Video Game: Mad Dog McCree

The "Mad Dog" himself.
Howdy stranger! We need your help! Mad Dog McCree's gang have taken over the town. The Mayor and his daughter have been taken hostage up at Mad Dog's hideout and the Sheriff's been locked up in jail, we're gonna have to get him out to help with the gang! Can you help?

Mad Dog McCree is a Light Gun Game that was produced by the company American Laser Games as an arcade game in the year 1990. It has a sequel, Mad Dog II The Lost Gold; and spiritual sequel, The Last Bounty Hunter. The game is notable for being rendered through Full Motion Video, a novel concept in the early 90s. The game was ported to multiple systems, such as the Sega CD, 3DO Interactive Multiplayer, Philips CD-i, and more recently, the Nintendo Wii, PlayStation 3, and Nintendo 3DS as downloadable extras.

The plot of the game takes place in an unnamed town as well as the suburbs on the outskirts of this town. Mad Dog McCree and his gang of outlaws have taken over the town. The Mayor and his daughter have been taken hostage at Mad Dog's hideout and the Sheriff has been imprisoned in his own Jail. To save the day, you must take the Jail keys from the bandits at the saloon, set the Sheriff free (he doesn't last long in a gun fight), stop a Bank Robbery in progress, clear out a corral of gangsters, and finally leave town to learn the location of Mad Dog's hideout. All of this takes place in gunfight scenes where the player must kill members of Mad Dog's gang before they kill you.

This game provides examples of:

  • Antagonist Title: Of course.
  • Bank Robbery: One of these is in progress if you pay a visit.
  • Bar Brawl: One of these spills out of the saloon before you enter it.
  • Big Bad: Mad Dog, of course.
  • Bloodless Carnage: No blood is shed whenever anyone is shot.
  • Booby Trap: The Old Prospector booby trapped the mine to protect it from claim jumpers; you must disarm it to get inside. Luckily, he tells you what you have to shoot.
  • Bulletproof Vest: Mad Dog wears one of these.
  • Combat Pragmatist: Mad Dog Mccree wears a bullet-proof vest in the final Quick Draw event. You must first shoot the pistol out of his hand...
  • Cut the Fuse: Mad Dog covers the Prospector in dynamite, and you must do this to save him.
  • Damsel in Distress: The mayor's daughter.
  • Eyepatch of Power: Worn by One-Eyed Jack.
  • Full Motion Video: The game's primary selling point.
  • The Gunslinger: The game has you playing as one, challenging you to take on all of Mad Dog's gangsters singlehandedly. Some of the fights are traps that are Unwinnable by Design, especially making a wrong turn when locating Mad Dog's hideout.
  • Have a Nice Death: Whenever you lose a life, the undertaker comments on your actions and occasionally reminds you how many lives you have left. Lose them all, and he seals your coffin.
  • Hollywood Tactics:
    • While the outlaws hide in cover like a sane gun fighter would do, the simplistic game-play has the player unable to also utilize cover and perform tactics such as blind-fire or pop-up-aim-fire, then take cover again.
      • What is the player character thinking walking towards a building with a rifle-man camping on the roof? Granted, the rifle-man is comically amateur, and does not bother remaining crouched to shot at you accurately. However, this is a town taken over with outlaws, and it is quite risky to just go walking out in the open, especially after the amateur rifle-man spots you and open fires like a Storm Trooper.
    • In the "winnable" scenes of the game, the outlaws usually don't consider it beneficial to leave cover all at once and take advantage of your exposure. One exception is a scene where a trio of bandits ambush you, while exiting a building and directly shooting them does not work.
      • In the Saloon, the outlaws perform Mook Chivalry, letting you pick them all off one-by-one as they aim their pistols at you one after the other. Defeats the whole point of having a gang of outlaws really.
    • The Sheriff should really know better and also stands out in the open when he joins the gun fight with you. The Sheriff only downs one before being greased by the next mook who pops up.
  • Hostage Spirit Link: Shooting a hostage or civilian depletes one life.
  • Human Shield: One of the robbers in the bank protects himself with a Bound and Gagged hostage. He'll eventually pop up without one and you can shoot him.
  • Instant Death Bullet: Averted (See Not Quite Dead below), some enemies don't die in one shot. Otherwise, Played Straight.
  • It's a Wonderful Failure: Go wandering off aimlessly during the "locate Mad Dog's hideout" segment and a whole gang of outlaws pop up from behind the rocks on a hill and enjoy a moment of overkill, and send enough bullets into your invisible body to kill you many times over. A glass-screen in from of the video camera shows you how dead you are by becoming filled with penetrating bullet shots.
  • Mook Chivalry: Played Straight with the Saloon Shootout for example; you likely wouldn't stand a chance if all the outlaws in the Saloon simply aimed their gun at you all at once after you whack the first bandit with your pistol. Averted in one scene where three bandits ambush you and the only solution is to shoot down the sign above them. Also averted if you take a wrong turn on the trail to Mad Dog's hideout and wander into an ambush.
  • Not Quite Dead / Taking You with Me: Some mooks may not be truly dead after the first shot, so don't let your guard down too soon.
  • Outlaw: The villains.
  • Railing Kill: The last outlaw in the saloon falls over the staircase railing when shot.
  • Police Are Useless: The Sheriff only manages to kill one person without being fatally shot. After this, you're on your own with no partner to help you eliminate the Mooks.
  • Prospector
  • Quick Draw: Occurs seemingly randomly as a "punishment" challenge if you end up eating a bullet from one of Mad Dog's gangsters and still have at least one life left.
  • Slow-Motion Fall: Anyone falling off a rooftop or over a railing gets this treatment.
  • Taking Over the Town: Mad Dog and his gang take over the town and lock the sheriff up in his own jail.
  • Trial-and-Error Gameplay: You will not know where the third enemy at the corral is until he shoots you.
  • Violence Is the Only Option: There is no peaceful means of handling a standoff with an outlaw, so all you can do is shoot them before they shoot you.