LEGO Racers consists of games with, as the title suggests, LEGO people in LEGO cars racing each other.Similar to the Mario Kart series, you can use weapons to help you. In this case you collect colored blocks for different types of power-ups, and collect white blocks to upgrade power-ups. Red are projectiles-like weapons, yellow are traps, blue blocks are defensive shields, and green blocks are speed boosts. To the point that these exact type of pickups are ripped straight out of Diddy Kong Racing.LEGO Racers also contains a build mode, for which you can build your own characters and cars. As you defeat more racers, you gain more pieces to use to make more characters and vehicles.Along with introducing some old LEGO Set characters like Johnny Thunder, this is where Rocket Racer comes from - he claims to be the best racer and you must work your way up to beat him.It received a sequel, in which Rocket Racer, after his defeat in the first game, has once again worked his way to the top and you have to defeat him again. On the planet Xalax.
These games provide examples of the following tropes:
Anachronism Stew: Kings, pirates, adventurers, space racers, and pharaohs all racing together. It's a world of toys, after all.
And Your Reward Is ACool Car: In the first game, you get to use the entire Cool Car set of the newest champion, assuming that you achieve first place. Dropped in the second; beating champions means extra upgrades for your car.
The second has the same mechanic from Mario Kart in which whenever there's an AI opponent behind you, it starts gaining an enormous amount of speed to catch up. Except that it can be turned off. Then there's Reigel and the Berg mentioned on the YMMV tab.
Inverted in the first game, as AI racers won't take any of the shortcuts, even if the player already opened them up.
Convection Schmonvection: Adventure Temple Trail features a large lava pit next to the track at the lowest point in the map, complete with minecarts with skeletons inside falling into the lava. Doesn't effect the drivers in the slightest.
Take a wild guess what Magma Moon Marathon has. There's even a section with several small lava pits and a fireball that jumps from one pit to another. So long as the racers doesn't touch the fireball, they're safe, and even if they do, it just spins them out of control for a second.
Some of the Adventurers Dino Island racetracks in LEGO Racers 2 pass through a volcano, and there's also a river of lava on Mars and Xalax. If you fall in, you are teleported to safety. If you get hit by a fireball, your car might lose a brick, but that's it.
Dub Name Change: This happens in LEGO Racers due to the confusing naming issue of two LEGO Adventurers villains. In the American translation, the boss of Circuit 5 is named Baron von Barron, and one of the racers in Circuits 3 and 6 is named Sam Sinister. In the European translation, the boss of Circuit 5 is named Mr. Hates, and the racer in Circuits 3 and 6 is named Slyboots.
Dummied Out: The Knightmare-Athon and Pirate Skull Pass short-cuts were removed completely, but there are still power-ups intact from where they used to be.
Most players will know Veronica Voltage only as the ghost from the Race against the clock mode. However, a physical form of her car was programmed and can be implemented with a few modifications. Unlike most boss-racers, she does not have a special AI, and is programmed to behave in a way most similar to Governor Broadside or the Islander.
Follow the Leader: The first LEGO Racers game is quite similar to Diddy Kong Racing's gameplay engine, and even the power-ups. But besides that, it's unique with courses, characters, and a build option.
Many of the Power-Up abilities in LEGO Racers 2 closely mirror those of Mario Kart. This is most blatant with the ninja Power-Up, which turns your car invisible (preventing the homing missile from homing in on you) and gives you the ability to steal other players' Power-Ups, just like the Boo Power-Up from the Mario Kart series!note Unlike the Boo Power-Up, though, the ninja Power-Up does not disable collisions, and you actually have to physically collide with another player in order to steal their Power-Up.
The Generic Guy: Ann Droid, Islander, Willa the Witch and Gail Storm all use carbon copies of Black Knight's racing car, for some reason. Everyone else gets their personal custom car in the first LEGO Racers.
Level In Reverse: 3 of the tracks in the game are left-to-right mirrored versions of other tracks.
Luck-Based Mission: Like Mario Kart, the races can sometimes become this. Unlike Mario Kart, however, the Power-Ups in the first game are not randomized, meaning there is some strategy required behind using them, making it not so luck-based as it may seem.
Two characters in the second game (Frankie Solido and Baron Rosso) aren't named in the game, as they only show up as racers and never in explore mode as someone you can talk to. The only way you'd be able to know is by hacking into the game files.
Palmtree Panic: Imperial Grand Prix, Tribal Island Trail, and Pirate Skull Pass.
Power-Up: Power bricks show up in both iterations, but work rather differently.
Racers has a four-color brick system and implements a fifth color, white, to essentially Level Up the effect of the other four colors.
Racers 2 has only one sort of brick which, like Wipeout, randomly decides the power up a racer will gain depending on the position of the racer in the track. Losing racers usually get strong, offensive area of effect bricks which devastate other racers' cars if used in close proximity. Winning racers get weak, defensive bricks like invisibility cloaks to avoid missile lock ons and maintain the racers' current positions.
Spiritual Successor: Rocket Racers in LEGOLAND Windsor, which has many tracks that bear great resemblance to the first game, like Magma Moon Marathon. Then there was the planned-but-scrappedLEGO Racers: The Video Game.
Urban Legend of Zelda: The supposed "Truck Driver" cheat. It was once rumored that if you make a character named "Truck Driver" and beat Rocket Racer with him, you'd unlock a super secret car. It's been confirmed false.
Vocal Dissonance: The first game mixed up the voices of dang near every opponent (the PC version, for example, gets exactly one of the twenty-three opponents). While Rob-N-Hood speaking with the voice of Captain Redbeard isn't much of a deal, hearing Willa the Witch Talk Like a Pirate in the grumpy voice of Blackjack Hawkins is all kinds of wrong.