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->You played the Song of Time!\\

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->You You played the Song of Time!\\
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->You played the Song of Time!\\

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Aversions can't be listed by themselves.


* EternalEquinox: {{Averted}} given that it uses a day/night cycle, but takes place over only during an interval of three days, so there wouldn't be as much noticeable variation in times for sunset and sunrise.



* JokeItem: The Circus Leader's Mask. Other than being required to obtain the Fierce Deity's Mask, the only use of Circus Leader's Mask is keeping the Gorman Brothers from attacking Cremia's Wagon. However, you need to protect the wagon in the first place in order to obtain the mask, so its only potential use is in a future cycle, should you go through with helping Romani and Cremia a second time, even though there's no need to do so. Averted in the 3DS version, as the mask (now renamed the Troupe Leader's Mask) is now crucial in obtaining a bottle.

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* JokeItem: JokeItem:
**
The Circus Leader's Mask. Other than being required to obtain the Fierce Deity's Mask, the only use of Circus Leader's Mask is keeping the Gorman Brothers from attacking Cremia's Wagon. However, you need to protect the wagon in the first place in order to obtain the mask, so its only potential use is in a future cycle, should you go through with helping Romani and Cremia a second time, even though there's no need to do so.
**
Averted in the 3DS version, as the mask (now renamed the Troupe Leader's Mask) is now crucial in obtaining a bottle.



* PurpleIsPowerful: Averted by the purple-haired Mayor Dotour, who is mostly impotent as a decision-maker until confronted with the Couple's Mask.



* SquareCubeLaw: Averted in the original when using the Giant's Mask, which is ExactlyWhatItSaysOnTheTin: it turns Link giant-sized along with his sword and shield, but his mobility is unaffected. In the remake however, it's played straight: Giant Link's movement becomes much more sluggish and his sword and shield do ''not'' scale in size this time, forcing him to make do with his bare hands.

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* SquareCubeLaw: SquareCubeLaw:
**
Averted in the original when using the Giant's Mask, which is ExactlyWhatItSaysOnTheTin: it turns Link giant-sized along with his sword and shield, but his mobility is unaffected. unaffected.
**
In the remake however, remake, it's played straight: Giant Link's movement becomes much more sluggish and his sword and shield do ''not'' scale in size this time, forcing him to make do with his bare hands.



* SwampsAreEvil: The Southern Swamp region of Termina. The water there is poisoned and most of the vegetation appears to be either dead or dying. Situated within its central mountain is Woodfall, a twisted bog that contains one of the game's four dungeons, Woodfall Temple, which is itself a waterlogged ruin, overgrown with vegetation and GrimyWater. Averted when it comes to the swamp area around Woodfall, which is merely suffering from the curse of Woodfall's boss, but is otherwise an ordinary place by Termina's standards, aside from the king of the area being willing to boil a monkey.

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* SwampsAreEvil: SwampsAreEvil:
**
The Southern Swamp region of Termina. The water there is poisoned and most of the vegetation appears to be either dead or dying. Situated within its central mountain is Woodfall, a twisted bog that contains one of the game's four dungeons, Woodfall Temple, which is itself a waterlogged ruin, overgrown with vegetation and GrimyWater. GrimyWater.
**
Averted when it comes to the swamp area around Woodfall, which is merely suffering from the curse of Woodfall's boss, but is otherwise an ordinary place by Termina's standards, aside from the king of the area being willing to boil a monkey.



* WalletOfHolding: {{Averted}} as in ''Ocarina of Time''. Link starts off with a wallet that only holds 99 Rupees and can get two upgrades to hold up to 200 (Adult) and 500 (Giant) Rupees respectively. The last is required to buy the All-Night's Mask from the Curiosity Shop on the 3rd Day if you averted Sakon's robbery of the Big Bomb Bags. Note that by the time you actually fulfill the conditions to ''carry'' 500 Rupees, however, you will have almost certainly [[CompoundInterestTimeTravelGambit saved up more than enough in the bank via time travel]] to actually buy it and other similarly expensive items.

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** The Ikana region is a [[DeathMountain rocky region featuring a towering canyon]] that is also [[BigBoosHaunt filled with the undead.]] Its dungeon, the Stone Tower Temple, is primarily light-themed and is also somehow connected to [[ShiftingSandLand a giant desert arena.]]



* HubCity: Clock Town, . In addition to being the central hub of activity, it's located right in the center of Termina, with each of the 4 regions branching off in each the 4 compass directions.

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* HubCity: Clock Town, .Town. In addition to being the central hub of activity, it's located right in the center of Termina, with each of the 4 regions branching off in each the 4 compass directions.



* SwampsAreEvil: The Southern Swamp region of Termina. The water there is poisoned and most of the vegetation appears to be either dead or dying. Situated within its central mountain is Woodfall, a twisted bog that contains one of the game's four dungeons, Woodfall Temple, which is itself a waterlogged ruin, overgrown with vegetation and GrimyWater.

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* SwampsAreEvil: The Southern Swamp region of Termina. The water there is poisoned and most of the vegetation appears to be either dead or dying. Situated within its central mountain is Woodfall, a twisted bog that contains one of the game's four dungeons, Woodfall Temple, which is itself a waterlogged ruin, overgrown with vegetation and GrimyWater. Averted when it comes to the swamp area around Woodfall, which is merely suffering from the curse of Woodfall's boss, but is otherwise an ordinary place by Termina's standards, aside from the king of the area being willing to boil a monkey.



* TookALevelInBadass: Link. Thanks to his adventuring experience, he's capable of using adult tools as a child, can pull off more fanciful leaps, and is strong enough to use a metal shield and lift bomb flowers without needing a Goron Bracelet. [[spoiler:Presumably, this early additional training is what allowed him to learn and teach the hidden arts to his descendant as the Hero's Shade]] in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''.

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* TookALevelInBadass: Link. Thanks to his adventuring experience, he's capable of using adult tools and riding Epona as a child, can pull off more fanciful leaps, and is strong enough to use a metal shield and lift bomb flowers without needing a Goron Bracelet. [[spoiler:Presumably, this early additional training is what allowed him to learn and teach the hidden arts to his descendant as the Hero's Shade]] in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''.
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The Gibdos don't dance at all. Only the Redeads do


* DenserAndWackier: The game contains some [[DarkerAndEdgier heavier elements]] compared to ''Ocarina of Time'', but it also contains just as many wackier elements. Aside from the main conflict being the moon dropping down on the main town ''and having a face'', it has a hand that is stuck in the toilet of the Inn, FantasyAliens abducting cows, dancing Gibdos (who are like the Redead), and [[spoiler:the Majora Mask itself is alive and does things like moonwalking and the prisiadki during its boss fight.]]

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* DenserAndWackier: The game contains some [[DarkerAndEdgier heavier elements]] compared to ''Ocarina of Time'', but it also contains just as many wackier elements. Aside from the main conflict being the moon dropping down on the main town ''and having a face'', it has a hand that is stuck in the toilet of the Inn, FantasyAliens abducting cows, dancing Gibdos (who are like the Redead), Redeads, and [[spoiler:the Majora Mask itself is alive and does things like moonwalking and the prisiadki during its boss fight.]]
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* DenserAndWackier: The game contains some [[DarkerAndEdgier heavier elements]] compared to ''Ocarina of Time'', but it also contains just as many wackier elements. Aside from the main conflict being the moon dropping down on the main town ''and having a face'', it has a hand that is stuck in the toilet of the Inn, FantasyAliens abducting cows, dancing Gibdos (who are like the Redead), and [[spoiler:the Majora Mask itself is alive and does things like moonwalking and the prisiadki during its boss fight.]]
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** The pre-rendered areas from ''Ocarina of Time'' are completely gone, with every locale in the game now being fully modeled.
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** The pillars outside Ikana Canyon and the moving blocks in the Stone Tower depict grotesque naked creatures licking the Triforce, the symbol of the Goddesses, with the blocks having the Triforce on the bottoms of the creatures (the Triforce appears nowhere else in the game). (The 3DS remake removes all of the disgraced Triforce symbols, perhaps to keep the symbol out of the game entirely).

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** The pillars outside Ikana Canyon and the moving blocks in the Stone Tower depict grotesque naked creatures licking the Triforce, the symbol of the Goddesses, with the blocks having the Triforce on the bottoms of the creatures (the Triforce appears nowhere else in the game). (The The 3DS remake removes all of the disgraced Triforce symbols, perhaps to keep the symbol out of the game entirely).entirely.



** Returning fantasy races, like the Deku, the Goron, and the Zora have all been given wide ranges of body-types and facial features, which creates a dissonant effect next to the uniform appearances of the races as they originally appeared in ''Ocarina of Time''. (Even the fairies look unusual.) The innocent, childlike Kokiri are nowhere to be seen.

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** Returning fantasy races, like the Deku, the Goron, and the Zora have all been given wide ranges of body-types and facial features, which creates a dissonant effect next to the uniform appearances of the races as they originally appeared in ''Ocarina of Time''. (Even Even the fairies look unusual.) unusual. The innocent, childlike Kokiri are nowhere to be seen.
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Spelling/grammar fix(es), Fixing a sinkhole


* AmbiguouslyRelated: The relationship between Hyrule and Termina is only vaguely detailed, leaving lots of room for interpretation.
** The "four giants" story Anju's grandmother tells ends with the imp "return[ing] to the heavens". Did the imp--the Skull Kid--somehow climb up the hole that Link fell down to enter Termina? Since the Skull Kid "returned" to the heavens, did it first come to Termina through this hole? Since the imp and the four giants knew each other before four worlds of Termina had been created, did the giants ''also'' come to the place that became Termina through this tunnel?
** The squat block-figures that decorate the Stone Tower Temple are shown to be licking a triforce-symbol--the triforce-symbols being located in the approximate location of the figure's rump suggests disrespect, and the triforce being a known holy artifact suggests {{blasphem|ous boast}}y. The dungeon also features numerous decorations in the more or less precise image of Majora's Mask itself.

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* AmbiguouslyRelated: The relationship between Hyrule and Termina is only vaguely detailed, leaving lots of room for interpretation.
interpretation:
** The "four giants" story Anju's grandmother tells ends with the imp "return[ing] to the heavens". Did the imp--the Skull Kid--somehow climb up the hole that Link fell down to enter Termina? Since the Skull Kid "returned" to the heavens, did it first come to Termina through this hole? Since the imp and the four giants Four Aiants knew each other before four worlds of Termina had been created, did the giants ''also'' come to the place that became Termina through this tunnel?
** The squat block-figures that decorate the Stone Tower Temple are shown to be licking a triforce-symbol--the triforce-symbols Triforce symbol--the Triforce symbols being located in the approximate location of the figure's rump suggests disrespect, and the triforce Triforce being a known holy artifact suggests {{blasphem|ous boast}}y. The dungeon also features numerous decorations in the more or less precise image of Majora's Mask itself.itself, introducing the possibility of the Stone Tower being in some way associated with the tribe who originally created Majora's Mask.



* GenreShift: Most titles in ''Franchise/TheLegendOfZelda'' are pure HighFantasy, but ''Majora's Mask'' is a {{Surreal|Horror}} CosmicHorrorStory. This is best seen in comparing the SorcerousOverlord Ganon with the EldritchAbomination Majora's Mask.

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* GenreShift: Most titles in ''Franchise/TheLegendOfZelda'' are pure HighFantasy, but ''Majora's Mask'' is a {{Surreal|Horror}} CosmicHorrorStory.a CosmicHorrorStory running on SurrealHorror. This is best seen in comparing the SorcerousOverlord Ganon with the EldritchAbomination Majora's Mask.



* PresentAbsence: Returning ''Ocarina of Time'' players will recognize that most of the game's fantasy races--hylian, deku, skull kid, fairy, goron, zora, and gerudo--make an appearance in ''Majora's Mask'', with the conspicuous exception of the kokiri.

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* PresentAbsence: Returning ''Ocarina of Time'' players will recognize that most of the game's fantasy races--hylian, deku, skull kid, fairy, goron, zora, races (Hylian, Deku, Skull Kid, Fairy, Goron, Zora, and gerudo--make Gerudo) make an appearance in ''Majora's Mask'', with the conspicuous exception of the kokiri.Kokiri.



* SurrealHorror: In contrast to other flavors of "dark" that other Zelda games have gone for, ''Majora's Mask'' aims for the unsettling and bizarre. It starts with a cackling, masked imp and two fairies mugging the Hero of Time in a liminal forest, said hero chasing him through the other side and falling down a hole, and waking up in a parallel world facing an apocalypse. It doesn't let up from there.
** Most of the cast consist of familiar faces attached to new names. Returning ''Ocarina of Time'' players may experience at least some dissonance as their memories of the old characters affect how they meet the new ones.
** Returning fantasy races, like the deku, the goron, and the zora, have all been given wide ranges of body-types and facial features, which creates a dissonant effect next to the uniform appearances of the races as they originally appeared in ''Ocarina of Time''. (Even the fairies look unusual.) The innocent, childlike kokiri are nowhere to be seen.
** The Stone Tower Temple is filled with disturbing and presumably blasphemous imagery of the triforce being degraded.

to:

* SurrealHorror: In contrast to other flavors of "dark" that other Zelda games have gone for, ''Majora's Mask'' aims for the unsettling and bizarre. It starts with a cackling, masked imp and two fairies mugging the Hero of Time in a liminal forest, said hero chasing him through the other side and falling down a hole, and waking up in a parallel world facing an apocalypse. It doesn't let up from there.
there:
** Most of the cast consist consists of familiar faces attached to new names. Returning ''Ocarina of Time'' players may experience at least some dissonance as their memories of the old characters affect how they meet the new ones.
** Returning fantasy races, like the deku, Deku, the goron, Goron, and the zora, Zora have all been given wide ranges of body-types and facial features, which creates a dissonant effect next to the uniform appearances of the races as they originally appeared in ''Ocarina of Time''. (Even the fairies look unusual.) The innocent, childlike kokiri Kokiri are nowhere to be seen.
** The Stone Tower Temple is filled with disturbing and presumably blasphemous imagery of the triforce Triforce being degraded.



** The entire Ikana Canyon segment is filled with grotesquerie and themes of death, with undead lurching about everywhere, the garo (ninjas that commit suicide upon defeat), the {{blasphemous|boast}} imagery of the stone tower temple, and an innocent little girl named Pamela in the middle of it all [[{{Foil}} to highlight just how unwholesome it all is]].

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** The entire Ikana Canyon segment is filled with grotesquerie and themes of death, with undead lurching about everywhere, the garo (ninjas that commit suicide upon defeat), the {{blasphemous|boast}} imagery of the stone tower temple, Stone Tower Temple, and an innocent little girl named Pamela in the middle of it all [[{{Foil}} to highlight just how unwholesome it all is]].

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* AmbiguouslyRelated: The relationship between Hyrule and Termina is only vaguely detailed, leaving lots of room for interpretation.
** The "four giants" story Anju's grandmother tells ends with the imp "return[ing] to the heavens". Did the imp--the Skull Kid--somehow climb up the hole that Link fell down to enter Termina? Since the Skull Kid "returned" to the heavens, did it first come to Termina through this hole? Since the imp and the four giants knew each other before four worlds of Termina had been created, did the giants ''also'' come to the place that became Termina through this tunnel?
** The squat block-figures that decorate the Stone Tower Temple are shown to be licking a triforce-symbol--the triforce-symbols being located in the approximate location of the figure's rump suggests disrespect, and the triforce being a known holy artifact suggests {{blasphem|ous boast}}y. The dungeon also features numerous decorations in the more or less precise image of Majora's Mask itself.



* GenreShift: Most titles in ''Franchise/TheLegendOfZelda'' are pure HighFantasy, but ''Majora's Mask'' is a {{Surreal|Horror}} CosmicHorrorStory. This is best seen in comparing the SorcerousOverlord Ganon with the EldritchAbomination Majora's Mask.



* PresentAbsence: Returning ''Ocarina of Time'' players will recognize that most of the game's fantasy races--hylian, deku, skull kid, fairy, goron, zora, and gerudo--make an appearance in ''Majora's Mask'', with the conspicuous exception of the kokiri.



* SurrealHorror: In contrast to other flavors of "dark" that other Zelda games have gone for, ''Majora's Mask'' aims for the unsettling and bizarre. It starts with a cackling, masked imp and two fairies mugging the Hero of Time in a liminal forest, said hero chasing him through the other side and falling down a hole, and waking up in a parallel world facing an apocalypse. And it doesn't let up from there.

to:

* SurrealHorror: In contrast to other flavors of "dark" that other Zelda games have gone for, ''Majora's Mask'' aims for the unsettling and bizarre. It starts with a cackling, masked imp and two fairies mugging the Hero of Time in a liminal forest, said hero chasing him through the other side and falling down a hole, and waking up in a parallel world facing an apocalypse. And it It doesn't let up from there.there.
** Most of the cast consist of familiar faces attached to new names. Returning ''Ocarina of Time'' players may experience at least some dissonance as their memories of the old characters affect how they meet the new ones.
** Returning fantasy races, like the deku, the goron, and the zora, have all been given wide ranges of body-types and facial features, which creates a dissonant effect next to the uniform appearances of the races as they originally appeared in ''Ocarina of Time''. (Even the fairies look unusual.) The innocent, childlike kokiri are nowhere to be seen.
** The Stone Tower Temple is filled with disturbing and presumably blasphemous imagery of the triforce being degraded.
** The mask transformation scenes are filled with psychedelic effects and depict Link in screaming agony.
** The moon's grimacing face constantly looms over the region.
** Majora's Mask is an EldritchAbomination. When the Skull Kid moves his head enough, the mask swings freely about to show that it isn't fixed to his face by any string or adhesive, but it doesn't drop off at all. [[spoiler:As a FinalBoss, the mask goes through a sequence of bizarre phases]].
** The entire Ikana Canyon segment is filled with grotesquerie and themes of death, with undead lurching about everywhere, the garo (ninjas that commit suicide upon defeat), the {{blasphemous|boast}} imagery of the stone tower temple, and an innocent little girl named Pamela in the middle of it all [[{{Foil}} to highlight just how unwholesome it all is]].


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* ToneShift: With the GenreShift from HighFantasy to SurrealHorror, ''Majora's Mask'' is a grim, disturbing game, filled with uncanny imagery and more focus on the personal lives--and horrors--of the cast, where its predecessor ''Ocarina of Time'' was more concerned with adventure and fantasy as such.
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For Want of a Nail was disambiguated. The more concise trope would be Butterfly Of Doom.


* ButterflyOfDoom: Sakon's Bomb Bag heist is a good example of how a minor action can have major consequences in the future. Yes, Link ''can'' stop the theft, possibly even lethally... but Anju and Kafei's marriage, of all things, hangs on Sakon ''succeeding'' in the theft: Sakon stole Kafei's [[LostWeddingRing Sun Mask]], and Kafei loses his chance to track Sakon to his hideout if the Bomb Bag heist goes awry, and thus he loses the mask forever. Helping the old lady's business dooms the young couple's relationship.



* ForWantOfANail: Sakon's Bomb Bag heist is a good example of how a minor action can have major consequences in the future. Yes, Link ''can'' stop the theft, possibly even lethally... but Anju and Kafei's marriage, of all things, hangs on Sakon ''succeeding'' in the theft: Sakon stole Kafei's [[LostWeddingRing Sun Mask]], and Kafei loses his chance to track Sakon to his hideout if the Bomb Bag heist goes awry, and thus he loses the mask forever. Helping the old lady's business dooms the young couple's relationship.
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* AmazingTechnicolorWildlife: One of the dogs at the Doggy Racetrack is blue, while the others are of realistic colors or, in the case of the gold one, at least plausable.
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* GrimyWater: The swamp of Woodfall has been poisoned by the curse. Thankfully, only normal (and Zora) Link have to worry about it — Deku Link just skips across the water's surface, and Goron Link (who [[SuperDrowningSkills can't swim]]) just gets teleported out (''à la'' NonLethalBottomlessPit) should he fall in.

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* GrimyWater: The swamp of Woodfall has been poisoned by the curse. Thankfully, only normal (and Zora) Link have to worry about it — Deku Link just skips across the water's surface, and Goron Link (who [[SuperDrowningSkills can't swim]]) just gets teleported out (''à la'' NonLethalBottomlessPit) {{Nonlethal Bottomless Pit|s}}) should he fall in.
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* AbilityRequiredToProceed: As usual for the series, but the formula is a bit twisted this time. Most of the special items (Hookshot, Lens of Truth, the transformation masks, etc.) are found ''outside'' of the dungeons due to the added focus on side-quests in each region, while actual dungeon items consist solely of the bow and the three elemental arrows. Incidentally this resulted in much more intricate dungeons both on the designer's end and the explorer's end, as having the primary means of traversal from the start gave both the developers and the players much more freedom.

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Inversions of Ascended Extra are just Demoted To Extra


** Inverted with Koume and Kotake. In ''Ocarina of Time'', they served as the boss of the Spirit Temple, and were responsible for capturing and brainwashing Nabooru before Link is able to rescue and awaken her as the Sage of Spirit. In this game, they run an archery minigame and a potions shop respectively, and don't play much of a role in the main story.


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* DemotedToExtra: Koume and Kotake are demoted from being TheDragon to Ganondorf to merely being inoffensive characters, with Kotake even needing Link's help. They're not even involved in the evil actions of the Gerudo pirates from Great Bay at all.
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** Inverted with Koume and Kotake. In ''Ocarina of Time'', they served as the boss of the Spirit Temple, and were responsible for capturing and brainwashing Nabooru before Link is able to rescue and awaken her as the Sage of Spirit. In this game, they run an archery minigame and a potions shop respectively, and don't play much of a role in the main story.
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* ImplausibleSynchrony: Every clock in town states the same time. Granted, this is ''Clock Town''.

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* ImplausibleSynchrony: Every clock in town states All of the clocks in the game are synced to the InUniverseGameClock, and as such, all of them display the exact same time. Granted, this This is, however, {{justified|Trope}} in-universe by the fact that the game is ''Clock Town''.set in and around a place called Clock Town. If there's anything you'd expect them to have down to a science, it would be timekeeping.
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Way too speculative, and belongs on the Fridge subpage (where it already is, in fact).


* DesperatelyCravesAffection: The [[MarshmallowHell "You could get used to this" scene]] is an amusing, AccidentalPervert aside, until you factor in Link's whole life: he grew up somewhat ostracized from the Kokiri, and despite all he went through since then, it's likely he hasn't had much physical contact with another person outside of battle ever. Double that with the fact that he knows his mother died when he was a baby, and hugs are said to originate from being held by our mothers as infants. So what is the "this" that he could get used to? Basic human affection. Then you consider later games in the franchise, where Link has warm, nurturing backgrounds with caring families, either biological (like in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'') or surrogate (like in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''). Those versions of Link are much more expressive. No wonder, Link has a blank expression. Besides instinctive surprise/horror, he literally doesn't know how to convey emotions as anyone else would.
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** In the 3DS remake, the Twinmold fight can be an exercise in frustration if you don't know how its second phase is programmed. The red centipede must be punched a certain number of times for it to be stunned; however, the counter is reset when it burrows, meaning all those hits must connect within a single cycle of its attacks. When the centipede falls to the ground, it's left vulnerable, yet normal attacks are useless against it. To inflict damage, you have to grab the monster's tail, which is done by pressing the '''A''' button while NOT L-targetting. Additionally, rotating the circle pad while Link spins the centipedee deals extra damage, which is ''never'' hinted in-game.

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** In the 3DS remake, the Twinmold fight can be an exercise in frustration if you don't know how its second phase is programmed. The red centipede must be punched a certain number of times for it to be stunned; however, the counter is reset when it burrows, meaning all those hits must connect within a single cycle of its attacks. When the centipede falls to the ground, it's left vulnerable, yet normal attacks are useless against it. To inflict damage, you have to grab the monster's tail, which is done by pressing the '''A''' button while NOT L-targetting. L-targeting. Additionally, rotating the circle pad while Link spins the centipedee centipede deals extra damage, which is ''never'' hinted in-game.

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* WhatTheHellPlayer: There's an archery game where a witch flies around dangling a target from her broom. If you hit her instead of the target too many times, she'll end the game and ask you just what the heck you were aiming at.
--->''"To shoot a pathetic old hag 10 times! I'd like to see your parents' faces when they hear of it!"''


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* WhatTheHellPlayer: There's an archery game where a witch flies around dangling a target from her broom. If you hit her instead of the target too many times, she'll end the game and ask you just what the heck you were aiming at.
-->''"To shoot a pathetic old hag 10 times! I'd like to see your parents' faces when they hear of it!"''
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* BlackComedy: The game deals with some dark and heavy subject matter, yet often interjects it with the ''Zelda'' series' signature absurd humor, such as a fatally wounded Zora pulling a guitar out of nowhere to rock out whilst ''dying'', a carpenter defiantly daring the moon to fall [[TemptingFate as the moon falls right before his eyes]], or the game's BigBad hitting the [[MoonwalkDance Moonwalk]] mid-battle while trying to destroy the world.
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Crosswicking

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* ClueOfFewWords: "Swamp, Mountain, Ocean, Canyon,... the four who are there... bring them here!" Those are the words Tael give to his sister Tatl during the final hours before the moon's impact on Termina. Once Link and Tatl returns to the first day, the latter complains about Tael's statements being always cryptic, since Tael merely mentioned the four major regions surrounding Termina Field without specifying who are the ones needed (the Skull Kid did know what Tael meant to say, so he hit him for talking too much). It's not until Link conquers the Woodfall Temple when he and Tatl realize that the four ones are the Giants who protect the land.
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Crosswicking

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* InitiationQuest: The quest to join the Bombers is a DoubleSubversion. During the first three-day cycle, Deku Link bursts a balloon Jim (the Bombers' leader) was playing with in North Clock Town, and is invited by the team to defeat them in a hide-and-seek challenge. When Deku Link succeeds, he's told by Jim that, if he was human, he would be able to join the Bombers, but since he isn't they only give him the password to access their hideout (the FantasticRacism is due to Skull Kid having joined them and caused nothing but trouble). Later in the game, Link can challenge them as a Hylian, and upon winning the challenge he's acknowledged as a worthy member, thus receiving both the password (again) and the Bomber's Notebook (which allows Link to keep track of several sidequests where he aims to help people in trouble).
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** For any quest that involves using the bow (such as both of the Romani Ranch quests), you will be given an unlimited amount of arrows to use instead of relying on your own bag, so you won't have to fear running out of arrows or wasting the ones you have.

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