History Literature / ThePhantomTollbooth

17th Jun '17 12:57:00 PM ImperialMajestyXO
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* AdultFear: Maurice Sendak's foreword to the 35th anniversary edition discusses how monsters like the Terrible Trivium have increasingly become this.

to:

* AdultFear: Maurice Sendak's Creator/MauriceSendak's foreword to the 35th anniversary edition discusses how monsters like the Terrible Trivium have increasingly become this.
2nd Jun '17 10:58:29 PM ShakaRaka
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Added DiffLines:

* SorcerersApprenticePlot: Milo is tasked with waking Chroma so the latter can [[PaintingTheFrostOnWindows conduct the colors for the sunrise]]. However, a curious Milo talks himself into trying it instead, and it goes surprisingly well... at ''first'', before it all quickly, and rather spectacularly, goes south.
20th May '17 7:53:08 AM NateTheGreat
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In 2010 a new film version was announced to be in the early stages of pre-production, but as of 2013 appears to have fallen into DevelopmentHell.

to:

In 2010 a new film version was announced to be in the early stages of pre-production, but as work is proceeding slowly. As of 2013 appears to have fallen into DevelopmentHell.
2016 [[http://www.indiewire.com/2016/08/the-phantom-tollbooth-film-adaptation-michael-vukadinovich-writer-tristar-1201713981/ a new scriptwriter]] has been hired.
13th Apr '17 8:10:43 AM ImperialMajestyXO
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* AdultFear: Maurice Sendak's forward to the 35th anniversary edition discusses how monsters like the Terrible Trivium have increasingly become this.

to:

* AdultFear: Maurice Sendak's forward foreword to the 35th anniversary edition discusses how monsters like the Terrible Trivium have increasingly become this.
13th Mar '17 10:55:25 AM Larkmarn
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* IncidentOfWayBackWhen: The grandfather of the Awful Dynne was the Dreadful Rauw[[note]]'row', meaning a noisy argument or other disturbance[[/note]] who "perished in the great silence epidemic of 1712." They consume unpleasant sounds, so presumably it was akin to a famine for their kind.
18th Feb '17 9:47:46 PM Shoebox
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* GotVolunteered: While King Azaz ponders launching a quest to rescue Rhyme and Reason, the Humbug--ever the sycophant--is hyper-enthusiastic about the idea, describing the many and complicated hazards of same in great detail and suggesting Milo and Tock are the perfect choices to complete it. This backfires spectacularly on the bug when Azaz not only decides to sponsor the quest based on the bug's description, but 'volunteers' him to go along, qiven his obviously complete understanding of the problems involved.

to:

* GotVolunteered: While King Azaz ponders launching a quest to rescue Rhyme and Reason, the Humbug--ever the sycophant--is hyper-enthusiastic about the idea, describing the many and complicated hazards of same in great detail and suggesting Milo and Tock are the perfect choices to complete it. This backfires spectacularly on the bug when Azaz not only decides to sponsor the quest based on the bug's description, but 'volunteers' him to go along, qiven given his obviously complete understanding of the problems involved.



* WorthlessYellowRocks: They keep cluttering up the Numbers Mine, along with lots of gemstones of every variety. The Humbug's utterly atunned reaction to this disdain is priceless.

to:

* WorthlessYellowRocks: They keep cluttering up the Numbers Mine, along with lots of gemstones of every variety. The Humbug's utterly atunned reaction to this disdain is priceless.
18th Feb '17 9:44:28 PM Shoebox
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* GotVolunteered: While King Azaz ponders launching a quest to rescue Rhyme and Reason, the Humbug--ever the sycophant--is hyper-enthusiastic about the idea describing the many and complicated hazards of same in great detail and suggesting Milo and Tock are the perfect choices to complete it. This backfires spectacularly on the bug when Azaz not only decides to sponsor the quest based on the bug's description, but 'volunteers' him to go along, qiven his obviously complete understanding of the problems involved.

to:

* GotVolunteered: While King Azaz ponders launching a quest to rescue Rhyme and Reason, the Humbug--ever the sycophant--is hyper-enthusiastic about the idea idea, describing the many and complicated hazards of same in great detail and suggesting Milo and Tock are the perfect choices to complete it. This backfires spectacularly on the bug when Azaz not only decides to sponsor the quest based on the bug's description, but 'volunteers' him to go along, qiven his obviously complete understanding of the problems involved.



* OurDemonsAreDifferent: The demons here are the Demons of Ignorance - [[AnthropomorphicPersonification embodiments of every negative trait imaginable]].

to:

* OurDemonsAreDifferent: The demons here are In that they're not evil entities in and of themselves, but rather the Demons of Ignorance - [[AnthropomorphicPersonification embodiments of every negative trait imaginable]].



* PunnyName: Pretty much everybody. Milo's two greatest companions are a watchdog, which is a dog with a literal clock inside of him, and the Humbug, who is a bug.

to:

* PunnyName: Pretty much everybody. Milo's two greatest companions are a watchdog, which is a dog with a literal clock inside of him, and the Humbug, who is a bug.
18th Feb '17 9:40:59 PM Shoebox
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[[KidHero Milo]] is a bored little boy. Then one day he comes home from school (he's a latch-key kid) and discovers [[CallToAdventure a very singular box in his room]]. Within are the pieces to construct a toy tollbooth. Having nothing better to do, he follows the included instructions, drives through the tollbooth in his toy car, and suddenly finds himself driving down a road under a distant sky. Before long he's been swept up into a grand quest to save the great Kingdom of Wisdom by rescuing the Princesses of Sweet Rhyme and Pure Reason, who have been banished to the Castle in the Air and stand in dire need of rescue from the demons that live in the Mountains of Ignorance.

Along his surprising journey he meets such colourful characters as King Azaz the Unabridged, King of Dictionopolis, the realm of words; the Mathemagician, ruler of Digitopolis, home of everything number-related; Tock, the loyal (and literal) watch dog; the oversized Spelling Bee; the shifty-but-lovable Humbug; Faintly Macabre, the not-so-wicked Which; Chroma the Great, conductor of the sunrise; the Soundkeeper, who greedily keeps all sound to herself; and of course her mortal enemy, Dr. Kakofonus A. Dischord, Doctor of Dissonance, and his assistant the Awful Dynne.

to:

[[KidHero Milo]] is a bored little boy. Then one day he comes home from school (he's a latch-key kid) and discovers [[CallToAdventure a very singular box in his room]]. Within are the pieces to construct a toy tollbooth. Having nothing better to do, he follows the included instructions, drives through the tollbooth in his toy car, and suddenly finds himself driving down a road under a distant sky. Before long he's been swept up into in a grand quest to save the great Kingdom of Wisdom by rescuing the Princesses of Sweet Rhyme and Pure Reason, who have been banished to the Castle in the Air and stand in dire need of rescue from the demons that live in the Mountains of Ignorance.

Along his surprising journey he meets such colourful characters as King Azaz the Unabridged, King of Dictionopolis, the realm of words; the Mathemagician, ruler of Digitopolis, home of everything number-related; Tock, the loyal (and literal) watch dog; the oversized Spelling Bee; the shifty-but-lovable Humbug; Faintly Macabre, the not-so-wicked Which; Chroma the Great, conductor of the sunrise; the Soundkeeper, who greedily keeps all sound to herself; and of course her mortal great enemy, Dr. Kakofonus A. Dischord, Doctor of Dissonance, and his assistant the Awful Dynne.



* HereWeGoAgain: As Milo drives off he hears Azaz and the Mathemagician arguing about the relative value of words and numbers once more and thinks, "Oh dear, I do hope they don't start it all again." One wonders if the entire quest does have to be repeated again and again for every boy or girl who uses the tollbooth...
** It's probably different each time. Notice all the roads that go off the edge of the map? There's no doubt stuff to do there. Of course, it could be AllJustADream as well.

to:

* HereWeGoAgain: As Milo drives off he hears Azaz and the Mathemagician arguing starting to argue about the relative value of words and numbers once more and thinks, "Oh dear, I do hope they don't start it all again." One wonders if the entire quest does have to be repeated again and again for every boy or girl who uses the tollbooth...
** It's probably different each time. Notice all the roads that go off the edge of the map? There's no doubt stuff to do there. Of course, it could be AllJustADream as well.



* ObstructiveBureaucrat: The Senses Taker, who asks incredibly obscure questions.

to:

* ObstructiveBureaucrat: The Senses Taker, who asks incredibly obscure questions.questions, and wants the answers accurately recorded in ink and in triplicate.
* OurDemonsAreDifferent: The demons here are the Demons of Ignorance - [[AnthropomorphicPersonification embodiments of every negative trait imaginable]].



* WorldOfSymbolism: With the tollbooth itself guarding the entrance. The Humbug's utterly atunned reaction to this is one of the funniest things in the book.
* WorthlessYellowRocks: They keep cluttering up the Numbers Mine, along with lots of gemstones of every variety.

to:

* WorldOfSymbolism: With the tollbooth itself guarding the entrance. The Humbug's utterly atunned reaction to this is one of the funniest things in the book.\n
* WorthlessYellowRocks: They keep cluttering up the Numbers Mine, along with lots of gemstones of every variety. The Humbug's utterly atunned reaction to this disdain is priceless.
18th Feb '17 9:37:30 PM Shoebox
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* AchievementsInIgnorance: As Milo discovers immediately after completing his quest. "If we'd told you [the quest was impossible]...you might not have gone--and, as you've discovered, so many things are possible just as long as you don't know they're impossible."
* AdultFear: Maurice Sendak's forward to the 35th anniversary edition discusses how monsters like the Terrible Trivium have become this.

to:

* AchievementsInIgnorance: As Milo discovers learns immediately after completing his quest.quest that it's pretty much consisted entirely of this. "If we'd told you [the quest was impossible]...you might not have gone--and, as you've discovered, so many things are possible just as long as you don't know they're impossible."
* AdultFear: Maurice Sendak's forward to the 35th anniversary edition discusses how monsters like the Terrible Trivium have increasingly become this.



* AgreeToDisagree: How Milo gets the Mathemagician's permission to rescue the princesses--by making him realise that by mutually never agreeing with Azaz, [[LogicBomb they're actually still in agreement]].

to:

* AgreeToDisagree: How Milo gets the Mathemagician's permission to rescue the princesses--by making him realise that by mutually preemptively never agreeing with Azaz, [[LogicBomb they're actually still in agreement]].



* AnthropomorphicPersonification: Each of the kingdom's characters represent a phrase of speech, Rhyme and Reason are obvious ones. The demons of Ignorance are also this.
* TheAtoner: King Azaz sends Milo and company off on their quest to rescue the princesses very much out of contrition for banning them in the first place (and/or watching his realm go steadily downhill as a result). The Mathemagician eventually comes around as well, but he's rather stubborn at first due to the fact that Azaz is on board with the idea.

to:

* AnthropomorphicPersonification: Each Many of the kingdom's characters represent a phrase of speech, characters, notably including Rhyme and Reason are obvious ones. The demons Reason, the Awful Dynne, and several of Ignorance are also this.
the Demons of Ignorance.
* TheAtoner: King Azaz sends Milo and company off on their quest to rescue the princesses very much out of contrition for banning them in the first place (and/or watching his realm go steadily downhill as a result). The Mathemagician eventually comes around for this reason as well, but he's rather stubborn at first due to the fact that Azaz is on board with the idea.



* BigDamnHeroes: Just when the relentless demons of Ignorance are about to descend on our heroes and the princesses they've rescued, [[spoiler:the cavalry shows up in the form of damn near ''every single person'' our heroes met on their journey.]]

to:

* BigDamnHeroes: Just when the relentless demons of Ignorance are about to descend on our heroes and the princesses they've rescued, [[spoiler:the cavalry shows up in the form of damn near ''every single person'' our heroes met on their journey.journey, all primed and ready for battle.]]



* TheCavalry: [[spoiler: After rescuing the princesses from the Castle in the Air, Milo and his companions are chased down by all the myriad demons of Ignorance, only to be saved at the last second by an army consisting of EVERYONE THEY'VE MET ON THEIR JOURNEY THUS FAR. ''Phantom Tollbooth'' could be considered the best example of this trope.]]
* ChekhovsGun: All of the gifts given to Milo by the people he meets in his journey end up being used to free them from the demons and make it to the Castle in the Air--and each in a way [[PlotTailoredToTheParty perfectly suited to the barrier it overcomes]]. (The time-consuming task is overcome by an item that can calculate anything; a monster frightened by ideas is driven off by the book of words; a demon which lies about its appearance is overcome by a telescope that sees the truth; and the Senses Taker is beaten by the package of sounds since it provides laughter and the sense of humor, the one sense he can't take.)
* ClapYourHandsIfYouBelieve: The cities of Reality and Illusions, in a way.
* [[DamselInDistress Damsels in Distress]]: Princesses Rhyme and Reason.
* DarkestHour: Yes, Milo and his friends have finally found the princesses of Sweet Rhyme and Pure Reason. However, all of the demons that they've bested to get there have called their friends in revenge, and as our heroes race frantically for safety in Wisdom, the demons launch an all-out assault, intent on destroying Rhyme and Reason once and for all. [[spoiler: King Azaz and The Mathemagician then arrive and lead TheCavalry of all the people that Milo and friends met and helped along the way.]]

to:

* TheCavalry: [[spoiler: After rescuing The great massed armies of Wisdom, led by Azaz and the princesses from Mathemagician, and including nearly every key personage of the Castle in the Air, Milo and his companions are chased down by all the myriad demons of Ignorance, only to be saved at the last second by an army consisting of EVERYONE THEY'VE MET ON THEIR JOURNEY THUS FAR. ''Phantom Tollbooth'' could be considered the best example of this trope.two kingdoms.]]
* ChekhovsGun: All of the gifts given to Milo by the people he meets in his journey end up being used along the way turn out to free them from be specifically useful against the demons and make it to the Castle in the Air--and each in a way [[PlotTailoredToTheParty perfectly suited to the barrier it overcomes]]. (The of Ignorance. [[spoiler:The Trivium's time-consuming task is tasks are overcome by an item a pencil that can calculate anything; a monster frightened by ideas is driven off by the book of words; a demon which lies about its appearance to seem more fearsome is overcome by a telescope that sees the truth; and the Senses Taker is beaten by the package of sounds since it provides laughter and the sense of thus humor, the one sense he can't take.)
* ClapYourHandsIfYouBelieve: The cities of Reality and Illusions, in a way.
]]
* [[DamselInDistress Damsels in Distress]]: Princesses Rhyme and Reason.
Reason, although they certainly don't seem to be in much distress when Milo finally gets to them. They are however very glad to be set free.
* DarkestHour: Yes, Milo and his friends have finally found the princesses of Sweet Rhyme and Pure Reason. However, all of the demons that they've bested to get there have called their friends in revenge, and as our heroes race frantically for safety in Wisdom, the demons launch an all-out assault, intent on destroying Rhyme and Reason once and for all. [[spoiler: They're saved by King Azaz and The the Mathemagician then arrive and lead TheCavalry of all the people that Milo and friends met and helped along the way.leading TheCavalry.]]



* GotVolunteered: The Humbug mocks the idea of a quest to rescue Rhyme and Reason by sarcastically describing the many and complicated hazards of same in great detail, suggesting Milo and Tock are the perfect choices to carry it out. This backfires spectacularly on the bug when King Azaz not only decides to sponsor the duo's quest, but congratulates Humbug on volunteering to accompany them, qiven his intimate understanding of the problems involved.

to:

* GotVolunteered: The Humbug mocks the idea of While King Azaz ponders launching a quest to rescue Rhyme and Reason by sarcastically Reason, the Humbug--ever the sycophant--is hyper-enthusiastic about the idea describing the many and complicated hazards of same in great detail, detail and suggesting Milo and Tock are the perfect choices to carry it out. complete it. This backfires spectacularly on the bug when King Azaz not only decides to sponsor the duo's quest, quest based on the bug's description, but congratulates Humbug on volunteering 'volunteers' him to accompany them, go along, qiven his intimate obviously complete understanding of the problems involved.



* HurricaneOfPuns: Quite possibly holds some kind of record for cramming the most puns into a single book.

to:

* HurricaneOfPuns: Quite possibly holds some kind of record for cramming the most puns into a single book.novel.



* InsaneTrollLogic: Oh, so, so much.

to:

* InsaneTrollLogic: Oh, so, so much. Especially when they get to Digitopolis, which is entirely ruled by the abstract logic of mathematics.



* LogicBomb: King Azaz and the Mathemagician ''always'' disagree with each other on ''everything'', and as a result, Dictionopolis and Digitopolis can't cooperate or even make amends with each other. Milo makes peace by telling the Mathemagician that if this is true, then the two of them ''are'' in an agreement -- to disagree with each other on everything!

to:

* LogicBomb: King Azaz and the Mathemagician ''always'' automatically disagree with each other on ''everything'', everything, and as a result, Dictionopolis and Digitopolis can't cooperate or even make amends with each other. Milo makes peace neatly sidesteps this by telling explaining to the Mathemagician that if this is true, then means that the two of them ''are'' are actually in an complete agreement -- at all times--since they've agreed to disagree with each other on everything! disagree!



* StealthPun: Among other examples, the Everpresent Wordsnatcher, a bird that lives to misinterpret what others say, is actually native to the land of Context, "but it's such a nasty place, I prefer to spend all my time out of it."

to:

* StealthPun: Among other examples, the Everpresent Wordsnatcher, a bird that lives to misinterpret what others say, is actually native to the land of Context, "but Context. "But it's such a nasty place, I prefer to spend all my time out of it."



* TemptingFate: The Humbug casually remarks, "Nothing could possibly go wrong now!", and immediately jumps to Conclusions. Literally.

to:

* TemptingFate: The Humbug casually remarks, "Nothing could possibly go wrong now!", and immediately jumps to Conclusions. Literally. Tock and Milo soon follow after making similarly fatuous statements.



* WorldOfPun: There's a "watchdog" called Tock who is a dog with a clock in his abdomen. In the city of Dictionopolis people literally "eat their words" off plates. In order to start a taxi you have to be very very quiet, for it 'goes without saying'. People literally jump to an island called Conclusions. It goes on and on like this.
* WorldOfSilence: Enforced by the Soundkeeper, who has locked away all the noises in the Valley of Sound in her impenetrable fortress. However, it doesn't stop the people there from protesting.
* WorldOfSymbolism: With the tollbooth itself guarding the entrance.

to:

* WorldOfPun: There's a "watchdog" called Tock who is a dog with a clock in his abdomen. In the city of Dictionopolis people literally "eat their words" off plates. In order to start a taxi you have to be very very quiet, for it 'goes "goes without saying'.saying". People literally jump to an island called Conclusions. It goes on and on like this.
* WorldOfSilence: The Valley of Sound. Enforced by the Soundkeeper, who has locked away all the noises in the Valley of Sound in her impenetrable fortress. However, it It doesn't stop the people there inhabitants from protesting.
protesting with signs and a blackboard, however.
* WorldOfSymbolism: With the tollbooth itself guarding the entrance. The Humbug's utterly atunned reaction to this is one of the funniest things in the book.



* WritersCannotDoMath: An InUniverse example. Of course, the point was that there ''is'' no greatest possible number, but when Milo is for asked the highest number he can think of, he replies, "nine trillion, nine hundred ninety-nine billion, nine hundred ninety-nine million, nine hundred ninety-nine thousand, nine hundred ninety-nine". Even if he hadn't known that "quadrillion" comes after "trillion" (and not everyone does), with the "999s" he's doing, it should be obvious to him that the next number is ten trillion. It's also implied to be the case with Officer Shrift - as the kingdom of Dictionopolis disdains the use of numbers, Shrift has no idea just how long six million years (Milo's jail sentence) really is.
* XRayVision: In effect, the main power of Alec Bings - he sees through things. This combines with PowerIncontinence and BlessedWithSuck - because he always sees through things that are right in front of him, he'll sometimes walk right into trees that he doesn't realize are there.

to:

* WritersCannotDoMath: An WritersCannotDoMath:
**An
InUniverse example. Of course, the point was that there ''is'' no greatest possible number, but when Milo is for asked the highest number he can think of, he replies, "nine trillion, nine hundred ninety-nine billion, nine hundred ninety-nine million, nine hundred ninety-nine thousand, nine hundred ninety-nine". Even if he hadn't known that "quadrillion" comes after "trillion" (and not everyone does), with the "999s" he's doing, it should be obvious to him that the next number is ten trillion. It's
**It's
also implied to be the case with Officer Shrift - as the kingdom of Dictionopolis disdains the use of numbers, Shrift has no idea just how long six million years (Milo's jail sentence) really is.
* XRayVision: In effect, the main power of this is Alec Bings Bings' special gift - he sees through things. This combines with PowerIncontinence and BlessedWithSuck - because he always sees through things that are right in front of him, he'll sometimes walk right into trees that he doesn't realize are there.
18th Feb '17 3:43:52 PM Shoebox
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[[KidHero Milo]] is a bored little boy. Then one day he comes home from school (he's a latch-key kid) and discovers [[CallToAdventure a very singular box in his room]]. Within are the pieces to construct a toy tollbooth. Having nothing better to do, he follows the included instructions, drives through the tollbooth in his toy car, and suddenly finds himself driving down a road under a distant sky. Before long he finds himself swept up in a grand quest to save the great Kingdom of Wisdom by rescuing the Princesses of Sweet Rhyme and Pure Reason, who have been banished to the Castle in the Air and stand in dire need of rescue from the demons that live in the Mountains of Ignorance.

Along his surprising journey he meets such colourful characters as King Azaz the Unabridged, King of Dictionopolis, the realm of words; the Mathemagician, ruler of Digitopolis, home of everything number-related; Tock, the loyal (and literal) watch dog; the oversized Spelling Bee; the shifty-but-lovable Humbug; Faintly Macabre, the not-so-wicked Which; Chroma the Great, conductor of the sunrise; the Soundkeeper, who greedily keeps all sound to herself; and of course Dr. Kakofonus A. Dischord, Doctor of Dissonance, and his assistant, the Awful Dynne.

to:

[[KidHero Milo]] is a bored little boy. Then one day he comes home from school (he's a latch-key kid) and discovers [[CallToAdventure a very singular box in his room]]. Within are the pieces to construct a toy tollbooth. Having nothing better to do, he follows the included instructions, drives through the tollbooth in his toy car, and suddenly finds himself driving down a road under a distant sky. Before long he finds himself he's been swept up in into a grand quest to save the great Kingdom of Wisdom by rescuing the Princesses of Sweet Rhyme and Pure Reason, who have been banished to the Castle in the Air and stand in dire need of rescue from the demons that live in the Mountains of Ignorance.

Along his surprising journey he meets such colourful characters as King Azaz the Unabridged, King of Dictionopolis, the realm of words; the Mathemagician, ruler of Digitopolis, home of everything number-related; Tock, the loyal (and literal) watch dog; the oversized Spelling Bee; the shifty-but-lovable Humbug; Faintly Macabre, the not-so-wicked Which; Chroma the Great, conductor of the sunrise; the Soundkeeper, who greedily keeps all sound to herself; and of course her mortal enemy, Dr. Kakofonus A. Dischord, Doctor of Dissonance, and his assistant, assistant the Awful Dynne.
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http://tvtropes.org/pmwiki/article_history.php?article=Literature.ThePhantomTollbooth