Where fantasy and fun come to life... and yours ends.
You've been employed at a family pizzeria, with a measly pay of $120 a week, working the night shift as a security guard. All you need to do is watch the cameras and ensure that nothing gets into the building. The security lights flicker and the safety doors remain wide open. A perfectly normal, if below minimum wage, job.note $120 a week works out to $4 an hour for a five-day midnight-to-six work week. Definitely not worth the trauma. You can earn overtime pay by completing the 6th night, though! A whole 50 cents of it!If not for the killer robots in the building with you.Five Nights at Freddy's is a strategy horror game based on resource management. You have a non-replenishing source of electricity that drains every time you use the cameras, shut the doors or turn on the lights. If a robot reaches you and the door isn't locked, then you're instantly killed. However, if you make it to 6AM, then you live. Each animatronic (Chica, Foxy, Bonnie and Freddy) has a different pattern and triggers, so try to learn them. The real horror from the game is not the jumpscares that happen when you lose, it's the frantic horror of trying to find and watch the robots, and learning their patterns.Available in a fairly early state on Desura and Steam.Now has its own Character Page.The game's success has led to the announcement of a sequel, no details yet besides a 2015 release. A teaser image◊ was released on September 12th, 2014, showcasing improved graphics and Freddy in a state of disrepair a la Foxy.Now Available on the iTunes App Store for $2.99
Five Night's At Freddy's provides examples of:
Adult Fear: Those slightly off-putting animatronics have been disturbing parents for years, but kids still come to the pizzeria and have parties. The fact that at least five were possibly here, and the animatronics had the smell of 'blood and mucus' on them even during the day doesn't help matters.
A.I. Is a Crapshoot: According to the Phone Guy, the mascots aren't acting maliciously, they're simply taking a poor friend who forgot his suit and helping him to put it on. On the other hand, Foxy's behavior, the Bite of '87, the Night 5 phone message, and the fact that our pal Freddy can break through both locked doors on Night 6 seems to indicate something more sinister is going on with the lovable mascots of Freddy Fazbear's Pizza.
Antagonist Title: Freddy's the default Big Bad of the game. He's also in the title for the game, as well as the game's cover art.
Apocalyptic Log: Though it's hardly an apocalyptic scenario, the Phone Guy's recorded messages are pretty nightmarish. It becomes more true to the trope on Night 4, when he runs out of power and Freddy kills him in the middle of his recording.
Arc Words: The phrase "IT'S ME" shows up in a lot of late-game interface screws.
Arson, Murder, and Jaywalking: After completing the "Custom Night", the management fires you for "tampering with the animatronics," "general unprofessionalism," and "odor."
Artificial Stupidity: As capable as the AI is at messing with you, when the mascots ultimately come for you, they will always come from the same directions. Bonnie and Foxy will only ever come at you from the left, Chica always from the right.
A non-humorous variant. Starting with the second night, you're taught to keep an eye on Foxy in the Pirate's Cove or else he'll rush you. By the end of the game, suddenly even so much as checking on the Pirate's Cove immediately triggers Foxy to run for you, assuring your death if you're not fast enough.
Both the trailer and the Steam summary of the game conveniently leave out Foxy. So, until you get the call from the previous guard about the Cove, you're left believing that there are only three animatronics to look after.
Ascended Meme: The tagline for the Android port of the game is "Are you ready for Freddy?", a phrase popularized on 4chan.
Black Comedy: The sheer awfulness of working at Freddy's is lampshaded in the phone messages and sometimes played for dark laughs.
Black Speech: The final telephone call contains this. It's actually a backwards masked message with the pitch dropped down. It's difficult to make out the entire message, but someone was able to figure it out. It is an excerpt from Autobiography of a Yogi by Paramhansa Yogananda. "(Omitted: Sir,) it is lamentable that mass agricultural development is not speeded by fuller use of your marvelous mechanisms. Would it not be easily possible to employ some of them in quick laboratory experiments to indicate the influence of various types of fertilizers on plant growth?" "You are right. Countless uses of (omitted: Bose instruments) will be made by future generations. The scientist seldom knows contemporaneous reward; it is enough to possess the joy of creati- (omitted: -ve service.)" Appropriately enough, this is an excerpt from the section in which the yogi demonstrates that metal is alive.
Bloodless Carnage: Surprisingly, this game contains no blood or gore, aside from your eyeballs dangling from the Freddy costume's head on the game over screendespite the horrific manner in which your death is implied.
Camera Screw: Sometimes the words "IT'S ME" will briefly flash on a camera screen if you look at them. Freddy's face will also flash from time to time, and they just get worse as the week goes on. Also as the days go on the animatronics' may appear to flicker and twitch on your screen when in fact they're standing still.
The Computer Is a Cheating Bastard: It's unknown if this is a glitch or not, but it is entirely possible for Bonnie or Chica to camp outside of one of your doors, forcing you to keep it closed and drain your power. God help you if they both decide to do it...
Controllable Helplessness: If the player allows either Bonnie or Chica to linger for too long outside of the doors they will sneak into the room, causing the door and light buttons to jam. From here the player can still look right and left but can't check the camera.note If Bonnie or Chica enters the room, they will not actually kill you until you check the cameras and then lower them. This leaves them with virtually nothing to do but to click the broken buttons and, in the case of the left door being jammed, wait for Foxy to charge in.
Cosmetic Award: Stars adorning the the main menu screen are rewarded upon completing the fifth and sixth nights, and after people started to beat the custom mode with hardest AI difficulties, the maker of the game added an unlockable third star for the menu to showcase it.
Cower Power: Phone Guy tells you to play dead (i.e., don't move at all) if you're ever caught. Doing this when power runs out can buy you some valuable time before your shift ends, possibly even enough to make it to 6 AM.
Crapsack World: The backstory of the Pizzeria, and the fact that it's SOMEHOW still open, can give this vibe. On the other hand, the fact that it's bankrupt and due to close by year's end indicates there's SOME amount of justice.
It's only temporary. Not only is there going to be a Grand Reopening◊, but it looks like the animatronics may be getting some 'upgrades'...
If Freddy and friends catch you, you get shoved into a suit filled with sharp bits of metal, live wires, crossbeams, and animatronic devices. All that remains when it's over are your eyes and teeth. You can see the aftermath on the Game Over screen.
The worker who talks with you over the phone suffers this on the fourth night.
If the player so chooses, on Night 7 he tampers with the electronics (aka uses the level editor) and can just reprogram the robots so that they don't try to murder everyone in sight rather than bothering with the resource management. Of course this results in the management firing you. There are limits to this. While the player can even set the AI to zero, he's still not safe. Lower settings make the characters less aggressive, but they still try to kill you.
On the robot's side, Foxy will simply charge you if you don't keep the camera on him regularly.
Darkness Equals Death: If you let the power drain too early in the night Freddy walks into your office unopposed. Unless you're extremely close to the end of the night, death is unavoidable at this point.
Daylight Horror: Implied by the Phone Guy's account of The Bite of '87, stating it as the reason why the characters are no longer allowed to roam during the day. It also heavily implies that The Bite took place during the business hours of the restaurant, in front of many children and parents.
Death Glare: At one point, all 3 of the main Animatronics will look directly at your camera from their starting point with angry eyes and their teeth exposed. And Foxy will sport a deranged-looking glare with Glowing Eyes of Doom eyes when he starts emerging from his curtain.
The game takes note of your strategies and play style, so on the fifth night when Freddy himself starts attacking, he adapts to your techniques and tricks. Not only that, but the other mascots have their movements flipped completely so you can't just muscle memory your way through.
They even included a hidden bonus for those who figure out the Black Speech. Buried in the reversed audio is a piece of normal audio. "Turn around the sound, and then the sucker shifts direction from what the original was doing. That should mess 'em up."
On the custom night, you can set the four AI's difficulties anywhere from 0-20. If you enter the difficulties as 1-9-8-7 (1987; the Bite of '87) Golden Freddy's death screen appears. This was done to kill rumors about Night 7.
Night 2 introduces you to Foxy, who will rush your position if he is left unattended by the camera. He'll even attack if you spend too long just listening to the phone. Later on in the week you have to contend with Freddy himself, who seems designed to exploit flaws in how the player has been going about things.
Easy Level Trick: Subverted for Night 1. Both Bonnie and Chica will only attack you if you put down the camera, so one may think it's safe to just idle without using the camera at all. Doing so will activate Foxy who will probably kill you.
Evil Duo: Bonnie and Chica are always active together, unless you made one of them super easy on Day 7.
Expy: The four mascots are dark parallels of the original Chuck E. Cheese's characters, pre-redesign. Freddy is the face of the restaurant, with an iconic hat a la Chuck. Chica is a female avian like Helen, albeit a chick rather than a hen. Bonnie is similar to Munch in being a goofy-looking purple character with prominent teeth. And Foxy is a canid with a theme, akin to Jasper, but a pirate fox instead of a cowboy/country singer dog.
In a way, they're also the Rock-A-Fire Explosion, signature animatronic band of Showbiz Pizza Place. Not only are they full-figure animatronics — something Chuck and his gang didn't get until after the merger — but Foxy's positioning on a separate stage actually brings him closer to the Rock-A-Fire's Rolfe De Wolfe.
Guide Dang It: Though each bot has its own attack patterns, the triggers for some attacks can be very difficult to spot. Golden Freddy teleports inside your room if you look at a certain poster on your camera feed and will kill you instantly unless you go back to looking at the camera, Bonnie and Chica can sabotage your door buttons if not supervised regularly. And even if you deter Foxy when he decides to make a break for your office, and it looks like he's gone back to his booth, the second you stop observing him, he can immediately spring back out of his booth and attack you again without warning. These patterns are never brought up by the previous guard, and were frequently mistaken for glitches on the Steam forums during the game's release week.
The tune that plays when Freddy catches you when the power runs out. If the night doesn't end before the tune finishes playing, than see directly above.
When you stare at one of the animals through the camera, sometimes you hear a disturbing ambient noise along with the above mentioned camera screw. This noise can last after you look away from the animals.
The pained 'breathing' the animatronics make if they've managed to sneak into your room while you're still looking through the cameras.
A sound effect sometimes plays to indicate an animal is on the move. If you hear running footsteps, you'd better think fast.
There are times where you'll try to close the door, but you get an error sound instead. At that point, your death is almost certain.
Hanlon's Razor: A lot of the horribleness from working at night comes from the management being too incompetent to deal with the robots, if not outright getting rid of them.
Hold the Line: The entire goal of the game is to survive from midnight to 6 AM, taking an entirely passive role against the robots.
Hope Spot: That silence when the light finally fizzles out to complete darkness after Freddy finishes his song, which seems to last forever. You'll either be greeted with the clock rolling over to 6 AM if you made it long enough... or Freddy's shrieking face rushing you.
If you've seen the newspaper clippings announcing the pizzeria's closure, along with the sequel's tagline on the website, then you have yourself another example.
Impossible Task: For a while, the 7th night (Custom Night) was thought to be impossible with every AI set to 20, due to the amount of luck and skill involved. Finally, on August 18th, Twitch streamer Bigbugz managed to clear the seventh night on a 4/20 run, proving the task is indeed possible, if extremely difficult.
It took Markiplierseven hours to do so, but he managed it as well, proving that Bigbugz's run wasn't just a fluke.
This guy did it too, with a fantastic reaction to being fired.
Infant Immortality: Averted in the backstory, where five children were kidnapped and murdered.
Infinite Supplies: Youwish. Each night, you're allotted a given amount of electricity that starts at 99% and drains constantly thanks to the light inside the guard station; checking your cameras, turning on the lights in the nearby hallways, or closing the guard doors further saps from your total. Manage it carefully.
Instant-Win Condition: As long as you reach 6 AM, you win - even if Freddy is staring right at you, just finishing up his song after you reach zero power. Waiting until 5 AM and then stalling can actually let you survive sometimes... if he feels like playing the full song before killing you, anyway.
You could play dead, however. Really. Don't move. Or Freddy doesn't feel like playing the full song.
Irony: According to the paycheck you get on Night 6 (which is the hardest night to complete unless you up the ante on Night 7 with the Level Editor) the date is November 13. Although the date is an unfortunate number, November 13 is World Kindness Day.
If you turn on the lights in the hallway when there's a mascot there, you're treated with a Scare Chord.
Every time you lose. The animal that got you pops up and screams directly in your face, with an ear-piercing "SCCCRRREEEEEEEE". This is especially jarring if they sneak into the room while you're looking into the camera. You think you're safe, but even if you close the doors it's too late...
Even worse with Foxy as it is the fastest and pretty much bum-rushes right for you if you don't keep an eye on it. This can even happen if you listen to the opening message each night after the second without viewing the camera.
As a matter of fact, Bonnie and Chica only attack the player when they put the camera down. Foxy and Freddy don't have this limitation.
And then there's Golden Freddy, who will appear if both of your doors are closed and you view a strange poster through the tablet camera.
Let's Play: As of this writing, a fair amount of YouTubers have posted night-by-night playthroughs of the game.
Level Editor: Unlocked upon completing the normal five nights. Instead of allowing you to create your own Suck E. Cheese's map, it allows you to edit the AI of the animals to your liking.
Maybe Magic, Maybe Mundane: The game at first makes it seem like you're just trying to survive malfunctioning killer robots. However, The Reveal, the backmasked message on Night 5, and several seemingly random events (IE: Gold Freddy, the "IT'S ME!" message, blood and mucus oozing out of the animatronics) strongly imply that something much more sinister going on.
Never Found the Body: It's indicated that because Freddy and his friends don't leave behind a body when they kill someone (apparently no one ever bothers to check inside the suits), the Freddy Fazbear management can just clean up the blood and report whoever just got killed as a "missing person", thus shielding themselves from legal liability.
Nintendo Hard: The game's main source of excitement and horror is just how hard it is. It's very easy to run out of power, and it forces the player to learn the various mechanics of the game extremely quickly.
No Ending: After withstanding Freddy's unfiltered Nightmare Fuel for five nights, you get a comparatively minuscule check and a note from your boss that implies you'll come in again next week. Granted, there IS a sixth night you can unlock, but it merely results in a slightly higher check and some overtime pay. That unlocks the Custom AI night seven, after which you're fired... which is easily the best thing that could happen.
Non-Standard Game Over: Freddy is the only monster with two kill screens. The first comes when he enters the office during normal play. The second is when the power runs out.
Noodle Incident: The Bite of '87. "It's amazing that the human body can live without the frontal lobe, y'know?"
The managers of the pizza joint decide that it's cheaper to supply a night watchman with limited power than it is to safely contain the mannequins, leading to the plot of the game.
Night 7 makes this even more blatant, as the player tampers with the robot's programming and can make them either easier or even more difficult. In other words, making the robots safe can be effortlessly done by a random night watchman and yet the owners are still too cheap to bother fixing anything. In fact they actually fire the protagonist for this.
There will be many moments where the robots are nowhere near your room and there's merely dead silence.
The kitchen. All you get is an audio-only feed, with no way of determining what's going on in there. There's supposedly not even actual assets for what it looks like. But Chica and Freddy like to visit it as a blind spot to your cameras, and sometimes you can hear Chica eating...something, presumably pizza.
No information is given about Golden Freddy at all in game. The only things we know is that he's an empty costume, he can teleport, he appears when you set 1-9-8-7 on the custom night and makes his presence known by appearing on a certain poster.
The game uses all three versions of this trope, all to the scariest possible effect:
It uses the "Wait for it" version, in that using the cameras littered around the facility, you can always tell where the enemies are, either through simple deduction or being able to see them. There are blind spots around your room, and since you can usually tell when an enemy is there.. then you press the light, you're treated to an Uncanny Valley, still picture of the animatronic abomination, and then you slam that "shut door" button like there's no tomorrow. Then there's Foxy, who rushes◊ down your position, but it can be hard to tell when.
It uses the "Nothing at all" version, in which you are peacefully sitting in your room, flicking through all the cameras, and you see all the animatronics are scattered around, and nowhere near you. You put the camera tablet away, and... nothing but the fan. No sound, no monstrosities to defend yourself against. Nothing.
Offscreen Teleportation: The robotic animals all use this, only moving when you're not looking at the camera feeds. Except for Foxy, who you can see run down the West Hall towards your office if you let him escape the Pirate's Cove room.
Playing Possum: The previous night shift guard suggests doing this as a last resort to fool the animatronics into thinking you are simply an empty costume, but admits it would probably be a bad idea. It can buy you a few seconds of extra time if your power goes out. Just don't break possum. Freddy will react...badly.
Whether it's truly random or requires well-hidden triggers, all sorts of strange or unexpected things may happen that aren't a part of the robot's patterns.
The sign in Pirate Cove will sometimes change from "Out of Order!" to "IT'S ME".
Upon being caught by Bonnie, the static upon death and the game over screen being replaced with a dead-still and soundless image of an eyeless, shadowed Bonnie, before light slowly fades into its eyes and the game returns to the main menu.
A certain poster showing the rules of the restaurant may change as well. This poster is changed into one of four documents, all of which highlight The Reveal below.
All cemented by the fact that the RNG can have unpredictable things happen where it was thought impossible. Like Golden Freddy and Foxy coming after you on the first night.
Reality Ensues: The backstory of Freddy's reveals that the horrific, uncontrollable behavior of the robots and the seedy history of the joint has basically bankrupted it. The restaurant is going to close down by the end of the year. Or not...
Resources Management Gameplay: You have a finite amount of power each night that can be used for operating cameras/doors/lights. If you run out and you're not extremely close to the end of the night, you die.
Retirony: Phone guy tells you on night 1 that he's finishing up his last week as he records his messages for you. He doesn't make it through night 4.
The Reveal: The restaurant is planned to close down by the end of the year. Years ago, a man dressed in a mascot costume lured five children into a back room where he presumably killed them. The man got caught, but the bodies of the children were never found. Sometime after these disappearances, the robot mascots were reported to ooze blood and mucus from their bodies and smell like corpses, which implies that the children suffered the same Cruel and Unusual Death you receive when Freddy and the other robots find you. Ever since these events, the restaurant has fought tooth-and-nail to Win Back the Crowd, but has seemingly failed to do so.
Robo Speak: The Night 5 message and some inaudible dialogue from Chica when she's outside your room are this.
Scare Chord: It plays if you hit a light switch, with an open door, while one of the robots is right outside.
Scary Teeth / More Teeth than the Osmond Family: The robots all have creepy teeth, but Foxy gets special mention for having sharp teeth and a broken jaw and Chica for having her endoskeleton's teeth visible in certain shots.
Schmuck Bait: Following the steps to the popular 1987 AI setting myth simply leads to the Golden Freddy death as of the Steam release.
The management has known that Freddy and his friends are dangerous since 1987, but continue to run the family restaurant all the same. You get stuck with looking after the robots because it saves money.
If you "tamper with the electronics" (read: make your own custom level) on night 7, you get fired. Yes, you can get fired for making the robots safe to be around, or making them more dangerous.
Your character as well has skewed priorities; either out of desperation for money, stupidity, or a combination of the two, you'll return to the fucked up restaurant six times after the initial day, despite the obvious dangers.
Stealth Pun: As noted in Genius Bonus and Freeze-Frame Bonus in the trivia section, the distorted messages on night 5 translate to lines from Autobiography of a Yogi. Said distorted quotes are coming from a cartoon bear.
Super-Powered Robot Meter Maids: There's really no reason why a robot designed entirely for singing on a stage should be capable of lifting a grown man and restraining them long enough to force a suit onto them.
Hell, just moving around and running in general. Usually these things have cables, and there is no reason for them to be on the security rooms, or restrooms, let alone getting there in two seconds in Foxy's case. Owner must've bankrupted himself twice over just buying the damn things. At the very least, be thankful that powering the robots doesn't seem to cut into your supply of electricity. This might explain why the owners are such damn cheapskates, at least in part. Not that it did them any good, since, you know, they're going bankrupt anyway. Turns out such expensive tech for such a simple purpose wasn't such a great idea, who knew?
The protagonist for staying on a job like this past the first night. You can potentially wise up on the seventh night and use the level editor to make the robots not murder you. Changing the robots' AI results in you being fired for tampering with the animatronics but honestly that's the best thing that could happen to you.
The Freddy's management in general seems to be unbelievably incompetent and completely unaware of how to properly run a business. In fact, they're going out of business. You find out near the end of the game that by year's end, Freddy's Pizza is going to shut down.
Played With with the Phone Guy, who has apparently stuck around with his job even longer than the player. However he's probably not outright stupid to survive for so long, presumably without the same tips he gives you, though he does eventually get killed right before retiring.
Undercrank: Starting on Night 4, if you look at the animatronics for more than 5 seconds their heads start twitching uncontrollably, and they constantly twitch on Night 5.
Unnecessarily Creepy Robot: Exactly why anyone would think these terrifying, murderous animatronics who have a history of killing and mauling people would be great for children's entertainment is never really addressed.
Unreliable Expositor: Word of God says that Phone Guy is this. Credence is lent to it in that Bonnie can appear in the same room as the unclothed endoskeleton at the same time, and does so only to leer into the camera, and not do a thing about the endoskeleton he/she supposedly has to costume.
Unwinnable by Design: The door and light on one side of the room can lock up and be rendered unusable. Since there's no way to fix this, unless your shift is almost over and lady luck is feeling really merciful, you're pretty much screwed. This typically happens when you've screwed up and let one of them sneak into your room when you weren't looking.
Once the power has been depleted too far too early in the night, not even the most skilled player can reach 6am before the power goes out and Freddie kills them.
The Villain Makes the Plot: The owners of the restaurant caused the game's plot by not getting the animatronics serviced, or shutting down the restaurant.
A Winner Is You: When you beat the game all you get for your efforts is a screen of a check with a pathetically low amount, with the words "Good job, sport! (See you next week)" above it while Freddy's tune plays in the background (or if you complete Night 7, a notice of termination for tampering with the animatronics).
Year X: The game takes place on November of the year XX, according to the paychecks you receive at the end of days 5 and 6.