History VideoGame / LaTale

1st Apr '16 11:04:29 AM personastar
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* Wizard - Wizards are the obligatory SquishyWizard/Healer. Perhaps the most versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use [[ImprobableWeaponUser musical instruments]], and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as [[MagicMusic new healing spells, buffs, and special song attacks]]. Sorcerers become Elemental Masters, who gain even more powerful magic, and Bards become Minstrels, who gain what are easily the best buffs in the game. Their 4th promotions are the Archmage and the Pop Star. Their new subclasses are the Phantom Mage, who sports [[PowerGivesYouWings fairy wings]] and uses Battle Staffs, and the Maestro, who wields a conductor's baton and fights by [[ThePowerOfRock summoning orchestra players to attack]]. [[FightingClown Maestros look silly, but are considered extremely powerful.]]

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* Wizard - Wizards are the obligatory SquishyWizard/Healer. Perhaps the most versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use [[ImprobableWeaponUser musical instruments]], and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as [[MagicMusic new healing spells, buffs, and special song attacks]]. Sorcerers become Elemental Masters, who gain even more powerful magic, and Bards become Minstrels, who gain what are easily the best buffs in the game. Their 4th promotions are the Archmage and the Pop Star. Their new subclasses are the Phantom Mage, who sports [[PowerGivesYouWings fairy wings]] and uses [[SinisterScythe Battle Staffs, Staves]], and the Maestro, who wields a conductor's baton and fights by [[ThePowerOfRock summoning orchestra players to attack]]. [[FightingClown Maestros look silly, but are considered extremely powerful.]]



* Card Master - Another new class introduced in Season 3, they are another magical class which utilizes a unique resource system, using cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Their two promotions are the High Master, which specializes in [[LightEmUp light elemental ranged attacks]], and the Battle Master, who utilize [[CastingAShadow dark elemental melee attacks.]]

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* Card Master - Another new class introduced in Season 3, they are another magical class which utilizes a unique resource system, using cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Like the Soul Breaker, they can utilize the abilities of monsters through their cards. Their two promotions are the High Master, which specializes in [[LightEmUp light elemental ranged attacks]], and the Battle Master, who utilize [[CastingAShadow dark elemental melee attacks.]]]] The High Master advances to the Holy Master, and then the Arc Master, and the Battle Master advances to the Dark Master, then the Force Master.


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* BoringButPractical: The Blader class line is not very flashy, but makes up for it with very long high damage combos.


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* MagicKnight: The Phantom Mage, the subclass of the Wizard, utilizes both Strength and Magic for their damage. [[JackOfAllStats This makes them benefit from ''all'' stats.]]


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* StanceSystem: The Soul Breaker gains two upon becoming a Soul Reaver, and gains a third one upon becoming a Soul Lord.
** [[GlassCannon Red Soul]]: Uses most of the original Soul Breaker skills, and specializes in high damage while moving quickly.
** [[StoneWall Blue Soul]]: Focuses more on support, crowd control, and damage mitigation, but they are no slouches in combat either thanks to their enhanced basic attacks.
** [[MightyGlacier Black Soul]]: Specializes in ''massive'' area-of-effect damage potential, but all skills have a lengthy cast time beforehand.
20th Dec '15 9:33:59 AM personastar
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As of Season 3 of the game, there are seven available base job classes, five of which can be upgraded to one of two master job classes.

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As of Season 3 of the game, there are seven eight available base job classes, five of which can be upgraded to one of two master job classes.


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* Wanderer - Yet another new class introduced in Season 3, they are a physical class who specializes in both offense in support. They can use support skills with their Dark Jade, which is a lantern, and they can utilize their offense by transforming their lantern into a [[KatanasAreJustBetter katana]], using it for fast and powerful combos and mobility. Like the Card Master, they use a unique resource for their skills. They can advance to the Shadow, then the Mystic, and finally the Black Anima.
3rd Sep '15 8:52:10 AM HighCrate
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* Warrior - halfway between a GlassCannon and a LightningBruiser, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, [[{{BFS}} two-handed swords]], or knuckles. They can become Warlords, who wield spears or two-handed swords and use upgraded versions of the warrior skills, or Bladers, who use [[DualWielding dual blades]] and gain long basic attack combos in place of skills. Warlords become Dragoons, who gain even more powerful skills, and Bladers become Striders, who gain longer and stronger combos. Their 4th promotions are the Hero and the Blade Master. Their new subclasses are the Franchise/{{Highlander}}, who wield "[[FuumaShuriken Spiral Swords]]", and the Sword Dancer, who wields Psionic Blades via telekinesis.

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* Warrior - halfway between a GlassCannon and a LightningBruiser, [[DownplayedTrope mild]] GlassCannon, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, [[{{BFS}} two-handed swords]], or knuckles. They can become Warlords, who wield spears or two-handed swords and use upgraded versions of the warrior skills, or Bladers, who use [[DualWielding dual blades]] and gain long basic attack combos in place of skills. Warlords become Dragoons, who gain even more powerful skills, and Bladers become Striders, who gain longer and stronger combos. Their 4th promotions are the Hero and the Blade Master. Their new subclasses are the Franchise/{{Highlander}}, who wield "[[FuumaShuriken Spiral Swords]]", and the Sword Dancer, who wields Psionic Blades via telekinesis.



* FetchQuest
* FirstTown: Belos
* FloatingContinent: Cloud Villa and Freios.
* FragileSpeedster: The Explorer class
* GangplankGalleon: The haunted ship
* GetBackHereBoss / CowardlyBoss: Invoke and his (her?) second form, Invoke EX.

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* %%* FetchQuest
* %%* FirstTown: Belos
* %%* FloatingContinent: Cloud Villa and Freios.
* %%* FragileSpeedster: The Explorer class
* %%* GangplankGalleon: The haunted ship
* GetBackHereBoss / CowardlyBoss: %%* GetBackHereBoss: Invoke and his (her?) second form, Invoke EX.



* HauntedCastle: Foe Mansion

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* %%* HauntedCastle: Foe Mansion
27th Aug '15 9:45:00 PM personastar
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* PeninsulaOfPowerLeveling: Toad Island, Spooky Village, and Coliseum. Spooky Village in particular has no items or quests besides a rare drop from its boss.

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* PeninsulaOfPowerLeveling: Toad Island, Spooky Village, Tiger Temple, and Coliseum. Spooky Village in particular has no items or quests besides a rare drop from its boss.
27th Aug '15 9:33:21 PM personastar
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** They became easier to obtain in Season 2, but were removed outright in Season 3.

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** They became easier to obtain in Season 2, but were removed outright in Season 3.3, after introducing a simplified crafting system.



* UndergroundLevel: Too many to list

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* UndergroundLevel: Too Way too many to listlist...
27th Aug '15 9:29:41 PM personastar
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** You can even buy access to a spa which just gives you exp as you sit in it.
* ClothesMakeTheSuperman: Armor and fashion items can be enchanted to make you a lot more powerful

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** You can even buy access to a spa which just gives you exp as you sit in it.
it. It's not very practical in later levels though...
* ClothesMakeTheSuperman: Armor and fashion items can be enchanted to make you a lot more powerfulpowerful.
** Not really the case with fashion items in Season 3 anymore, where ''all'' of them give no stats whatsoever, the only way to add stats to it is to use rare runes.



** It's toned down in Seasons 2 and 3.



** Sadly ''greatly'' nerfed in Season 3, to the point where they are the slowest methods to level up, and quests become the most viable option to level up even at high levels.

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** Sadly ''greatly'' nerfed in Season 3, to the point where they are one of the slowest methods to level up, and quests become the most viable option to level up even at high levels.


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** They became easier to obtain in Season 2, but were removed outright in Season 3.
27th Aug '15 9:22:31 PM personastar
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** Unfortunately, with Season 3 introducing S rank types of equipment, Coliseum weapons become practically obsolete.


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** Not anymore in Seasons 2 and 3, though.


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** Luck and stamina have been toned down a little in Season 3, with stamina giving lesser HP, and luck no longer protects you from enemy criticals, but they are still the best stat to stack.


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** Sadly ''greatly'' nerfed in Season 3, to the point where they are the slowest methods to level up, and quests become the most viable option to level up even at high levels.


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** Not anymore! Quests are pretty simplified in Season 3.
27th Aug '15 9:14:24 PM personastar
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* ImprobableWeaponUser: Bards use guitars, Sorcerers fight with orbs, Engineers fight with toolboxes, Maestros fight with conductor's batons.

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* ImprobableWeaponUser: Bards use guitars, Sorcerers fight with orbs, Engineers fight with toolboxes, Maestros fight with conductor's batons.batons, and Card Masters fight with...well, [[CaptainObvious cards.]]
27th Aug '15 9:11:35 PM personastar
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* Engineer - A new class, they fight entirely with toolboxes, and don't specialize in any one stat, though have skills that boost damage output and max HP. They can only promote to Meisters, who ride mechas, though are also the only class that can function perfectly well unpromoted. Meisters become Engistars, who gain new tricks with their robot, and have a skill that makes them invincible ''and'' fully restores their HP. Their 4th promotion is the Swordian, who have the ability to fight in HumongousMecha. Their new subclass is the Star Seeker, who trades the mecha for several robot summons.
* Soul Breaker - Another new class, they use soul stones in battle, and their abilities consist of [[SoulPower borrowing the ability of monsters]] and using it against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, who gains more abilities, and then the [[GameBreaker oh so powerful]] Soul Lords. Their 4th promotion is the even ''more'' powerful Soulless One. They are one of the classes without a subclass.

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* Engineer - A new class, they fight class that fights entirely with toolboxes, and they don't specialize in any one stat, though have skills that boost damage output and max HP. They can only promote to Meisters, who ride mechas, though are also the only class that can function perfectly well unpromoted. Meisters become Engistars, who gain new tricks with their robot, and have a skill that makes them invincible ''and'' fully restores their HP. Their 4th promotion is the Swordian, who have the ability to fight in HumongousMecha. Their new subclass is the Star Seeker, who trades the mecha for several robot summons.
* Soul Breaker - Another A new class, class introduced in Season 2, they use soul stones in battle, and their abilities consist of [[SoulPower borrowing the ability of monsters]] and using it against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, who gains more abilities, and then the [[GameBreaker oh so powerful]] Soul Lords. Their 4th promotion is the even ''more'' powerful Soulless One. They are one of the classes without a subclass.
27th Aug '15 9:08:46 PM personastar
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As of Season 2 of the game, there are six available base job classes, four of which can be upgraded to one of two master job classes.
* Warrior - halfway between a GlassCannon and a LightningBruiser, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, [[{{BFS}} two-handed swords]], or knuckles. They can become Warlords, who wield spears or two-handed swords and use upgraded versions of the warrior skills, or Bladers, who use [[DualWielding dual blades]] and gain long basic attack combos in place of skills. Warlords become Dragoons, who gain even more powerful skills, and Bladers become Striders, who gain longer and stronger combos. Their new subclasses are the Franchise/{{Highlander}}, who wield "[[FuumaShuriken Spiral Swords]]", and the Sword Dancer, who wields Psionic Blades via telekinesis.
* Explorer - the FragileSpeedster, and also a buffer. Explorers are the only class that has long-ranged attacks, and they have many out-of-battle skills (such as picking locked chests) and buffs that increase evasion. They are generally considered the [=DPSer=] of the ''La Tale'' classes thanks to the speed of their attacks and combos, although each individual attack does less than a Warrior's. Explorers can use bows, crossbows, or daggers. They can be upgraded to Treasure Hunters (bows, crossbows or daggers) or Gunslingers ([[GunsAkimbo dual guns]]). Treasure Hunters become Ruin Walkers, who gain more luck and evasion, and can summon cannons out of nowhere, and Gunslingers become Duelists, who gain stronger and better gun skills, and the ability to shoot ''lasers and nukes''. Their new subclasses are the Rogue Master, who [[DualWielding dual wields daggers]] and uses several ninja-esque techniques, and the Judgement/Bladeslinger, that wields a [[BifurcatedWeapon sword-gun]].
* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 50, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Templars become Holy Orders, who turn their tanking potential {{Up To Eleven}}, and Guardians become Saints, gaining stronger knuckle skills with more range. Their new subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and generally [[MightyGlacier make up for their lack of firepower from when they were temple knights]], and the Psykicker, who wields "Psychic Hands".
* Wizard - Wizards are the obligatory SquishyWizard/Healer. Perhaps the most versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use [[ImprobableWeaponUser musical instruments]], and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as [[MagicMusic new healing spells, buffs, and special song attacks]]. Sorcerers become Elemental Masters, who gain even more powerful magic, and Bards become Minstrels, who gain what are easily the best buffs in the game. Their new subclasses are the Phantom Mage, who sports [[PowerGivesYouWings fairy wings]] and uses Battle Staffs, and the Maestro, who wields a conductor's baton and fights by [[ThePowerOfRock summoning orchestra players to attack]]. [[FightingClown Maestros look silly, but are considered extremely powerful.]]
* Engineer - A new class, they fight entirely with toolboxes, and don't specialize in any one stat, though have skills that boost damage output and max HP. They can only promote to Meisters, who ride mechas, though are also the only class that can function perfectly well unpromoted. Meisters become Engistars, who gain new tricks with their robot, and have a skill that makes them invincible ''and'' fully restores their HP. Their new subclass is the Star Seeker, who trades the mecha for several robot summons.
* Soul Breaker - Another new class, they use soul stones in battle, and their abilities consist of [[SoulPower borrowing the ability of monsters]] and using it against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, who gains more abilities, and then the [[GameBreaker oh so powerful]] Soul Lords. They are the only class without a subclass.

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As of Season 2 3 of the game, there are six seven available base job classes, four five of which can be upgraded to one of two master job classes.
* Warrior - halfway between a GlassCannon and a LightningBruiser, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, [[{{BFS}} two-handed swords]], or knuckles. They can become Warlords, who wield spears or two-handed swords and use upgraded versions of the warrior skills, or Bladers, who use [[DualWielding dual blades]] and gain long basic attack combos in place of skills. Warlords become Dragoons, who gain even more powerful skills, and Bladers become Striders, who gain longer and stronger combos. Their 4th promotions are the Hero and the Blade Master. Their new subclasses are the Franchise/{{Highlander}}, who wield "[[FuumaShuriken Spiral Swords]]", and the Sword Dancer, who wields Psionic Blades via telekinesis.
* Explorer - the FragileSpeedster, and also a buffer. Explorers are the only class that has long-ranged attacks, and they have many out-of-battle skills (such as picking locked chests) and buffs that increase evasion. They are generally considered the [=DPSer=] of the ''La Tale'' classes thanks to the speed of their attacks and combos, although each individual attack does less than a Warrior's. Explorers can use bows, crossbows, or daggers. They can be upgraded to Treasure Hunters (bows, crossbows or daggers) or Gunslingers ([[GunsAkimbo dual guns]]). Treasure Hunters become Ruin Walkers, who gain more luck and evasion, and can summon cannons out of nowhere, and Gunslingers become Duelists, who gain stronger and better gun skills, and the ability to shoot ''lasers and nukes''. Their 4th promotions are the Wind Stalker and the Der Freischutz. Their new subclasses are the Rogue Master, who [[DualWielding dual wields daggers]] and uses several ninja-esque techniques, and the Judgement/Bladeslinger, that wields a [[BifurcatedWeapon sword-gun]].
* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 50, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Templars become Holy Orders, who turn their tanking potential {{Up To Eleven}}, and Guardians become Saints, gaining stronger knuckle skills with more range. Their 4th promotions are the Savior, taking their tanking [[UpToEleven up to FIFTY]], and the Sefirot. Their new subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and generally [[MightyGlacier make up for their lack of firepower from when they were temple knights]], and the Psykicker, who wields "Psychic Hands".
* Wizard - Wizards are the obligatory SquishyWizard/Healer. Perhaps the most versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use [[ImprobableWeaponUser musical instruments]], and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as [[MagicMusic new healing spells, buffs, and special song attacks]]. Sorcerers become Elemental Masters, who gain even more powerful magic, and Bards become Minstrels, who gain what are easily the best buffs in the game. Their 4th promotions are the Archmage and the Pop Star. Their new subclasses are the Phantom Mage, who sports [[PowerGivesYouWings fairy wings]] and uses Battle Staffs, and the Maestro, who wields a conductor's baton and fights by [[ThePowerOfRock summoning orchestra players to attack]]. [[FightingClown Maestros look silly, but are considered extremely powerful.]]
* Engineer - A new class, they fight entirely with toolboxes, and don't specialize in any one stat, though have skills that boost damage output and max HP. They can only promote to Meisters, who ride mechas, though are also the only class that can function perfectly well unpromoted. Meisters become Engistars, who gain new tricks with their robot, and have a skill that makes them invincible ''and'' fully restores their HP. Their 4th promotion is the Swordian, who have the ability to fight in HumongousMecha. Their new subclass is the Star Seeker, who trades the mecha for several robot summons.
* Soul Breaker - Another new class, they use soul stones in battle, and their abilities consist of [[SoulPower borrowing the ability of monsters]] and using it against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, who gains more abilities, and then the [[GameBreaker oh so powerful]] Soul Lords. Their 4th promotion is the even ''more'' powerful Soulless One. They are one of the only class classes without a subclass.subclass.
* Card Master - Another new class introduced in Season 3, they are another magical class which utilizes a unique resource system, using cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Their two promotions are the High Master, which specializes in [[LightEmUp light elemental ranged attacks]], and the Battle Master, who utilize [[CastingAShadow dark elemental melee attacks.]]
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