History VideoGame / Eschatos

9th Jan '16 7:43:17 AM LucaEarlgrey
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Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. In 2012, Qute released the arrange soundtrack for use with the game, in the form of DLC. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''Eschatos'' and the games' soundtrack. A PC version of ''Eschatos'' was released through Steam on September 18, 2015 along with a port of ''Judgement Silversword''.

to:

Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. In 2012, Qute released the arrange soundtrack for use with the game, in the form of DLC. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''Eschatos'' and the games' soundtrack. A PC version of ''Eschatos'' was released through Steam on September 18, 2015 along with a port of ''Judgement Silversword''.
Silversword'', and the arranged soundtrack DLC was released on Steam as well on November 13, 2015.
18th Sep '15 3:26:33 PM ViperAcidZX
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In 2012, Qute released the arrange soundtrack for use with the game, in the form of DLC.

Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''Eschatos'' and the games' soundtrack. A PC version of ''Eschatos'' planned to be released via Steam on September 18, 2015.

to:

In 2012, Qute released the arrange soundtrack for use with the game, in the form of DLC.

Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. In 2012, Qute released the arrange soundtrack for use with the game, in the form of DLC. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''Eschatos'' and the games' soundtrack. A PC version of ''Eschatos'' planned to be was released via through Steam on September 18, 2015.
2015 along with a port of ''Judgement Silversword''.
12th Sep '15 12:38:31 PM ViperAcidZX
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'''''Eschatos''''' is a VerticalScrollingShooter developed by Qute Corporation and released on {{Xbox 360}} in 2011. It is the SpiritualSuccessor to ''VideoGame/JudgementSilversword''.

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'''''Eschatos''''' is a VerticalScrollingShooter developed by Qute Corporation and released on {{Xbox UsefulNotes/{{Xbox 360}} in 2011. It is the SpiritualSuccessor to ''VideoGame/JudgementSilversword''.



Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''Eschatos'' and the games' soundtrack.

to:

Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''Eschatos'' and the games' soundtrack.
soundtrack. A PC version of ''Eschatos'' planned to be released via Steam on September 18, 2015.



* BulletHell

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* BulletHellBulletHell: ''Eschatos'', as well as its spiritual predecessors and successor, will unleash a hailstorm of bullets akin to arcade shooters of old.
6th Sep '14 12:20:27 AM LucaEarlgrey
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* ScoringPoints: Like in ''Judgement Silversword'', the points you collect at the end of each run (except in Time Attack mode) are used to increase your "Option Level" and unlock new features.

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* ScoringPoints: Like in ''Judgement Silversword'', the points you collect at the end of each run (except in Time Attack mode) are used to increase your "Option Level" and unlock new features. Anyone can unlock all of the bonus features with enough time and dedication, but skilled players will unlock the bonuses faster.
6th Sep '14 12:19:46 AM LucaEarlgrey
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* ScoringPoints

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* ScoringPointsScoringPoints: Like in ''Judgement Silversword'', the points you collect at the end of each run (except in Time Attack mode) are used to increase your "Option Level" and unlock new features.
3rd Sep '14 7:20:14 AM LucaEarlgrey
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Added DiffLines:

* DeathIsASlapOnTheWrist: In Time Attack, you get unlimited lives, and dying subtracts 5 seconds plus whatever time is lost waiting to respawn.
3rd Sep '14 7:19:31 AM LucaEarlgrey
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Added DiffLines:

* DroughtLevelOfDoom: The game is usually fairly generous with 1-ups, but Stage 3 (Areas 12-15) has no 1-ups at all.
5th Jun '14 9:53:52 PM LucaEarlgrey
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* UnstableEquilibrium: Dying not only reduces your multiplier by one, but it also allows enemies to escape in the time that you spend respawning. Enemies that escape during the respawn delay do count towards the multiplier penalty. On Original mode, dying during a large wave of enemies means your entire multiplier will most likely disappear.

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* UnstableEquilibrium: Dying not only reduces your multiplier by one, but it also allows enemies to escape in the time that you spend respawning. Enemies that escape during the respawn delay do count towards the multiplier penalty. On Original mode, dying during a large wave of enemies means your entire multiplier will most likely disappear.disappear, thereby destroying an entire stage of efforts.
5th Jun '14 9:16:46 PM ViperAcidZX
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* '''Advanced''', which uses the powerup system (the player ship starts with weaker weapons than Original, but eventually gets more firepower than in Original), has more lenient penalties for missing enemies, and introduces purple pyramid point items that spawn whenever bullets are cancelled or blocked.

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* '''Advanced''', which uses the powerup power-up system (the player ship starts with weaker weapons than Original, but eventually gets more firepower than in Original), has more lenient penalties for missing enemies, and introduces purple pyramid point items that spawn whenever bullets are cancelled or blocked.



Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code.

to:

Although the game is [[NoExportForYou Japan-only]], it is region-free, so the game can be played on any Xbox 360 regardless of its region code. A spiritual successor, ''Ginga Force'', was released in February 14th, 2013, followed by a CompilationRerelease four months later bundled with ''Eschatos'' and the games' soundtrack.


Added DiffLines:

* CompilationRerelease: The ''Ginga Force & Eschatos Wonder Pack'', bundling ''Eschatos'' and ''Ginga Force'' along a soundtrack with music from both games.


Added DiffLines:

* SpiritualSuccessor: ''Eschatos'' is one to ''Judgement Silversword'', while the former gained one with ''Ginga Force''.
8th Mar '14 9:14:08 PM LucaEarlgrey
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Added DiffLines:

* UnstableEquilibrium: Dying not only reduces your multiplier by one, but it also allows enemies to escape in the time that you spend respawning. Enemies that escape during the respawn delay do count towards the multiplier penalty. On Original mode, dying during a large wave of enemies means your entire multiplier will most likely disappear.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Eschatos