Kroko is a crocodile with a primarily dark green and pink color scheme. His most notable feature is the small pocket on his chest. When you first try to work with him, he is skittish and excessively fearful, but as time passes a braver side of him emerges.
Animal Stereotypes: Subverted in this instance. Kroko is definitely gentle, but his 20cm-stature means he is no giant.
Literal-Minded: "The patient's infra-logical-predicative thinking hinders him to decipher metaphors." Ergo, when the motivation tape tells him that he is "not a sparrow, but an eagle", he actually believes he's an eagle and starts flapping his arms.
Sweet Tooth: He doesn't eat candy, he can't, but he is often placated by a pink-wrapped sweetie during desensitization.
Wannabe Secret Agent / Conspiracy Theorist: A milder variation; it's part of the paranoia that grips him in the beginning. It's mostly enforced in his accompanying purchase letter, but you can also see him give himself away as one if you Therapeutically Interview him in stage 2. Come to think of it, Kroko has quite a few identity crises...
Lilo is a hippo with exactly two colours on him: purple and red (although his real-life plush version replaces the purple with blue.) He is completely mute, possibly due to the zip on his mouth being zipped shut. He spends the majority of his time trying to solve a two piece jigsaw puzzle, without success.
Hollywood Autism: Zigzagged. Lilo's symptoms of autism are not merely limited to the silence and the idiosyncratic obsessions, but getting rid of those two symptoms still seems to count as Throwing Off the Disability.
Disorder: "Multiple Personality" or Dissociative Identity Disorder, anxiety disorder related to dogs
Dolly is a creamish-amberish sheep with a zip very similar to Lilo's running up her stomach. She doesn't have much in the way of emotional control, especially considering her oscillation between two different mindsets: that of the alpha female and that of the meek herd-follower. Inside her stomach is another form, a brown-coloured wolf with glaring yellow eyes and part of the source of her disorders.
Animal Stereotypes: Simultaneously played straight and averted. Dolly tends to fit the standard stereotype of the sheep for the most part... except at certain times where her anger or her other self takes over, where she fits more the stereotypes of another kind of animal altogether...
Fan Nickname: A subsection of the fanbase for the game calls the wolf inside of Dolly by the name of Lyall, meaning "shield wolf". The usual reasoning behind this is to establish it as a separate identity from the sheep, therefore reinforcing the Dissociation part of Dissociative Identity.
Ambiguous Gender: Because of this fandom-reinforced dividing line between the two identities, Lyall's gender is a subject of some dispute in the subsection. Lyall being genderqueer and going by the pronoun of "ze" sees to be the current consensus.
Trigger: Dog bones provide this to her since the wolf likes them.
Violent Glaswegian: While she doesn't actually have the accent, an e-card strongly implies she comes from Scotland, and she has anger management problems.
Genus: plush rattlesnake
Disorder: delirium / complexes (Actually a result of an accidental overdose of ecstacy pills)
Sly is a snake of a variety of colours all the way from the top of his body to the tip of his five-ring tail. He tends to be easily distracted at first, not focusing on much of anything, but as the player all you have to do is shift his focus to what is important and he fixates on it.
Animal Stereotypes: Averted. Are you seeing a pattern here? Of course, we have very little way of knowing what Sly's real personality behind the drug addiction is, other than through guesswork.
Disorder: Burn-Out Syndrome which degrades into severe Depression later on
Dub is a turtle with a reversible shell on his back; orange and white on one side, green on the other. He fixates on exercise and sticking to a strict training schedule to the detriment of all else, and has a bit of an achievement complex that persists even as you push him into a catatonic depression...
Animal Stereotypes: Played conventionally straight for once. Dub attempts to defy it at first in his general demeanour and speed obsession, but succumbs to the full stereotype by force later on.
High Hopes, Zero Talent: Downplayed and deconstructed. While Dub does have some athletic prowess, and may have had even more in the past, it's clear from talking to him that he percieves himself as having much more strength and stamina than he actually has. When he fully realizes the contrary in a dream, it breakshim.
Non-Specifically Foreign: Based on his backstory, whether Dub is actually from the same country as the other toys or from another country all together is a subject of minor debate. The conflict between what is said in the help guide(that Dub has an owner still) and what the root of his disorder turns out to be (that Dub was abandoned by his owner in an airport) doesn't help.
Dr Wood is simultaneously a plush toy raven and a prestigious member of staff at the clinic, having been the Head of Psychiatry since October 2011. At first the player tries to connect with him on strictly a professional level, but further investigation into his psyche reveals something a lot more sinister.
Inferiority Superiority Complex: At first glance of his dream, the help guide presumes that Dr Wood is hiding a strong insecurity in his own methods. This trope later becomes inverted, as you learn this could not be further from the truth.
In the Hood: The hood helps hide his eyes from view of the player, but leaves the tip of his beak exposed. When he takes the hood off to reveal said eyes for the first time, the player knows that something is very very wrong.
Killer Rabbit: Look at how adorable and small he is. Then look at the YMMV page and all the terror he's provoked. If you get on his bad side or think about his case too hard, Dr Wood can be freaking dangerous. He's an especially dab hand (wing) with the pharmaceutical needle...
Jerkass Woobie: He's paranoid, is constantly worried by the idea he's not as skilled as he wants to be, and is terrified of children and never had a chance to connect emotionally with anyone. This doesn't change the fact that he's an arrogant, greedy Attention Whore, though this does explain it.
Lack of Empathy: He really doesn't get that the patients might not be particular fans of his methods. Or being incorporated into a cult for treatment.
In order to conduct Therapeutic Interviews, the player character will put a sockpuppet therapist on their hand. For the purposes of this Character Sheet, she will be considered a separate entity from the player themselves, a fact that may be reinforced within game.
Dark and Troubled Past: Implied when Dr Wood goes into her dreams. What were those scissors going to do to her?
Fan Nickname: One half of the fandom tends to call her Marionetta, the other half Miss Socke.
Living Toy: Depending on the patient. Most of the patients see her as a toy on their level, but Kroko manages to expose the human hand underneath, Sly is implied to have figured the same thing out himself post-curing, and Dr Wood makes the reverse journey by seeing her as just a puppet at first, but accepting her (and himself) as a stuffed toy in his endgame.