Video Game: Urban Reign

Rumble!!!!

Urban Reign is a Beat 'em Up from Namco for the PS2 released in 2005. In it you play as Brad Hawk, a "brawler for hire" in the city of Green Harbor. He is hired to find a missing gang member, who has become the catalyst for gang wars across the city. However, the more gangs he beats down, the more answers he gets and the more complicated things become.


Urban Reign provides the following tropes:

  • Arrogant Kung-Fu Guy: Shun-Ying's brother, Lin Fong.
  • Badass in a Nice Suit: Most of the Gangsters who provide the opposition in the 3rd chapter. Particularly Shinkai
  • Batman Gambit: At the end, you find out the Mayor of the city had purposely let loose criminal gangs, and was then going to use Yakuza to take them out, all so he can become popular with the public and run for state governor. It almost works, until Brad beats the leader of the Yakuza and finds letter with his signature on it, exposing all of the mayor's plans.
  • Battle in the Rain: there's a few of these, but the standout one is the first fight with the karate master Kadonashi.
  • Batter Up: The baseball bat's pretty common weapon, and one of its attacks lets you knock opponents for a home-run. Particularly satisfying when you finish a mission with it.
  • Beat 'em Up
  • Bookends: The game opens with Brad arriving in town and gaining the ire of two thugs who of course are the opening mission. At the end of the game, we see the two wondering what gonna happen after everything settles down and cross path with Brad again, but this time they stay out of his way.
  • Bonus Feature Failure: The mayor Bordin, has the highest unlocking requirements of any character(S-ranks on most stages), but he's an intentionally terrible fighter with bad moves & stats, with nothing to redeem him. He's really just a token reward to show you've done well.
  • Breakable Weapons: Weapons like the glass bottle and wooden plank break after one use. The bottle still makes for a deadly weapon when broken, whereas the plank leaves a stump that's hardly worth bothering with, outside of throwing at someone.
  • Co-Op Multiplayer: Available normally in the Challenge mode, but a cheat code will allow another player to take control of the 2nd character in the Story & Free Mission modes. Unfortunately the camera still only follows the first player. This may indicate that the 2-player story/mission mode was an unfinished feature.
  • Combination Attack: Useable by both the player and the AI-controlled characters, and available to every character in the game. Deals plenty of damage, builds meter, can't be escaped and the characters executing them are invulnerable during it.
  • Counter Attack: some characters can perform reversals where they catch an opponents' limb then throw them. The Karatekas can reverse high punches for example while Paul can reverse high & mid kicks.
  • Defeat Means Friendship: After you beat certain bosses a number of times, they'll eventually join your side and become available to use for partner missions.
  • Die, Chair! Die!: Lots of breakable scenery like shelves, tables, chairs. etc to knock people through for extra damage.
  • Enemy Mine: You start off beating down gangs just for information and the like. While they're rough costumers, they were hardly evil. Once the psychopaths start to run amok in the city and cause riots, you soon team up with former adversaries to protect the city.
  • Excuse Plot: Very little in the way of plot, and most of it you're only told through voiceovers.
  • Executive Suite Fight: You confront(and pummel) the corrupt Mayor in his office.
  • Extremity Extremist: Taekwando fighter Park doesn't have a single punch. Boxer Grimm comes close, but has one or two basic low kicks.
  • Grapple Move: Urban Reign has more throws than you can shake a stick at. Virtually every character has throws for 3 regions of the opponent's body(head, upper and lower body) when attacking from the front, the same again for attacking from behind, throws for opponents on the ground, throws after running up walls(or an opponent) throw reversals, throw escapes, team throws, throws on multiple opponents, weapon specific throws, and some characters can throw opponents in the air or activate a power-up to gain a different range of throws.
  • Grievous Bottley Harm: Glass bottles show up as weapons from time to time, and can be used once as a projectile or a club, which breaks them. Then they become a slashing weapon used the same way as a knife.
  • Guest Fighter: Paul Phoenix and Marshall Law from Tekken, and they can use many of their moves from their native series too. They have no involvement in the game's story sadly.
  • Hyperactive Metabolism: Some mooks drop cartons of milk or energy drinks which, when drank, restore health & special power respectively. You can then throw the container at an enemy and it'll ''deck them'' if it connects.
  • Immune to Flinching: Super Armor is probably the rarest of the self-buff skills, mostly seen on characters with the "Mighty" skillset.
  • I Shall Taunt You: There's a taunt button, when used the character performs a gesture and say a line (such as Bring It)to provoke the enemy. The practical use of this is that it make a dizzy opponent wander helplessly towards you.
  • Invulnerable Attack: The power gauge-dependent Special Arts attacks, available to every character,. A major boon for crowd control.
  • Lag Cancel: Virtually any normal attack can be immediately cut short by performing a Special Art.
  • Launcher Move: Just about every character(even the lowest of mooks!) has a move to knock a foe into the air where they can be juggled some more. Once launched though, a character can escape with a well-timed press of the Dodge button. The Dodge button doesn't respond to Special Arts however, so following a launcher with one results in an inescapable true combo.
  • Loads and Loads of Characters: Absolutely every enemy you fight in the game can be unlocked and played as in the Challenge, Versus & Free Mission modes.
  • Nintendo Hard: This game does not play around. Some of the specific mission don't exactly help matters.
  • Post Final Boss: After you beat Shinkai, the last of the gangster bosses, you go to confront the mayor Bordin. Not being a trained fighter however, he's a bit of a One-Hit-Point Wonder as anything short of a shove or the first hit of an attack string will knock him unconscious. In his favour however he has a...
  • One-Hit Kill: Bordin carries(and uses) a gun. You might survive it if you're stationary or walking when he gets you, but it's far more likely that you'll be running at him or attempting an attack, so this'll usually polish you off in one shot.
  • Ruthless Foreign Gangsters
  • The Smurfette Principle: Shun Ying Lee is the only female seen within the game story. There are other girls whom you unlock with the challenge missions.
  • Steve Blum: Voices Brad.
  • Timed Mission: Battles with time limits are fairly common.
  • The Computer Is a Cheating Bastard: Trust us, you'll be yelling foul a lot at the AI.
  • Weapon of Choice - both the enemy mooks and your helper character get specific weapons suited to their designs. Urban brawlers tend to employ baseball bats, lead pipes and the like, the solders use combat knives, your swordmaster employer uses a unique Chinese sword, etcetera.
  • Worthy Opponent: How rival hired-muscle Jake sees the protagonist Brad. While he initially takes Brad on for the money, their repeated battles ignite the former-wrestler's competetive spirit and he looks for a last throwdown to see who's tougher.
  • Zerg Rush: More often than not you'll find yourself surrounded and getting beaten from every side.