Comic Book: Disney Kingdoms
is a Marvel
imprint/series based on the attractions of the Disney Theme Parks
and the first major collaboration between Disney and Marvel after the buyout. Shortly after the merger, Joe Quesada attended a baseball game with a group of Disney Imagineers to discuss possible projects and the possibilities of looking to Disney attractions for comic ideas came into discussion. Marvel writers and artists would collaborate with the Imagineers on creating these stories, starting off with one of the biggest examples of What Could Have Been
for the parks: The Museum of the Weird.
Though standalone stories at the moment, editor Bill Rosemann has revealed these stories all share a "Disney Earth" setting and that these connections will become more apparent as the imprint goes on.
Disney Kingdoms titles include:
- Seekers of the Weird (based on Museum of the Weird) - January 2014-May 2014- by Brandon Seifert and Karl Moline
- Two siblings, Mary and Max Keep, work in their parents' occult curio shop in New Orleans. When their parents are kidnapped by an evil secret society, they must travel to the Museum of the Weird with the help of their Uncle Roland, to find a sinister object known as the Coffin Clock to exchange for their freedom.
- Figment (based on Journey into Imagination) - June 2014-October 2014 by Jim Zub and Philipe Andrede
- The origin story to Epcot's beloved characters Dreamfinder and Figment. Originally known as Blarion Mercurial, the story of the Dreamfinder begins at the Scientifica Lucida, a science academy in Edwardian London. When experimenting with a device that brings thought into form, he brings Figment to life from childhood memories. Wanting to tap into the power of the imagination further, the two end up creating a portal to an alternate realm, taking their first journey into imagination. While they are gone however, something emerges from the portal in the form of a sinister robot known as The Singular, who plots to bring absolute order to London and the rest of Earth with his Clockwork Control armies.
- Big Thunder Mountain Railroad (based on the attraction of the same name) - March 2015
- Abigail Bullion, daughter of the Big Thunder Mountain Mining Company owner, Barnabas T. Bullion, moves to Big Thunder after the death of her mother to find her father in an obsessive battle with nature as the mountain becomes more protective of the gold within. Abigail must pick a side before her father's greed and nature's wrath destroys the town.
Tropes in this series include:
Seekers of the Weird
- Artifact Collection Agency: The Wardens, which includes the Keep parents among its ranks, use the Museum to protect dangerous magical objects.
- The Big Easy: Serves as Seekers of the Weird's setting, based off of the attraction's planned inclusion into Disneyland's New Orleans Square
- Cool Chair: The Walking Chair, which as the name implies, is a legged chair that follows basic commands.
- Genius Loci: The Museum's Library is sentient and will turn the books into a book golem if threatened.
- Mix-and-Match Critters: Taxidermied chimeras serve as the Shadow Society's minions
- Museum of the Strange and Unusual: The primary setting within the Museum of the Weird.
- Sealed Evil in a Can: The Reaper King inside the Coffin Clock.
- Skunk Stripe: Max gains one in the process of sealing the Reaper King
- Cyber Cyclops: The Singular
- Eldritch Location: The Nightmare Nation is a swirling mass of creatures speaking with a Voice of the Legion
- Extreme Omnivore: The Chimera loves eating metal
- The Fair Folk: Sound Sprites are a band of fairies that create things from sound and imprison anything that does not follow their sense of harmony.
- Hannibal Lecture: How the Nightmare Nation traps people.
- Prequel: Figment is focused around Dreamfinder's younger days.
- Shout-Out: Mathmagic Land gets a shoutout in Figment #3 as one of the other locations in the Imaginary realm.
- The Singular describes Dreamfinder as an "Imagineer" when seeing his talent for creating imaginary portals.
- Steampunk: Part of the aesthetic of Figment, inspired by the ride's Dreamcatcher vehicle.
- The Edwardian Era: Setting of Figment.
- The Wonderland: The Imaginary realm.
- Your Mind Makes It Real: Blair realizing this lets him and his friends escape from the Sound Sprites prison.
- Zeppelins from Another World: Somewhat literal when Dreamfinder creates a portal to jump into and create the attraction's iconic flying machine.