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Black Comedy: Usually involving Bone and Chair. The highlights include their reaction to Pouf tossing himself out a window (see What an Idiot on the YMMV page) and their Big Damn Heroes moment during the attempted assassination of the Red Queen.
Cloudcuckooland: This is Alice in Wonderland, after all. The novel's denizens range from pleasant but offbeat to full-blown villains. Most of them, however, are simply True Neutral: they have no real moral sense or taboos, and many are completely lacking in empathy.
Comically Missing the Point: Bone's and Chair's elaborate explanation for why they took so long to show up when La Résistance was trying to assassinate the Red Queen. As they quite seriously inform Aliss and the Queen, they'd locked themselves out of the car, and were debating about whether or not to break the window in order to get their guns. The Red Queen does not find this entertaining.
Charles is both the White Rabbit and Charles Dodgson/Lewis Carroll.
Given that they serve as the Red Queen's messengers, Bone and Chair are both the Mad Hatter/March Hare and their Looking Glass counterparts, Hatta/Haigha.
Covers Always Lie: Aliss finds Bone and Chair relatively attractive, but you wouldn't know that from the cover, where they're both distorted grotesques.
Crapsack World: The Red Queen runs Daresbury like it's Gangster Land, complete with regular demands for protection money. If you don't pay up, you'll get a visit from one of her "servants," or, worse still, Bone and Chair. Moreover, much of Daresbury looks like a crumbling slum.
Becomes Taxidermy Terror when Aliss finally manages to see inside one of the rooms.
Deadly Doctor: Bone and Chair, who have real-world medical degrees.
Death Equals Redemption: Charles's suicide initially looks like it's going to play out that way. Until Chess arrives and eats his soul, that is.
Defrosting Ice Queen: Aliss believes that, thanks to the Power of Friendship, both Andromaque and the Red Queen are genuinely discovering new emotional depths. As it turns out, the novel subverts the trope. Aliss is completely wrong about the Red Queen, which is par for the course. In Andromaque's case, there really is some defrosting at work, but the results are ultimately tragic.
Functional Addict: Played with in Chess's case. Chess looks like a stereotypical example of someone suffering from the results of Drugs Are Bad, but he's one of the more rational conversationalists in Daresbury. He gets high on souls.
Humanoid Abomination: Chess, who claims to have read every book in existence, can appear and disappear into any shadow (with his grin disappearing last), knows everything about any residents of Daresbury, and, oh, consumes souls. May double as a Time Abyss, as he claims only two kinds of people can see souls: those who are near death and immortals, and Chess is not near death.
Human Pincushion: The Red Queen executes Mario by painting a dart board on him. The audience at the trial then skewers him with gigantic darts.
I Coulda Been a Contender: Part of Chair's backstory: he ran track in college and had lofty ambitions, but never made it to the big leagues. However, he still wears running shoes all the time.
Infant Immortality: Averted. Andromaque's baby dies near the end, probably at Andromaque's hand.
Verrue (the Caterpillar) is shot in the leg early on; then, after the leg becomes gangrenous, a doctor amputates it. With an axe. And without anesthesia. Verrue manages to stay philosophical about the entire affair.
Minnie keeps reading from the Marquis de Sade even though Chair has just slashed her throat open.
Chair seems only mildly annoyed by the loss of his ear.
At the end, Aliss keeps going for a surprisingly long time, despite being both shot and raped.
Maybe Magic, Maybe Mundane: Daresbury itself. On the one hand, regular technology works there, residents listen to music from outside, and it's possible to leave by Metro or phone Montréal. Crucially, as Aliss discovers, the effects of Daresbury's drugs and bullets carry over to the rest of the world, and vice-versa. On the other, there's no way to walk out of Daresbury, and it can only be reached by those in the right frame of mind. There are no sexually-transmitted diseases or pregnancies (except for Andromaque's child). Moreover, at least one of the residents is immortal. There's also the matter of Verrue's fate.
Meaningful Rename: Alice changes her name to Aliss in Daresbury as a sign of her new life.
Nietzsche Wannabe: Aliss is absolutely convinced that she's in Also Sprach Zarathustra, which is why she becomes so intent on pursuing the Red Queen: she thinks that the Queen is the "surfemme" (Superwoman). However, as several characters point out to her, she hasn't understood what little she's read of Nietzsche.
No Good Deed Goes Unpunished: After Aliss refuses to torture Mickey, Bone shoots her in the leg, and then he and Chair abandon her. Mickey rapes her.
Only One Name: Just about everyone. Characters addressed by their last name appear not to have a first name, and vice-versa.
Only Sane Man: The plot revolves around Aliss's attempts to stop being this, with very mixed results.
Andromaque and Charles, although more closely aligned with Daresbury, have also been unable to entirely let go of their real-world moral compasses.
Pay Evil unto Evil: Daresbury justice works like this. Assault someone, and they have the right to assault you back. When Mickey attacks Aliss while she is working for the Red Queen, Bone and Chair offer her the opportunity to torture him as retribution. She can't do it, and therefore fails the Red Queen's test.