- Genus: plush crocodileDisorder: paranoid psychosis + aquaphobia
- Animal Stereotypes: Subverted in this instance. Kroko is definitely gentle, but his 20cm-stature means he is no giant.
- Literal-Minded: "The patient's infra-logical-predicative thinking hinders him to decipher metaphors." Ergo, when the motivation tape tells him that he is "not a sparrow, but an eagle", he actually believes he's an eagle and starts flapping his arms.
- Security Blanket: Let him get rid of it in his own time.
- The Speechless
- Sweet Tooth: He doesn't eat candy, he can't, but he is often placated by a pink-wrapped sweetie during desensitization.
- Wannabe Secret Agent: A milder variation; it's part of the paranoia that grips him in the beginning. It's mostly enforced in his accompanying purchase letter, but you can also see him give himself away as one if you Therapeutically Interview him in stage 2. Come to think of it, Kroko has quite a few identity crises...
- Genus: plush hippopotamusDisorder: autism + bulimia nervosa
- Animal Stereotypes: Subverted. While appearing to be a Fat Idiot on the surface, further time spent with him reveals a much cleverer mind within.
- Cute Mute
- Hollywood Autism: Zigzagged. Lilo's symptoms of autism are not merely limited to the silence and the idiosyncratic obsessions, but getting rid of those two symptoms still seems to count as Throwing Off the Disability.
- The Unintelligible: Once treated, he becomes capable of calling his owner. Although you don't hear anything, you can see the owner's responses in a speech bubble, making it clear he is speaking in-universe.
- The Voiceless: Starts off with selective mutism, which is one of the issues you must treat.
- Genus: plush sheep/wolfDisorder: "Multiple Personality" or Dissociative Identity Disorder, anxiety disorder related to dogs
- Animal Stereotypes: Simultaneously played straight and averted. Dolly tends to fit the standard stereotype of the sheep for the most part... except at certain times where her anger or her other self takes over, where she fits more the stereotypes of another kind of animal altogether...
- A Wolf in Sheep's Clothing: Literally. Inside her zipper is a plush wolf, which is the cause of her issues.
- Delusions of Doghood: At first.
- Noble Wolf: The wolf turns out to be fairly friendly and helpful to the player and Dolly.
- The Speechless
- Split Personality: Between her normal sheep self and the wolf.
- Enemy Within: Getting Dolly to realize isn't actually the case is what cures her.
- Split-Personality Merge: Occurs at the end when Dolly becomes more accepting of her other half. Doubles up with a literal Flip Personality!
- Trauma Button: Dog bones provide this to her since the wolf likes them.
- Violent Glaswegian: While she doesn't actually have the accent, an e-card strongly implies she comes from Scotland, and she has anger management problems.
- Genus: plush rattlesnakeDisorder: delirium / complexes (Actually a result of an accidental overdose of ecstacy pills)
- Animal Stereotypes: Averted. Are you seeing a pattern here? Of course, we have very little way of knowing what Sly's real personality behind the drug addiction is, other than through guesswork.
- Cloud Cuckoo Lander
- Contemplating Your Hands: More like Contemplating your Tail, but the effect is the same.
- Likes Older Women: The sockpuppet therapist.
- Oral Fixation: In both directions, actually! He uses his tongue to taste-test various things, particularly the sockpuppet therapist, and he enjoys it when she uses her mouth to feel his tail in turn...
- The Voiceless (though he does make slithering noises)
- Genus: plush turtleDisorder: Burn-Out Syndrome which degrades into severe Depression later on
- Animal Stereotypes: Played conventionally straight for once. Dub attempts to defy it at first in his general demeanour and speed obsession, but succumbs to the full stereotype by force later on.
- Determinator: At first.
- High Hopes, Zero Talent: Downplayed and deconstructed. While Dub does have some athletic prowess, and may have had even more in the past, it's clear from talking to him that he percieves himself as having much more strength and stamina than he actually has. When he fully realizes the contrary in a dream, it breaks him.
- Non-Specifically Foreign: Based on his backstory, whether Dub is actually from the same country as the other toys or from another country all together is a subject of minor debate. The conflict between what is said in the help guide (that Dub has an owner still) and what the root of his disorder turns out to be (that Dub was abandoned by his owner in an airport) doesn't help.
- Parental Abandonment: Unintentionally. His issues come from accidentally being dropped and lost at an airport.
- Removable Shell: He steps out of it after a while and in fact the sand inside it forces him to confront the reality of what happened to him. Unusually he's also able to turn this shell inside out and does so when cured, signifying his moving on.
- The Unintelligible, later The Voiceless
- Turtle Power
Staff and Humans
- Genus: plush ravenDisorder: Megalomania, Narcissistic Personality Disorder
- Animal Stereotypes: Played horrifyingly straight.
- The Cobbler's Children Have No Shoes
- A God Am I: When he undergoes a complete crackup about midway though his therapy and starts a cult to himself as a god of healing. He snaps out of it if you keep up good work.
- Hollywood Personality Disorders: To be specific, Narcissistic Personality Disorder.
- Inferiority Superiority Complex: At first glance of his dream, the help guide presumes that Dr Wood is hiding a strong insecurity in his own methods. This trope later becomes inverted, as you learn this could not be further from the truth.
- In the Hood: The hood helps hide his eyes from view of the player, but leaves the tip of his beak exposed. When he takes the hood off to reveal said eyes for the first time, the player knows that something is very very wrong.
- Killer Rabbit: Look at how adorable and small he is. Then look at the YMMV page and all the terror he's provoked. If you get on his bad side or think about his case too hard, Dr Wood can be freaking dangerous. He's an especially dab hand (wing) with the pharmaceutical needle...
- Lack of Empathy: He really doesn't get that the patients might not be particular fans of his methods. Or being incorporated into a cult for treatment.
- Morally Ambiguous Doctorate
- Not-So-Phony Psychic: Potentially, since it's not made clear if his reality-altering visions are clear or not.
- Parental Neglect: His issues stem from being kept in a case and not being played with.
- Phony Psychic: Potentially, since it's not made clear if his reality-altering visions are clear or not.
- The Speechless
The SockpuppetIn order to conduct Therapeutic Interviews, the player character will put a sockpuppet therapist on their hand. For the purposes of this Character Sheet, she will be considered a separate entity from the player themselves, a fact that may be reinforced within game.
- Blind Without 'Em
- Dark and Troubled Past: Implied when Dr Wood goes into her dreams. What were those scissors going to do to her?
- Fan Nickname: One half of the fandom tends to call her Marionetta, the other half Miss Socke.
- Living Toy: Depending on the patient. Most of the patients see her as a toy on their level, but Kroko manages to expose the human hand underneath, Sly is implied to have figured the same thing out himself post-curing, and Dr Wood makes the reverse journey by seeing her as just a puppet at first, but accepting her (and himself) as a stuffed toy in his endgame.
- The Unintelligible
NurseAssistant to the player character, the one who untangles the patients from various predicaments, prepares them for electroshock therapy, and puts them in boxes when you wish to buy them.
Dr KindermannThe founder and owner of the psychiatric clinic. When you start up the game, he has gone to Japan for an extended research project, leaving you to take his place as head therapist.
- The Ghost
- Out-of-Character Moment: He has several documents that the player can read that detail the symptoms of the patients. However, Dr. Wood's report is nothing but him gushing about how brilliant he is, and telling the player to support Dr. Wood completely. The signature at the bottom of the page is clearly forged...