Comic Book / Disney Kingdoms

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Disney Kingdoms is a Marvel imprint/series based on the attractions of the Disney Theme Parks and the first major collaboration between Disney and Marvel after the buyout. Shortly after the merger, Joe Quesada attended a baseball game with a group of Disney Imagineers to discuss possible projects and the possibilities of looking to Disney attractions for comic ideas came into discussion. Marvel writers and artists would collaborate with the Imagineers on creating these stories, starting off with one of the biggest examples of What Could Have Been for the parks: The Museum of the Weird.

Though standalone stories at the moment, editor Bill Rosemann has revealed these stories all share a "Disney Earth" setting and that these connections will become more apparent as the imprint goes on.

Disney Kingdoms titles include:
  • Seekers of the Weird (based on Museum of the Weird) - January 2014-May 2014- by Brandon Seifert and Karl Moline
    • Two siblings, Mary and Max Keep, work in their parents' occult curio shop in New Orleans. When their parents are kidnapped by an evil secret society, they must travel to the Museum of the Weird with the help of their Uncle Roland, to find a sinister object known as the Coffin Clock to exchange for their freedom.

  • Figment (based on Journey into Imagination) - June 2014-October 2014 by Jim Zub and Philipe Andrede
    • The origin story to Epcot's beloved characters Dreamfinder and Figment. Originally known as Blarion Mercurial, the story of the Dreamfinder begins at the Scientifica Lucida, a science academy in Edwardian London. When experimenting with a device that brings thought into form, he brings Figment to life from childhood memories. Wanting to tap into the power of the imagination further, the two end up creating a portal to an alternate realm, taking their first journey into imagination. While they are gone however, something emerges from the portal in the form of a sinister robot known as The Singular, who plots to bring absolute order to London and the rest of Earth with his Clockwork Control armies.

    • Figment was enough of a breakout hit that it received a sequel series, Figment 2: Legacy of Imagination, running September 2015-January 2016. Picking up where the first story left off, Figment and Dreamfinder find themselves at the Academy's new Florida campus about a century after their original adventure. Besides having to adapt to the modern world, the duo are confronted with quite the legacy they have left behind on the academy. Soon a new threat emerges from Dreamfinder's doubts of his own relevance: A shadowy nightmare known as the Doubtfinder. Figment's left on his own to go find help in the form of a young girl inventor and Dreamfinder's great-great-great grandniece: Capri. Now they must brave the twisted academy and exorcise the Doubtfinder before things get much worse.

  • Big Thunder Mountain Railroad (based on the attraction of the same name) - March 2015-July 2015
    • Abigail Bullion, daughter of the Big Thunder Mountain Mining Company owner, Barnabas T. Bullion, moves to Big Thunder after the death of her mother to find her father in an obsessive battle with nature as the mountain becomes more protective of the gold within. Abigail must pick a side before her father's greed and nature's wrath destroys the town.

  • The Haunted Mansion - March 2016-July 2016
    • A teenager named Danny finds himself drawn into the home of 999 Happy Haunts, called there by Madame Leota and the spirit of his deceased adventurer grandfather. The vengeful spirit of a pirate has placed a powerful curse on the Mansion that prevents anybody from leaving or moving on, trying to make the residents as bitter and hateful as he is. Only a mortal can break this spell, but while Danny will receive help along the way, many will seek to kill or use him.

  • Enchanted Tiki Room - October 2016-February 2017
    • A Fantasy Island-esque anthology set on an island of talking birds and Tiki Gods playing host to visitors from around the world that in some way work through their different issues while on their stay in the Polynesian wonderland.

Tropes in this series include:

    Seekers of the Weird 
  • Artifact Collection Agency: The Wardens, which includes the Keep parents among its ranks, use the Museum to protect dangerous magical objects.
  • The Big Easy: Serves as Seekers of the Weird's setting, based off of the attraction's planned inclusion into Disneyland's New Orleans Square
  • Cool Chair: The Walking Chair, which as the name implies, is a legged chair that follows basic commands.
  • Genius Loci: The Museum's Library is sentient and will turn the books into a book golem if threatened.
  • Mix-and-Match Critters: Taxidermied chimeras serve as the Shadow Society's minions
  • Museum of the Strange and Unusual: The primary setting within the Museum of the Weird.
  • Sealed Evil in a Can: The Reaper King inside the Coffin Clock.
  • Skunk Stripe: Max gains one in the process of sealing the Reaper King

    Figment 
  • Added Alliterative Appeal: How the Sound Sprites talk. Anything that doesn't speak in that matter is deemed cacophonic.
  • All of the Other Reindeer: Fye's plotline revolves around this. He's considered "defective", so instead of creating music with his wings, he creates a loud buzzing that breaks things. He's been isolated and imprisoned for creating "bad audio", and is concerned he won't fit in with the others of his kind. His "defect" comes in handy in the final battle.
  • An Aesop: Trying means you might fail, and that's scary, but not trying at all means you'll never succeed. You have the power within yourself to create and achieve, even if you don't know it yet.
  • Attention Deficit... Ooh, Shiny!: Figment has the curiousity and attention span of a young child, much like in the original ride.
  • Bowties Are Cool: Blair certainly thinks so!
  • Breakout Hit: Thanks to the nostalgic love for the original attraction on the internet, it has become enough of a best-seller to surprise even Bob Iger and gain a sequel series.
  • Cyber Cyclops: The Singular.
  • Down the Rabbit Hole: The Mesmonic Convertor's dimensional portal, which drops Dreamfinder and Figment far above the imaginary realm.
  • Eldritch Location: The Nightmare Nation is a swirling mass of creatures speaking with a Voice of the Legion. It seems to be the anthropomorphic representation of despair, depression, and art block.
  • Extreme Omnivore: The Chimera loves eating metal.
  • The Fair Folk: Sound Sprites are a band of fairies that create things from sound and imprison anything that does not follow their sense of harmony.
  • The Glasses Come Off: What happens when Blarion finally makes the realization that turns him into Dreamfinder. He also has a literal Growing the Beard moment.
  • The Goggles Do Nothing: The goggles on top of his head are (seemingly) just for show.
  • Goggles Do Something Unusual: The goggles on Blair's Mesmonic Converter can bring dreams to life.
  • Hurricane of Puns: A literal brainstorm, musical creatures imprisoning our heroes in the "bass-ment"...Blarion, as our Straight Man, groans at these, but the rest of his cast likes to make them.
  • Imaginary Friend / Forgotten Childhood Friend: Figment was a character Blair came up with as a child, but didn't recognize the memory of at first.
  • Instant Awesome, Just Add Dragons: Figment, of course!
  • Mama's Boy: Blair's motivation for working at the Scientifica Lucida is to send money back to his impoverished mother and younger siblings. He also gets very upset when Chimera tries to eat his pocket watch, because it was a gift from his mother.
  • Mix-and-Match Creatures: Figment has the horns of a steer and the snout of a crocodile, among other things.
    • Chimera has the body of a dog, multiple sets of legs, back spines, wings, is bright pink, and is at least the size of a large bear.
  • MS T3k Mantra: How does Blair's machine work? Why does it open portals to other universes? As Figment puts it: "Mind over matter. If you don't mind, it doesn't matter!"
  • Mythology Gag: The zeppelin from the ride makes a cameo towards the very end.
    • The characters, particularly Figment, quote "One Little Spark", the Sherman Brothers-penned Ear Worm from the original ride. Fans of Journey Into Imagination will most likely have it stuck in their head by the time they finish reading.
  • Nice Hat: Blair's requisite top hat with goggles.
  • Pink Girl, Blue Boy: Chimera, the only major female character, is pink, while Fye, the Bishounen Sound Sprite, is blue.
  • Prequel: Figment is focused around Dreamfinder's younger days.
  • Sharp-Dressed Man: Blarion Mercurial, as in the original ride.
  • Shoulder-Sized Dragon / Shoulder Pet: Figment perches this way on the cover of Issue #1.
  • Shout-Out: Mathmagic Land gets a shoutout in Figment #3 as one of the other locations in the Imaginary realm.
    • The Singular describes Dreamfinder as an "Imagineer" when seeing his talent for creating imaginary portals.
    • The ending finds Dreamfinder and Figment sailing off to the strange land of EPCOT, where the "Journey To Imagination" ride is placed. Spaceship Earth (aka "The Golf Ball") is even seen in the distance.
  • Steampunk: Part of the aesthetic of Figment, inspired by the ride's Dreamcatcher vehicle.
  • Straight Man: Dreamfinder, to Figment's Wise Guy.
  • The Edwardian Era: Setting of Figment.
  • Waistcoat of Style: Blair wears one.
  • The Wonderland: The Imaginary realm.
  • X Meets Y: Dreamfinder was conceived as Santa Claus + Professor Marvel. The comic brings in elements of The Doctor as well (a man who goes on wonderful adventures with his companions, and has to fight an army of robots).
  • Your Mind Makes It Real: Blair realizing this lets him and his friends escape from the Sound Sprites prison.
  • Zeppelins from Another World: Somewhat literal when Dreamfinder creates a portal to jump into and create the attraction's iconic flying machine.

    Big Thunder Mountain Railroad 
  • Action Girl: Abigail and Onawa
  • Badass Native: Onawa
  • Canon Welding: Merges elements from several versions of the attraction: Rainbow Ridge and the mountain as seen in Disneyland, Barnabas T. Bullion and Cumulus Isobar from Magic Kingdom, Jason Chandler from the original "Discovery Bay" tie-in plans, the father-daughter conflict from Paris's Frontierland backstory, and the inclusion of the Golden Horseshoe Saloon.
  • Creator Cameo: Like he is in the attraction, Barnabas T. Bullion is pretty much just a caricature of Imagineer Tony Baxter, who created the ride.
  • Heel Realization: Barnabas realizing the town is more important then the gold.
  • Janitor Impersonation Infiltration: Onawa to an extent. She had been adopted by the Bullion Manor staff when she was orphaned as a child, but her resentment as she grew made her a key asset to the gang's plans. And at the same time, that grudge makes things more dangerous.
  • Just Like Robin Hood: Chandler's robber gang focuses on benefitting the welfare of the miners and townspeople, who have been suffering from Bullion getting all the wealth.
  • Non-Idle Rich: Abigail
  • Snake Oil Salesman: Cumulus T. Isobar, though now he has a more striking resemblance to the one in Pete's Dragon.

    Figment 2 
  • Battle in the Center of the Mind: Capri and Figment's journey to free the Dreamfinder has them helping Dreamfinder at different ages against twisted memories of his past.
  • But Now I Must Go: Dreamfinder turns down an offer to become a professor at the Academy as he and Figment still have adventures to go on before settling down, including finding the lost Spaceship Earth
  • Child Prodigy: Capri. Only thing keeping her from admission to the Academy is her age.
  • Cool Old Guy: Fye has become one of these.
  • Demonic Possession: The Doubtfinder possessing Dreamfinder and controlling the students of the school.
  • Enemy Within: The Doubtfinder starts as a nightmare parasiting itself on Dreamfinder's fear and self-doubt until emerging in a failed presentation and possessing Dreamfinder when he attempts to trap him.
  • Fish Out of Temporal Water: Dreamfinder and Figment. Dreamfinder's trouble adapting sets the story's conflict into motion.
  • Gadgeteer Genius: Capri
  • Journey to the Center of the Mind: Figment, Capri and Spark tear open a portal into the Doubtfinder and enter to free Dreamfinder from him.
  • Jumped at the Call: Capri's quick to act on helping Figment save Dreamfinder and the Academy.
  • Leaning on the Fourth Wall: To a Disney Parks fan, it certainly feels like Dreamfinder has been gone from Epcot for a hundred years.
  • Mythology Gag: The Academy's American campus is based on Epcot, featuring Spaceship Earth (which mysteriously appeared on the campus 30 years ago) and the actual Journey into Imagination pavilion.
    • Blair's birth year is given as 1882 on the plaque of the Academy's statue of him, a century before Epcot first opened.
    • A Shout-Out to The Absent-Minded Professor/Flubber 's Dr. Brainard doubles as a nod to the modern attraction's Imagination Institute setting incorporating the Robin Williams version into its mythology.
    • One of the lecture halls is named the Sherman Auditorium
    • Many of Spark's rhymes in the last issue reference Disney songs
  • Obstructive Bureaucrat: Chairman Auckley is very no-nonsense, insistent on following rules and skeptical of Figment and Dreamfinder.
  • Only in Florida: The Academy moved to a large plot in Florida to avoid any future legal trouble from their original London location and is powered by a Spaceship Earth-like sphere that appeared out of nowhere about 30 years prior.
  • Our Founder: A giant statue of Dreamfinder and Figment is the centerpiece of the new academy's lobby.
  • Riding into the Sunset: Dreamfinder and Figment fly off into the sunrise at the end.
  • Sickly Green Glow: Doubtfinder and all those trapped under its spell.
  • Shout-Out: The Academy under Doubtfinder's control takes on some Haunted Mansion-esque decor and one hallway features silhouette portraits of Maleficent, Jafar, Hades and Captain Hook.
  • Title Drop: The Legacy of Imagination subtitle gets dropped by Figment in the fourth issue.
  • You Are Better Than You Think You Are: How Figment and Capri free Dreamfinder from Doubt's torment.

    The Haunted Mansion 
  • Affably Evil: Pickwick. He takes a shine to Danny mostly because he's hoping he'll end up being Ghost 1000 and he's more then happy to have him forget why he even came to the Mansion.
  • An Axe to Grind: Connie
  • The Big Easy: The story is set in New Orleans, much like the original Disneyland attraction
  • Continuity Nod: The Museum of the Weird exterior seen at the end of Seekers of the Weird appears in a picture in the Ghostly Materials Gallery.
  • Ghost Pirate: The Sea Captain
  • Leaning on the Fourth Wall: The Hatbox Ghost has been away from the Mansion for a long time, having spent much of his time traveling around the world
  • Liar Revealed: The Sea Captain forces Madame Leota to reveal that Danny's grandfather was never in the Mansion, she was just desperate to get any mortal to help liberate the Mansion
  • Mythology Gag: The first page of the book has various New Orleans locals telling what they heard the story of the house was, including tales of the Headless Horseman and a doomed wedding as you'd find in early drafts. The villain of the story himself is a Pirate Ghost resembling concept art for Captain Gore.
    • The Hatbox Ghost's use of the Endless Staircase to travel to numerous haunted places connected by the Endless Staircase seems inspired by Guillermo del Toro's plans for the character in his long in the works Haunted Mansion movie, where he was described as the spider in the center of a connected web of haunted mansions around the world.
    • Paintings in the Ghostly Materials Gallery include Phantom Manor, the WDW Haunted Mansion, and what appears to be one of Ken Anderson's 50s-era concepts for the Mansion.
  • Oracular Head: Madame Leota
  • Shout-Out: Danny's grandfather dies in an avalanche climbing the Matterhorn.
    • Pickwick alludes to the Haunted Mansion Holiday overlay by describing the Mansion's Christmas parties as "A Nightmare!"


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