and her outfit in the first game definitely has her looking like one.
- Why Did It Have to Be Snakes?: Natz is creeped out by both wasps and spiders, and naturally has to face them both in Bullet Heaven 2. Including a Bonus Boss that is essentially a combination of spider and wasp.
The Big Bad of the second game, a well-meaning Neo-Nazi-esque warlord with enough More Dakka to make the U.S. army blush. After being defeated in battle by Matt and Natz, he turns out to be not such a bad person after all, and is a playable character in 3, 4, and Bullet Heaven.
- Acquired Poison Immunity: When arriving at the Waste Disposal Plant in 4, the other three characters start to feel ill, especially Anna. Lance doesn't even smell anything. In addition, his standard diet has consisted of coffee, energy drinks, and junk food for so long that he no longer feels ill effects from absorbing almost no nutrients.
- Big Bad: Of the second game and Adventure Story.
- BFG: The equippable part of his weapon.
- Cold Sniper: Has a useful Snipe ability to take out high-evasion enemies, and several of his equips also boost his accuracy even further, including an actual sniper rifle.
- Deadpan Snarker: Everyone in the party is this, but no one is as eager or effective a snarker as him.
- Deceased Parents Are the Best: His dad was a miner that got killed by a Creeper. He left behind some wood and a chunk of coal, from which Lance began to build his empire.
- Defeat Means Friendship: Or re-friendship.
- Dirty Old Man: Not super old, but he certainly comes off as this when he flirts with high school girls, when he, at minimum, is in his mid twenties.
- Everyone Has Standards: He balks at desecrating a religious monument, saying that that would be a new low for him. He changes his mind after cats from the monument start attacking him. This standard only applies to modern religions however, ancient religions are apparently free game since they were "wrong."
- Fantastic Racism: Towards cats, which is a problem when one of his own teammates is a cat. Come the fourth game, it turns out he was right all along when many cats try to summon an old god to take over the world.
- Fantasy Character Classes: A gunslinger/warlord (fighting style involves shooting people and his special moves involve ordering around his Cool Tank and calling in Bombing Runs).
- Flanderization: Lance starts out as a no-nonsense Well-Intentioned Extremist (Becoming a Pragmatic Hero when he joins the party) humanized with a few conversations where he tries (and fails miserably) to flirt with girls and secretly perv on Natalie. In the fourth game, those moments start to overshadow his original character, where his one scene of trying to perv on Natz turns into a Running Gag of ridiculously complicated schemes to see her topless.
- Flunky Boss: Played with, since his Valkyrie Tank is the Final Boss of 2 and he's one of the possible "turrets" that can be summoned despite being the pilot.
- Gun Nut: Like Matt and his swords, Lance likes his guns. A lot.
- Heroic R.R.O.D.: Using Unload in the 4th game drastically decreases his stats. It didn't do this in previous games, and it's justified by Lance not maintaining his guns as well.
- Jack-of-All-Stats: Lance is pretty much the team's "do anything" guy. He has respectable damage output on both the physical and magical fronts, an array of support abilities, and middle-of-the-road defenses on both sides.
- Kleptomaniac Hero: Steals just as often as Matt does.
- The Lancer: To Matt, sort of...
- Magitek: The first perk to his "Bomb" skill adds an air-dropped totem that explodes into a Dark Rift to its Random Effect Spell lineup. Also, some of his shooting skills use magicked bullets.
- Mix-and-Match Weapon: Uses a revolver gunblade.
- More Dakka: One of his abilities has his Valkyrie tank spray its machine guns.
- No Social Skills: Part of his Cold Sniper attitude. He hasn't left a good impression on anyone but Matt and rarely has a nice word to say about anyone. Even worse when he's talking to girls, especially Natz."Uh... Wanna see my gun?""*whispering* Take your top off... Who said that? Wasn't me.""That's not a fair criticism! I'm very subtle about [staring at Natz]. I've got hidden cameras on my clothes, so that I don't even have to look in her direction."
- No Swastikas: Played with. His iconic military outfit initially had a "swastika" on it to invoke Putting on the Reich, but it's a reversed one that's a peace symbol in Hindu. Later on when his outfit can be unlocked again, it's an Iron Cross instead.
- Nuke 'em: One of the tank parts in 2 is a nuke, which is an instant Total Party Kill if it goes off. He then gets a nuke for a Limit Break in 3 and 4 (and it's expected to use this on low level enemies close to maximum level for one of the damage medals).
- Putting on the Reich: His iconic outfit in the second game that can be reacquired late in the third game and is his starting outfit in 4.
- Pragmatic Hero: Justifies his constant petty theft as necessary resource-acquisition. Matt just steals because he wants the shiny objects.
- Promoted to Playable: Joins the party in the third game after they defeat him in the second.
- Random Effect Spell: "Bomb" drops 3 kinds of bombs at random: a trio of Tallboys that hit the whole enemy party, a Bunker Buster that hits one enemy, or a weaponized Obelisk that causes Dark magic damage to all enemies.
- Redemption Demotion: Zigzagged. Lance as a standalone unit in the third game and up has far more abilities than when he was a Final Boss, but his Valkyrie tank got demoted from being a constant presence on the battlefield to being a summon.
- Revolvers Are Just Better: His Weapon of Choice is a gunblade with a revolver built into the handle.
- Selective Obliviousness: When the party runs into the Dark Players, Lance recognizes all the enemies as knockoffs of his teammates, but not himself. This gets to the point where he's shocked when Dark Lance uses the Valkyrie tank.
- Straight Man: In 3, he's this in regards to Matt's Idiot Hero tendencies and Natalie's Moral Myopia. It's no longer the case in 4, as he's become significantly more Not So Above It All.
- Support Party Member: He's capable of devastating damage himself, though several of his abilities are supportive (like Medipack). The official guide by the author recommends making Matt and Natalie the main damage-dealers. That said, he's the best source of bomb damage in 3, making this subverted depending on the enemies' weaknesses.
- Tank Goodness: His tank, Valkyrie. Comes with machine guns, a main cannon, spikes on the front, drills and other weapons including a nuke.
- Token Evil Teammate: Even after turning good, he still doesn't give up plans for world domination, merely putting them on hold until he feels up to it.
- Un-Evil Laugh: Right before his boss battle in 2, his laugh is written as "G'fahahaha" as a parody of Evil Laughs.
- Wave Motion Gun: His Smart Bomb attack in Bullet Heaven.
- Weapon of Choice: A kinda-sorta gun sword. With magical bullets.
- Well-Intentioned Extremist: He was supposedly this in the second game, claiming to want to save the world by destroying it, or something similar. The rest of the party accept this.
"Nature is literally worse than Akron."
- To clarify, the partial destruction of the world due to events in the first game left everyone in chaos. Lance wanted to bring peace and order by basically eliminating all traces of a previous world government, taking over, and getting rid of any possible competition or obstacles via force if necessary. He is extremely extremist, but ultimately well-intentioned. The fact that he was so Easily Forgiven may have been a bit of a parody of Defeat Means Friendship. It certainly seemed like one.
- This is symbolized by the fact that the Swastika on his arm is actually inverted, turning it into an oriental good-luck symbol.
- This is further elaborated in BH2, where he wants to eliminate plants and animals because of how nature is largely responsible for random encounters. It's unknown if he plans on making exceptions for non-hostile plants and animals as well as those necessary for food.
- White Flag: Upon his defeat in 2, he'll wave a white flag to surrender.
The Protagonist of the fourth game, a no-nonsense Forest Ranger of sorts who sets out to track down the other three protagonists after the Mineral Macguffin in her hometown is stolen.
- Action Girl: Her damage potential doesn't quite match Natalie's, but she's still an extremely competent fighter.
- Acquired Poison Immunity: The rotting flesh smell given by the flowers in Lankyroot Jungle make Lance and Natalie gag. Anna thinks it's nice.
- Ambiguously Bi / Ambiguously Gay
- Possibly with regards to Natalie. Her first thought upon seeing her is "Wow, she's really pretty!", and she later strikes up an... "Interesting" discussion about Natz's Gag Boobs, (culminating with her muttering under her breath that she wanted to touch them). It made even the usually oblivious Matt feel uncomfortable.
- As shown in the EBF5 Limit Breaks trailer here, she's just as smitten with Natalie in lingerie as the boys are.
- Apologetic Attacker: Possibly. See "Cute Clumsy Girl" below.
- Archer Archetype: Wields a bow that can be used to fire off lightning, fire, water, and ice arrows.
- Blow You Away: A few of her magic spells conjure up gusts of wind, and eventually, tornadoes to attack enemies.
- Combat Medic: Quite an efficient damage dealer, and she's also the only member of the party in 4 that naturally learns healing spells. (Natalie has them too, but they're technically in the "Shared" section of the skill screen, and can therefore be given to anyone else, including Anna, if you're feeling redundant.)
- Cute Clumsy Girl: She seems to be this, considering that her victory animation has her saying "Oops!" and "Sorry!"
- Early-Bird Cameo: She actually appeared in the first game, as evidenced by the hair. You're not likely to realize unless you play Bullet Heaven, see her portrait, then go back and play the first EBF, though.
- Fantasy Character Classes: A bard/druid (casts nature magic by playing special songs on a flute).
- Friend to Bugs: Something she taunts Natz over, since she hates bugs.
- Green Eyes
- Green Thumb: Any of her attack spells that aren't Blow You Away manifest as this, whether she's summoning poisonous vines and nettles or gigantic logs to drop on enemies.
- The Heart: Mostly takes over this role from Natz. Just like she did in the third game, Anna encourages the party to save the world because it's their fault it's in trouble to begin with. In Battle Mountain, she's the only one to consider befriending the Dark Players.
- Jack-of-All-Stats: Like Lance, her stat distribution is fairly balanced, allowing her to deal decent physical and magical damage.
- Magic Music: She casts spells with various flutes.
- Multishot: Anna's most damaging bow ability is a rain of arrows.
- Nature Hero: One of her random animations has her pick up and hug a bush-type creature.
- Only Sane Woman: Even more so than Natz.
- Token Good Teammate: Well, she's the least Heroic Neutral, anyway. Every time Matt or Lance steal something and Natz does nothing to stop them, Anna tries to chew them out.
- Trick Arrow: Several of her spells are magically enchanted arrows.
- You Gotta Have Green Hair
- Weapon of Choice: A bow.
- Breakout Character: He becomes more prominent with each passing game, going from one summon out of many to a full-fledged character in his own right.
- Butt-Monkey: In addition to his constant string of injuries, at least two members of his party are too willing to casually threaten him, belittle his opinions, and make fun of his religion.
- Cute Kitten
- Exactly What It Says on the Tin: He's a cat with no visible limbs (which doesn't stop him from wielding a sword and shield).
- Evil Counter Part: Dry NoLegs.
- Invisible Anatomy
- Last of His Kind: According to one of the minigames, he's the last of his tribe (there's still an entire kingdom of cats left, but they want both him and the heroes dead). By the end of EBF 4, he becomes the last of his kind in the world, since the other cats leave with Godcat to find a new home of their own.
- And then the first level of Bullet Heaven 2 brings back even more cats to shoot down.
- Meaningful Name: He... has no legs. Mainly due to the art style.
- Pals with Jesus: He still keeps in touch with Godcat after they leave, to the point where the Creator and Destroyer are his Limit Breaks.
- Promoted to Playable: Will be a full-fledged party member in EBF 5, having been a mere summon in the previous games.
- Star Power: His entire moveset in the Bullet Heaven series are related around stars.
- Team Pet: And proud of it, to the point where he antagonizes other cute creatures that could threaten his role as local cute thing.
- Took a Level in Badass: He's been doing so throughout the games.
AntagonistsAll spoilers in the following entries are unmarked.
- Affably Evil: Surprisingly, he's far more polite to the party than Godcat and treats them as Worthy Opponents.
- Barrier Change Boss: Akron can change his elemental strengths and weaknesses, as well as his moveset.
- Battle Theme Music: Divine Madness, well suited for fighting a Physical God. In Bullet Heaven 2, he gets a techno trance mix thereof.
- Big Bad: Of the third game.
- Boss Banter: Remarks on how long he's existed, and how he's been subjugated time and time before, but always won out in the end. There's also shades of Who Wants to Live Forever? in his boss speech.
- Bullying a Dragon: Yeah guys, poking the ancient sealed demon god with swords is a GREAT idea!
- Combat Tentacles: In line with his Eldritch Abomination nature, he uses tentacles (with blades on their tips) for combat.
- Cutscene Power to the Max: In the opening cutscene, he absorbs the party's power and leaves them at level 0. In his actual boss fight, he never displays this ability, though the dialogue states that there's a limit to how much he can absorb, otherwise he would have drained the party to death.
- The Dragon: It's revealed during the final battle of 4 that Akron was created to be this to Godcat.
- Eldritch Abomination: He's an ancient demon god capable of creating black holes, for crying out loud!
- Final Boss: Once again, of the third game. And of Bullet Heaven 2.
- Flunky Boss: He belches out two worm-like creatures during the battle and summons mechanical-looking claws to support him. He can also summon some of the stronger enemies in the Volcano area, including Cosmic Monolith.
- Physical God: Or at least one's creation.
- Satanic Archetype: He was created by Godcat, and in terms of power among villains, he is second only to her. He also apparently started out good, but was twisted into his form in 3, perhaps by Godcat to ensure her plans go along.
Antagonist of EBF4
- Ascended to a Higher Plane of Existence: After you beat her, she travels into outer-space with her cat followers to create a perfect world for cats, free of her past mistakes.
- Big Bad: Of 4, and arguably of Bullet Heaven, too. Quite possibly of the entire series as well, considering she created previous Big Bad Akron to be her Dragon.
- Cats Are Mean: If you're not a cat, at least.
- Clipped-Wing Angel: The Creator and the Destroyer look intimidating, but they are absolutely nothing compared to the base forms of the Godcat. This seems to be a case where the boss is Willfully Weak.
- Dual Boss: You eventually fight both of her forms SIMULTANEOUSLY during the final battle. The party immediately notes how bad this is considering they had a hard enough time with one of her forms alone.
- Eldritch Abomination: Definitely toned down a few levels from Akron, but it's still very much there. Hell, that she MADE Akron is proof enough of this trope.
- Final Boss: The last challenge in the fourth game.
- Flunky Boss: As with just about every boss in the series, Godcat can summon enemies to aid her. Notably, Godcat's summons are completely unique to her fights.
- Final Boss Preview: Both the light and dark aspects of (the mindless and not-yet fully revived) Godcat will separately ambush you in 4. It's impossible to kill her during this encounter, as her stats are insanely high and she avoids all of your attacks. You can only stick it out for a little bit as she kills off your party members, and revive whoever drops, because if you survive long enough she'll depart and summon two ice crystal enemies which can be killed.
- Gameplay and Story Integration: If it wasn't made apparent that the party has no hope in hell of actually killing Godcat, let's look at a snippet of her scan values for Normal difficulty: both her Creator and Destructor forms have well over 570k HP when fought separately, and total a little over 760k HP total when fought together, meaning you have to do over 1.33 million HP worth of damage in all to beat her. An incredible feat in and of itself. But remember: this is for their alternate forms. The HP of a single Godcat aspect in its light form? 5.3 MILLION. Again, this is for one aspect of Godcat (they both have the same HP), and again, this is on Normal. Yeah, killing her off for good is not happening.
- God Is Evil: As if the name wasn't enough to tip the player off, she's the creator of the EBF world.
- God and Satan Are Both Jerks: She's really not that much better than Akron.
- Gone Horribly Right: Humanity as a whole. They were made to be an opposing force for her cats to compete against and subsequently conquer, developing the necessary traits of strength, wisdom and courage to run their own world. Godcat was less than pleased when humanity rose to power instead.
- Heel Realization: After the protagonists demonstrate humanity's determination in the face of impossible odds, she realizes that humans are worthy rulers of the planet she had intended for cats. She also resolves to be a better mother to her feline children, and flies off with the kittens who summoned her to start again on another world.
- Jerkass Gods: Not necessarily jerkish so much as protective of her cat offspring, but she's definitely not a friend of humanity.
- Just Toying with Them: Godcat never unleashes her full powers upon the party at any point. Her invincible forms mainly use lethal single-target attacks while her Creator and Destroyer forms use more varied but weaker attacks. If she didn't have a Heel Realization, the series would have ended right there.
- Killer Rabbit: Combined with Pint-Sized Powerhouse. She takes the form of two regular-sized cats, but she's an invincible goddess.
- Limit Break: On higher difficulties, the Creator and Destroyer forms can use the Absolute Zero and Supernova Limit Breaks respectively when low on health.
- Literal Split Personality: Godcat has both a dark and a light aspect that manifest as separate forms.
- Marathon Boss: Ohhhhhhhh yeah. The final battle with her consists of no less than four forms and SIX phases. During the sixth phase you even have to fight BOTH of their larger forms AT THE SAME TIME.
- Omnicidal Maniac: After learning of the cats becoming allies of man, she decided to kill off all her cat creations...or at least try to. The ones that managed to survive had their arms and legs taken. (Or so the legend goes) Her main goal after being revived is to destroy humanity.
- Her boss banter reveals that she created humanity as a slave race to serve her chosen creations, the cats. According to Godcat, cats eventually became dependent on their human slaves, and humanity grew stronger than catkind; she destroyed cat civilization and took their limbs because she was "disappointed" in her children. After being summoned at the end of the game she plans on destroying humanity, believing them to be a mistake.
- Physical God: The name "Godcat" should be a hint.
- Restored My Faith in Humanity: After the party's demonstration of their strength and will to live in the final battle, she reasons that humanity has earned its place in the world she made.
- Sealed Evil in a Can: She spends most of 4 dead, waiting to be revived.
- Sequential Boss: First the Creator, then the Destroyer, then both at once. Fortunately, you get breather waves between forms to prepare for the next.
- Walking Spoiler: It's impossible to talk about her role in the story without spoiling it entirely. Heck, at one point her entry was almost entirely covered in spoiler tags.
- We Will Meet Again: Subverted since the heroes are far from being capable of killing her. She lets them go, being impressed by their tenacity and realizing that she has not been a good mother to her cats.
- Yin-Yang Bomb: Has both a light and dark form, both capable of existing in the same place at the same time. And neither one is particularly nice.