Literature / The Phantom Tollbooth

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There was once a boy named Milo who didn't know what to do with himself — not just sometimes, but always. When he was in school he longed to be out, and when he was out he longed to be in. On the way he thought about coming home, and coming home he thought about going. Wherever he was he wished he were somewhere else, and when he got there he wondered why he'd bothered. Nothing really interested him — least of all the things that should have.

A classic children's novel by Norton Juster (and illustrated in most versions by Jules Feiffer) that has also become a favourite among adults for its intricate cleverness, rapid-fire wit and boundless imagination.

Milo is a bored little boy. Then one day he comes home from school (he's a latch-key kid) and discovers a very singular box in his room. Within are the pieces to construct a toy tollbooth. Having nothing better to do, he follows the included instructions, drives through the tollbooth in his toy car, and suddenly finds himself driving down a road under a distant sky. Before long he's been swept up in a grand quest to save the great Kingdom of Wisdom by rescuing the Princesses of Sweet Rhyme and Pure Reason, who have been banished to the Castle in the Air and stand in dire need of rescue from the demons that live in the Mountains of Ignorance.

Along his surprising journey he meets such colourful characters as King Azaz the Unabridged, King of Dictionopolis, the realm of words; the Mathemagician, ruler of Digitopolis, home of everything number-related; Tock, the loyal (and literal) watch dog; the oversized Spelling Bee; the shifty-but-lovable Humbug; Faintly Macabre, the not-so-wicked Which; Chroma the Great, conductor of the sunrise; the Soundkeeper, who greedily keeps all sound to herself; and of course her great enemy, Kakofonus A. Dischord, Doctor of Dissonance, and his assistant the Awful Dynne.

A movie adaptation, which was half-animated and half-live action, was released in 1971, produced and co-directed by the legendary Chuck Jones, making him one of only two Looney Tunes directors to direct a feature that wasn't a compilation of old cartoons (the other being Frank Tashlin). Juster is on record as disliking the film intensely, possibly because a lot of his incidental wordplay and allusion is streamlined out in favor of some catchy but extremely Seventies songs about finding your dreams by following your heart. Nevertheless, there's a lot to be said for Jones' typically cute and energetic character designs, especially the ones that have Mel Blanc's voices.

In 2010 a new film version was announced to be in the early stages of pre-production, but work is proceeding slowly. As of 2016 a new scriptwriter has been hired.


The book provides examples of:

  • Abnormal Ammo: The protesters in the Valley of Sound have a cannon that can break down the walls of the Soundkeeper's fortress to release the sounds... except that because of the nature of the fortress (and the Soundkeeper's sense of irony), the only ammunition that will do this is a sound. So Milo is enlisted to bring one out—which turns out to be one tiny little protest he bit back at the last second: "But."
  • Absurdly Long Stairway: Digitopolis's staircase to Infinity.
  • Achievements in Ignorance: Milo learns immediately after completing his quest that it's pretty much consisted entirely of this. "If we'd told you [the quest was impossible]...you might not have gone—and, as you've discovered, so many things are possible just as long as you don't know they're impossible."
  • Adult Fear: Maurice Sendak's foreword to the 35th anniversary edition discusses how monsters like the Terrible Trivium have increasingly become this.
  • An Aesop: The page quote opens the book. At the end, the tollbooth vanishes, but on reflection, and looking around, Milo wonders how he would have found the time to go back even if it hadn't, when there was so much to do right there.
  • Affably Evil: The Terrible Trivium is a polite, refined gentleman — so polite and refined, you wouldn't mind doing a few minor, insignificant tasks for him. Heck, you can spare eight hundred or so years, right?
  • Agree to Disagree: How Milo gets the Mathemagician's permission to rescue the princesses—by making him realise that by preemptively never agreeing with Azaz, they're actually still in agreement.
  • Alphabet Architecture: The buildings of Dictionopolis.
  • Anthropomorphic Personification: Many of the kingdom's characters, notably including Rhyme and Reason, the Awful Dynne, and several of the Demons of Ignorance.
  • The Atoner: King Azaz sends Milo and company off on their quest to rescue the princesses very much out of contrition for banning them in the first place (and/or watching his realm go steadily downhill as a result). The Mathemagician eventually comes around for this reason as well, but he's rather stubborn at first due to the fact that Azaz is on board with the idea.
  • Backstory: Provided for the region as a whole by Faintly Macabre, who turns out to be the sister of the old King of Wisdom. The Soundkeeper fills this in specifically for the Valley of Sound.
  • Big Damn Heroes: Just when the relentless demons of Ignorance are about to descend on our heroes and the princesses they've rescued, the cavalry shows up in the form of damn near every single person our heroes met on their journey, all primed and ready for battle.
  • The Blank: The Terrible Trivium.
  • Bookshelf Dominoes: Happens to the stalls in Dictionopolis's Word Market when the Spelling Bee and Humbug knock one over while brawling.
  • A Boy and His X: A boy and his watchdog.
  • Cardboard Prison: The prison of Dictionopolis, which has a switch that opens up an entire wall to allow people to freely walk out. Lampshaded by Faintly Macabre, who notes that Shrift is all about throwing people into jail, not keeping them locked up.
  • The Cavalry: The great massed armies of Wisdom, led by Azaz and the Mathemagician, and including nearly every key personage of the two kingdoms.
  • Chekhov's Gun: All of the gifts given to Milo by the people he meets along the way turn out to be specifically useful against the demons of Ignorance. The Trivium's time-consuming tasks are overcome by a pencil that can calculate anything; a monster frightened by ideas is driven off by the book of words; a demon which lies about its appearance to seem more fearsome is overcome by a telescope that sees the truth; and the Senses Taker is beaten by the package of sounds since it provides laughter and thus humor, the one sense he can't take.
  • Damsels in Distress: Princesses Rhyme and Reason, although they certainly don't seem to be in much distress when Milo finally gets to them. They are however very glad to be set free.
  • Darkest Hour: Yes, Milo and his friends have finally found the princesses of Sweet Rhyme and Pure Reason. However, all of the demons that they've bested to get there have called their friends in revenge, and as our heroes race frantically for safety in Wisdom, the demons launch an all-out assault, intent on destroying Rhyme and Reason once and for all. They're saved by King Azaz and the Mathemagician leading The Cavalry.
  • Department of Redundancy Department: King Azaz's cabinet ministers are a literal example: a department of Dictionopolis's government whose collective job includes knowing, and using at length, all kinds of synonyms for the same thing.
  • Divided We Fall
  • Drunk with Power: The backstory of Faintly Macabre, the Not-So-Wicked Which. As the King's sister, she was placed in charge of selecting which words were appropriate for use by her subjects. Eventually the power went to her head and she hoarded more and more words for herself until everyone else was forced into silence, thus crippling Dictionopolis' economy. She was eventually locked away in the castle's Cardboard Prison, where she willingly stays until the return of Princesses Rhyme and Reason.
  • Everything's Better with Princesses: Quite literal with the Princesses of Sweet Rhyme and Pure Reason, of the Kingdom of Wisdom. Their brothers King Azaz and the Mathemagician, rulers of their own respective countries, appeal to them when there's a dispute... and once they're banished, Wisdom goes to Hell in a handbasket. It's only after they're rescued in The Quest that the Kingdom becomes sane again... everything is, in fact, better with them in charge.
  • Exact Words: When Milo asks the Mathemagician to show him the biggest number there is, the Mathemagician shows him a number 3 that's twice his own height. Milo corrects himself and asks for the longest number there is, and the Mathemagician shows him a number 8 that's as wide as the 3 was high.
    • Earlier, when Milo is asked what kind of meal he'd like, he asks for "something light" and gets platters filled with literal light. Then he asks for "a square meal" and gets blocks of food that taste awful.
    • He also starts what he thinks is an appropriately long and windy speech, when asked to by a waiter, then finds he has to "eat his words", as a pile of his own (no doubt rather dry) words are placed before him. Meanwhile, everyone else has made speeches like "steak, mashed potatoes and ice cream!" and is having a fine old time.
  • Explain, Explain... Oh, Crap!: This is basically the Mathemagician's reaction to Milo pointing out that he has technically been agreeing with his brother King Azaz for over 20 years.
  • Fantasy World Map: "The only trouble was that Milo had never heard of any of the places indicated, and even the names sounded most peculiar. 'I don't think there really is such a country.'"
  • Faux Affably Evil: The Terrible Trivium.
  • Forbidden Zone: The Mountains of Ignorance.
  • Foreign Queasine: Played with. As noted above, in Dictionopolis meals consist of literally eating one's own words, so whether your meal is delicious or disgusting depends entirely on what you say. In Digitopolis the food itself tastes good but is hazardous—subtraction stew leaves you hungrier than when you began (because everyone there only eats when they are full until they are empty again).
  • Fun with Acronyms: Inverted. Dr. Kakofonous A. Dischord's middle initial stands for "AS LOUD AS POSSIBLE"
  • Golden Mean Fallacy: Embodied by the Triple Demons of Compromise: one tall and thin, one short and fat, and the third "exactly like the other two".
  • Got Volunteered: While King Azaz ponders launching a quest to rescue Rhyme and Reason, the Humbug—ever the sycophant—is hyper-enthusiastic about the idea, describing the many and complicated hazards of same in great detail and suggesting Milo and Tock are the perfect choices to complete it. This backfires spectacularly on the bug when Azaz not only decides to sponsor the quest based on the bug's description, but 'volunteers' him to go along, given his obviously complete understanding of the problems involved.
  • Grows on Trees: Words do because money doesn't.
  • Here We Go Again: As Milo drives off he hears Azaz and the Mathemagician starting to argue about the relative value of words and numbers once more and thinks, "Oh dear, I do hope they don't start it all again."
  • The Hero's Journey: For a book so light in tone, it's surprising how well it fits: The Call to Adventure (with Refusal of the Call), the quest through an adventurous land with traveling companions, the Mathemagician playing the role of a late-stage Guardian, then a visit to the land of Ignorance (death), and the reluctant Return to normal life, in which he has permanently grown as a result of his journey.
  • Hurricane of Puns: Quite possibly holds some kind of record for cramming the most puns into a single novel.
  • Idiosyncratic Wipe: Azaz has his servants disassemble the dining table, dining hall, and palace around himself and the three travelers after the royal banquet, leaving them outdoors in the market. The Mathemagician uses his Magic Staff's eraser to erase the surrounding number mine, so he and the trio wind up in his workshop.
  • Impossible Task:
    • Getting to the land of Infinity. "Just follow that line forever, and when you get to the end, turn left." Or alternately, you can go up a staircase that never ends.
    • Filling out the Senses Taker's questionnaire, which includes such questions as "why you were born", "the schools you haven't attended", "the number of books you read each year", "the number of books you don't read each year", every clothing size you can think of, and then the names and addresses of six people who can verify this information. And it should go without saying that these forms need to be filled out in triplicate and a single mistake means you have to write them all over again.
  • Insane Troll Logic: Oh, so, so much. Especially when they get to Digitopolis, which is entirely ruled by the abstract logic of mathematics.
    Dodecahedron: Why, did you know that if a beaver two feet long with a tail a foot and a half long can build a dam twelve feet high and six feet wide in two days, all you would need to build Hoover Dam is a beaver sixty-eight feet long with a fifty-one-foot tail?
    Humbug: Where would you find a beaver that big?
    Dodecahedron: I'm sure I don't know, but if you did, you'd certainly know what to do with him.
  • Intangible Theft: The Senses Taker is an Obstructive Bureaucrat who takes away the main character's senses. The one sense he can't take away, however, is their sense of humor.
  • In the Doldrums: Trope Namer (kind of) and possibly the Trope Codifier. It's home to the anthropomorphic personifications of boredom, and you get there by not thinking.
  • It Was a Gift: Several people Milo meets give him gifts that prove useful against the demons.
  • Judge, Jury and Jailer: Officer Shrift, who merely changes costumes in response to Milo's protests first that 'only a judge can sentence you' and then that 'only a jailer can put you in prison'. Fortunately for Milo, he only really cares about throwing people in prison, and not in the slightest about keeping them there.
  • Kangaroo Court: Unsurprisingly given the above, Officer Shrift runs one of these.
  • The Kingdom: Initially a single Kingdom of Wisdom, now ruled by Princesses Rhyme and Reason. Later joined by Dictionopolis, Digitopolis and unnamed others that presumably represent other fundamental learning concepts.
  • Literal Metaphor: Lots, mainly in Digitopolis. Tock is a watchdog, a dog who's also a watch. The Spelling Bee is a large bee that likes to spell. Half-baked ideas are cakes with debunked proverbs on the frosting. The Senses Taker is a demon who actually takes senses. And many, many more.
  • Logic Bomb: King Azaz and the Mathemagician automatically disagree with each other on everything, and as a result, Dictionopolis and Digitopolis can't cooperate or even make amends with each other. Milo neatly sidesteps this by explaining to the Mathemagician that this means that the two of them are actually in complete agreement at all times—since they've agreed to disagree!
  • Longer-Than-Life Sentence: Officer Shrift regularly sentences offenders to prison terms of millions of years, merely because he can. Subverted in that he's not good at keeping track of time and thus assumes that anyone who escapes his city's Cardboard Prison has already served out his or her sentence.
    "Six million years already? My, how time flies!"
  • Lovable Coward: The Humbug.
  • Magic Staff: The Mathemagician's is a staff-sized pencil.
  • Never Tell Me the Odds!: The quest was literally impossiblebut since nobody told Milo, it became possible.
  • No Good Deed Goes Unpunished: The princesses of Sweet Rhyme and Pure Reason tirelessly work to mediate between their brothers, and when finally asked whether numbers of words are better declare them equally important. Whereupon Azaz and the Mathemagician, each wanting to win the argument, banish their sisters to the Mountains of Ignorance for refusing to declare one better than the other.
  • Non-Action Guy: The Humbug, occasionally bordering on The Load.
  • Non-Human Sidekick: Tock and the Humbug.
  • Non-Indicative Name: Thanks to parents who got a bit over-eager and named them before they were first wound up, we have Tock, whose watch actually makes a ticking sound, and his brother Tick, whose watch makes (...wait for it...) a tocking sound.
  • Not Quite Flight: Alec Bings has one of the stranger versions of this — he (and his family) are born with their heads at their adult height, and they grow down until they reach the ground. Alec isn't an adult yet, so he appears to be hovering a couple feet off the air. He casually mentions that some people in his family never quite finish growing, and they end up constantly hovering an inch or two from the ground.
  • Not That Kind of Mage: The Mathemagician, or so he claims. He does seem able to perform some powerful feats of magic, however.
  • Obstructive Bureaucrat: The Senses Taker, who asks incredibly obscure questions, and wants the answers accurately recorded in ink and in triplicate.
  • Our Demons Are Different: In that they're not evil entities in and of themselves, but rather the embodiments of every negative trait imaginable.
  • Oxymoronic Being: A few, most obviously Canby — he physically transforms to represent whichever trait he's currently representing. For example, when he's "as tall as can be," he shoots up to a prodigious height; he then shows he's "as short as can be" and immediately shrinks down to nearly nothing.
  • Painting the Frost on Windows: At one point, Milo meets Chroma, a conductor whose orchestra provides color to the world, with each instrument providing a specific color. Upon stopping at Milo's request, everything turns white with black outlines. He also meets the Soundkeeper, whose fortress contains a workshop where sounds are made.
  • Parental Bonus:
    • If you're under the age of 12, it's a given that you're not getting about a fifth of the jokes.
    • The conflict between Dictionopolis and Digitopolis was Juster's jab at the "Two Cultures" mentality described by C. P. Snow; the position taken by Rhyme and Reason is much like that of Snow himself (who was both a physicist and a novelist).
  • Personal Raincloud: The Whether Man has one of these as Milo is leaving Expectations.
  • Princess Classic: Rhyme and Reason.
  • Punny Name: Pretty much everybody.
  • The Quest: To rescue the Princesses of Rhyme and Reason and thus restore Wisdom.
  • "Reading Is Cool" Aesop: More like "knowledge is cool," but given the emphasis on words and wordplay, close enough.
  • Real Life Writes the Plot:
    • Feiffer drew the book's pictures because he happened to be living in the same apartment building as Juster at the time of the book's writing.
    • And the origin of the book was that Juster had gotten a grant to write a nonfiction book on architecture but he had an idea for a story that he had to get out of his head. The text describing the cities of Reality and Illusion are the only surviving bits of what he wrote before he got sidetracked (and sidetracking you from what you're supposed to be doing is what the Terrible Trivium does). He reportedly has tried to pay back the grant several times, but can't find anyone who will acknowledge it.
    • In the book, Pfeiffer's sketch of the Whether Man is a portrait/caricature of Juster; evidently revenge for including the Triple Demons of Compromise.
  • Shaped Like Itself: The tollbooth package; "for its size it was larger than almost any other big package of smaller dimension that he'd ever seen."
  • Shout-Out: Doctor Dischord's personality was a deliberate shout out to Groucho Marx's stage and screen persona.
  • Sibling Rivalry: The conflict between the two brothers, King Azaz the Unabridged and the Mathemagician, started with each asserting their preferred discipline's greatness and escalated until they banished their sisters and swore to never agree again.
  • Sleepyhead: The Lethargians, whose schedule consists primarily of naps, and when talking to Milo, doze off after every other sentence.
  • Small Name, Big Ego: The Humbug's character in a nutshell.
  • "Sorcerer's Apprentice" Plot: Milo is tasked with waking Chroma so the latter can conduct the colors for the sunrise. However, a curious Milo talks himself into trying it instead, and it goes surprisingly well... at first, before it all quickly, and rather spectacularly, goes south.
  • Spiritual Successor: A child who is bored with their surroundings chances upon something unusual and follows it into a world where nonsense reigns supreme...
  • Stealth Pun: Among other examples, the Everpresent Wordsnatcher, a bird that lives to misinterpret what others say, is actually native to the land of Context. "But it's such a nasty place, I prefer to spend all my time out of it."
  • Tastes Like Purple / Shaped Like Itself: While in the Word Market, Milo eats a few letters. The letter A apparently tastes "sweet and juicy, exactly how you'd expect an A to taste," an I is "icy and refreshing" and a C is "crisp and crunchy." A similar effect is used for the visual sounds in the Soundkeeper's vault, and for how specific instruments in Chroma's orchestra generate particular colors for the landscape.
  • Tempting Fate: The Humbug casually remarks, "Nothing could possibly go wrong now!", and immediately jumps to Conclusions. Literally. Tock and Milo soon follow after making similarly fatuous statements.
  • Unfortunate Name: As noted, Tock actually ticks, while his brother Tick tocks. It's a sensitive subject for them, and even more so for their parents, who apparently never got over the humiliation.
  • Viewers Are Geniuses: It's a fun read for kids, despite the fact that a good chunk of the wordplay and references will inevitably go over their heads.
  • Wallpaper Camouflage: The Lethargarians of the Doldrums are colored in such a way that each individual blends in perfectly with whatever it's lazing around on: the ground, the grass, or even Milo's shirt.
  • What Happened to the Mouse?: Faintly Macabre isn't mentioned at the end. (Neither is the Whether Man, for that matter). Presumably Faintly was let out of prison upon Rhyme and Reason's return.
  • Wonder Child: The princesses were foundlings.
  • World of Pun: There's a "watchdog" called Tock who is a dog with a clock in his abdomen. In the city of Dictionopolis people literally "eat their words" off plates. In order to start a taxi you have to be very very quiet, for it "goes without saying". People literally jump to an island called Conclusions. It goes on and on like this.
  • World of Silence: The Valley of Sound. Enforced by the Soundkeeper, who has locked away all the noises in her impenetrable fortress. It doesn't stop the inhabitants from protesting with signs and a blackboard, however.
  • World of Symbolism: With the tollbooth itself guarding the entrance.
  • Worthless Yellow Rocks: They keep cluttering up the Numbers Mine, along with lots of gemstones of every variety.
  • Writers Cannot Do Math:
    • An In-Universe example. Of course, the point was that there is no greatest possible number, but when Milo is for asked the highest number he can think of, he replies, "nine trillion, nine hundred ninety-nine billion, nine hundred ninety-nine million, nine hundred ninety-nine thousand, nine hundred ninety-nine". Even if he hadn't known that "quadrillion" comes after "trillion" (and not everyone does), with the "999s" he's doing, it should be obvious to him that the next number is ten trillion.
    • It's also implied to be the case with Officer Shrift - as the kingdom of Dictionopolis disdains the use of numbers, Shrift has no idea just how long six million years (Milo's jail sentence) really is.
  • X-Ray Vision: In effect, this is Alec Bings' special gift - he sees through things. This combines with Power Incontinence and Blessed with Suck - because he always sees through things that are right in front of him, he'll sometimes walk right into trees that he doesn't realize are there.
  • Year Inside, Hour Outside: Despite the grandiose nature of Milo's adventure, he's only gone in the real world for five minutes in the movie. In the book, he's gone for an hour.


The movie provides examples of:

  • Adaptational Villainy: the Lethargians in the book are merely unhelpful small creatures and suggest that Milo rest and not go anywhere - frankly, they were too lethargic to do anything so difficult as trying to stop him physically. The movie Lethargians can liquefy their bodies, and then combine or separate from one another, and use the suggestion of rest only as a ruse, to allow them to either kill Milo or make him one of them. After all, breathing is doing something.
  • Aside Glance
    Humbug: If there's one thing I can't abide, it's a hypocrite.
  • The Blank: In addition to the Terrible Trivium, Rhyme and Reason.
  • The Cameo: When Milo is in class and many people are speaking at once, the voice of Bugs Bunny can be heard. In fact, nearly every famous voice artist of the day, from Daws Butler to June Foray to Candy Candido gets a bit part somewhere in the film.
  • Character Tics: Milo very frequently brushes his hair out of his face.
  • Chekhov's Armoury: Instead of returning as The Cavalry, most of Milo's encounters result in his getting a Chekhov's Gun — and all of them get fired to defeat the Demons of Ignorance. He combines all words and all numbers in the Mathemagician's Wand to create a Spear of Truth, which destroys the combined Demon of Ignorance.
  • Comic Trio: While they are actually meant to be taken seriously, the three main protagonists could actually be considered this.
  • Deranged Animation: The Demons of Ignorance truly look insane and sketchy compared to Chuck Jones's usually smooth works.
    • When Milo messes with the sky, it results in this.
  • Disney Death: Tock, of all people, has one before he's revived by the princesses through world healing wave.
  • Don't Explain the Joke: Dr. Dischord insists on explaining - repeatedly! - exactly why The Awful Dynne is named that.
  • Dramatic Thunder: Occurs whenever Milo announces that he's going to the "Castle in the Air." - that is the Demons of Ignorance Berserk Button.
  • Evil Slinks: True for the denizens of the Doldrums.
  • The Film of the Book
  • Heroic Sacrifice: Tock, against the combined Demon of Ignorance. He gets better, though, with the help of Rhyme and Reason.
  • Instant Costume Change: Humbug gets a new outfit while the land gets healed.
  • In the Doldrums: The Doldrums of the Kingdom of Wisdom.
  • Medium Blending: Starts out in live-action San Francisco.
  • Nice Job Breaking It, Hero!: To get out of Chroma's request to wake him up in the morning, Milo tries to conduct the sunrise himself. As a result, the sky becomes just as chaotic as the rest of the kingdom.
  • Non-Standard Character Design: The Demons of Ignorance are drawn grotesquely and sketchy compared to the smooth and cartoony style of the cast.
  • Not So Harmless: The Lethargians look and act innocuous, until Milo starts to fall fully under the spell of the Doldrums. Then they suddenly start breaking out the Slasher Smiles...
  • Offscreen Teleportation: Officer Shrift does this during his first encounter with Milo.
  • One-Wheeled Wonder: In the animated version, Officer Shrift gets around on a wheel that resembles that of a rolling chair, connected to something that looks like a car jack that can be raised to compensate for his height. It's unclear whether this is a vehicle that he is seated on under his long jacket or a part of him or what.
  • Only Sane Man: After Rhyme and Reason depart, Chroma the Great remains to conduct the sky - but even he must sleep, and since Milo is in a hurry for the next day to come....
  • Our Demons Are Different: The demons here are the Demons of Ignorance - embodiments of every negative trait imaginable.
  • Pain-Powered Leap: In the movie King Azaz asks if there are any volunteers to help Milo on his quest, and at first no one comes forth. However, the Spelling Bee sneaks up and stings the Humbug in the butt, causing the Humbug to stand up suddenly and making everyone think he was volunteering. Later on, in Milo's car Humbug exhibits a delayed reaction and finally leaps up in the air with a scream (and apparently lands right back in the car).
  • Red Herring: Milo gets a bag of "happy"s and "good"s from a vendor in Dictionopolis, and later steals Chroma the Great's conductor's baton after his botched attempt at making a sunrise. Neither sees any use.
  • Tempting Fate: They meet the Demon of Insincerity, a small Chuzzle with a very big mouth. The Humbug declares that the worst is over...and then they run into the far more dangerous Gelatinous Giant.
    Giant: And what have we here? I see...Breakfast!
  • Victorious Chorus: "Rhyme and Reason Reign."
  • Villain Song: "Don't Say There's Nothing to Do in the Doldrums" performed by The Lethargians, a group of sinister lazy slimy creatures (voiced by Mel Blanc and Thurl Ravenscroft).
  • Weaksauce Weakness:All the Demons of Ignorance have a simple weakness which Milo quickly finds - except for the combined Demon. His weakness is Truth...which Milo has, in the form of Azaz's words and the Mathemagician's numbers, which when combined, form the Spear of Truth.
  • World-Healing Wave: Done by Rhyme and Reason after being set free.

http://tvtropes.org/pmwiki/pmwiki.php/Literature/ThePhantomTollbooth