troperville

tools

toys


main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Summon to Hand
When a character has need of his signature weapon, or any other handheld item, he sometimes has the option of summoning it even if it's not nearby. This is usually an explicit power of the item itself, and is probably the most common power in magic weapons after absurd sharpness. Otherwise, it's something that particular character can do via telekinesis. A mundane equivalent can be achieved by attaching a line to the item so that it can be reeled in.

The target object may teleport to its master's location instantaneously, but more often it will physically fly there, causing a delay between summons and appearance and potentially wreaking havoc to anything that happens to be in the way. The effective range varies.

Expect overlap with Loyal Phlebotinum and Empathic Weapon, and maybe Clingy MacGuffin. Do not, however, confuse with Hyperspace Arsenal. For a weapon that automatically returns when thrown, see Boomerang Comeback. See also Precision-Guided Boomerang and its one-way equivalent, Throwing Your Sword Always Works.

If the weapon can fight as well as travel to its owner then it's a Flying Weapon.

Examples:

    open/close all folders 

Examples with summoning as a property of the item:

    Anime and Manga 
  • Goemon of Lupin III has been known to keep a hold on his katana with string.
  • As has Jubei of Ninja Scroll.
  • Vash the Stampede of Trigun has done the same with his gun on at least one occasion.
  • InuYasha's blade, Tessaiga, at least once nearly comes to him in a time of need.
  • This is parodied with Hinagiku summoning the Muramasa blade in Hayate the Combat Butler.
  • Inverted in X1999, Arashi's sword is summoned out of her open palm when needed.
  • In Bleach, Ichigo does this with his sword after Ulquiorra kills him, transforming him into a super hollow creature.
  • Mages in Fairy Tail can use a magic spell called Requip / Exquip that works like a Hyperspace Arsenal in a video game by allowing them to pull weapons out of a pocket dimension. The character that is seen using this the most is Erza Scarlet who not only uses it for swords (sometimes a lot of swords) but also magic armor that increases her abilities. She even uses this spell to store her regular clothing, though she prefers wearing her armor most of the time. Humorously, the dimension only has a limited amount of space. Erza actually has to rent out several rooms at Fairy Tail's dorms to store most of her equipment. Erza spends a good chunk of her earnings on the rent alone.

     Comics 

    Film 

  • As is standard in both mythology and the comics, in Thor, Thor can call Mjolnir from any distance, causing it to fly through the air to his hand. In the climax of Thor: The Dark World, Thor is the subject of an unwilling Teleport Spam, causing the hammer to spend most of the fight flying around the battlefield, taking sharp turns and changing directions as it keeps trying to reach him.

    Literature 
  • Michael Moorcock's Elric of Melniboné stories. Elric can summon his sword Stormbringer to his hand from far away.
  • In The Stormlight Archive, if a Shardbearer loses his Shardblade, he can retrieve it by banishing it back to Hammerspace and re-summoning it. Shardblades disappear automatically when the owner drops them unless they will otherwise or are killed. A "living" Shardblade can be summoned instantly.
  • In Katherine Kerr's Deverry books, the silver daggers that are a badge of a dishonoured warrior are enchanted to make them return to the "true owner" which just happens to be the rather tight-fisted dwarf that made them. The only exception is the one that belonged to Rhodry which follows him around due to a mistake made in removing the other spell on the dagger, which made it glow in the presence of elves.
  • Percy Jackson can do this with his sword Riptide.
    • Well, it's more Summon to Pocket, and it takes a little while.
  • In Harry Potter, a broomstick can be summoned into a wizard's hand by standing over it and saying "Up!" in a clear and commanding voice. There seems to be a knack for this, as most wizards are not able to do it, at least on the first try.
  • In The Kane Chronicles, Carter and Sadie can do this via their "locker" Duat which stores their weapons.
  • Bahzell can do this with his sword in The War Gods series. It is often how he proves he is a Champion of Tomanak.
  • In Ra, a spell to do this with a disassembled mages' staff is so complex, it makes the main character's list of "impossible things".

     Live Action TV 
  • Mighty Morphin' Power Rangers: The Dragon Dagger, unless imprisoned, can float to its Ranger's hand. The Megazord's Power Sword descends from the sky.
  • The "line to hand" variation is mentioned in an episode of Supernatural. Demons tend to knock the brother's guns out of their hands with their telekinetic powers. During a fan convenion about a series based on the brother's adventures, one fan asks why they don't just tie their guns to their hands. Sadly, Sam and Dean never took this advice.

    Mythology and Religion 
  • Mjollnir of Norse Mythology is a Precision-Guided Boomerang and may have this power at a standstill as well, depending on your interpretation. The comics and film have continued in this tradition.
  • In Hindu Mythology battle epics, the warriors can summon weapons by reciting a shloka. This is usually done under the breath because each weapon has a counter-weapon, and reciting the shloka out loud would put your cards on the table. Of particular note is a super-weapon called Bhrama-Astra that can be obtained by penance. Once the warrior obtains it, he can create it by reciting a shloka.

    Tabletop Games 
  • Dungeons & Dragons
    • Early editions had weapons with lines attached, allowing them to be retrieved after being thrown. They included the aklys (a short weighted club) and the harpoon.
    • The adventure T1-4 Temple Of Elemental Evil, when the PCs rescue Prince Thrommel. If his broadsword Fragarach is within sight, he can simply speak and it will come to his hand.
    • One of the Ravenloft villains has a cursed bloodthirsty sword that appears in his hand whenever fighting starts. He could get rid of it for good, but counts this as Cursed with Awesome, since he's strong enough to compensate for minor combat disadvantage from the curse and enjoys being in fact armed with a magical weapon even while "disarmed". And is just as bloodthirsty as the sword, for that matter.
    • Forgotten Realms has "Dagger of homing" — mildly enchanted daggers of Waterdhavian origin that reappear in their scabbards after a throw. In novels, Danilo Thann had one until traded away to Elaith.
      • Return of the Archwizards trilogy introduced "darkswords". They were designed as ancestral weapons, so anyone who has a right to wield one can call it into the hand at will. Of course, the wielders abused this property by throwing swords all the time, and these are sharp enough to cut anyone who happened to be on the way when flying back.
      • Wulfgar of The Legend of Drizzt owned a war-hammer called Aegis-Fang. Simply by thinking about it, Wulfgar could recall the hammer to his hand so that he could strike his enemies with it even after he had thrown it at other enemies.
    • 3.X edition has the returning magical property whereby the weapon will teleport back to its wielder at the start of the next turn after being thrown.
    • In 4th Edition, all magical thrown weapons will return to their owners' hands after an attack, whether successful or not.
      • Also in 4th Edition, "Shadow-Wrought Weapon," the class feature of the Unseelie Agent option, can be summoned as a minor action from hammerspace (or wherever it is that it's stored when not in use).
  • Champions supplement The Circle and M.E.T.E.. If separated from his bow, Kor Hunter can summon it to him by using his Instant Change ability.
  • Daemon weapons in Dark Heresy may have a rule that states that the weapon may be called into the owners hand at will. Unfortunatly, it also hurts the owner to keep his hands off it, and holding it for a long period of time may result in unpleasant consequences.
  • In Nomine has artifacts with the "summonable" feature.

     Video Games 
  • The ancient ZX Spectrum game Kentilla allowed you to do this - saying "Kentilla" teleported the sword to your hand - very handy if you were captured.
  • The Keyblade in Kingdom Hearts teleports back to the wielder if they hold their hand out for it. Possibly via Hammerspace, as that is where it spends a lot of its time and the method for getting it from there is identical. Sora actually uses this to his advantage in the second game where he agreed to give his Keyblade to Jack Sparrow in exchange for his help, and in the first with the Strike Raid limitnote .
    • As the series has gone on, this has been used more often in fight scenes. In II, Sora uses it to free his Keyblade from being pinned to the ground by Roxas, and in the climax of Dream Drop Distance, Riku rapidly dismisses and then re-summons his Keyblade so he can hold it in a reverse grip.
  • In Fire Emblem, if a General attacks with an axe or lance he does so by throwing it at his target, then pulling a chain to retrieve it.

     Webcomics 
  • After Quentyn accidentally makes his powerful sword Wildcard in Tales of the Questor, he is told the weapon is bonded to him and that in time he can learn to call it at need. This has not been seen yet though.
    • However it has flown into his hand on its own when he was in danger multiple times.
  • Gunnerkrigg Court: The owner of a blinker stone can make it teleport into their hand with a thought.
  • The sword Oblivious from Goblins simply doesn't exist when Minmax isn't holding it. Whenever he lets it go, his own future hand emerges from a glowing portal to grab it. Thus, whenever he later reaches for it, his hand disappears into the past through the same glowing portal and emerges with it.
    • Similarly, Chief's spear re-materializes in his hand after he throws it and it hits a target. In this particular case, the "summoning" happens immediately after the target is hit; Chief doesn't need to explicitly summon it.

     Western Animation 
  • The Sword of Omens from Thundercats had this explicit power. "Sword of Omens, come to my hand!"
  • Kim Possible: Ron can literally whistle and go "Magic sword!" and his magic sword will leap into his hand from a distance.
  • Jasmine in the Conan The Adventurer cartoon series had magically enhanced shuriken that would return to her when called.

Examples of summoning as a power of the individual:

     Anime and Manga 
  • A common ability in Mai-HiME and Mai-Otome, where the characters make their weapons or other signature weapons ("Elements" in show terminology) in their grip.
  • The whole point of Requip magic in Fairy Tail, which summons weapons, armor, and clothing from Hammerspace. Action Girl Erza is the most prominent of this type of mage.

     Comic Books 
  • Both of the Superman villains called Bloodsport have a tech-based version of this. They both use arms transporters to teleport weapons from a hidden location to their hand. This backfired on the second Bloodsport when one of Superman's allies blew up the warehouse with all of Bloodsport's weapons. Bloodsport was shocked when nothing appeared in his hands except molten shrapnel.

     Film 

     Literature 
  • From Harry Potter, the Summoning Charm "Accio" causes an object to fly into a wizard's hand. The spell is powerful enough to allow junior wizards to retrieve their broomsticks from a significant distance; in one case, the summoned brooms had been locked behind a door.
  • Denis Arilan does this with his Deryni powers in The Quest for Saint Camber: "A distracted snap of his fingers brought two empty goblets, floating over from the dishes cleared away after supper, one of which he filled from the flask."
  • In the Secret Histories novels, the Drood family Serjeant-at-Arms is endowed with the power to summon weapons to his hand. During the Loathly Ones War, he's seen calling up pistols to both hands, firing them till they're empty, then dropping them (they disappear) and pulling freshly-loaded guns out of the air.
  • Discussed in an inner monologue by Martin in Spell or High Water, as he's tumbling through the air, separated from his Magic Staff. He can't do magic without holding his staff (as the shell won't recognize him). He imagines writing a macro that would have his staff fly to his outstretched hand (in the manner of Thor's hammer by saying something like "Santo, aqui" (El Santo being the symbol on his staff, and "aqui" being Esperanto for "here"). Then he realizes that the macro wouldn't work because he needs to be holding the staff for it to work.
  • In the Smoke series by Tanya Huff, the spell "Come To Me" is basic form of telekinesis that causes objects (or people) to literally come to the caster. This is the first spell that Tony learns, and he becomes quite proficient with it.

     Live Action TV 
  • In Charmed, Prue can make things come to her hand with her telekinetic abilities. Later, Paige has a similar ability, except that with her power, she holds out her hand, says the name of the object, and it teleports to her hand.

    Tabletop Games 
  • Dungeons & Dragons
    • Classic (AD&D1 - D&D3) spell "Drawmij's Instant Summons", preparing an item to teleport from almost anywhere into the caster's hand at any moment later.
    • The 1st Edition legerdemain cantrip Present allowed the caster to summon a small object to his hand from up to 2 feet away.
    • AD&D2 era spell from Dragon Magazine, "Hither" by Ed Greenwood — Instant Summons Lite: level 1 and no components, but limited to non-magical items already on the caster's person (e.g. on the bottom of backpack).
    • In 4E, Swordmages can do this with their bonded weapon.
  • In Earthdawn, the Summon Arrow talent allowed an Archer adept to retrieve arrows that he has fired that are within 100 yards of him.
  • Exalted allows a hero with the Charm "Call the Blade" to cause any melee weapon they own that's close enough to fly to their hand. There also exists a variant for thrown weapons.

     Video Games 
  • Kain (BO 2) and Raziel (SR, SR 2) in Legacy of Kain series can telekinetically make weapons fly right into their hands. It's implied to be natural power of all vampires.
  • In the Final Fantasy VII movie Advent Children, Sephiroth does this in dramatic fashion with his BFS Masamune during his fight with Cloud.
  • As the Skate series allows you to get off your skateboard and drop it, a quick tap of the right button will automatically bring the board back to your hand, just in case you dropped it and lost track of where it went.
  • In addition to the Keyblade example above, it seems to be a standard issue power in the Kingdom Hearts series.
  • In Final Fantasy XIII-2 Noel summons his javelin back to him after throwing it. Lightning has the ability to summon her divine Gunblade and though it's not technically Serah doing it, Mog teleporting into her hands as his Bowsword form greatly resembles standard weapon summoning.

     Visual Novel 

    Web Original 
  • In Phaeton accessing ventraspace of inventraspace is a power that anyone can use, people generally summon the objects the keep here to their hands.
  • In RWBY, Pyrrha Nikos has magnetic powers, so she can pull her spear and shield to her after throwing them.
  • In The Lay of Paul Twister, the angelic paladin Aylwyn is able to do this with her Flaming Sword, (which is apparently a sword made of flames, rather than a sword on fire,) summoning and dismissing it at will.

    Webcomics 
  • In El Goonish Shive Abe either summoned or created objects like "modern garb", shield and variety weapons. Susan was given the ability to summon a limited magical replica of any item she put into a prepared container — it's not very stable, but she can summon another copy. This power got rather hilarious side-effects with an object that itself was a spell effect.


Summon MagicSummoned IndexSummoning Artifact
Super Weapon, Average JoeWeapons and Wielding TropesSwiss-Army Weapon
Summon MagicMagic and PowersSupernatural Martial Arts

random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
42872
31