History Main / SwordLines

18th Apr '17 12:11:38 PM DeeeFoo
Is there an issue? Send a Message


* The page image above: In ''VisualNovel/FateStayNight'' and ''LightNovel/FateZero'', Saber's sword has the special property "Invisible Air" that warps the air around it, making it invisible, so it can only be seen by the SwordLines it makes.

to:

* The page image above: In ''VisualNovel/FateStayNight'' and ''LightNovel/FateZero'', Saber's sword has the special property "Invisible Air" that warps the air around it, making it invisible, so it can only be seen by the SwordLines it makes.



* Same for bladed weapons in ''VideoGame/SuperSmashBros. Melee'' and ''Brawl''. The 3DS and Wii U games do this for ''all'' swinging-type attacks, which is intended to [[HitboxDissonance make their effective ranges obvious]].

to:

* Page image above: Same for bladed weapons in ''VideoGame/SuperSmashBros. Melee'' and ''Brawl''. The 3DS and Wii U games do this for ''all'' swinging-type attacks, which is intended to [[HitboxDissonance make their effective ranges obvious]].



** Roy and Marth's sword trails specifically are important for visualizing their tipper and non-tipper hitboxes, respectively. Marth does more damage closer to the tip of his blade, signified by the intensity of his blue sword lines, which are brightest at the tip. Whereas Roy does more damage closer to the hilt of his blade, signified by the intensity of his orange sword lines, which are brightest near the hilt.

to:

** Roy and Marth's sword trails specifically are important for visualizing their tipper and non-tipper hitboxes, sweet spots, respectively. Marth does Marth's sword deals more damage closer to the tip of his blade, signified by the intensity of his blue sword lines, which are brightest at the tip. Whereas Roy does Conversely, Roy's sword deals more damage closer to the hilt of his blade, signified by the intensity of his orange sword lines, which are brightest near the hilt.
27th Feb '17 1:00:21 PM DeeeFoo
Is there an issue? Send a Message


Note that Sword Lines aren't just limited to swords. Axes, sabres, staffs, clubs and even arrows have a high tendency to leave behind conspicuous lines which portray their path. Somewhat justified with {{Laser Blade}}s.

to:

Note that Sword Lines aren't just limited to swords. swords, or even bladed weapons for that matter. Axes, sabres, staffs, clubs clubs, punches, kicks, and even arrows have a high tendency to leave behind conspicuous lines which portray their path. Somewhat justified with {{Laser Blade}}s.
22nd Feb '17 5:04:04 PM DeeeFoo
Is there an issue? Send a Message


[[quoteright:194:[[VisualNovel/FateStayNight http://static.tvtropes.org/pmwiki/pub/images/swordlines2.png]]]]

to:

[[quoteright:194:[[VisualNovel/FateStayNight http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/swordlines2.png]]]]org/pmwiki/pub/images/4f39814c06b61245e62d5783bfbb4842.jpg]]
22nd Feb '17 4:31:57 PM DeeeFoo
Is there an issue? Send a Message

Added DiffLines:

** In the [[VideoGame/BerserkandtheBandoftheHawk Berserk collaboration title]], all swinging-type attacks are accompanied with white-ish sword lines. Some characters, like Guts, will have their attacks accompanied by a sword trail of blood instead.
14th Feb '17 2:26:32 PM DeeeFoo
Is there an issue? Send a Message


* In ''MapleStory'', maxing out a Weapon Mastery skill changes the colour of the character's SwordLines to red for that kind of weapon.

to:

* In ''MapleStory'', maxing many skills used by the bladed classes have sword lines of varying colors. Maxing out a Weapon Mastery skill changes the colour of the character's SwordLines to red for that kind of weapon.
10th Feb '17 2:59:26 PM DeeeFoo
Is there an issue? Send a Message


* In the VideoGame/DynastyWarriors franchise, several games implement colored sword lines to visually depict the hitbox of each attack.

to:

* In the VideoGame/DynastyWarriors franchise, several games implement colored sword lines to visually depict the hitbox of each attack.attack as well as for visual effect.



** VideoGame/MusouStars started to add light-blue slashing effects to all characters as well.

to:

** VideoGame/MusouStars started to add light-blue slashing effects colored sword lines to all characters character's attacks as well.well, even for non-bladed weapons such as fists and staffs. The color of the sword lines vary depending on the character; for example Lu Bu's attacks are accompanied by dark red sword lines to reflect his attire and [[RedandBlackandEvilAllOver personality]].
8th Feb '17 10:59:39 AM DeeeFoo
Is there an issue? Send a Message


** VideoGame/SamuraiWarriors started doing this in the 4th main iteration, adding dark-purple sword trails to all normal attacks. The sword lines can also be accompanied with various elemental visuals, to indicate which elemental affect is being applied in that particular attack.

to:

** VideoGame/SamuraiWarriors started doing this in the 4th main iteration, iteration to visualize hitboxes, adding dark-purple sword trails to all normal attacks. attacks, even for non-bladed weapons. The sword lines can are also be sometimes accompanied with various elemental visuals, effects, to indicate which elemental affect element is being applied in that particular attack.



** VideoGame/MusouStars started to also add light-blue slashing effects to all characters as well.

to:

** VideoGame/MusouStars started to also add light-blue slashing effects to all characters as well.
7th Feb '17 3:34:07 PM DeeeFoo
Is there an issue? Send a Message

Added DiffLines:

** Roy and Marth's sword trails specifically are important for visualizing their tipper and non-tipper hitboxes, respectively. Marth does more damage closer to the tip of his blade, signified by the intensity of his blue sword lines, which are brightest at the tip. Whereas Roy does more damage closer to the hilt of his blade, signified by the intensity of his orange sword lines, which are brightest near the hilt.
3rd Feb '17 12:07:00 PM DeeeFoo
Is there an issue? Send a Message

Added DiffLines:

* In the VideoGame/DynastyWarriors franchise, several games implement colored sword lines to visually depict the hitbox of each attack.
** VideoGame/SamuraiWarriors started doing this in the 4th main iteration, adding dark-purple sword trails to all normal attacks. The sword lines can also be accompanied with various elemental visuals, to indicate which elemental affect is being applied in that particular attack.
** The VideoGame/OnePiece:PirateWarriors series also uses sword lines to help visualize the hitbox for each attack. The color and appearance may be different depending on the character, with the default being a white-ish slashing effect.
** VideoGame/MusouStars started to also add light-blue slashing effects to all characters as well.
25th Jun '16 11:50:04 AM nombretomado
Is there an issue? Send a Message


* ''BattleForWesnoth'' uses these.

to:

* ''BattleForWesnoth'' ''VideoGame/BattleForWesnoth'' uses these.
This list shows the last 10 events of 41. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.SwordLines