"If you think about games only as a thing that you interact with, youíre missing the possibility of immersion. The inspirations that I tend to draw on for that all come from real life itself. Hiking on a mountain and seeing a cave and thinking about whatís inside Ė itís that sense of wonder and excitement I want players to feel."Yoshiaki Koizumi (born born April 29, 1968) is a Japanese video game designer, director and producer, who has been working for Nintendo since 1991.A protégé of Shigeru Miyamoto, Koizumi has a had a considerable influence on both the The Legend of Zelda and Super Mario Bros. franchises. He originally started working on The Legend of Zelda games:
- A Link to the Past — while originally hired just to provide art and story-text for the manual, Koizumi ended up conceiving much of what became the series' backstory, such as the idea of the three Goddesses and the star sign associated with them.
- Link's Awakening — storyline and characters
- Ocarina of Time — character design, animation and camera. He was in a team of people who invented Z-targeting system which is now a standard for all 3D action games.
- Majora's Mask — characters, storyline and 3-day system
- The Wind Waker — assistant director