Characters / Die Anstalt

     Patients 

Kroko

Genus: plush crocodile
Disorder: paranoid psychosis + aquaphobia

Kroko is a crocodile with a primarily dark green and pink color scheme. His most notable feature is the small pocket on his chest. When you first try to work with him, he is skittish and excessively fearful, but as time passes a braver side of him emerges.

Tropes:

  • Animal Stereotypes: Subverted in this instance. Kroko is definitely gentle, but his 20cm-stature means he is no giant.
  • Literal-Minded: "The patient's infra-logical-predicative thinking hinders him to decipher metaphors." Ergo, when the motivation tape tells him that he is "not a sparrow, but an eagle", he actually believes he's an eagle and starts flapping his arms.
  • Security Blanket: Let him get rid of it in his own time.
  • The Speechless
  • Sweet Tooth: He doesn't eat candy, he can't, but he is often placated by a pink-wrapped sweetie during desensitization.
  • Wannabe Secret Agent / Conspiracy Theorist: A milder variation; it's part of the paranoia that grips him in the beginning. It's mostly enforced in his accompanying purchase letter, but you can also see him give himself away as one if you Therapeutically Interview him in stage 2. Come to think of it, Kroko has quite a few identity crises...

Lilo

Genus: plush hippopotamus
Disorder: autism + bulimia nervosa

Lilo is a hippo with exactly two colours on him: purple and red (although his real-life plush version replaces the purple with blue.) He is completely mute, possibly due to the zip on his mouth being zipped shut. He spends the majority of his time trying to solve a two piece jigsaw puzzle, without success.

Tropes:

Dolly

Genus: plush sheep/wolf
Disorder: "Multiple Personality" or Dissociative Identity Disorder, anxiety disorder related to dogs

Dolly is a creamish-amberish sheep with a zip very similar to Lilo's running up her stomach. She doesn't have much in the way of emotional control, especially considering her oscillation between two different mindsets: that of the alpha female and that of the meek herd-follower. Inside her stomach is another form, a brown-coloured wolf with glaring yellow eyes and part of the source of her disorders.

Tropes:

Sly

Genus: plush rattlesnake
Disorder: delirium / complexes (Actually a result of an accidental overdose of ecstacy pills)

Sly is a snake of a variety of colours all the way from the top of his body to the tip of his five-ring tail. He tends to be easily distracted at first, not focusing on much of anything, but as the player all you have to do is shift his focus to what is important and he fixates on it.

Tropes:

Dub

Genus: plush turtle
Disorder: Burn-Out Syndrome which degrades into severe Depression later on

Dub is a turtle with a reversible shell on his back; orange and white on one side, green on the other. He fixates on exercise and sticking to a strict training schedule to the detriment of all else, and has a bit of an achievement complex that persists even as you push him into a catatonic depression...

Tropes:

  • Animal Stereotypes: Played conventionally straight for once. Dub attempts to defy it at first in his general demeanour and speed obsession, but succumbs to the full stereotype by force later on.
  • Determinator (at first)
  • High Hopes, Zero Talent: Downplayed and deconstructed. While Dub does have some athletic prowess, and may have had even more in the past, it's clear from talking to him that he percieves himself as having much more strength and stamina than he actually has. When he fully realizes the contrary in a dream, it breaks him.
  • Non-Specifically Foreign: Based on his backstory, whether Dub is actually from the same country as the other toys or from another country all together is a subject of minor debate. The conflict between what is said in the help guide (that Dub has an owner still) and what the root of his disorder turns out to be (that Dub was abandoned by his owner in an airport) doesn't help.
  • Owner Abandonment: Unintentionally.
  • The Unintelligible, later The Voiceless
  • Turtle Power

     Staff and Humans 

Dr Wood

Genus: plush raven
Disorder: Megalomania, Narcissistic Personality Disorder

Dr Wood is simultaneously a plush toy raven and a prestigious member of staff at the clinic, having been the Head of Psychiatry since October 2011. At first the player tries to connect with him on strictly a professional level, but further investigation into his psyche reveals something a lot more sinister.

Tropes:

  • Animal Stereotypes: Played horrifyingly straight.
  • The Cobbler's Children Have No Shoes
  • A God Am I: When he undergoes a complete crackup about midway though his therapy and starts a cult to himself as a god of healing. He snaps out of it if you keep up good work.
  • Hollywood Personality Disorders: To be specific, Narcissistic Personality Disorder.
  • Inferiority Superiority Complex: At first glance of his dream, the help guide presumes that Dr Wood is hiding a strong insecurity in his own methods. This trope later becomes inverted, as you learn this could not be further from the truth.
  • In the Hood: The hood helps hide his eyes from view of the player, but leaves the tip of his beak exposed. When he takes the hood off to reveal said eyes for the first time, the player knows that something is very very wrong.
  • Killer Rabbit: Look at how adorable and small he is. Then look at the YMMV page and all the terror he's provoked. If you get on his bad side or think about his case too hard, Dr Wood can be freaking dangerous. He's an especially dab hand (wing) with the pharmaceutical needle...
  • Lack of Empathy: He really doesn't get that the patients might not be particular fans of his methods. Or being incorporated into a cult for treatment.
  • Morally Ambiguous Doctorate
  • Owner Neglect
  • Phony Psychic or Not-So-Phony Psychic, depending on whether Wood's reality-altering visions are real or his delusions
  • The Speechless

The Sockpuppet

In order to conduct Therapeutic Interviews, the player character will put a sockpuppet therapist on their hand. For the purposes of this Character Sheet, she will be considered a separate entity from the player themselves, a fact that may be reinforced within game.

Tropes:

  • Blind Without 'Em
  • Dark and Troubled Past: Implied when Dr Wood goes into her dreams. What were those scissors going to do to her?
  • Fan Nickname: One half of the fandom tends to call her Marionetta, the other half Miss Socke.
  • Living Toy: Depending on the patient. Most of the patients see her as a toy on their level, but Kroko manages to expose the human hand underneath, Sly is implied to have figured the same thing out himself post-curing, and Dr Wood makes the reverse journey by seeing her as just a puppet at first, but accepting her (and himself) as a stuffed toy in his endgame.
  • The Unintelligible

Nurse

Assistant to the player character, the one who untangles the patients from various predicaments, prepares them for electroshock therapy, and puts them in boxes when you wish to buy them.

Tropes:

Dr Kindermann

The founder and owner of the psychiatric clinic. When you start up the game, he has gone to Japan for an extended research project, leaving you to take his place as head therapist.

Tropes:

  • The Ghost
  • Out-of-Character Moment: He has several documents that the player can read that detail the symptoms of the patients. However, Dr. Wood's report is nothing but him gushing about how brilliant he is, and telling the player to support Dr. Wood completely. The signature at the bottom of the page is clearly forged...

http://tvtropes.org/pmwiki/pmwiki.php/Characters/DieAnstalt