One Piece: Pirate Warriors (One Piece: Kaizoku Musou in Japanese, meaning "Unparalleled Pirates"/"Peerless Pirates") is a 2012 video game from Namco Bandai.The style of the game plays similar to Dynasty Warriors (which isn't surprising as it was made by Koei) in that you run around a stage beating up waves and waves of enemies while achieving objectives to unlock the main opponent. The game covers most of the One Piece storyline specifically some of the more important fights in the series (Don Krieg, Arlong, Crocodile, etc).The game was released on March 1, 2012 in Japan. Much to the surprise of the fanbase, it was announced that Europe and North America would get the game too (released on September 21, 2012 and September 25, 2012, respectively). However, the former would be able to get it retail while the latter would only be able to obtain the game by download via PlayStation Network. Additionally, the English versions would retain the Japanese language and only be in subtitles.It has been revealed that a sequel has recently been released, titled One Piece: Pirate Warriors 2. Unlike its predecessor, Pirate Warriors 2 has its own non-canon storyline. Out now in Japan, it's scheduled for a North America/European release date of August 2013.
One Piece Pirate Warriors has the following tropes:
The sequel brings some of those lost locations back, but still skips over a few, like Fishman Island.
Alternate Universe: Pirate Warriors 2. Ace never quite found Teach in Part 1, so as such never fought him and never went to Impel Down. So the Marineford arc never happened, Ace and Whitebeard are both still alive and Teach doesn't have Whitebeard's power (yet...).
Brainwashed and Crazy: Anyone affected by a "Frenzy Dial" becomes an empowered Berserker that will obey whoever has the "Operational Dial". Teach ends up getting both.
Brick Joke: For Sanji's level opening, he cooks a steak before tossing it on a plate into the air to kick away an enemy. At the end of the stage, he kicks away an enemy, and catches the plate he tossed in the air earlier.
Charged Attack: Some characters, such as Luffy, can do this with certain attacks to increase the damage and/or range.
Composite Character: The Pirate/Marine leaders have traits from various characters in the manga, such as Jozu's body and Alvida's mace.
Compressed Adaptation: All the arcs (the ones that are covered anyway) are done in sort of a abridged version. It's cool to see it done in CGI, but you don't get the whole story.
Difficult, But Awesome: Robin's Dos Fleur: Grab. Inaccurate and slow, and only targets one enemy, but is almost certain to instantly kill them or severely damage them in the case of a boss.
Drunk with Power: Pirate Warriors 2. Teach when he finally gets Whitebeard's Quake powers. Taken Up to Eleven when he combines his own Darkness with the Frenzy Dial.
Fatal Flaw: In Pirate Warriors 2, Sanji is completely helpless against female characters. The game even warns the player when the level has women in it. This means that Sanji can't do any damage to them and the only way for him to hurt them is to perform a Crew Strike Combo and get someone else to do the job.
Hoist by His Own Petard: Blackbeard loses control of the berserkers and desperately uses Black Hole. This causes the Frenzy Dial "fog" to merge with his "darkness", turning himself and everyone around him into loose berserkers.
Interface Spoiler: On the character select screen and in the gallery of the sequel, non-Straw Hat Pirate playable characters are ordered according to when they become playable. However, they are unlocked in the gallery as soon as they're encountered, and not necessarily when they're properly playable. That means the gallery can spoil the order in which the characters are unlocked.
It's Personal: Pirate Warriors 2 has Ace's reason to find Teach. He finally finds him during the Marineford War, but unlike the canon story, this time he has Whitebeard with him.
Mighty Glacier: Whitebeard moves pretty slowly, but can dish out a lot of damage and his Conqueror's Haki has a wide range that can knock out a lot of Mooks and stun bosses.
This also applies to Franky.
No Export for You: Nicely averted, though the North America folks don't get a retail version. Better than nothing, though.
Promoted to Playable: Some characters who only appeared as bosses or cameos in the first game are playable in the sequel, like Kuma, Garp, and the Admirals.
Rare Random Drop: The coins start to become a real pain to find the less there are left. The Straw Hats' New World Marks are only capable of being found if the player does exceptionally well in a level note 700+ ! points, and even then they still might not get them. To say nothing of the Marks of characters such as Sabo and Marco...
Ryu and Ken: Some of the non playable boss characters are simply copies of playable characters in PW2, examples include Sentomaru as Jinbei and Vista as a pre-timeskip Zorro.
Set Bonus: By putting three coins together on a board that are linked in some way(i.e: members of a crew, devil fruit users, noses) their usual stat boosting abilities are negated for a special effect.
True Ending: Unlocked after clearing the first ending and all of the available crew missions in PW 2, where Whitebeard survives and things go south for Teach.
Weak, but Skilled: Nami's playstyle. Her attacks are generally the weakest of all the playable characters, but are used as setups (by making clouds over enemies heads) for the powerful Thunderbolt Tempo.
Perona in the sequel. She has a hard time when it comes to building her Special Meter and her attacks don't do much damage but she can apply debuffs and remove ghosts from depressed enemies, resulting in meaty amounts of damage.