History VideoGame / TheLegendOfZeldaMajorasMask

6th Dec '17 12:07:12 PM Gosicrystal
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** You cannot get the Fierce Deity's Mask until seconds before the final boss. Also, the awe-inspiring Giant's Mask can only be used during one specific battle in the entire game.

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** You cannot get the Fierce Deity's Mask until seconds before the final boss. Also, the boss.
** The
awe-inspiring Giant's Mask can only be used during one specific battle in the entire game.
3rd Dec '17 7:22:36 AM Gosicrystal
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* NintendoHard: The dungeons are among the hardest in the series, made even harder with the 3-day limit.
** The minigames (which are required for completion) - especially the archery ones (which both require a perfect score). The swamp one in particular, expect it to take hundreds of attempts at the minimum, if not over 1000. If you're playing this on an actual console where you can't use save states, you will be spending tens of thousands of rupees and dozens of hours on it. Even with SaveScumming (which you can do with the Wii U Virtual Console release) it is nearly impossible and will take a very long time.

to:

* NintendoHard: NintendoHard:
**
The dungeons are among the hardest in the series, made even harder with the 3-day limit.
** The minigames (which are required for completion) - especially the archery ones (which both require a perfect score). The swamp one in particular, expect it to take hundreds of attempts at the minimum, if not over 1000. If you're playing this on an actual console where you can't use save states, you will be spending tens of thousands of rupees and dozens of hours on it. Even with SaveScumming (which you can do with the Wii U Virtual Console release) it is nearly impossible and will take a very long time. These are made noticeably easier with the 3DS's improved controls, though.
27th Nov '17 12:43:13 PM Gosicrystal
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** Many of the masks are this. The Stone Mask, for example, makes a certain stealth section a cakewalk, and the Bunny Hood allows Link to move at double speed.

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** Many of the masks are this. The Stone Mask, for example, makes a certain stealth section a cakewalk, and the Bunny Hood allows Link to move at double speed.about 68% faster. This doesn't apply to Z-locking and rolls, though.
26th Nov '17 8:40:18 PM Sammettik
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* MissionPackSequel: Averted, in an unusual way. This game was originally planned to be a MissionPackSequel for VideoGame/OcarinaOfTime, called Ura Zelda, that would use the 64DD addon. When the hardware was scrapped, so were the plans for Ura Zelda...after all the reworking, it became this game, which couldn't be more different from Ocarina Of Time (despite reusing a ton of art assets). The cancellation of a hardware addon turned this into very much its own game.
25th Nov '17 6:08:20 PM Akaihiryuu
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* MissionPackSequel: Averted, in an unusual way. This game was originally planned to be a MissionPackSequel for OcarinaOfTime, called Ura Zelda, that would use the 64DD addon. When the hardware was scrapped, so were the plans for Ura Zelda...after all the reworking, it became this game, which couldn't be more different from OcarinaOfTime (despite reusing a ton of art assets).

to:

* MissionPackSequel: Averted, in an unusual way. This game was originally planned to be a MissionPackSequel for OcarinaOfTime, VideoGame/OcarinaOfTime, called Ura Zelda, that would use the 64DD addon. When the hardware was scrapped, so were the plans for Ura Zelda...after all the reworking, it became this game, which couldn't be more different from OcarinaOfTime Ocarina Of Time (despite reusing a ton of art assets).assets). The cancellation of a hardware addon turned this into very much its own game.
25th Nov '17 6:07:03 PM Akaihiryuu
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Added DiffLines:

* MissionPackSequel: Averted, in an unusual way. This game was originally planned to be a MissionPackSequel for OcarinaOfTime, called Ura Zelda, that would use the 64DD addon. When the hardware was scrapped, so were the plans for Ura Zelda...after all the reworking, it became this game, which couldn't be more different from OcarinaOfTime (despite reusing a ton of art assets).
21st Nov '17 12:06:16 AM Sammettik
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* AllJustADream: Confirmed by Hyrule Encyclopedia, with a mix of YourMindMakesItReal. Termina isn't real, it was created out of the Skull Kid's memories and imagination and given life by Majora's Mask. Once Link gets the mask back at the end of the game, Termina ceases to exist.
19th Nov '17 2:25:07 PM Akaihiryuu
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** The minigames (which are required for completion) - especially the archery ones (which both require a perfect score). The swamp one in particular, expect it to take hundreds of attempts at the minimum. If you're playing this on an actual console where you can't use save states, you will be spending tens of thousands of rupees and dozens of hours on it. Even with SaveScumming (which you can do with the Wii U Virtual Console release) it is nearly impossible and will take a very long time.

to:

** The minigames (which are required for completion) - especially the archery ones (which both require a perfect score). The swamp one in particular, expect it to take hundreds of attempts at the minimum.minimum, if not over 1000. If you're playing this on an actual console where you can't use save states, you will be spending tens of thousands of rupees and dozens of hours on it. Even with SaveScumming (which you can do with the Wii U Virtual Console release) it is nearly impossible and will take a very long time.
19th Nov '17 2:20:39 PM Akaihiryuu
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** The minigames (which are required for completion) - especially the archery ones. The swamp one in particular, expect it to take hundreds of attempts at the minimum. If you're playing this on an actual console where you can't use save states, you will be spending tens of thousands of rupees and dozens of hours on it. Even with SaveScumming (which you can do with the Wii U Virtual Console release) it is nearly impossible and will take a very long time.

to:

** The minigames (which are required for completion) - especially the archery ones.ones (which both require a perfect score). The swamp one in particular, expect it to take hundreds of attempts at the minimum. If you're playing this on an actual console where you can't use save states, you will be spending tens of thousands of rupees and dozens of hours on it. Even with SaveScumming (which you can do with the Wii U Virtual Console release) it is nearly impossible and will take a very long time.
19th Nov '17 2:20:15 PM Akaihiryuu
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Added DiffLines:

** The minigames (which are required for completion) - especially the archery ones. The swamp one in particular, expect it to take hundreds of attempts at the minimum. If you're playing this on an actual console where you can't use save states, you will be spending tens of thousands of rupees and dozens of hours on it. Even with SaveScumming (which you can do with the Wii U Virtual Console release) it is nearly impossible and will take a very long time.
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