History VideoGame / OnePiecePirateWarriors

20th Dec '17 2:19:23 PM Taxima
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* IntangibleMan: Logia users will become their element during their SuperMode (excluding Blackbeard) and are normally unfazed by regular attacks in this mode. The invulnerability can be bypassed with the skill "Power to Perceive One's True Form".



* LimitBreak: It wouldn't be a ''Dynasty Warriors'' without those. Some of them in the first game were a SuperMode, but all of them are attacks in the sequels. Unlike those games however, using one during its startup only slows down time, and offers little invincibility until only the attack is successfully unleashed.
* LoadsAndLoadsOfCharacters: Not so much in the first game, which only included 13 playable characters (The Straw Hats, Ace, Jimbei, Hancock and Whitebeard), but the second game added ''15'' more characters to the roster[[note]]Buggy, the Admirals, the post-TimeSkip Straw Hats, Smoker, Mihawk, Perona, Marco, Kuma, Crocodile, two versions of Blackbeard, Law, Garp, and Enel[[/note]], and the third game added ten more characters on top of that.[[note]]Tashigi, Moria, Fujitora, Doflamingo, Caesar Clown, Sabo, Shanks, Ivankov, Magellan and Rob Lucci.[[/note]]

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* LimitBreak: It wouldn't be a ''Dynasty Warriors'' without those. Some of them in the first game were a SuperMode, but all of them are attacks in the sequels. Unlike those games however, using one during its startup only slows down time, and offers little invincibility until only the attack is successfully unleashed.
unleashed. From ''2'' onwards, everyone has two unique Musou attacks.
* LoadsAndLoadsOfCharacters: Not so much in the first game, which only included 13 thirteen playable characters (The Straw Hats, Ace, Jimbei, Hancock and Whitebeard), but the second game added ''15'' ''fifteen'' more characters to the roster[[note]]Buggy, the Admirals, the post-TimeSkip Straw Hats, Smoker, Mihawk, Perona, Marco, Kuma, Crocodile, two versions of Blackbeard, Law, Garp, and Enel[[/note]], and the third game added ten more characters on top of that.[[note]]Tashigi, Moria, Fujitora, Doflamingo, Caesar Clown, Sabo, Shanks, Ivankov, Magellan and Rob Lucci.[[/note]]



* RyuAndKen: Some of the non playable boss characters are simply copies of playable characters in [=PW2=], examples include Sentomaru as Jimbei and Vista as a pre-timeskip Zoro.

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* RyuAndKen: Some of the non playable non-playable boss characters are simply copies of playable characters in [=PW2=], in, examples include Sentomaru as Jimbei and Vista as a pre-timeskip Zoro.


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* StanceSystem: Rob Lucci's fighting style in ''3'' is built around switching between his swift human form and his powerful leopard-man form. Unlike other Zoan users who always revert to their default form, Lucci will remain in whatever form he last used to attack with.
19th Nov '17 5:46:12 PM OnoderaTearer
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After adapting ''Franchise/Gundam'' and ''Manga/FistOfTheNorthStar'' into ''Warriors'' games, Bandai Namco and Koei decided to give ''Manga/OnePiece'' the same treatment. The game follows the standard ''Warriors'' formula: you run around a stage beating up waves and waves of enemies while achieving objectives to unlock the main opponent and defeat them. The story covers most of the manga's storyline, specifically some of the more important fights in the series (Don Krieg, Arlong, Crocodile, etc).

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After adapting ''Franchise/Gundam'' ''Franchise/{{Gundam}}'' and ''Manga/FistOfTheNorthStar'' into ''Warriors'' games, Bandai Namco and Koei decided to give ''Manga/OnePiece'' the same treatment. The game follows the standard ''Warriors'' formula: you run around a stage beating up waves and waves of enemies while achieving objectives to unlock the main opponent and defeat them. The story covers most of the manga's storyline, specifically some of the more important fights in the series (Don Krieg, Arlong, Crocodile, etc).
19th Nov '17 3:40:31 PM OnoderaTearer
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The game was released on March 1, 2012 in Japan for the Playstation 3. Much to the surprise of the fanbase, it was announced that Europe and North America would get the game too (released on September 21, 2012 and September 25, 2012, respectively). However, the former would be able to get it retail while the latter would only be able to obtain the game by download via UsefulNotes/PlayStationNetwork. Additionally, the English versions would retain the Japanese audio, with only the text being translated.

A sequel was made, titled ''One Piece: Pirate Warriors 2, for the Playstation 3 and Playstation Vita''. Unlike its predecessor, ''Pirate Warriors 2'' has its own non-canon storyline. It also opted to omit the platforming and QTE elements that the original game had It also includes more characters from the series, as well as elements from after the TimeSkip. A second sequel, ''One Piece: Pirate Warriors 3'', was released for [=PS3=], [=PS4=], PS Vita, and PC in 2015. It, again, includes multiple new characters as well as some slightly updated move sets for certain existing characters. The game features two primary modes of play; In "Legend Log", players can go through a recreation of the entire manga's plot up until the Dressrosa Arc (although half of that arc is abridged in-game due to it still being ongoing during development) and in "Dream Log" mode, they can conquer islands with any character they want in a series of missions that feature random mixed and matched plot elements and enemies from the series.

to:

The game was released on March 1, 2012 in Japan for the Playstation 3. Much to the surprise of the fanbase, it was announced that Europe and North America would get the game too (released on September 21, 2012 and September 25, 2012, respectively). However, the former would be able to get it retail while the latter would only be able to obtain the game by download via UsefulNotes/PlayStationNetwork. Additionally, [[NoDubForYou the English versions would retain the Japanese audio, with only the text being translated.

translated]].

A sequel was made, titled ''One Piece: Pirate Warriors 2, 2'', for the Playstation 3 and Playstation Vita''.Vita. Unlike its predecessor, ''Pirate Warriors 2'' has its own non-canon storyline. It also opted to omit the platforming and QTE elements that the original game had It also includes more characters from the series, as well as elements from after the TimeSkip. A second sequel, ''One Piece: Pirate Warriors 3'', was released for [=PS3=], [=PS4=], PS Vita, and PC in 2015. It, again, includes multiple new characters as well as some slightly updated move sets for certain existing characters. The game features two primary modes of play; In "Legend Log", players can go through a recreation of the entire manga's plot up until the Dressrosa Arc (although half of that arc is abridged in-game due to it still being ongoing during development) and in "Dream Log" mode, they can conquer islands with any character they want in a series of missions that feature random mixed and matched plot elements and enemies from the series.
19th Nov '17 3:39:30 PM OnoderaTearer
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''One Piece: Pirate Warriors'' (''ワンピース 海賊無双 One Piece: Kaizoku Musou'' in Japanese, literally meaning "Unparalleled Pirates"/"Peerless Pirates") is a 2012 video game from Creator/BandaiNamcoEntertainment, made by Creator/{{Koei}}).

After adapting ''Franchise/MobileSuitGundam'' and ''Manga/FistOfTheNorthStar'' into ''Warriors'' games, KOEI decided to give ''Manga/OnePiece'' the same treatment. The game follows the standard ''Warriors'' formula: you run around a stage beating up waves and waves of enemies while achieving objectives to unlock the main opponent. The story covers most of the manga's storyline, specifically some of the more important fights in the series (Don Krieg, Arlong, Crocodile, etc).

to:

''One Piece: Pirate Warriors'' (''ワンピース 海賊無双 One Piece: Kaizoku Musou'' in Japanese, literally meaning "Unparalleled Pirates"/"Peerless Pirates") is a 2012 video game from Creator/BandaiNamcoEntertainment, made by Creator/{{Koei}}).

Creator/{{Koei}}.

After adapting ''Franchise/MobileSuitGundam'' ''Franchise/Gundam'' and ''Manga/FistOfTheNorthStar'' into ''Warriors'' games, KOEI Bandai Namco and Koei decided to give ''Manga/OnePiece'' the same treatment. The game follows the standard ''Warriors'' formula: you run around a stage beating up waves and waves of enemies while achieving objectives to unlock the main opponent.opponent and defeat them. The story covers most of the manga's storyline, specifically some of the more important fights in the series (Don Krieg, Arlong, Crocodile, etc).



[[http://www.imagebam.com/image/7393e4224175376 A sequel was made]], titled ''One Piece: Pirate Warriors 2, for the Playstation 3 and Playstation Vita''. Unlike its predecessor, ''Pirate Warriors 2'' has its own non-canon storyline. It also opted to omit the platforming and QTE elements that the original game had It also includes more characters from the series, as well as elements from after the TimeSkip. A second sequel, ''One Piece: Pirate Warriors 3'', was released for [=PS3=], [=PS4=], PS Vita, and PC in 2015. It, again, includes multiple new characters as well as some slightly updated move sets for certain existing characters. The game features two primary modes of play; In "Legend Log", players can go through a recreation of the entire manga's plot up until the Dressrosa Arc (although half of that arc is abridged in-game due to it still being ongoing during development), or, players can play "Dream Log" mode and conquer islands with any character they want in a series of missions that feature random mixed and matched plot elements and enemies from the series.

to:

[[http://www.imagebam.com/image/7393e4224175376 A sequel was made]], made, titled ''One Piece: Pirate Warriors 2, for the Playstation 3 and Playstation Vita''. Unlike its predecessor, ''Pirate Warriors 2'' has its own non-canon storyline. It also opted to omit the platforming and QTE elements that the original game had It also includes more characters from the series, as well as elements from after the TimeSkip. A second sequel, ''One Piece: Pirate Warriors 3'', was released for [=PS3=], [=PS4=], PS Vita, and PC in 2015. It, again, includes multiple new characters as well as some slightly updated move sets for certain existing characters. The game features two primary modes of play; In "Legend Log", players can go through a recreation of the entire manga's plot up until the Dressrosa Arc (although half of that arc is abridged in-game due to it still being ongoing during development), or, players can play development) and in "Dream Log" mode and mode, they can conquer islands with any character they want in a series of missions that feature random mixed and matched plot elements and enemies from the series.
31st Oct '17 1:10:42 AM SneaselSawashiro
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* LimitBreak: It wouldn't be a ''Dynasty Warriors'' without those. Some of them in the first game were a SuperMode, but all of them are attacks in the sequels.

to:

* LimitBreak: It wouldn't be a ''Dynasty Warriors'' without those. Some of them in the first game were a SuperMode, but all of them are attacks in the sequels. Unlike those games however, using one during its startup only slows down time, and offers little invincibility until only the attack is successfully unleashed.
31st Oct '17 1:08:15 AM SneaselSawashiro
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** Law may count as well, due to his very stationary fighting style involving usages of his ROOMs for nearly ALL of his attacks; using his R1 skill to manually set one down for later is a vital cancel-skill for being able to change his attack direction effectively.

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** Law may count as well, due to his very stationary fighting style involving usages of his ROOMs [=ROOMs=] for nearly ALL of his attacks; using his R1 skill to manually set one of them down for later is a vital cancel-skill for being able to change his attack direction effectively.effectively at any given time, and most enemies if not positioned correctly vs. them can easily slip out of Law's attack range; this especially hurts since Law's sword attacks without a ROOM on his target(s) effectively has less power than usual.
31st Oct '17 1:06:28 AM SneaselSawashiro
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** Law may count as well, due to his very stationary fighting style involving usages of his ROOMs for nearly ALL of his attacks; using his R1 skill to manually set one down for later is a vital cancel-skill for being able to change his attack direction effectively.
30th Oct '17 8:03:23 AM DienShihGeng
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* GroinAttack: Robin's level 2 special attack, Dos Fleur: Grab, though it comes with the drawback of only hitting one target at a time. It works on bosses, too! If the target happens to be a woman, she will be restrained and receive multiple spankings.



* OneHitKill: Robin's level 2 special attack, [[GroinAttack Dos Fleur: Grab]], though it comes with the drawback of only hitting one target at a time. It works on bosses, too!


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* SpeedEcho: Your character will leave an afterimage behind if you do a perfect dodge.
3rd Sep '17 1:14:51 PM totoofze47
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** For another taunt example, post-timeskip Franky's taunt has him press his nose; if the button is held for three second, it changes his hairstyle just like in the main series.


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** Another minor example, but Law hates bread; having him pick up the sandwich item will make him complain (in Japanese) with an actual quote from the anime.
26th Jul '17 9:57:38 AM Radayam
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** A particularly jarring example occurs with Moria's [[ClippedWingAngel Shadow's Asgard]] form. When he briefly uses it as his level-2 special, he grows to the same size as he does when he uses it canonically (at least 3 stories tall), but when you fight him in this form as a regular boss in the Legend Log, he's only about the size of an elephant.
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