History Main / GatlingGood

16th Oct '17 2:38:33 PM patoezequiel
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* [[TheHero Max]] from ''Webcomic/MaxComix'' is shown to be able to summon a gatling gun in Chapter 9 "Caos en Dragonmouth", as seen [[https://imgur.com/a/Pv4P4 here]].
12th Oct '17 5:05:09 PM DarkHunter
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** ''Film/Terminator2JudgmentDay''. And it was reported that Schwarzenegger was the only man on the set strong enough to carry it on his own.

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** ''Film/Terminator2JudgmentDay''.''Film/Terminator2JudgmentDay'': The T-800 famously uses a minigun modified to be carried by hand to fend off the police. And it was reported that Schwarzenegger was the only man on the set strong enough to carry it on his own.
22nd Sep '17 12:44:04 PM Morgenthaler
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* In ''RiseOfLegends'', the Vinci hero Lenora rides a flying machine with a massive Gatling gun mounted on the bottom. It's not nearly effective as it should be.

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* In ''RiseOfLegends'', ''VideoGame/RiseOfLegends'', the Vinci hero Lenora rides a flying machine with a massive Gatling gun mounted on the bottom. It's not nearly effective as it should be.
15th Sep '17 8:07:55 PM Dravencour
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** ''Film/BatmanReturns'' had an organ grinder with a minigun in his organ, which he used in the Red Triangle's terror campaign at the tree lighting ceremony.
11th Sep '17 6:22:50 PM REV6Pilot
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* ''VideoGame/ReturnToCastleWolfenstein'' has a Gatling-like gun, the Venom, that charges for a bit before opening fire. And if an enemy (except [[DemonicSpiders the really strong ones]]) takes too many bullets, it explodes into LudicrousGibs.
* ''VideoGame/Doom2016'' has the Chaingun return, with a mixture of added realism and insanity. On the realistic side, the gun needs time to spin up to full speed during which it fires slower. This can be counterbalanced with the [[BoringButPractical Gatling Motor]] which lets the gun be spun up without firing. On the insanity side, it now comes with a Mobile Turret option that transforms it into ''three side-by-side gatling guns''. It tears through enemies, and ammo, as fast as you might expect save that it overheats quickly.

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* ** ''VideoGame/ReturnToCastleWolfenstein'' has a Gatling-like gun, the Venom, that charges for a bit before opening fire. And if an enemy (except [[DemonicSpiders the really strong ones]]) takes too many bullets, it explodes into LudicrousGibs.
* ''VideoGame/Doom2016'' ** ''VideoGame/{{Doom 2016}}'' has the Chaingun return, with a mixture of added realism and insanity. On the realistic "realism" side, the gun needs time to spin up to full speed during which it fires slower. This can be counterbalanced with the [[BoringButPractical Gatling Motor]] Motor]], which lets the gun be spun up without firing. On the insanity "insanity" side, it now comes with a Mobile Turret option that transforms it into ''three side-by-side gatling guns''. It tears through enemies, and ammo, as fast as you might expect expect, save that it overheats quickly.{{overheat|ing}}s quickly.
** The Chaingun re-appeared first in ''VideoGame/{{Doom 3}}''. It's a far more powerful version (about as powerful as the [[PlasmaCannon Plasma Gun]]) of the [[LittleUselessGun Machine Gun]], but it's less accurate, takes about half a second to spin up before shooting[[note]]that can be mitigated by tapping the fire button periodically to spin up the barrels without actually firing[[/note]], and ammo is much rarer early on. It appears in enemy hands about halfway through the game in the form of the demonic Chaingun Commandos, the most tenacious and powerful of all former humans.



* ''VideoGame/QuakeII'' features the "chaingun", a Gatling gun which is one of few examples of this trope played straight in games. It has very high damage output and ''tremendous'' rate of fire, high enough to mince most enemies in a blink of an eye and deplete all player's bullets within few seconds of continuous firing.
** It does, however, cheat a bit. To reduce the performance impact of a steady stream of bullets, the chaingun always fires at the same speed - but it ramps up to two bullets per shot, and then three. It's difficult to notice because the sound is staggered and makes it sound as it fires constantly, but it becomes clear if you run the game in slow motion.

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* ''VideoGame/QuakeII'' features the "chaingun", a Gatling gun which is one of few examples of this trope played straight in games. It has very high damage output and ''tremendous'' rate of fire, high enough to mince most enemies in a blink of an eye and deplete all player's bullets within few seconds of continuous firing.
**
firing. It does, however, cheat a bit. To bit: to reduce the performance impact of a steady stream of bullets, the chaingun always fires at the same speed - but it ramps up to two bullets per shot, and then three. It's difficult to notice because the sound is staggered and makes it sound as it fires constantly, but it becomes clear if you run the game in slow motion.



** The original ''VideoGame/{{Unreal|I}}'' has a weird one: two three-barrel rotary assemblies intermesh in the middle, and from there the bullets come out. It's unclear how it actually works, as there are no mechanicals behind the barrels when they aren't in the intermeshing shooting area, and therefore no way to ''make use'' of the rotation of the barrel assembly to load and eject rounds. Apparently it runs on [[RuleOfCool cool]].
** ''VideoGame/UnrealTournament'' has a more traditional five-barreled example, with selectable rate of fire (SecondaryFire was faster but less accurate). The Pulse Gun is a minor example as well, as the primary fire comes from eight barrels that rotate more slowly than the Minigun's. The firing rate is fairly low, though, so the necessity of a multi-barrel design is questionable; indeed, in following ''Tournament'' games it was redesigned as the Link Gun, a single-barrel weapon.
** ''Unreal Tournament 2003'' and ''VideoGame/UnrealTournament2004'' share the same six-barrelled minigun with selectable rate of fire and bullet type (slow with explosive bullets or fast with traditional ones), but there's a big gear behind the barrels where the loading mechanism should be, bringing back the same questions from ''Unreal''.
** ''VideoGame/UnrealTournament3'' has a recursive gatling ''gatling'' minigun - that is, a three-barrelled minigun whose barrels are each a three-barrelled minigun, in an unholy spinning mess of pain and death. Considerations about the practicality of such a design are better left at the door.
** The ''VideoGame/BallisticWeapons'' mod of ''VideoGame/UnrealTournament2004'' adds a realistic minigun with variable rate of fire: it can fire single shots, 900 RPM, 1800 RPM or 3600 RPM. A short burst can tear the target in two but it has a beastly recoil when firing at full auto. It even has a tripod mount which can be deployed to become a stationary turret with no recoil - quite useful in team games. Oh, and it has enough ammo to score at least 50 frags if you conserve it.

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** The original ''VideoGame/{{Unreal|I}}'' has a weird one: two three-barrel rotary assemblies intermesh in the middle, and from there the bullets come out. It's unclear how it actually works, as there are no mechanicals behind the barrels when they aren't in the intermeshing shooting area, and therefore no way to ''make use'' of the rotation of the barrel assembly to load and eject rounds. [[RuleOfCool Apparently it runs on [[RuleOfCool cool]].
coolness]]. It has a slower but accurate primary fire, and a SecondaryFire that increases its fire rate drastically, but drops accuracy equally as drastically and needs about a second of slow fire to engage.
** ''VideoGame/UnrealTournament'' has a more traditional five-barreled example, with selectable rate of fire (SecondaryFire was faster but less accurate).example that works just like the ''Unreal'' model. The Pulse Gun is a minor example as well, as the primary fire comes from eight barrels that rotate more slowly than the Minigun's. The firing rate is fairly low, though, so the necessity of a multi-barrel design is questionable; indeed, in following ''Tournament'' games it was redesigned as the Link Gun, a single-barrel weapon.
** ''Unreal Tournament 2003'' and ''VideoGame/UnrealTournament2004'' share the same six-barrelled minigun with selectable rate of fire and bullet type (slow with explosive bullets or fast with traditional ones), but there's a big gear behind the barrels where the loading mechanism should be, bringing back the same questions from ''Unreal''.
''Unreal''. Notably, it doesn't fire while spinning up, and the spin-up times are different for each firing mode.
** ''VideoGame/UnrealTournament3'' has a recursive gatling ''gatling'' minigun - that is, a three-barrelled minigun whose barrels are each a three-barrelled minigun, in an unholy spinning mess of pain and death. Considerations about the practicality of such a design are better left at the door.
door. To make it better, much like the Stinger gun in ''VideoGame/{{Unreal|I}}'', [[AbnormalAmmo it fires Tarydium shards instead of bullets]].
** The ''VideoGame/BallisticWeapons'' mod of ''VideoGame/UnrealTournament2004'' adds a realistic minigun with variable rate of fire: it can fire single shots, 900 RPM, 1800 RPM or 3600 RPM. A short burst can tear the target in two but it has a beastly recoil when firing at full auto. It even has a tripod mount which can be deployed to become a stationary turret with no recoil - quite useful in team games. Oh, and it It has enough ammo to score at least 50 frags if you conserve it.



* ''VideoGame/CommandAndConquer'' makes fair use of these. The FirstPersonShooter ''VideoGame/CommandAndConquerRenegade'' has mini-Gatling armed officer for both [=GDI=] and Nod, with a few more scattered here or there on various weapons, such as the laser-spewing Tarantula[[note]]which actually has a justification for the relatively slow [=600RPM=] fire rate – it would {{overheat|ing}} otherwise[[/note]]. In ''[[VideoGame/CommandAndConquerRedAlert2 Yuri's Revenge]]'' Gatlings became their own weapon, and fired a steady stream of bullets that sped up the longer the gun fired on a single target (or another nearby). These were later given to the Chinese in ''VideoGame/CommandAndConquerGenerals''. One of the Chinese subfactions in ''Zero Hour'' gives them to the standard infantry, making them incredibly powerful.
* ''VideoGame/CommandAndConquerTiberiumWars'' continues the proud tradition of gatling weapons, now in the hands of the Forgotten mercenaries. GDI also had gatling weapons mounted on the Hammerhead gunship in the ''Kane's Wrath'' expansion.

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* ''VideoGame/CommandAndConquer'' makes fair use of these.
**
The FirstPersonShooter ''VideoGame/CommandAndConquerRenegade'' has mini-Gatling armed officer mini-Gatlings as the officer's weapon of choice for both [=GDI=] GDI and Nod, with a few more scattered here or there on various weapons, such as the laser-spewing Tarantula[[note]]which actually has a justification for the relatively slow [=600RPM=] fire rate – it would {{overheat|ing}} otherwise[[/note]]. otherwise[[/note]].
**
In ''[[VideoGame/CommandAndConquerRedAlert2 Yuri's Revenge]]'' Gatlings became their own weapon, and fired that fire a steady stream of bullets that sped speeds up the longer the gun fired fires on a single target (or another nearby). These target, and carries over to the next if it's not out of range long enough to let the gun's spin slow down.
** Gatlings with the same properties as those in ''Yuri's Revenge''
were later given to the Chinese in ''VideoGame/CommandAndConquerGenerals''. One Dual Gatling gun turrets make appearances as a standalone structure and an attachment for the Overlord Tank and the Helix heavy helicopter. The Gatling tank has a single Gatling autocannon as its only means of offense, and one of the Chinese subfactions in ''Zero Hour'' gives them to the standard infantry, making them incredibly powerful.
*
powerful even in small numbers. Employing infantry and aircraft against the Chinese is almost suicidal if they're not spearheaded by a heavily armored assault.
**
''VideoGame/CommandAndConquerTiberiumWars'' continues the proud tradition of gatling weapons, now in the hands of the Forgotten mercenaries. GDI also had gatling weapons mounted on the Hammerhead gunship in the ''Kane's Wrath'' expansion.
6th Sep '17 4:04:10 AM Mhazard
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* While not having multiple barrel, the Gatling Deathshell from ''[[Anime/BDamanCrossfire Cross Fight B-Daman eS]]'' features a two-handled crank known as the Gatling Unit. it fires a stream of marble like a hand-cranked Gatling gun.

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* While not having multiple barrel, the Gatling Deathshell from ''[[Anime/BDamanCrossfire Cross Fight B-Daman eS]]'' features a two-handled crank known as the Gatling Unit. it fires a stream of marble like a hand-cranked Gatling gun. attaching a motor by gluing it onto the crank would outright turn it into the world's first [[MoreDakka fully automatic B-Daman]].
6th Sep '17 3:56:37 AM Mhazard
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* ''Toys/{{Bionicle}}'''s summer wave sets of 2007 came with Cordak Revolving Blasters, possibly the most realistic looking guns of the entire line.



* ''Toys/{{Bionicle}}'''s summer wave sets of 2007 came with Cordak Revolving Blasters, possibly the most realistic looking guns of the entire line.
6th Sep '17 3:56:13 AM Mhazard
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* While not having multiple barrel, the Gatling Deathshell from ''[[Anime/BDamanCrossfire Cross Fight B-Daman eS]]'' features a two-handled crank known as the Gatling Unit. it fires a stream of marble like a hand-cranked Gatling gun.
5th Sep '17 12:07:43 PM morenohijazo
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* ''VideoGame/TheTalosPrinciple'': The sentry guns one has to contend with are exclusively six-barrelled miniguns. Their firing sound is completely off and they lack any sort of ammo supply, [[JustifiedTrope but that's okay]] - it's a simulated world after all.
3rd Sep '17 3:22:40 AM Silverblade2
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** The 1989 ''Film/{{Batman}}'', where the Batwing had twin Gatling guns, used to [[ATeamFiring completely fail to hit]] SelfDemonstrating/TheJoker.

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** The 1989 ''Film/{{Batman}}'', where the Batwing had twin Gatling guns, used to [[ATeamFiring completely fail to hit]] SelfDemonstrating/TheJoker.ComicBook/TheJoker.
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