[[caption-width-right:330:It seems like the Nakhti [[{{Stripperiffic}} dislike clothes]].]]

--> ''"From the wind swept barrens, from their breathtaking ocean cities, they come. Brave warriors gathering forth in Noble Tradition, battling for Ascension. The greatest among them will be crowned Emperor. Today, with the sponsorship of the Liandri corporation. this tournament enters the twenty fourth century. Welcome to a perfect combination of Ancient Tradition, and high-tech {{bloodsport}}. Welcome to the Ascension Rites."''

''Unreal Championship 2: The Liandri Conflict'' is a first-person/third-person HeroShooter, the seventh game in the ''VideoGame/{{Unreal}}'' series[[note]]Eighth if you also count ''[[VideoGame/UnrealI Unreal Mission Pack]]: [[ExpansionPack Return to Na Pali]]''[[/note]], and the second console-exclusive game of the ''VideoGame/{{Unreal}}'' series, also for Xbox, after the original ''[[VideoGame/UnrealTournament2004 Unreal Championship]]''. Released in 2005, it was developed by Creator/EpicGames, and was also the first Unreal game published by Creator/MidwayGames, otherwise known for the ''Franchise/MortalKombat'' series.

The game is notorious in the series for its departure from the FirstPersonShooter formula. Its combat system has a strong emphasis on melee combat and mobility, to the point of having a wider moveset and more adrenaline abilities than those of ''VideoGame/UnrealTournament2004'', with the player being able to alternate first-person (non-melee mode) and third-person (melee mode) views. Each melee weapon has an alternate fire which can stun the opponent, a requirement to do the [[FinishingMove Coup De Grace]]. And, unlike other instances of the Unreal franchise, each character is radically different, with weight classes (light-medium-heavy), starting meleé and ranged weapons, different adrenaline abilities and a custom Coup De Grace.

Basically, ''Unreal Championship 2'' can be described as cross between an FPS and a FightingGame. In fact, the character roster includes a GuestFighter in the form of ''Mortal Kombat''[='=]s own Raiden, alongside Shao Kahn as an announcer.

!Playable character roster
* From ''VideoGame/UnrealTournament'': [[BaldBlackLeaderGuy Malcolm]], [[BackFromTheDead Brock, Lauren]].
* From ''Unreal Tournament 2003'': [[MartialPacifist Arclite]], [[CondemnedContestant Gorge]], [[ActionGirl Sapphire]], [[UnknownRival Jackhammer]] (DLC), [[FateWorseThanDeath Lilith]] (DLC), [[AIIsACrapshoot Syzygy]] (DLC), [[AIIsACrapshoot Corrosion]] (Bot), [[AncientEgypt Hyena]] (Bot), [[AncientEgypt Memphis]] (Bot), [[AncientEgypt Nephthys]] (Bot).
* From ''VideoGame/UnrealTournament2004'': [[ProudWarriorRaceGuy Kraag]] (DLC).
* [[OriginalGeneration New to this game]]: [[DefectorFromDecadence Anubis]], [[AmbitionIsEvil Selket]], [[TheMentor Sobek]], [[ProudWarriorRaceGuy Szalor, Torgr]], [[AIIsACrapshoot Raptor, Devastation]], [[AnIcePerson Apophis]] (DLC), [[WhoWantsToLiveForever Calypso]] (DLC), [[ProudWarriorRaceGuy Garek]] (DLC), [[TheHero Merc Anubis]] (DLC), [[BackFromTheDead Necris Selket]] (DLC), [[AncientEgypt Darius]] (Bot), [[AncientEgypt Mirage]] (Bot), [[AncientEgypt Ra]] (Bot).
* GuestFighter from ''Franchise/MortalKombat'': [[ShockAndAwe Raiden]].

!Gamemodes featured include
* '''Deathmatch''' and the team-based variant '''Team Deathmatch'''.
* '''CaptureTheFlag'''.
* '''Overdose''', a mix of [=UT200X=]'s Bombing Run and Mutant. It's a free-for-all match where all the players battle for the control of a ball, which gives its holder several Adrenaline abilities at the same time. The ballkeeper must carry the ball to the objective in order to score points while everyone else must prevent this.
* '''Nali Slaughter''', the game's version of [=UT200X=]'s "Invasion" gametype. The differences are that the game is free-for-all (meaning players can frag other players for points), [[MultiMookMelee melee-only]] and that instead of monsters players must destroy Nali.
* '''Survival''' is the same as in the first ''Championship'': players battle in 1on1 matches in a "winner stays, loser goes spectator" fashion. Each match won scores a point to the winner, and the objective is to reach the point limit.

The story focuses on the Nakhti empire, an Egyptian-based civilization whose Ascension Rites' Tournament decided who was [[AsskickingEqualsAuthority the one who would rule the Empire]]. It has the player taking the role of Anubis, a member of the Imperial Legion, while he tries to stop [[FemmeFatale Selket]] from becoming the Emperor. He's one of the first people to be aware that she's a puppet of the [[MegaCorp Liandri Corporation]], who wants to control the Nakhti people. So, Anubis and his friend Sobek sign up for the Tournament in order to stop her.

Check the [[Characters/UnrealChampionship2TheLiandriConflict game's character sheet]] for character specific tropes.

Followed chronologically by ''VideoGame/UnrealTournamentIII''.

!!This game shows examples of:

* ActionGirl: All of them.
* ADayInTheLimelight: 14 of the characters have their own ladders. These expand their backstories, and the backstory of the series a bit, though they tend to contradict with each other every now and then.
* AnnouncerChatter: Par for the course for the series. Even [[Franchise/MortalKombat Shao Kahn]] joins as one.
* AnotherSideAnotherStory: The Individual Ladders serve as this, in the case of the playable opponents (not counting DLC) the player finds in the Ascension Rites.
* AppliedPhlebotinum: The Necrification process, which uses Nanoblack as its technology.
* AscendedExtra: Due to the way the fighting system works, several characters from both ''VideoGame/UnrealTournament'' and ''VideoGame/UnrealTournament2004'' get the ascension to playable characters. Also, some of them have (although slight) relevance to the history of the game and/or the entire series.
** Malcolm's, Brock's and Lauren's case follows the evolution from simple selectable skins in ''UT'' to full-fledged characters in ''2003/2004'' to main story characters in ''[=UC2=]''.
** Sapphire, Gorge and Arclite were just selectable skins with something of a backstory in ''[=200X=]''. In ''[=UC2=]'', they're ascended to full-fledged characters, with their own ladders, and their significance to the story.
** Regarding DLC, there're also Kraagesh, Syzygy and Lilith, who were ascended from just selectable skins with a barebones backstory ''2004'' to full-fledged characters as DLC, with a short name change in Kraag's case, in ''[=UC2=]''. Jackhammer's case goes even further than that, as he was just an AI bot, using Cannonball's bio and model.
* AsskickingEqualsAuthority: The Nahkti ascension rites, where the winner is crowned emperor.
* AuthorityEqualsAsskicking: [[spoiler:Anubis]] in his ladder proceeds to dish out enormous damage to enemies and rival teams. There's a reason, after all of why [[spoiler:he was offered a spot in Thunder Crash by way of Malcolm himself]].
* BadassFamily: Judging by Malcolm's words, Anubis's family has a history with the Rites. This is true as well for any family in the Nakhti Empire, which may be the reason why Liandri is sponsoring the Rites.
--> '''Malcolm:''' ''This competition may be small, but it won't leave you disappointed. Ancient traditions, a final match to the death, and all the carnage you expect from a sanctioned Liandri tournament. Heh... I can't wait.''\\
'''Robot commentator:''' ''Malcolm, are you surprised to see Anubis in [[spoiler:the semi-finals]]?''\\
'''Malcolm:''' ''Nah! He has fighting in his blood - from his grandmother, the late Empress Seshafi.''
* BittersweetEnding: In the aftermath of the Rites' finals, [[spoiler:Anubis]] is in mourning after [[spoiler:killing Selket]]. Then, a Liandri Officer approaches, and gives him the choice of bringing [[spoiler:her]] back to life [[spoiler:as a Necris]], betraying everything he held dear, or leave [[spoiler:her]] dead. Needless to say, he chooses the first option.
* BlatantItemPlacement: Not so much this time, as the players get to choose their arsenal before the game begins. The ammo packs, health items and powerups are still there, though.
* BloodSport: And in ancient rite form, no less.
* BondOneLiner: The victory taunts.
* TheCameo:
** [[MortalKombat Shao Kahn]] as an announcer.
** Malcolm has no playable appearances in the Ascension Rites while almost every other character (sans Gorge, Brock and Raiden) does.
* CaptainObvious: While some of the individual ladder challenges have creative names, others are limited to "<gametype> In <map name>", for example "Deathmatch In [=AcidRain=]". The most unfortunate case is "Overdose In [[TheDiseaseThatShallNotBeNamed Cancer]]" for every Overdose match played in the map [=OD-Cancer=]. Another example is "Vampiric Overdose" (an Overdose match played with the Vampire mutator) in Raiden's ladder.
* ContinuityNod:
** Gorge was the winner of the [[VideoGame/UnrealTournament2004 2302 tournament (UT2003)]].
** Lilith's biography is the same, but with a tiny change, than the one of her namesake from ''200X''. The difference is that 2004!Lilith had her memory deleted by the Purgatory, while UC2!Lilith had her memory deleted by the Phayder corporation, the one which created the Necris.
** After a brief absence, the [[VideoGame/UnrealTournament Phayder corporation]] is back and revived many of the dead warriors, including Brock, Lauren, Calypso, Lilith and [[spoiler:Selket]].
** The Liandri robots borrow [[VideoGame/UnrealTournament Xan Kriegor]]'s "Witness my perfection" and "I am the alpha and omega" taunts.
** CTF-Emperor wasn't the only sacred building taken by the Liandri. There was also [[VideoGame/UnrealTournament DM-Peak]].
** Szalor's ladder has a match referencing the [[VideoGame/UnrealI Skaarj Queen]].
** Brock's new, full-Necris team, is called The [[VideoGame/UnrealTournament Black Legion]], and it's also backed by the Phayder Corporation.
** Korig and Kraag are mentioned as part of the [[VideoGame/UnrealTournament2004 Iron Skull]] team.
** Devastation's ladder mentions that she's the first Liandri-built competitor since [[VideoGame/UnrealTournament Xan Kriegor]].
** Once again, Thunder Crash is [[VideoGame/UnrealTournament a team composed of the best warriors of the Tournament]].
* CursedWithAwesome: Holding the ball in Overdose makes you glow brightly, making you an obvious target. Survive with it long enough, however, and upon delivering it to the enemy base you will sufficiently rewarded.
* DeathIsNotPermanent: The Respawner technology, mentioned in the final match, where it's deactivated.
* DefeatMeansPlayable: Several playable and AI characters, unlocked in each of the three Single-Player modes.
* DemotedToExtra: Corrosion, Hyena and Memphis went from selectable characters in ''2004'' to AI bots in this game.
* DoubleJump
* DownloadableContent: The game had a Bonus Pack in the form of 4 maps, 13 new playable characters, and the ability to play Overdose in Deathmatch maps.
* ElectricBoogaloo: '''The Liandri Conflict'''.
* TheEmpire: The Nakhti.
* EnemyMine:
** The "Skaarj vs. Nakhti" challenge has a double case with [[AHeroToHisHometown Anubis]] and [[TheMentor Sobek]] siding with [[TheBaroness Selket]], against the Skaarj [[GiveMeLibertyOrGiveMeDeath Szalor]] and [[TheSlaver Torgr]].
** Szalor's and Torgr's ladders has them collaborating with other "inferior races" such as humans and Necris in order to get better at team games, supposedly the main reason why no Skaarj was champion of the Liandri Grand Tournament.
** The Ascension Rites has both Anubis and Sobek being in a team with a Liandri robot.
* FantasyCounterpartCulture: The Nakhti towards the Egyptians.
* FinishingMove: The "Coup De Grace" moves.
* {{Foreshadowing}}:
** Anubis's second match in the Tournament is against Sapphire and Hyena. Before the match, Sapphire tells Hyena that "[Liandri doesn't accept cheating] unless it's their idea." [[spoiler:Later in the game, Liandri fixes the semifinals match so Anubis is paired with Apophis, Selket's boyfriend]].
** Malcolm mentions before the Overdose match that the Liandri corporation paid "a king's ransom" to the Phayder Corporation in order to bring Lauren BackFromTheDead. [[spoiler:A Liandri officer ends up offering Anubis the chance to restore Selket if he surrenders everything he held dear to Liandri]].
** After the three-rounded match against a Skaarj, Anubis meets Malcolm in the Imperial Halls, where he's offered the chance to be part of Thunder Crash. Anubis rejects the offer, claiming that, once the Rites end, every one of his ties to the Tournament will be finished as well. If his Ladder (which takes place after the Ascension Rites' events) is anything to go by, [[spoiler:he ends up accepting the offer]].
** After the quarterfinals.
---> '''Robot commentator:''' ''What an incredible match. Fine performances by all, but three competitors will go back home empty-handed. Malcolm, are you surprised to see Anubis in the semi-finals?''\\
'''Malcolm:''' ''Nah. He has fighting in his blood, from his grandmother, the late Empress Seshati.''\\
'''Robot commentator:''' ''But he turned his back on his family's fighting tradition, not to mention his arranged marriage with Selket, eight years ago.''\\
'''Malcolm:''' ''Skipping the tourney was one thing, but passing off a chick like Selket was suicidal.'' [[spoiler:I bet she's dying to meet him on the Arena]].
%%ZCE%% * TheGoodKingdom: The Nakhti.
* GreenRocks: Tarydium is used for all the energy weapons.
* GrimyWater: Some stages have pools with different water colors.
* HaveANiceDeath: Par for the course for Unreal games, the death messages are pretty... creative, to say the least.
* HeroShooter: The game is an early example which features both Deathmatch and Team-based gametypes. Each character has an unique melee weapon and a weak ranged weapon, plus two unique Adrenaline abilities. Characters are also divided by race (Humans-Necris-Robots-Nakhti-"Special") and weight (Light-Medium-Heavy), with each of these divisions also granting different Adrenaline abilities to the characters. Finally, characters can choose an energy weapon and a projectile weapon, as weaponry has no spawn points in the game.
* IdiosyncraticComboLevels:
--> ''"Double kill!"''
--> ''"Multi kill!"''
--> ''"MEGA KILL!"''
--> '''"ULTRA KILL!"'''
--> '''"UNHOLY!"'''
--> '''''"IMPOSSIBLE!"'''''
--> '''''"UNPOSSIBLE!"'''''
* ImplausibleFencingPowers: Every character can deflect bullets with their melee weapon. Killing a character with a bounced shot even grants an award.
* KickTheDog: The Nali Slaughter gametype. Brought by the Skaarj, this melee gametype consists of [[ShootTheDog killing poor Nali]] (and, of course, your rivals) with your own hands. In the story mode, you have to fight in this stage against a Skaarj.
--> '''Malcolm:''' ''Some would say it's unwise to meet a Skaarj warrior in a game they invented.''\\
'''Szalor:''' ''It is always unwise to fight a Skaarj warrior.''
* LikeCannotCutLike:
** The Necris abilities Fear, Siphon and Vampire Cloud don't work on Necris characters.
** The Skaarj ability Poison Cloud doesn't work on the Skaarj.
* MegaCorp: Liandri. Axon and Izanagi are also mentioned in several map descriptions.
* NanoMachines: The nanoblack used to create Necris.
* NostalgiaLevel: [[VideoGame/UnrealTournament The Gauntlet, Morbias and Tempest]], from the original Tournament. Also, DM-Apex and DM-Fury are remakes of console-exclusive UT arenas [=DM-BlockParty=] and [=DM-Sector9=], while [=DM-Legacy=] is a remake of [=DM-Pyramid=].
* OneHitKill: Freezing your opponent and doing Coup De Graces on them. Also, as usual, Instagib matches.
* ParryingBullets: You can deflect and even reflect projectiles with melee weapons. However, it's based on player input, not automatic--among other things, this makes it ineffective against high-rate-of-fire weapons.
* QuadDamage: The enhanced adrenaline system, coupled with the Udamage.
* RagdollPhysics: Courtesy of the Unreal Engine 2X.
* TheRunnerUpTakesAll: In the quarterfinals match you're required to end in the top-3 in order to advance to the finals. Depending on your luck, Apophis is one of the bots that will take one of the top-3, if not end at 1st. place. [[ForegoneConclusion Then you fight against him]] [[YouCantFightFate in the semifinals.]]
* ScrewTheRulesIHaveMoney: Liandri, again.
* SlashedThroat: The Ripjack works best when the sawblades hit the target's neck.
* StandardFPSGuns: As an Unreal game, every weapon has it's secondary mode fire, so, many weapons will usually fit two of these classes. That said:
** Knives: Anubis's Nakhti Staff, Sobek's Legion Sword, Selket's [[DualWielding Dual]] Nakhti Swords, Apophis's [[AnAxeToGrind Nakhti Axe]], Calypso, Lauren and Lilith's Necris Swords, Devastation's Molten Kama, Sapphire's Cryo Swords, and the [[WolverineClaws Skaarj Blades]].
** Pistols: [[GunsAkimbo Nakhti Scorpions]], and the Enforcers.
** Shotgun: Flak Cannon's primary mode.
** Auto-weapons: Liandri Rivet Guns and the Stinger.
** Explosive: Grenade Launcher's alternative fire. (Mines)
** Marksman Gun: The Shock Rifle.
** Sniper Rifle
** Rocket Launcher
** Grenade Launchers: The Grenade Launcher and Flak Cannon's and Rocket Launcher's alternate fire mode.
** Energy Guns: Several, including Skaarj Bolts and Raiden's Lightning Bolt.
** Gimmicky Weapon: The Ripjack.
* SuperMode: Some of the Adrenaline combos.
* TennisBoss: You can reflect any weapons fire with your melee weapon, assuming you get the timing right. Rockets are fairly easy, unless you're too close, but sniper rounds are...difficult. If you get a kill by reflected shot, the announcer will say "Rejected", to make sure you know how badass you are.
* TournamentArc: The Ascension Rites, an ages-old deathmatch tournament, are now treated as a qualifier to the main Unreal Tournament.
* UnlockableContent: Plenty of characters, mutators, bots, wait to be unlocked by playing each single-player mode, be it the Ascension Rites, the Individual Ladders or the Challenges.
** Unlockable characters: Brock, Devastation, Gorge, Raiden, Torgr.
** Unlockable bots: Calypso, Corrosion, Darrius, Hyena, Jackhammer, Judas, Korig, Kraag, Memphis, Mirage, Nepthys, Syzygy.
* WallJump: Continuing the trend from ''VideoGame/UnrealTournament2004''.