Video Game: Mega Race
"And now, VWBT is proud to present the show that squashes reality like a bug. That's right, you better be ready to: MegaRace!"A Racing Game / Vehicular Combat series created by Cryo Interactive in 1993.Taking place in The Future, MegaRace is a series created by Virtual World Broadcast Televisionnote . Designed to inject a little excitement into the monotony of everyday life, MegaRace lets whoever is interested participate in high-speed races against vicious criminal gangs that the rule the roads of the future. The catch is that the races are entirely virtual, so no harm befalls anyone.The host of MegaRace is the eccentric Lance Boyle, who initially encourages the contestants, but won't hesitate to insult them if they fail.There are three games in the series, all three are available on Good Old Games.
— The Announcer
Tropes throughout the series:
- Acme Products: Numerous companies throughout the first two games.
- Ambiguous Robots: It's implied in the first game that Lance Boyle may not be real, but it's never followed through on. Though his behavior does become more erratic with each game.Lance Boyle: "Hi, I'm Lance Boyle, and people often wonder if I'm real."
- An Adventurer Is You: Anyone can become The Enforcer.
- Crapsack World: Implied to take place in one.
- Cyberspace: The races all take place in a virtual environment.
- The Future: The series takes place in an unspecified time in the future.
- Futuristic Superhighway: Several tracks from the first game, and all of the tracks in MegaRace 3.
- Have a Nice Death: Happens a lot, and Lance actually says this verbatim in the first game.
- "Just Joking" Justification: Lance's insults and threats are often followed by him saying "Just kidding!".
- Lampshade Hanging: Lots and lots of it.
- Large Ham: Lance Boyle, especially in the sequels.
- Leaning on the Fourth Wall: This is Lance Boyle's entire reason for existing.
- Mega Corp.: VWBT is implied to be one.
- Mind Rape: While no one actually dies in the virtual world, Lance hints that prolonged exposure to the virtual world can fry your brain.
- Minimalist Cast: Lance Boyle is the only major character in all three games, though he does have an assistant in the second game.
- Nintendo Hard: The games get very hard after awhile.
- Punny Name: Lance Boyle.
- Serial Escalation: Each game is more violent than the last, and Lance gets increasingly hostile too.Lance Boyle: "You're with MegaRace 2, it's like MegaRace 1, only a lot more brutal!"
- Vehicular Combat: There's more of an emphasis on it in the first game, though it is still present in the sequels.
- Weaponized Car: Several of them, some of them upgradable.
- A Winner Is You: *Finish final race* *Brief celebration* *Roll credits*
- Zeerust: Mostly in the first game, though it is present in the sequels.
Tropes in specific games:
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MegaRace 1 Tropes
- Alien Geometries: The Skyholder.
- All There in the Manual: The Can apparently takes place in Tokyo, though you wouldn't know that without looking at the level select screen.
- Bonus Stage: Two of them: The Skyholder and The Can.
- Car Fu: One of the possible ways to defeat the speed-gangs.
- Cosmetic Award: Successfully finishing a race nets you a completely meaninglessly prize, though it's all for Rule of Funny.Lance Boyle: "A fully-qualified, dolphin dentist. Open wide, you won't feel a thing! This unique gift is offered by the makers of "Bigger, Plastic Crocodiles": they're plastic and they're like crocodiles, only bigger."
- Covers Always Lie: None of those cars on the cover ever show up in the game.
- Derelict Graveyard: The Orbital Junkyard.
- Everything's Better with Spinning: The Big Zero; a giant, spinning circle.
- Game-Breaking Bug: Finishing a race with your weapons disabled causes them to be disabled by default in the next race, and not all tracks have symbols that can restore your weapons.
- While not game-breaking, there's a bug that replaces some of the level introduction videos with earlier ones if you've reloaded at all. The only way to see them all is to play through in one sitting, without dying.
- I Don't Like the Sound of That Place: Terminal City.
- Industrial Ghetto: Wasteland is one.
- Interface Screw: One of the symbols on the road causes your screen to waver for a few seconds. Another causes your HUD to go dark.
- Long List: Lance rattles a list of mad scientist projects in alphabetical order.Lance Boyle: "[...]vast armies of giant psycho-mutant aardvarks... beagles, caterpillars, dolphins, enzymes, frogs, girl guides, houseplants, iguanas, jellyfish, koalas, lepidoptera, mushrooms, newts, orangutans, polyps, quarks, rodents, spiders, tuna fish, umbrella birds, vegetarians, wasps, xerophytes, yaks and zygodactyls.
- Made of Explodium / Every Car Is a Pinto: Rival cars explode when you pass them.
- Mercy Mode: The Can, aka The Last-Chance Speedway, an extra speedway that's unlocked after you've successfully finished several races, and then lose a few.
- New Game+: Completing the game on the "Novice" difficulty will automatically start the game over on the "Hardened" difficulty, with all the cars unlocked. You can start with the "Hardened" difficulty right away, but the cars won't be unlocked yet.
- Loading a game that's been beaten on "Hardened" lets you select any of the tracks, including the two bonus speedways.
- New Neo City: NewSan is this to OldSan.
- The Golden Gate Speedway is a tribute to the original.
- No OSHA Compliance: Factory Land.
- Noodle Incident: We're never told what happened to OldSan.
- Power-Up: Played straight and inverted. The tracks are covered in symbols, which can either help younote or hurt younote .
- Shark Tunnel: The Aquatube, present in all of the Maeva speedways.
- Soiled City on a Hill: Terminal City is said to be one.
- Space Whale: Belly of the Beast takes place inside one.
- Suspiciously Specific Denial: Gee, Lance sure is awfully insistent that nobody dies on this show, isn't he?
- The Theme Park Version: Magical Maeva is this to Atlantis.
- The Blue Lagoon Funworld is an actual theme park.
- Unexpected Gameplay Change: While Lance does mention that your brakes have been cut on The Skyholder, he neglects to mention that your opponents are now racing towards you.
- Welcome to Corneria: Lance Boyle's dialogue is very limited, so expect him to repeat himself a lot. Same goes for the prizes.Lance Boyle: "Hey, I'd go for one of these myself, if I didn't already have a boxful."
MegaRace 2 Tropes
- Accidental Misnaming: Lance calls his assistant a different name every time.
- Camera Screw: The second game suffers from this.
- Heal Thyself: After each race, you're taken to a garage to repair and/or upgrade your car.
- Ms. Fanservice: Lance's assistant.
- Second Place Is for Losers: Play very straight in MegaRace 2, where ending up other than the first place won't get you any respect.
- So What Do We Do Now?: Brought up by Lance:Lance Boyle: "[The winner] is crowned King MegaRacer 2, he experiences a sense of achievement and returns in regal triumph to reality, where he will probably never readapt."
- Suspiciously Similar Substitute: Lampshaded in the intro.Lance Boyle: "You're fired." *beat* "Just kidding, folks. You'll be seeing Charlene, or somebody surprisingly similar, throughout the show. Believe me, you won't tell the difference. I won't, and I should know."
MegaRace 3 Tropes
- Chuck Cunningham Syndrome: Lance's assistant from MegaRace 2 is nowhere to be seen in this game.
- Flying Car: Replacing the normal, wheeled vehicles in the first two games are shiny, sleek jet-type vehicles.
- Franchise Killer: The third game's dramatic shift in gameplay style turned off a lot of people, and there hasn't been a game since.
- Oddly Named Sequel: The third game was originally released with the subtitle "Nanotech Disaster", which has nothing to do with the game. It was left off of future releases.
- Took a Level in Jerkass: Lance is much more hostile in this game than he is in the previous two games.
- Unexpected Gameplay Change: The first two games are pre-rendered and on-rails, this game is rendered in real-time with free movement.
"Have a nice death, baby!"