An unnamed American city has been turned into a warzone by crazy terrorists known as the Burners. You play Nick Mason, ace of the T-Zero Riot Response unit, which was formed to fight terrorists and take the city back.Urban Chaos: Riot Response is a First-Person Shooter made by Rocksteady (before they hit it big with Batman: Arkham Asylum) and published by Eidos Interactive for the Playstation 2 and the Xbox. It is generally well-received, having simple and enjoyable gameplay, moderate difficulty, expansive content and strong multi-player. The few strikes against it could be attributed to sub-par graphics, rather linear levels and very campy dialogue.This doesn't come anywhere near the level of the more well-known shooters like Halo, or even Killzone, but this one stands on its own by doing away with realism and story, instead giving you a ton of weapons and hordes of enemies to use them on. Think of it as stress-release.Don't confuse this game with 1999 3rd person shooter Urban Chaos (even though Eidos published both).
This game provides examples of:
Arc Words: If you pay attention, you'll find the logo of Shift-It everywhere in the game, this is because they're the Burners.
Chainsaw Good - Halfway through the game, Burners begin to wield electric circular saws. You can use them. Their usefulness is debatable, however.
Clothes Make the Superman - Nick Mason. All of his equipment is what makes him better then the regular cops. Subverted in the last level. The Burners think this trope is true and ambush Nick while off duty. He then grabs some weapons and a shield off the Burners and murders their leader.
One newscaster lambasts T-ZERO's actions during the course of the game. Justified - T-ZERO's very existence is extremely controversial, not to mention its actions (total war against criminal hotspots, blowing up an abandoned city block with attack choppers to destroy a Burner stronghold, and so on.) Only after you save the city from total destruction after they get their hands on a nuclear weapon does he begin to respect you.
Escort Mission: Not as bad as most examples as everyone you escort has the good sense to stay behind you and wait until you clear an area before moving on. Some of them are even useful to you: the medics can heal you, the firemen can open locked doors (and defend themselves if an enemy gets too close) and the policemen can provide fire support.
Gatling Good: The last unlockable gives you access to the minigun that you normally could only use on the helicopter segments.
Guns Akimbo: The machine pistols, which are always dual wielded.
It's Up to You- Justifed. Most of the Characters that aren't trying to stab, chop, burn or shoot you are civilians, firemen or paramedics. People that don't have training for combat situations. Not to say that the regular cops can't hold their own, it's just that you have all the fancy training, equipment, and reckless disregard for your own life.
Karmic Death - The first boss, Estevez, dies after killing two cops and taking another hostage, by way of being shot - most likely in the face - repeatedly. Amazingly, that doesn't kill him - but the exploding gas tanks behind him do, burning him alive. The last boss dies after you shove him into a meat-packing factory, where he is impaled by a hook (also still alive) and ground alive. You can hear everything.
Also when the newscaster is taken hostage, when you take down the hostage taker she then throws in a TV into the tub he landed in electrocuting him. She then gives a live broadcast with the electrocution taking place in the background.
Kick the Dog - All of the Burners On-and-Off screen actions. The worst one was watching a fireman that they were shooting repeatably, die as the paramedic was trying to save him.
Luckily My Shield Will Protect Me: A major mechanic in the game is using the shield to get past fire hazards and advance on Burners laying down suppressing fire. Burners will take to ambushing you from behind or flanking, and late game, some will gain shields themselves, using them in the exact same way you do.
Punch Packing Pistol: The basic handgun remains useful throughout the entire game, as you get more upgrades, magazine and damage increases, a scope, and upped ammo capacity earlier and more frequently than the upgrades for the shotgun or assault rifle.
Sawed-Off Shotgun - The second firearm you get, and a common weapon in the Burners until late games.
Videogame Cruelty Potential: Encouraged in game. You're required to reduce heads to chunks and taser Burners to rank up for upgrades... and nothing will stop you from tasering Burners too long, until they're set alight and begin screaming in agony.
Western Terrorists - The Burners get increasingly more and more terror-motivated than what appears to be a very well-armed street gang or anarchist extremist group, culminating in a nuclear bomb threat. It turns out they're made up of mass-brainwashed soldiers culled from a front company of a delivery service and fashioned into an anti-American militia, championing against the injustices America's done.
White Gang Bangers - The Burners are White, for the most part, but there's a few smatterings of Hispanics - most notably the first boss.
With This Herring: In response to the Ax-Crazy maniacs running around the city, you're given a pistol. Subverted in that it's highly publicised to be top-of-the-line and it lives up to its (in-game) hype, and packs a major punch, even without upgrades.