Video Game / La Tale

http://static.tvtropes.org/pmwiki/pub/images/latale_logo_0_0_4159.png

La Tale is a free-to-play MMORPG from Korea similar to Ghost Online, Wind Slayer, and Maple Story. La Tale has sidescrolling gameplay and 2D sprites on painted backgrounds. Unlike one of its predecessors, however, it did away with god-awful grinding in favor of decent quests that give more XP and are generally easier to do. It also has a generally pleasant community.

The story is mostly cliche filler, with a mysterious girl named Iris who fought a great evil and vanished. Upon entering the world of La Tale, you must seek out the truth of her quest and companions via speaking with NPCs and completing various scenario dungeons.

Almost everyone ignores this unless the scenario dungeon also has a quest.

The American version of the game is hosted by Papaya Play, while the European version was hosted by Aeria Games.

Prior to June 27, 2017, OGPlanet was the publisher of the American version of the game, before relinquishing control over to Papaya Play, where they added in the newest expansion, Call of the Goddess.

As of the current season expansion of the game, there are nine available base job classes, five of which can be upgraded to one of two master job classes.
  • Warrior - a mild Glass Cannon, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, two-handed swords, or knuckles. They can become Warlords, who wield spears or two-handed swords and use upgraded versions of the warrior skills, or Bladers, who use dual blades and gain long basic attack combos in place of skills. Warlords become Dragoons, who gain even more powerful skills, and Bladers become Striders, who gain longer and stronger combos. Their 4th promotions are the Hero and the Blade Master. Their subclasses are the Highlander, who wield "Spiral Swords", and the Sword Dancer, who wields Psionic Blades via telekinesis.
  • Explorer - the Fragile Speedster, Explorers can utilize up to 3 different weapons: daggers, bows, and crossbows, and have access to active and passive buffs that increase item drop rate, evasion, and more. They can be upgraded to Treasure Hunters (bows, crossbows or daggers) or Gunslingers (dual guns). Treasure Hunters become Ruin Walkers, who have improved evasion and weapon skills and can summon cannons and jump pads out of nowhere, and Gunslingers become Duelists, who gain stronger and better gun skills to the point of reaching More Dakka. Their 4th promotions are the Wind Stalker and the Der Freischutz. Their subclasses are the Rogue Master, who dual wields daggers and uses several ninja-esque techniques, and the Judgement/Bladeslinger, that wields a gunblade and uses sniper-like techniques.
  • Knight - Knights are the tanks of the La Tale world. They boast the highest defenses and stamina, though their damage is relatively average compared to the Warrior. As the tank, they can learn buffs which can increase the offenses and defenses of them and their allies. They use one-handed swords, clubs, and knuckles. At level 50, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a Stone Wall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Templars become Holy Orders, who turn their tanking potential Up to Eleven, and Guardians become Saints, gaining stronger knuckle skills with more range. Their 4th promotions are the Savior, taking their tanking potential even higher than before, and the Sefirot. Their subclasses are the Terror Knights, who wield gauntlets and place a great emphasis on dealing heavy damage, and the Psykicker, who wields "Psychic Hands" and specializes in high mobility and fast combos.
  • Wizard - Wizards are the obligatory Squishy Wizard/Healer. A relatively versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use musical instruments, and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as new healing spells, buffs, and special song attacks. Sorcerers become Elemental Masters, who gain even more powerful magic, and Bards become Minstrels, who gain access to incredibly potent buffs for them and their allies. Their 4th promotions are the Archmage and the Pop Star. Their subclasses are the Phantom Mage, who sports fairy wings and uses Battle Staves, and the Maestro, who wields a conductor's baton and fights by summoning orchestra players to attack.
  • Engineer - A class that fights entirely with toolboxes, they don't specialize in any one stat, though have skills that boost damage output and max HP. They only promote to the Meister, who rides on a robot known as an "MG" and utilizes them for all sorts of attacks. Meisters become Engistars, who gain several new tricks with their robot and have more mechanical skills in their arsenal. Their 4th promotion is the Swordian, who have the ability to fight in Humongous Mecha. Their subclass is the Star Seeker, who trades the mecha for several robot summons.
  • Soul Breaker - A class introduced in Season 2, they use soul stones in battle, and their abilities consist of using the ability of monsters against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, whose gameplay diverges into a Stance System, and then the Soul Lords, who add a third stance to their skillset. Their 4th promotion is the powerful Soulless One. They are one of the classes without a subclass.
  • Card Master - A class introduced in the Infinity expansion of Season 2, they are another magical class which utilizes a unique resource system, using 3 types of cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Like the Soul Breaker, they can utilize the abilities of monsters through their cards. Their two promotions are the High Master, which specializes in light based long range magic attacks, and the Battle Master, who utilize dark based close range magic attacks. The High Master advances to the Holy Master, and then the Arc Master, and the Battle Master advances to the Dark Master, then the Force Master.
  • Wanderer - A new class introduced in the Vagrant expansion, they are a physical class who specializes in both offense in support. They can use support skills with their Dark Jade, which is a lantern, and they can utilize their offense by transforming their lantern into a katana, using it for fast and powerful combos and mobility. Like the Card Master, they use a unique resource for their skills, with two gauges. They can advance to the Shadow, then the Mystic, and finally the Black Anima.
  • Monk - A new class introduced in the Demigod expansion, they are a magically-based class who wields a Magic Rod and have a dynamically different gameplay than the other classes. Monks lack a resource gauge and are purely cooldown dependent, so they utilize a mechanic-based gauge known as Chaos, which periodically fills up on two sides to switch between Rage, which emphasizes relentless close ranged attacks, and Divine, which emphasizes a more defensive usage of long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.

This game provides examples of:

  • Abandoned Laboratory: the Abyss Ruins and Kimaira Labs instance.
  • Absurdly Spacious Sewer: The underground sewers of Atlantis.
  • Atlantis
  • Awesome, but Impractical: The special weapons have unique enhancements, but are nothing compared to an ordinary weapon with good enchantments.
    • Averted in a handful of cases however. Certain stats, such as critical rate and target defense decrease can't be enchanted on a anything, and tend to be more coveted than even a well enchanted mundane piece of equipment. Or you could get a unique piece of equipment with good enchantments.
  • Bad Future: The questline to obtain fourth jobs ends with a glimpse of one, which merely started with a Colony Drop and invasion of...something.
  • Bag of Sharing: All items stored in the bank or the Astro store are shared between all characters on that account.
  • Batman Can Breathe in Space: Seen in the longest tree, which tops out at around the strastosphere, and Valhalla, which takes place on (not in) an orbiting satellite as well as Xenadia, a giant pyramid...thing which also tops out in space.
  • BFS: Some of the two-handed swords are larger than the characters wielding them.
  • Black Mage: The Sorcerer class abandons all healing for damage.
  • "Blind Idiot" Translation: Most of the translation is decent, but awkward. There are one or two gems like the soul urn and shield from the Mouth Peach being translated as "Mouse Pitch," as well.
    • There's also a certain NPC who greets you with "What is up today!".
  • Boring, but Practical: The Blader class line is not very flashy, but makes up for it with very long high damage combos.
  • Boss Rush: Hardcore Coliseum, filled with previous bosses and minibosses that are both at a higher level and have special effects added to their attacks.
  • Bribing Your Way to Victory: For cash, you can get items that increase your XP or ely gain, increase the monster item drop rate, pick up items for you, heal you better and faster than the in-game items, Fashion equipments with stats along with event items to get even rarer items. etc.
    • You can even buy access to a spa which just gives you exp as you sit in it. It's not very practical in later levels though...
  • Clothes Make the Superman: Armor and fashion items can be enchanted to make you a lot more powerful.
    • Not really the case with fashion items in the Infinity expansion anymore, where all of them give no stats whatsoever, the only way to add stats to it is to use the rune system.
  • Continuing Is Painful: When you die after level 20, you lose 3% of your XP and ely. This is a lot more painful the higher level you get, naturally.
  • Convection Schmonvection: Not only does the lava not hurt you unless you touch it, but you can sit in it and recover HP faster than you can lose it. Though, it's played straighter in the Time Attack Instance Dungeon versions in that while it still only hurts you when you touch it, it can kill you in a few hits if you're not careful.
  • Critical Hit: Like most MMOs, this game places a LOT of emphasis on critical hits.
  • Crutch Character: The Wanderer class has some shades of this. Their damage output is absolutely insane with their katana in the early game and mid game, but they need a lot more investment to be in line with the other classes by the endgame.
  • Deadly Gas: Poisonous gas reduces your HP in the Lair of the Evil Dragon. Particularly annoying when the minibosses hang out in it.
  • Difficult but Awesome: A few classes have a fairly technical curve to them.
    • The Wizard starts out quite weak early on, having low damage, low defenses, and having to work on two weapons (staff and elemental stone) at once, making them quite expensive. However, in the late game, they are capable of dealing some of the highest damage in the game.
    • The Explorer also suffers from low damage and low defense early on, being heavily reliant on critical hits to deal any actual damage. With critical hits however, their DPS is almost unrivaled.
    • The Soul Breaker starts off fairly simple, but starts to pick up the difficulty curve upon promoting to the Soul Lord. Their Black Soul stance specializes in area of effect damage, but all their skills have a lengthy cast time, leaving them a sitting duck while casting, in which their low defenses don't help either. Said area of effect damage is easily the best in the entire game, so a masterful Soul Breaker player can instantly obliterate their enemies with incredible damage, while being able to weave in the skills from their other stances to increase their survivability.
    • While the katana skill tree for the Wanderer is very easy and straightforward, the lantern skill tree is not. The skills' damage scalings are quite low, and cost a lot of their resource meter. However, upon promoting to the Black Anima, the lantern skills can be put through the Growth system, increasing their damage and reducing their cost the more they're used. Once mastered, the lantern skills become far more powerful and practical to use, and are loaded with plenty of helpful crowd control effects. There's also the fact that only the lantern is able to use the class's fairly powerful party wide buffs that also happen to stack with the Pop Star's own buffs.
  • Dude Looks Like a Lady: Tengu, Rabana, Siam, Pin, and a good chunk of the NPC cast.
    • It even spreads to the official art of the classes. The male Templar, the Minstrel, the Blade Master, and the Wind Stalker all look very feminine.
  • Eagleland: There's a city called "Big Apple" that looks like the USA, specifically New York City.
    • The island the city is on looks like the USA, too.
  • Easy Levels, Hard Bosses: Fighting a 'level appropriate' boss, especially early on, is a good way to get curb stomped. That is, if you even make it to the boss in the first place.
    • Subverted in early levels in Season 2, as the bosses are easy enough to handle on your own.
  • Enemy Chatter: Some of the enemies talk. They don't have anything interesting to say.
  • Everything Fades
  • Everything Trying to Kill You: Any and every enemy after the new player area IS aggressive, and WILL mob you to death. And let's not forget the variety of enemies that range from malevolent dolls to sentient, ambulatory food.
  • Exclusive Enemy Equipment: Prior to the Infinity expansion, you could craft equipment based on certain enemies using a soul urn and other materials.
  • Fake Longevity: Most quests can be completed three times. Each DotNuri stage has to be finished 20 times for its real prize. The Christmas event had to be completed 50 times to get its best title
  • Fantastic Foxes: There are several examples, but the Gumihos are the most prominent ones.
  • Fantasy Counterpart Culture: Aoich (Japan), Elfa (Egypt), Yong Gyoung (China), Belos (Russia—at least judging by the fashions offered there), City of Iron/ Big Apple (USA)
  • Fantasy Kitchen Sink: Many of the areas are based on a story, like Jack and the Beanstalk, or Sherlock Holmes. Since they aren't all from the same country, it's pretty much inevitable. You'll also find monsters from nearly every mythology hanging out somewhere, including minotaurs (Greek), gumiho (Korean), mummies (Egyptian, sorta), and western dragons.
  • "Get Back Here!" Boss: Invoke runs away when you defeat it on its first phase.
  • Golden Thigh Ratio: On many of the female armors and fashion items.
  • Groin Attack: Used by the Nutcracker enemies.
  • Improbable Weapon User: Bards use guitars, Sorcerers fight with orbs, Engineers fight with toolboxes, Maestros fight with conductor's batons, and Card Masters fight with...well, cards. And there's the Black Jade, which is a lantern which somehow transforms into a katana.
  • Item Crafting: A good portion of high level gear can only be crafted.
  • Inexplicable Treasure Chests: In Season 1, they spawned, just like monsters.
  • Infinity–1 Sword: Regular Coliseum weapons, which have the highest base stats out of any weapons besides their advanced counterparts, and can be upgraded up to the level cap.
    • Unfortunately, with the Infinity expansion introducing S rank types of equipment, Coliseum weapons become practically obsolete.
  • Infinity+1 Sword: Advanced Coliseum weapons, which can be upgraded up to twenty times. Unfortunately, a normal coliseum weapon quickly outpaces it until it reaches about +15, and they are so difficult to upgrade the cumulative success rate for a +20 is best written in scientific notation. Unless of course, you win a Coliseum's Desire Coupon.
    • The Darkness weapons and Twilight weapons were one for Season 2, then the later expansions introduce the weapons from Odin and the Dynasty weapons, one-upped by the Elrian weapons introduced along with the Monk class.
  • Killer Rabbit: Too many to count, but especially the Shaggies and Priring palette swaps.
  • King Mook: The aptly named Goblin King and the Demon Goblin.
  • Ladder Physics: Apparently, you can climb ladders without actually putting your feet on the rungs.
  • Leaked Experience: As long as the party member is no more than 10 levels behind the other party members, he or she will always get XP from a kill even if they don't fight.
  • Lethal Lava Land: The Lair of the Evil Dragon
  • Lilliputians: In a Whole Plot Reference to Gulliver's first voyage, there's a whole level dedicated to Lilliput, complete with a war involving eggs. You are requested to beat both sides up by the locals at different points.
  • Luck Stat: An amusing example; players already know that luck increases critical rate and ely gain. Exactly how much it increases it, or if there is a cap, is still a subject of debate.
  • Level Ate: Cookie Garden
  • Magic Knight: The Phantom Mage, the subclass of the Wizard, utilizes both Strength and Magic for their damage. This makes them benefit from ''all'' stats.
  • Mascot Mook: The prirings, who were so popular that they were added as a pet.
  • Mass Monster Slaughter Sidequest: The most common type of quest, bar none. Annoyingly, quests to kill X Monster A always comes before the 20 Bear Asses quest for Monster A. That is, after you've sold the Vendor Trash you're supposed to collect.
    • It's toned down in Season 2.
  • Monster Arena: The Monster Tower in the Big Apple.
  • Nigh Invulnerable: Certain items or skills give you immunity to physical or magical damage. Templar classes in particular get one that gives both.
  • No Export for You: All updates come to Korea first, Japan second, and out in English only many, many months later. Played straight with every Japan only collaboration.
  • Noob Cave: Subverted with the Belos Underground. While its entrance exists inside the First Town, woe betide any new players who DO venture into it...
    • Not anymore in Season 2 though, where it has been transferred to Elias.
  • Nostalgia Level: The time attack instances use extra powerful versions of previous monsters, with recolored bosses
  • One Stat to Rule Them All: Besides shoes and gloves, the only thing you'll be putting on your armor is stamina and luck.
    • Gloves can be enchanted with critical hit damage. If somebody has the resources to enchant a pair of gloves so that their critical hits do, let's say, 90% more damage than usual, the owner of said gloves becomes a force to be reckoned with. Especially if the owner of these gloves is an Explorer, whose main strength is their high luck and critical hit rate.
    • Luck and stamina have been toned down a little in the Infinity expansion, with stamina giving lesser HP, and luck no longer protects you from enemy criticals, but they are still the best stat to stack.
  • Our Fairies are Different
  • Palette Swap: Many enemies are reused with only minor changes.
  • Peninsula of Power Leveling: Spooky Village, Tiger Temple, and Coliseum. Spooky Village in particular has no items or quests besides a rare drop from its boss.
    • The Infinity expansion reworks Fairy Forest, Bakery Street, the Behemoth Stomach, and Lilliput into this.
    • While they were relatively nerfed in the Infinity expansion with the introduction of quests that give huge EXP, they are still quite viable for leveling up.
    • The Chunsik Tunnel, Garden, Land, and Castle is one of the most common places for endgame leveling to 200.
  • Platform Hell: The DotNuri mini-game, which is fashioned aesthetically after the original Super Mario Bros. It does, however, give very good rewards to those who beat it. One of their rewards is an extra skill point.
  • Player Party: Required to enter some dungeons, though as of Season 2, you can enter instance dungeons by yourself now.
  • Player Versus Player: The Fight Arena is where this tends to take place, but it is also possible to challenge other players to a duel, regardless of location.
  • Port Town: Elfa
  • Prehistoria: The Saurus Fields, which are accessed through the Jungle in Ves.
  • Prestige Class: Five out of nine classes have two at level 50. Prior to Season 2, the required level was 80.
  • Purely Aesthetic Gender: Both genders can do any class with no stat differences. There are two areas of the game where only males or females can enter, but they have no plot or quest relevant events within.
  • Randomly Drops: The soul urns are the worst offender. So rare you can farm a monster for days and kill thousands and still not get one.
    • They became easier to obtain in Season 2, but were removed outright in the Infinity expansion, after introducing a simplified crafting system.
  • Recurring Boss: Hyunmu shows up in the Shangri-La instance, as part of the BossRush, three times in Xenadia, and once more as a time attack instance boss. This isn't counting the versions when there's a Hyunmu of Hell.
  • Respawning Enemies
  • Schizo Tech: Guns exist alongside swords and spears. It only gets worse once you see the mechas and space elevator.
  • Sealed Evil in a Can: Vintor, who has nothing whatsoever to do with the main storyline.
  • Shifting Sand Land: The desert outside of Aoich, complete with a pyramid.
  • Shout-Out: The DotNuri minigame is a shoutout to Super Mario Bros., and the upcoming "Baker Street" area is one big shoutout to Sherlock Holmes.
  • Smash Mook: A player version; the Blader subclass has no other abilities other than focusing their energy into a certain organ (read: buffs) and slashing.
  • Space Elevator: The fairly high level Bifrost map. At least it's called a space elevator, though you have to climb it the hard way.
  • Spam Attack: Card Masters and Monks specialize in this trope to a T.
  • Spikes of Doom: In Season 1, every map that doesn't have a worse trap will have at least one spike trap on it. Who is building spike traps in the middle of forests, anyway?
  • Status Buff: All classes have access to one, but the Bard line specializes in this far more than the rest.
  • Stance System: The Soul Breaker gains two upon becoming a Soul Reaver, and gains a third one upon becoming a Soul Lord.
    • Red Soul: Uses most of the original Soul Breaker skills, and specializes in high damage while moving quickly.
    • Blue Soul: Focuses more on support, crowd control, and damage mitigation, but they are no slouches in combat either thanks to their enhanced basic attacks.
    • Black Soul: Specializes in massive area-of-effect damage potential, but all skills have a lengthy cast time beforehand.
  • Stone Wall: The Knight class. Guardians forgo most of their defense for attack power, and Templars become even better tanks, being able to solo bosses, as long as the player's patience lasts.
  • Spell My Name with an "S": The aforementioned Mouse Pitch/Mouth Peach
    • Also, isn't the Javawalk supposed to be spelled Jabberwock?
  • Super-Deformed: The character sprites.
  • Sword of Plot Advancement: You receive Durendal in your fourth scenario quest. The only thing it can actually hurt is the Ocean King, and that's after he's already beaten.
  • To Hell and Back: Episode 5 is called Hel's Door. Hmmm...
  • Tomorrowland: Steel City, Atlantis, and Midgard are all far more advanced than the rest of the world. Atlantis actually sells their technology for food, since it is rather hard to farm on the bottom of the ocean.
    • Played with in concerns to Asgard, which is by far the most advanced area seen so far. The NPCs mention, however that the technology is rather antiquated compared to what they've seen before.
  • 20 Bear Asses: At least half the quests fall under this. Annoyingly, the quest for the item will often pop up after you just did a quest that involved killing X number of those enemies and already sold the item as Vendor Trash.
    • Quests are made a bit more straightforward in the Infinity expansion.
  • Unbreakable Weapons: No matter what you do to them they won't break... except when you try to enchant or upgrade them. Then they can break and be lost forever. Apparently enchanting a sword is much harder on it than smashing crates or killing armored foes with it.
    • Averted with the Monk's weapon, as you only ever have one that can be upgraded, so they will never break even when enchanting them.
  • Underground Level: Way too many to list...
  • Womb Level: The Behemoth's Stomach, which also has sentient germs and blood cells as monsters.

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