"This competition may be small, but it won't leave you disappointed. Ancient traditions, a final match to the death, and all the carnage you expect from a sanctioned Liandri tournament. Heh... I can't wait."
— Malcolm
Unreal Championship 2: The Liandri Conflict is the second console exclusive game of the Unreal series, also for Xbox. It was developed by Epic Games and it's the first Unreal game published by Midway Games, otherwise known by the Mortal Kombat series.The story focuses on the Nakhti empire, an Egyptian-based civilization whose Ascension Rites' Tournament decided who was the one who would rule the Empire. It has the player taking the role of Anubis, a member of the Imperial Legion, while he tries to stop Selket from becoming the Emperor. He's one of the first people to be aware that she's a puppet of the Liandri Corporation, who wants to control the Nakhti people. So, Anubis and his friend Sobek sign up for the Tournament in order to stop her.The game is notorious for it's combat system. It has a strong emphasis on melee combat and mobility, (to the point of having a wider moveset and more adrenaline abilities than those of Unreal Tournament 2004) with the player being able to alternate first-person (non-melee mode) and third-person views. (Melee mode) Each melee weapon of the game has an alternate fire which can stun the opponent, a requirement to do the Coup De Grace.And, unlike other instances of the Unreal franchise, each character is radically different, with an own weight class, (light-medium-heavy) starting meleé and ranged weapons, different adrenaline abilities (which determine which moves the player is able to do) and a custom Coup De Grace.Basically, Unreal Championship 2 can be described as a mix of FPS and Fighting Game. In fact, the character roster includes a Guest Fighter in the form of Raiden.Check the game's character sheet for character specific tropes.
Applied Phlebotinum: The Necrification process, which uses Nanoblack as its technology. Brock, Lauren and Selket, for example.
Ascended Extra: Due to the way the fighting system works, several characters from both Unreal Tournament and Unreal Tournament 2004 get the ascension to playable characters. Also, some of them have (although slight) relevance to the history of the game and/or the entire series.
Badass Family: Judging by Malcolm's words, Anubis's family has a history and an own name in the Rites' history. This is true as well for any family in the Nakhti Empire, which may be the reason of why Liandri is sponsoring the Rites.
Malcolm:This competition may be small, but it won't leave you disappointed. Ancient traditions, a final match to the death, and all the carnage you expect from a sanctioned Liandri tournament. Heh... I can't wait.
Robot commentator:Malcolm, are you surprised to see Anubis in the semi-finals? Malcolm:Nah! He has fighting in his blood - from his grandmother, the late Empress Seshafi.
Bittersweet Ending: In the aftermath of the Rites' finals, Anubis has a very big mourn about Selket. Then, a Liandri Officer approaches, and gives him the choice of bringing her back to life as a Necris, betraying everything he held dear, or leave her dead. Needless to say, he chooses the first option.
Downloadable Content: The game had a Bonus Pack in the form of 4 maps, 13 new playable characters, and the possibility of playing Overdose in Deathmatch maps.
Robot commentator:What an incredible match. Fine performances by all, but three competitors will go back home empty-handed. Malcolm, are you surprised to see Anubis in the semi-finals?
Malcolm:Nah. He has fighting in his blood, from his grandmother, the late Empress Seshati.
Robot commentator:But he turned his back on his family's fighting tradition, not to mention his arranged marriage with Selket, eight years ago.
Malcolm:Skipping the tourney was one thing, but passing off a chick like Selket was suicidal.I bet she's dying to meet him on the Arena.
Green Rocks: Tarydium is used for all the energy weapons.
Grimy Water: Some stages have pools with different water colors.
Kick the Dog: The Nali Slaughter gametype. Brought by the Skaarj, this melee gametype consists on killing poor Nali (and, of course, your rivals) with your own hands. In the story mode, you have to fight in this stage against a Skaarj.
Malcolm:Some would say it's unwise to meet a Skaarj warrior in a game they invented.
Szalor:It is always unwise to fight a Skaarj warrior.
Tennis Boss: You can reflect any weapons fire with your melee weapon, assuming you get the timing right. Rockets are fairly easy, unless you're too close, but sniper rounds are...difficult. If you get a kill by reflected shot, the announcer will say "Rejected", to make sure you know how badass you are.