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Video Game: JoJo's Bizarre Adventure: Heritage for the Future
ORA! Sabaki wa ore no Sutando da!!note 
JoJo's Bizarre Adventure: Heritage For The Future is Capcom's late 90s arcade fighting game based off of Hirohiko Araki's cult classic manga, and one of the few games for their Capcom Play System III board (The others being Street Fighter III and its revisions, and Red Earth)

The game plays like a typical fighting game with three buttons for attacking and the player can make their character dodge by pressing all three attack buttons.

More notably is the integration of the series' famous "Stand" ability. Each character has a "Stand" that can be summoned or activated at the touch of a button to assist them in battle and augment their abilities. Of course, characters with an "active" Stand have to watch out for their Stand Gauge, which depletes when they're hit and if emptied, will cause a Stand Crash, which will leave them vulnerable. And they still take damage if their Stand takes a hit.

Characters can also perform "Tandem" attacks with a quarter-circle-backwards Stand button input that either allows them to perform a custom combo with their stand while they also attack from the other side, or functions similar to Street Fighter Alpha's custom combo feature.

Most notable of all is the integration of the manga's story into the game. The game is based off of Part 3, "Stardust Crusaders", the most popular chapter of the manga (apart from a few references to other parts of the manga) and as a result, features not just intro and ending scenes for each playable character, but pre-battle and post-battle cutscenes as well.

As its a Capcom game, of course, different versions were made, though thankfully this game only received one update. The first version of the game, simply titled "JoJo's Venture", featured 16 characters, with 13 playable (DIO being semi-hidden), 2 hidden characters, and 3 unplayable bosses (Vanilla Ice, N'Dour, and Death 13).

The update, titled JoJo's Bizarre Adventure: Heritage For The Future in Japan and just JoJo's Bizarre Adventure everywhere else, added more characters to the roster, made the formerly unplayable sub-boss Vanilla Ice playable, as well as adding 4 more hidden characters to the 2 that were already there, making for a nicely sized cast of 22 (although 1 character remains unplayable.)

The game received console ports, each with their own merits. The Playstation port had downgraded graphics due to memory constraints and seemed to be based more off of JJV in terms of interface and movesets, but had the additional JJBA characters as well as a unique "Super Story Mode" that adapted the entirety of Part 3. The Dreamcast version was arcade perfect to the point it had both JJV and JJBA on the same disc, but lacked a Super Story Mode.

Around 2011, the existence of a "HD" rerelease on PlayStation 3 and Xbox360 for their respective download services was leaked in an XBLA list. The game was eventually officially announced at the 2012 San Diego Comic Con and then released in the summer of that year. The new release features leaderboards and achievements as well as new graphical filters and, for overseas versions, the first time players could officially restore the more violent elements.

Character Roster Extra note 

  • Introduced in JoJo's Venture: Jotaro KujoStand , Noriaki KakyoinStand , Muhammed Avdol Stand , Joseph JoestarStand , Jean Pierre PolnareffStand , IggyStand , DevoStand , AlessiStand , MidlerStand , ChakaStand , Mannish BoyStand , N'DourStand  Vanilla Ice Stand , DIOStand , JoJo*Stand , Shadow DIO*Stand 
  • Introduced in JoJo's Bizarre Adventure: MariahStand , Petshop Stand , Black PolnareffStands , Hol HorseStand , Khan*Stand , Rubber Soul*Stand , New Kakyoin*Stand , Hol Horse and Boingo*Stands 

Tropes associated with this game include:

  • Agent Peacock: Despite his rather calm characterization and his almost complete lack of gratuitous JoJo poses in the actual manga, for no reason whatsoever, Capcom gave Kakyoin some of the most over-the-top poses in the whole game, which can change when he taunts or attacks.
  • Alertness Blink: In certain story scenes or if a player ends up triggering Shadow DIO's teleport counter move, a large red ! will pop up complete with a thundering piano cord.
  • Assist Character: One can make the case that most "active" Stands count as this. The biggest example of this played straight though is normal Hol Horse, who has J. Geil's Hanged Man Stand attack the opponent in some of his specials. Hol Horse and Boingo on the other hand, it's just Hol Horse doing the hard work. Boingo is visible but does little to help Hol Horse in battle.
  • Attract Mode: JJV had a fairly nice long intro featuring the heroes and DIO. JJBA excised this (Though the HD rerelease brings it back) but features two short intros featuring either Hol Horse or Vanilla Ice.
  • Awesome, but Impractical: DIO's Road Roller Da super may look crazy epic and is his most famous move...but its also very much telegraphed and thus easy to deal with.
  • Badass: There's a lot of them.
    • Badass Grandpa: Old Joseph
    • Badass Longcoat: Jotaro's coat...which is actually his school jacket. Yes, he makes a SCHOOL UNIFORM look absolutely epic.
    • Badass Normal: Compared to the other characters, Young Joseph for his lack of Stand (He uses the Hamon instead.)
    • Badass Back: DIO and Shadow DIO's backwards walk animation is a casual walk backwards with his back to his enemy.
    • Badass Adorable: Iggy looks pretty cute here. And he's also pretty top tier. Petshop as well.
  • Big "NO!": Young Joseph's KO cry
  • Big "OMG!": Old Joseph's KO cry, his famous "OH MY GOD!"
  • Blood Knight: Anyone becomes this when wielding Anubis, but Chaka takes it even further in his arcade story, where he and Anubis decide instead to take on DIO. And they win. Subverted for Khan's ending where Anubis wisely decides not to try to kill DIO.
  • Bonus Boss: Death 13 can only be fought by the heroes if the player has avoided losing and has gained a lot of super finishes.
  • Bowdlerize: The US version of the game (when the "Regulation" option is on in the arcade version or if the "Expressions" option is set to "mild" in the HD version) censors most of the violence, recolouring the blood and other elements.
    • A dead Speedwagon Foundation pilot was removed from the background of N'Dour's bonus stage, since said pilot gets his hand violently cut off.
    • One weird alteration: Chaka's sword is recoloured brown in the censored version. Khan's and Black Polnareff's Anubis swords remain unchanged, though.
    • Black Polnareff, on the other hand, did get one alteration: the censored version recolours the blood pouring from his wounds to a brownish colour. Otherwise they're usually vibrant red.
    • When DIO dies in most JJV endings, he flies off-screen in the censored version. In the uncensored version? He explodes violently.
  • Brainwashed and Crazy: Black Polnareff is our French friend Polnareff possessed by the Anubis Stand.
  • Breaking the Fourth Wall:
    • Mariah does this in her ending, directly addressing the player.
    • Rubber Soul also does this, talking about how lucky he is and then asking the "bonehead" player if they agree.
    • Devo as well in his ending, where he threatens to curse the player next time.
    • And Black Polnareff, who decides the last person to be hacked to pieces...
      Black Polnareff: (jumping at the camera) ...YOU!!!
    • DIO has a victory pose where he chides the player for spying on him (a reference to when he caught Joseph using Hermit Purple to stream video of him) and sics The World upon you.
  • Call Forward: Polnareff, surprisingly, has a few references to Part 5 in him. One super has a Stand Arrow fly out of nowhere and turn Silver Chariot into its Requiem form, putting the opponent to sleep while Polnareff remarks that he can "feel fate within the bow and arrow." (Although Polnareff's still alive this time and the Stand reverts to its previous form afterward.) Furthermore, one of his win vocals translates to him telling the opponent (and the player) that they'll "meet again in the future, in Italy." If you want to be technical, the Arrow could also reference Part 4, where it debuts.
  • Calling Your Attacks: For the most part, only played straight in various super moves, such as Kakyoin's "EMERALD SPLASH!", Avdol's "Crossfire! HURRICANE SPECIAL!", and DIO's infamous "ZA WARUDO!" and "RODO RORA DA!"
  • The Cameo: Daniel J. D'Arby appears on the continue screen and JJBA's mode select screen. If the player doesn't continue, his Stand Osiris takes their soul and turns them into a poker chip. If they do continue (or if the player selects an option in JJBA), he shouts "GOOD!"
  • Camera Abuse: Hol Horse weaponizes this in one of his supers, where he shoots the camera three times, cracking it, and if the opponent is caught in one of the cracks and they haven't blocked it, they're pinned to the ground and stabbed by Hanged Man. Hol Horse also shoots the camera in one of his winposes anyway just to be a dick, and Hanged Man crawls up said camera to glare at the player.
    • DIO also has a winpose involving attacking the camera, where he accuses the player of watching him again and has his World punch the camera.
  • Counter Attack: Chaka, Khan, and Black Polnareff have this ability as a special move. Furthermore, if they successfully pull it off, they "learn" the move that they countered, so if the opponent uses that move on them again and it's blocked, they will flash white and the player can press a button to instantly attack back. Chaka has a super where he can automatically learn ALL of his opponent's moves at once!
    • Rubber Soul also has one.
    • Shadow DIO also has a variant Counter Teleport move where he starts reading a book. If the player hits him during this, he instanttly warps (or rather, stops time and walks) behind you whilst his book drops to the ground with an exclamation mark showing up.
  • Death Cry Echo: If the opponent is KOed on the final round, their death cry WILL echo (it won't if it's not the last round). Amongst the funniest, however, is Young Joseph's "OOOOOH NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!" and Rubber Soul's almost yodel-esque death cry, created by the final blow knocking off his lower jaw.
  • The Dev Team Thinks of Everything: If a player is using any version of DIO or Vanilla Ice, whatever stage the fight takes place in will have a different, night-time based colour palette.
  • Difficult but Awesome: Jotaro, DIO, and Shadow DIO's Time Stop supers. The difficult part is that they require a lot of energy to get the most out of and they have a huge windup time and complicated button inputs. The awesome part is that, done right, they can help with dealing incredible damage.
  • Doomed by Canon:
    • Subverted with Avdol, who can survive his original point of death and defeat Dio.
    • Iggy doesn't die in his ending, but if you're not playing as him, he does, either dying onscreen or being confirmed dead by Polnareff.
    • Both versions of Kakyoin, the original and New Kakyoin (with shades), die in their endings. The former dies from his wounds and the latter's ending plays this straight.
  • Dual Wielding: In the case of Black Polnareff, he's wielding both his own Stand, Silver Chariot, AND the Anubis sword Stand.
  • Dub Name Change: The English version of the game does this thanks to Araki's habit of dancing close to the copyright fires by naming characters after musicians and bands. Some names have a letter changed or removed, others are spelled mostly differently. Averted by DIO, whose name was shortened to DIO in all regions and media anyhow to change his name's tribute to Ronnie James Dio's band.
  • Dummied Out: Many, many different things were found in the code of both versions, but most notable of all are assets for N'Dour that suggest he was originally meant to be a playable character, as he has life-bar portraits that react to hitting or getting hit, as well as an alternate player 2 colour, a VS screen/super move cut in image and a "New Challenger!" cut in. Others include sprites for Enya Geil, Cameo and his Judgment Stand, and Gray Fly/Tower of Gray, suggesting they were either going to be playable or appear as minigame bosses (Which they were in the PSX version).
    • There are also some unused vocals, one of which is Young Joseph saying Caesar's name at a much quieter volume, and Vanilla Ice ranting at Iggy for making him attack DIO's image.
  • Easter Egg: Normally, Young Joseph's taunt is his "Happy, joy-py, nice to meetcha-py!" line he said against Santana in Part 2. When up against Jotaro, Polnareff, Avdol, or Kakyoin, however, he instead does his signature "Your next words will be..." line and imitates their catchphrase. (Jotaro - "Yare yare daze.", Avdol - "Tch tch tch!", Polnareff - "Buttagitte yaru!", and for Kakyoin, "Rero rero.")
    • The Stone Mask briefly shows up when a Stand Crash occurs or when Shadow DIO connects with his "WRYYYYY!" super.
    • Everyone has a unique transformation when struck by Alessi's Stand moves. Most are turned into kids, but others transform outright.
    • One loading screen on the PSX version sneakily displays DIO's part 1 full name ("Dio Brando")
  • Easy Impersonation: Subverted with Rubber Soul, who doesn't look or act much like Kakyoin at all. Even more so in the PSX's Super Story Mode cutscene where he randomly punches Jotaro and claims he's joking. Jotaro immediately realizes it's not Kakyoin and goes on the offensive.
  • Everything's Better with Spinning: Khan doesn't have an "active" Stand, so pressing the Stand button with him makes him do a Spin Attack a'la Link. However, holding it too long makes him lose his balance.
  • Evolving Attack: When playing as Mariah, pressing the Stand button has her conjure a plug socket that, if the opponent touches it, also levels up Mariah's magnetism power, which greatly increases the effectiveness of her moves, including firing more nails in her "What are you looking at?" super as well as increasing the damage and length of her magnetism crush super. The HD rerelease even has a trophy that demands that the player levels up Mariah's magnetism to maximum. It also counts as Magikarp Power as, while Mariah is useful to start with, she is fairly weak until the player properly levels up her magnetism power, wherein she becomes an absolute terror to deal with.
  • Excuse Plot: Young Joseph's JJBA plot. Alessi made you young again. Have fun pounding the other heroes 'till you kick Alessi's arse.
  • Eye Beams: DIO and Shadow DIO's Space Ripper Stingy Eyes. They have huge startup, but are unblockable and do good damage.
  • The Fourth Wall Will Not Protect You: One of DIO's victory poses has him pointing angrily at the player, accusing them of watching him again and sending The World to attack the screen.
    • Another has Hol Horse shoot the screen, and J. Geil's Hanged Man crawling up it.
  • Game Over Man: Daniel J. D'Arby appears on the continue screen. Continue, and he shouts "GOOD!". Don't, and his Stand, Osiris, takes your soul.
    • For the Super Story Mode, the screen shows your current character's "KO'ed by super move" picture gasping as the counter ticks down.
  • Giving Someone the Pointer Finger: Jotaro does this to the player on JJV's title screen. He, Kakyoin, and Chaka are also fond of doing this in gameplay.
  • Gratuitous English: Rubber Soul shouts out "DO YOU UNDERSTAND?!" if his opponent accidentally triggers his Stand counter special, and of course, DIO's "ZA WARUDO!/THE WORLD!"
    • Old Joseph's "OH MY GOD!" death cry and Young Joseph's "OHHHHHHHHHHHHHHHH NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!" death cry as well.
  • Guide Dang It: The Secret Factors in Super Story Mode are things you must perform in each level to increase your total score. Often based on some detail from the manga, some Factors are easy enough to do accidentally or just require you to play well. Others are more difficult to even figure out what they require, as the game doesn't tell you even after you succeed.
  • Heads I Win, Tails You Lose: New Kakyoin's ending is worse than normal Kakyoin's in this regard. You beat DIO, he stops time and kills Kakyoin in half a second just like in the manga.
  • Insane Troll Logic: Used by Alessi in his ending where he turns the whole world into helpless kids.
    Alessi: Children don't need money! That means all the money in the world will be mine! It makes perfect sense, doesn't it?
  • Multiple Endings: It is a fighting game, so everyone has an ending (Young Joseph and Shadow DIO didn't in JJV), but Avdol and Mariah have two different endings depending on what option the player picked, reminiscent of Chun-Li and Thanos' endings...although the only problem is, you have to choose between one tarot card from 2 face down cards which you obviously can't see.
    • For Avdol, if he draws The World, it's implied DIO somehow came Back from the Dead as DIO greets him again, whereas if he draws The Magician, he decides all is well and reopens his shop.
    • For Mariah, whatever card the player gets determines what Mariah thinks of the player. If they draw The World, she tells them they're not as good as DIO is, but if they draw Bast, she wonders if they really are more attractive than him.
  • Mythology Gag: Character animations and attacks are often based on scenes from the manga. Most notably, Young Joseph is one big Mythology Gag for Part 2, in a game based off of Part 3.
    • His Hamon Crossbow special is the same weapon he used when fighting Wammu. The H version of the move where he fires it backward and the ball whirls around the arena, hitting the opponent from behind, is the same trick he used against Wammu.
    • His Hamon Cola special is the same move he used to punish a racist New York cop at the stat of Part 2.
    • He uses the Red Stone of Aja in his Hamon Beam super to amplify his Hamon ability and fire a really powerful, unblockable beam.
    • His "Master's Teachings" super flashes an image of Caesar Zeppeli if the first punch hits, complete with Joseph screaming "CAEEEEEEESAAAAAAAAR!!" and the rest of the super shows images from their training and other Part 2 moments. Old Joseph's super instead shows a cameo from Lisa-Lisa, and Old Joseph says her name as well, although he whispers it as opposed to what Young Joseph does.
    • If he gets transformed by Alessi's Stand, Old Joseph turns into Young Joseph, and Young Joseph becomes the even younger Joseph reading a Superman comic from one of his youth flashbacks in Part 2.
    • He has his Ripple Clackers as a set of special moves, one of which has him throw the clackers. Even if they miss, they'll stick to the wall and eventually rebound, still being able to hit the opponent, just like during his first fight with the Pillar Men in Part 2.
    • His taunt is his "Happy, joy-py, nice to meetcha-py!" line he used on Santana...but if you're fighting certain heroes like Jotaro, Kakyoin, or Avdol, he instead does his famous "Your next words will be..." and then imitates their catchphrase or Verbal Tic ("Yare yare daze." for Jotaro, "Rero rero" for Kakyoin, and "Tch tch tch!" for Avdol.)
    • Oddly, Polnareff has a super in JJBA onward where a Stand Arrow from Part 4 flies in and hits Silver Chariot, causing it to turn into its Requiem form from Part 5 and put the opponent to sleep. A Part 3 game with a super move that references Parts 4 and 5. At least Polnareff's not in a wheelchair or a turtle this time.
    • The attract mode sequence also flashes manga panels from parts 1 and 2.
    • One of DIO and Shadow DIO's special moves is Space Ripper Stingy Eyes, the same Eye Beams he used to fatally wound Jonathan at the end of Part 1 (and was used by Straits in Part 2).
    • You don't get to see what happens to DIO when he's under the effect of Alessi's spell because he puts Nukesaku in his place. Nukesaku's damaged animation even shows him cut apart to complete the reference.
    • Likewise, Shadow DIO turns into Wang Chan from part 1 holding DIO's head in a bottle.
    • Nena (One of DIO's Stand assassins) cameos in one of Hol Horse's intros where he dismounts an elephant and bids her farewell. ("Jada, aishiteru ze."translation )
    • Old Joseph says his signature "Your next words will be..." to DIO in his ending. And DIO walks right into it.
    • The Stone Mask appears briefly when a Stand Crash occurs or when Shadow DIO connects with his WRYYYYYYYY super.
    • Rubber Soul has two taunts that occur at random, one of which is his "Rero rero rero rero" taunt against Jotaro. Letting the CPU do this taunt even gives you a Secret Factor bonus in the PSX port.
    • One of Jotaro's victory poses has Star Platinum appear for a split second to give him a cigarette, a reference to the battle of wits between Jotaro and D'Arby, where Jotaro used a massive bluff and having Star Platinum sneaking him drinks and smokes to convince D'Arby that he swapped their poker hands.
  • Non-Lethal K.O.: The game makes sure to note (In Japanese) that the loser is "Unlikely to recover". This, too, is a manga reference; any enemy not explicitly killed was listed as "[Name]:RETIRED" at the end of their chapters.
    再起不能/リタイア (Out of Commission/Retired)
  • Oh Crap: KOing anyone with a super move results in a manga cut-in of their bloody and shocked face. Said cut-ins also appear in certain supers. Surprisingly, even Midler and Mariah have fairly bloody super death cut-ins.
  • One Steve Limit: Subverted with Joseph Joestar having two playable versions, one young and one old. To avoid confusion, the game labels Young Joseph "JoJo".
  • Orcus on His Throne: Whilst DIO was this in the early parts of Part 3 and didn't start fighting until his head was better integrated with Jonathan Joestar's body, Shadow DIO, which was DIO in early Part 3, averts this in his JJBA arcade story, where he decides to take on the Joestar group right off the bat.
  • Palette Swap: Rubber Soul is a yellow recolour of Kakyoin (fitting enough), however, he's also slightly taller and has a slightly different face and animation set.
  • Press X to Not Die: Some of the Super Story Mode levels in the PSX port. After every few lines of dialogue, four arrows appear on the screen and you must quickly press the highlighted one.
  • Pummel Duel: Happens if certain characters' rapid-fire moves clash. Whoever button-smashes better stuns the opponent.
  • Puppet Fighter: The Trope Maker. Most characters' Stands could be controlled at a distance from their user, which meant that every character in the game was this to an extent.
  • Reaction Shot: KOing a character with a super move ends the match with the usual super finish background but with a slight twist: an image of the shocked and bloodied opponent will flash on screen as well, even showing appropriate damage as well (Such as being cut-in half when killed by Chaka or Black Polnareff's Dimension Slash super, full of holes when killed by Hol Horse's Gun super or DIO's knife throw, or bloody when killed by DIO's blood drain super.) The same image also appears when the opponent falls victim to Kakyoin's Punishment Time super or DIO's blood drain super.
  • Say My Name: Both Josephs do this in their "Master's Teachings" super. Old Joseph says "Lisa-Lisa..." his teacher and mother from Part 2. Young Joseph, on the other hand, screams out "CAAAEEEEEEEEEEESAAAAAAAAAAAAAAAAAAAAAR!" as in Caesar Zeppeli.
    • Every hero character (and Devo) shouts out "DIO!" as their special intro against him. Chaka also has a Dummied Out vocal of him shouting DIO's name as well.
  • Rapid-Fire Fisticuffs: Jotaro and DIO, of course! Polnareff also has a pointier take on the trope to counter them.
  • Sean Connery Is About to Shoot You: Hol Horse shoots some holes in some manga panels and then points his gun right at you in JJBA's first Attract Mode movie.
  • Single-Stroke Battle: Chaka and Black Polnareff's Dimension Slash super. It even cuts the background in two!
  • Shotoclone: Avdol. It's rather refreshing to have such a standard moveset, considering how crazy some of the others' are.
  • Stripperiffic: So what did Araki have in mind for Midler when Capcom asked him to draw a whole new look for her? A near naked belly dancer with star pasties being the only thing covering her chest.
  • Time Stands Still: Doable by Jotaro, DIO, and Shadow DIO.
  • Updated Re-release: JJBA is this to JJV.
  • Womb Level: In Super Story Mode, the battle against Steely Dan consists of a side-scrolling shoot-em-up with a shrunken Hierophant Green and Silver Chariot travelling through Joseph's body to combat The Lovers.
  • Wrestler in All of Us: One of Rubber Soul's super moves is his Coconut Backbreaker (Which he used on a pickpocket in the manga) where he lifts his opponent up and gets them in the Torture Rack.
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