Video Game: Urban Chaos Riot Response
Urban Chaos: Riot Response
Our hero, with a standard issue AFGNCAAP
is a First-Person Shooter
developed by Rocksteady Studios and published by Eidos Interactive for the PlayStation 2
and the Xbox
. It's Rocksteady's first game prior to hitting it big with Batman: Arkham Asylum
. It is generally well-received for having simple and enjoyable gameplay, moderate difficulty, expansive content, and strong multi-player.
In it, an unnamed American city has been turned into a war zone by crazy terrorists known as the Burners. You play Nick Mason, ace of the T-Zero Riot Response unit, which was formed to fight terrorists and take the city back.Urban Chaos: Riot Response
doesn't come anywhere near the level of the more well-known shooters like Halo
, or even Killzone
, but this one stands on its own by doing away with realism and story, instead giving you a ton of weapons and hordes of enemies to use them on. Think of it as stress-release
Don't confuse this game with 1999 3rd person shooter Urban Chaos
(even though Eidos published both).
This game provides examples of:
- Arc Words: If you pay attention, you'll find the logo of Shift-It everywhere in the game, this is because they're the Burners.
- Badass / One-Man Army: Nick Mason.
- Bigger Stick - T-Zero's armor and equipment is stated to be much more cutting edge than the regular police force, allowing Nick to combat the Burner hordes. Later, the Burners are able to fight back by making their own versions of T-Zero equipment.
- Bomb-Throwing Anarchists: The Burners appear to be this.
- Boom, Headshot:
- Comes with the possibility of exploding heads. The possibility becomes one-hundred percent when you upgrade all weapons.
- Brief yet fabulous fountains of blood are also a possibility.
- Boring but Practical: The shield. If you don't use it, you are not going to last long. The bog-standard pistol also gains the most useful upgrades and magazine sizes, compared to the other guns.
- Bragging Rights Reward: The Minigun unlock happens once you've squeezed everything out of the single player. Which means you've got the biggest gun in the game, and nothing left to shoot.
- Brainwashed and Crazy: Most of the Burners are brainwashed Shift-It employees.
- The Call Twinks You
- Chainsaw Good: Halfway through the game, Burners begin to wield electric circular saws. You can use them. Their usefulness is debatable, however.
- Cluster F-Bomb: Most Burners.
- Deadline News: One of the mission is to prevent this from happening. The newscaster has giving an interview with the Burners when they flipped out and took her hostage.
- Dude, Where's My Respect?:
- Averted, you're like the setting's Galm One, except the enemy has no one skilled enough or sane enough to match up to you.
- One newscaster lambasts T-Zero's actions during the course of the game. Justified - T-Zero's very existence is extremely controversial, not to mention its actions (total war against criminal hotspots, blowing up an abandoned city block with attack choppers to destroy a Burner stronghold, and so on.) Only after you save the city from total destruction after they get their hands on a nuclear weapon does he begin to respect you.
- Escort Mission: Not as bad as most examples as everyone you escort has the good sense to stay behind you and wait until you clear an area before moving on. Some of them are even useful to you: the medics can heal you, the firemen can open locked doors (and defend themselves if an enemy gets too close) and the policemen can provide fire support.
- Gatling Good: The last unlockable gives you access to the minigun that you normally could only use on the helicopter segments.
- Guns Akimbo: The machine pistols, which are always dual wielded.
- Heroic Mime: Mason.
- Hostage Situation - Five times, a Burner leader will take someone hostage. You must shoot the Burner while they're reloading. It often ends in a gruesome, satisfying death for the Burner.
- Improvised Weapon: Early Burner melee weapons, and their shields later on.
- It's Up to You: Justifed. Most of the Characters that aren't trying to stab, chop, burn or shoot you are civilians, firemen or paramedics. People that don't have training for combat situations. Not to say that the regular cops can't hold their own, it's just that you have all the fancy training, equipment, and reckless disregard for your own life.
- Karmic Death:
- The first boss, Estevez, dies after killing two cops and taking another hostage, by way of being shot, most likely in the face, repeatedly. Amazingly, that doesn't kill him, but the exploding gas tanks behind him do, burning him alive. The last boss dies after you shove him into a meat-packing factory, where he is impaled by a hook (also still alive) and ground alive. You can hear everything.
- Also when the newscaster is taken hostage, when you take down the hostage taker she then throws in a TV into the tub he landed in electrocuting him. She then gives a live broadcast with the electrocution taking place in the background.
- Kent Brockman News
- Kick the Dog: All of the Burners on and offscreen actions. The worst one was watching a fireman that they were shooting repeatably, die as the paramedic was trying to save him.
- Luckily My Shield Will Protect Me: A major mechanic in the game is using the shield to get past fire hazards and advance on Burners laying down suppressing fire. Burners will take to ambushing you from behind or flanking, and late game, some will gain shields themselves, using them in the exact same way you do.
- More Dakka: Among the weapons you can wield are an assault rifle, a pair of machine pistols, a automatic shotgun, and even a minigun.
- Non-Lethal K.O.: Using the taser to incapacitate... unless you use it for too long.
- Punch-Packing Pistol: The basic handgun remains useful throughout the entire game, as you get more upgrades, magazine and damage increases, a scope, and upped ammo capacity earlier and more frequently than the upgrades for the shotgun or assault rifle.
- Sawed-Off Shotgun: The second firearm you get, and a common weapon in the Burners until late games.
- Videogame Cruelty Potential: Encouraged in game. You're required to reduce heads to chunks and taser Burners to rank up for upgrades... and nothing will stop you from tasering Burners too long, until they're set alight and begin screaming in agony.
- Western Terrorists: The Burners get increasingly more and more terror-motivated than what appears to be a very well-armed street gang or anarchist extremist group, culminating in a nuclear bomb threat. It turns out they're made up of mass-brainwashed soldiers culled from a front company of a delivery service and fashioned into an anti-American militia, championing against the injustices America's done.
- Where the Hell Is Springfield?: The city location is never told. However' from the weather and the fact the police uniforms say CPD it could be Chicago. If the C doesn't stand for City that is.
- White Gang-Bangers: The Burners are white, for the most part, but there's a few smatterings of Hispanics, most notably the first boss.
- With This Herring: In response to the Ax-Crazy maniacs running around the city, you're given a pistol. Subverted in that it's highly publicized to be top-of-the-line and it lives up to its (in-game) hype, and packs a major punch, even without upgrades.