History Main / SwordLines

11th Sep '17 2:32:57 PM DeeeFoo
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Added DiffLines:

* Fate/Extella: The Umbral Star adds sword lines to all playable characters' attacks, bladed or not. The color and appearance of the trails depend on the character.
11th Sep '17 2:22:06 PM DeeeFoo
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* In the VideoGame/DynastyWarriors franchise, several games implement colored sword lines to visually depict the hitbox of each attack as well as for visual effect.
** In the [[VideoGame/BerserkandtheBandoftheHawk Berserk collaboration title]], all swinging-type attacks are accompanied with white-ish sword lines. Some characters, like Guts, will have their attacks accompanied by a sword trail of blood instead.
** VideoGame/SamuraiWarriors started doing this in the 4th main iteration to visualize hitboxes, adding dark-purple sword trails to all normal attacks, even for non-bladed weapons. The sword lines are also sometimes accompanied with various elemental effects, to indicate which element is being applied in that particular attack.

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* In the VideoGame/DynastyWarriors franchise, several games implement colored sword lines to visually depict the hitbox of each attack attack, as well as for visual effect.
effect. In certain games, they also serve to visualize what kind of buff/status effect the player character is currently using.
** In the [[VideoGame/BerserkandtheBandoftheHawk Berserk collaboration title]], all swinging-type attacks are accompanied with white-ish sword lines. Some characters, like Guts, will have their attacks accompanied by a bloody sword trail of blood instead.
** VideoGame/SamuraiWarriors started doing this in the 4th main iteration to visualize hitboxes, adding dark-purple sword trails to all normal swinging attacks, even for non-bladed weapons. The sword lines are also sometimes accompanied with various elemental effects, to indicate which element is being applied in that particular attack.



** VideoGame/MusouStars started to add colored sword lines to all character's attacks as well, even for non-bladed weapons such as fists and staffs. The color of the sword lines vary depending on the character; for example Lu Bu's attacks are accompanied by dark red sword lines to reflect his attire and [[RedandBlackandEvilAllOver personality]].

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** VideoGame/MusouStars started to add colored sword lines to all character's swinging attacks as well, even for non-bladed weapons such as fists and staffs. The color of the sword lines vary depending on the character; for example Lu Bu's attacks are accompanied by dark red sword lines to reflect his attire and [[RedandBlackandEvilAllOver personality]]. Sword lines in this game can also change color depending if the player character receives an elemental buff or not.
16th Jun '17 10:14:06 PM Abodos
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/4f39814c06b61245e62d5783bfbb4842.jpg]]

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[[quoteright:350:http://static.[[quoteright:350:[[VideoGame/SuperSmashBros http://static.tvtropes.org/pmwiki/pub/images/4f39814c06b61245e62d5783bfbb4842.jpg]]
jpg]]]]
9th Jun '17 8:47:32 PM Willbyr
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* In ''MapleStory'', many of the classes that rely on swinging attacks will have sword lines of varying colors. Maxing out a Weapon Mastery skill changes the colour of the character's SwordLines to red for that kind of weapon.

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* In ''MapleStory'', ''VideoGame/MapleStory'', many of the classes that rely on swinging attacks will have sword lines of varying colors. Maxing out a Weapon Mastery skill changes the colour of the character's SwordLines to red for that kind of weapon.
12th May '17 3:27:22 PM DeeeFoo
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* In ''MapleStory'', many skills used by the bladed classes have sword lines of varying colors. Maxing out a Weapon Mastery skill changes the colour of the character's SwordLines to red for that kind of weapon.

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* In ''MapleStory'', many skills used by of the bladed classes that rely on swinging attacks will have sword lines of varying colors. Maxing out a Weapon Mastery skill changes the colour of the character's SwordLines to red for that kind of weapon.weapon.
** Several of the ranged classes also have colored projectile lines accompanying their skill as well, such as some of the archer skills that leave a visible colored trail behind the arrow after firing it.
28th Apr '17 4:34:35 PM lumpman2
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* In ''VideoGame/SuperSmashBros'', these are used to differentiate between certain characters from Fire Emblem. Marth's sword lines glow more at the tip to show where his sword's power is. In contrast, Lucina's sword lines are evenly glowy, and Roy's are glowy at the base.
18th Apr '17 12:11:38 PM DeeeFoo
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* The page image above: In ''VisualNovel/FateStayNight'' and ''LightNovel/FateZero'', Saber's sword has the special property "Invisible Air" that warps the air around it, making it invisible, so it can only be seen by the SwordLines it makes.

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* The page image above: In ''VisualNovel/FateStayNight'' and ''LightNovel/FateZero'', Saber's sword has the special property "Invisible Air" that warps the air around it, making it invisible, so it can only be seen by the SwordLines it makes.



* Same for bladed weapons in ''VideoGame/SuperSmashBros. Melee'' and ''Brawl''. The 3DS and Wii U games do this for ''all'' swinging-type attacks, which is intended to [[HitboxDissonance make their effective ranges obvious]].

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* Page image above: Same for bladed weapons in ''VideoGame/SuperSmashBros. Melee'' and ''Brawl''. The 3DS and Wii U games do this for ''all'' swinging-type attacks, which is intended to [[HitboxDissonance make their effective ranges obvious]].



** Roy and Marth's sword trails specifically are important for visualizing their tipper and non-tipper hitboxes, respectively. Marth does more damage closer to the tip of his blade, signified by the intensity of his blue sword lines, which are brightest at the tip. Whereas Roy does more damage closer to the hilt of his blade, signified by the intensity of his orange sword lines, which are brightest near the hilt.

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** Roy and Marth's sword trails specifically are important for visualizing their tipper and non-tipper hitboxes, sweet spots, respectively. Marth does Marth's sword deals more damage closer to the tip of his blade, signified by the intensity of his blue sword lines, which are brightest at the tip. Whereas Roy does Conversely, Roy's sword deals more damage closer to the hilt of his blade, signified by the intensity of his orange sword lines, which are brightest near the hilt.
27th Feb '17 1:00:21 PM DeeeFoo
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Note that Sword Lines aren't just limited to swords. Axes, sabres, staffs, clubs and even arrows have a high tendency to leave behind conspicuous lines which portray their path. Somewhat justified with {{Laser Blade}}s.

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Note that Sword Lines aren't just limited to swords. swords, or even bladed weapons for that matter. Axes, sabres, staffs, clubs clubs, punches, kicks, and even arrows have a high tendency to leave behind conspicuous lines which portray their path. Somewhat justified with {{Laser Blade}}s.
22nd Feb '17 5:04:04 PM DeeeFoo
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[[quoteright:194:[[VisualNovel/FateStayNight http://static.tvtropes.org/pmwiki/pub/images/swordlines2.png]]]]

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[[quoteright:194:[[VisualNovel/FateStayNight http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/swordlines2.png]]]]org/pmwiki/pub/images/4f39814c06b61245e62d5783bfbb4842.jpg]]
22nd Feb '17 4:31:57 PM DeeeFoo
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Added DiffLines:

** In the [[VideoGame/BerserkandtheBandoftheHawk Berserk collaboration title]], all swinging-type attacks are accompanied with white-ish sword lines. Some characters, like Guts, will have their attacks accompanied by a sword trail of blood instead.
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