La Tale is a free-to-play MMORPG from Korea that's pretty obviously capitalizing on the success of Ghost Online, Wind Slayer, and MapleStory. Like Ghost Online, Wind Slayer, and Maple Story, La Tale has sidescrolling gameplay and 2D sprites on painted backgrounds. Unlike one of its predecessors, however, it did away with god-awful grinding in favor of decent quests that give more XP and are generally easier to do. It also has a generally pleasant community.The story is mostly cliche filler, with a mysterious girl named Iris who fought a great evil and vanished. Upon entering the world of La Tale, you must seek out the truth of her quest and companions via speaking with NPCs and completing various scenario dungeons.Almost everyone ignores this unless the scenario dungeon also has a quest.The American version of the game is hosted by OGPlanet, while the European version was hosted by Aeria Games.As of Season 2 of the game, there are six available base job classes, four of which can be upgraded to one of two master job classes.
Warrior - halfway between a Glass Cannon and a Lightning Bruiser, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, two-handed swords, or knuckles. They can become Warlords, who wield spears or two-handed swords and use upgraded versions of the warrior skills, or Bladers, who use dual blades and gain long basic attack combos in place of skills. Warlords become Dragoons, who gain even more powerful skills, and Bladers become Striders, who gain longer and stronger combos. Their new subclasses are the Highlander, who wield "Spiral Swords", and the Sword Dancer, who wields Psionic Blades via telekinesis.
Explorer - the Fragile Speedster, and also a buffer. Explorers are the only class that has long-ranged attacks, and they have many out-of-battle skills (such as picking locked chests) and buffs that increase evasion. They are generally considered the DPSer of the La Tale classes thanks to the speed of their attacks and combos, although each individual attack does less than a Warrior's. Explorers can use bows, crossbows, or daggers. They can be upgraded to Treasure Hunters (bows, crossbows or daggers) or Gunslingers (dual guns). Treasure Hunters become Ruin Walkers, who gain more luck and evasion, and can summon cannons out of nowhere, and Gunslingers become Duelists, who gain stronger and better gun skills, and the ability to shoot lasers and nukes. Their new subclasses are the Rogue Master, who dual wields daggers and uses several ninja-esque techniques, and the Judgement/Bladeslinger, that wields a sword-gun.
Knight - Knights are the tanks of the La Tale world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 50, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a Stone Wall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Templars become Holy Orders, who turn their tanking potential Up to Eleven, and Guardians become Saints, gaining stronger knuckle skills with more range. Their new subclasses are the Terror Knights, who wield gauntlets and generally make up for their lack of firepower from when they were temple knights, and the Psykicker, who wields "Psychic Hands".
Wizard - Wizards are the obligatory Squishy Wizard/Healer. Perhaps the most versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use musical instruments, and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as new healing spells, buffs, and special song attacks. Sorcerers become Elemental Masters, who gain even more powerful magic, and Bards become Minstrels, who gain what are easily the best buffs in the game. Their new subclasses are the Phantom Mage, who sports fairy wings and uses Battle Staffs, and the Maestro, who wields a conductor's baton and fights by summoning orchestra players to attack. Maestros look silly, but are considered extremely powerful.
Engineer - A new class, they fight entirely with toolboxes, and don't specialize in any one stat, though have skills that boost damage output and max HP. They can only promote to Meisters, who ride mechas, though are also the only class that can function perfectly well unpromoted. Meisters become Engistars, who gain new tricks with their robot, and have a skill that makes them invincible and fully restores their HP. Their new subclass is the Star Seeker, who trades the mecha for several robot summons.
Soul Breaker - Another new class, they use soul stones in battle, and their abilities consist of borrowing the ability of monsters and using it against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, who gains more abilities, and then the oh so powerful Soul Lords. They are the only class without a subclass.
Awesome, but Impractical: The special weapons have unique enhancements, but are nothing compared to an ordinary weapon with good enchantments.
Averted in a handful of cases however. Certain stats, such as critical rate and target defense decrease can't be enchanted on a anything, and tend to be more coveted than even a well enchanted mundane piece of equipment. Or you could get a unique piece of equipment with good enchantments.
Bag of Sharing: All items stored in the bank or the Astro store are shared between all characters on that account.
BFS: Some of the two-handed swords are larger than the characters wielding them.
Black Mage: The Sorcerer class abandons all healing for damage.
"Blind Idiot" Translation: Most of the translation is decent, but awkward. There are one or two gems like the soul urn and shield from the Mouth Peach being translated as "Mouse Pitch," as well.
There's also a certain NPC who greets you with "What is up today!".
Boss Rush: Hardcore Coliseum, filled with previous bosses and minibosses that are both at a higher level and have special effects added to their attacks.
Bribing Your Way to Victory: For cash, you can get items that increase your XP or ely gain, increase the monster item drop rate, pick up items for you, heal you better and faster than the in-game items, Fashion equipments with stats along with event items to get even rarer items. etc.
You can even buy access to a spa which just gives you exp as you sit in it.
Continuing Is Painful: When you die after level 20, you lose 3% of your XP and ely. This is a lot more painful the higher level you get, naturally.
Convection Schmonvection: Not only does the lava not hurt you unless you touch it, but you can sit in it and recover HP faster than you can lose it. Though, it's played straighter in the Time Attack Instance Dungeon versions in that while it still only hurts you when you touch it, it can kill you in a few hits if you're not careful.
Everything Trying to Kill You: Any and every enemy after the new player area IS aggressive, and WILL mob you to death. And let's not forget the variety of enemies that range from malevolent dolls to sentient, ambulatory food.
Exclusive Enemy Equipment: Any crafted weapon or armor can only be made from a soul urn from an appropriate enemy. It can also only be upgraded with another soul urn.
Fantasy Counterpart Culture: Aoich (Japan), Elfa (Egypt), Young Gyoung (China), Belos (Russia—at least judging by the fashions offered there), City of Iron/ Big Apple (USA)
Fantasy Kitchen Sink: Many of the areas are based on a story, like Jack and the Beanstalk, or Sherlock Holmes. Since they aren't all from the same country, it's pretty much inevitable. You'll also find monsters from nearly every mythology hanging out somewhere, including minotaurs (Greek), gumiho (Korean), mummies (Egyptian, sorta), and western dragons.
Lilliputians: In a Whole Plot Reference to Gulliver's first voyage, there's a whole level dedicated to Lilliput, complete with a war involving eggs. You are requested to beat both sides up by the locals at different poijts.
Luck Stat: An amusing example; players already know that luck increases critical rate and ely gain. Exactly how much it increases it, or if there is a cap, is still a subject of debate.
Mascot Mook: The prirings, who were so popular that they were added as a pet.
Mass Monster Slaughter Sidequest: The most common type of quest, bar none. Annoyingly, quests to kill X Monster A always comes before the Twenty Bear Asses quest for Monster A. That is, after you've sold the Vendor Trash you're supposed to collect.
Gloves can be enchanted with critical hit damage. If somebody has the resources to enchant a pair of gloves so that their critical hits do, let's say, 90% more damage than usual, the owner of said gloves becomes a force to be reckoned with. Especially if the owner of these gloves is an Explorer, whose main strength is their high luck and critical hit rate.
Purely Aesthetic Gender: Both genders can do any class with no stat differences. There are two areas of the game where only males or females can enter, but they have no plot or quest relevant events within.
Randomly Drops: The soul urns are the worst offender. So rare you can farm a monster for days and kill thousands and still not get one.
Tomorrowland: Steel City, Atlantis, and Midgard are all far more advanced than the rest of the world. Atlantis actually sells their technology for food, since it is rather hard to farm on the bottom of the ocean.
Played with in concerns to Asgard, which is by far the most advanced area seen so far. The NPCs mention, however that the technology is rather antiquated compared to what they've seen before.
Twenty Bear Asses: At least half the quests fall under this. Annoyingly, the quest for the item will often pop up after you just did a quest that involved killing X number of those enemies and already sold the item as Vendor Trash.
Unbreakable Weapons: No matter what you do to them they won't break... except when you try to enchant or upgrade them. Then they can break and be lost forever. Apparently enchanting a sword is much harder on it than smashing crates or killing armored foes with it.