History VideoGame / LaTale

10th Aug '17 5:48:11 PM personastar
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* ShoutOut: The [=DotNuri=] minigame is a shoutout to ''Franchise/SuperMarioBros'', and the upcoming "Baker Street" area is one big shoutout to SherlockHolmes.

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* ShoutOut: The [=DotNuri=] minigame is a shoutout to ''Franchise/SuperMarioBros'', and the upcoming "Baker Street" area Bakery Street is one big shoutout to SherlockHolmes.
10th Aug '17 5:47:44 PM personastar
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* AbandonedLaboratory: the Abyss Ruins and Kimaira Labs instance.

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* AbandonedLaboratory: the Abyss Ruins and Kimaira Chimera Labs instance.
10th Aug '17 5:46:11 PM personastar
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* Mercenary - An upcoming class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a gauge that fills up whenever they take damage, increasing their damage dealt but lowering their defenses, and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.

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* Mercenary - An upcoming class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a gauge that fills up whenever they take damage, every minute, increasing their damage dealt but lowering their defenses, and granting a massive shield and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.
10th Aug '17 1:33:27 PM personastar
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The story is mostly cliche filler, with a mysterious girl named Iris who fought a great evil and vanished. Upon entering the world of ''La Tale'', you must seek out the truth of her quest and companions via speaking with [=NPCs=] and completing various scenario dungeons.

Almost everyone ignores this unless the scenario dungeon also has a quest.

The [[https://www.lataleonline.com/ American]] version of the game is hosted by [=Papaya Play=], while the [[http://latale.aeriagames.com/ European]] version was hosted by Aeria Games.

to:

The story is mostly cliche filler, with about a mysterious girl named Iris who fought a great evil and vanished. Upon entering the world of ''La Tale'', you must seek out the truth of her quest and companions via speaking with [=NPCs=] and completing various scenario dungeons.

Almost everyone ignores this unless the scenario dungeon also has a quest.

The [[https://www.lataleonline.com/ American]] version of the game is hosted by [=Papaya Play=], Papaya Play, while the [[http://latale.aeriagames.com/ European]] version was hosted by Aeria Games.



* Soul Breaker - A class introduced in Season 2, they use soul stones in battle, and their abilities consist of [[SoulPower using the ability of monsters]] against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, whose gameplay diverges into a StanceSystem, and then the Soul Lords, who add a third stance to their skillset. Their 4th promotion is the powerful Soulless One. They are one of the classes without a subclass.

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* Soul Breaker - A class introduced in Season 2, they use soul stones in battle, and their abilities consist of [[SoulPower using the ability of monsters]] against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, whose gameplay diverges into a StanceSystem, and then the Soul Lords, who add a third stance to their skillset. Their 4th promotion is the powerful Soulless One. They are one of the classes without a subclass.subclass, with all future classes having none.



* Wanderer - A new class introduced in the Vagrant expansion, they are a physical class who specializes in both offense in support. They can use support skills with their Dark Jade, which is a lantern, and they can utilize their offense by transforming their lantern into a [[KatanasAreJustBetter katana]], using it for fast and powerful combos and mobility. Like the Card Master, they use a unique resource for their skills, with two gauges. They can advance to the Shadow, then the Mystic, and finally the Black Anima.
* Monk - A new class introduced in the Demigod expansion, they are a magically-based class who wields a [[SimpleStaff Magic Rod]] and have a dynamically different gameplay than the other classes. Monks lack a resource gauge and are purely cooldown dependent, so they utilize a mechanic-based gauge known as Chaos, which periodically fills up on two sides to switch between Rage, which emphasizes [[AttackAttackAttack relentless close ranged attacks]], and Divine, which emphasizes a more defensive usage of long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.
* Mercenary - A class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a gauge that fills up whenever they take damage, increasing their damage dealt but lowering their defenses, and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.

to:

* Wanderer - A new class introduced in the Vagrant Legend expansion, they are a physical class who specializes in both offense in support. They can use support skills with their Dark Jade, which is a lantern, and they can utilize their offense by transforming their lantern into a [[KatanasAreJustBetter katana]], using it for fast and powerful combos and mobility. Like the Card Master, they use a unique resource for their skills, with two gauges. They can advance to the Shadow, then the Mystic, and finally the Black Anima.
* Monk - A new class introduced in the Demigod expansion, they are a magically-based class who wields a [[SimpleStaff Magic Rod]] and have a dynamically different gameplay than the other classes. Monks lack a resource gauge and are purely cooldown dependent, so they utilize a mechanic-based gauge mechanic known as Chaos, which periodically fills up on two sides to switch between Rage, which emphasizes [[AttackAttackAttack relentless close ranged attacks]], and Divine, which emphasizes a more defensive usage of long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.
* Mercenary - A An upcoming class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a gauge that fills up whenever they take damage, increasing their damage dealt but lowering their defenses, and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.



** The Chunsik Castle is one of the most common places for endgame leveling to 200.

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** The Chunsik Castle is one of Castle, Big Tube, and Starry Cats Restaurant are the most common places for endgame leveling to 200.



* PrestigeClass: Five out of nine classes have two at level 50. Prior to Season 2, the required level was 80.

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* PrestigeClass: Five out of nine ten classes have two at level 50. Prior to Season 2, the required level was 80.
9th Aug '17 10:16:07 PM personastar
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* LevelAte: Cookie Garden

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* LevelAte: The Cookie GardenGarden, and its much, much higher leveled version, the Choco Garden.



* NiceJobBreakingItHero: [[spoiler:The 14th and final Legend quest ''finally'' reveals just how Iris vanished from the world. To defeat the Demon King, the goddess Seres granted Iris all of her power, effectively turning ''her'' into the new Seres. However, this act would result in the world losing Seres' protection, and releasing all the other evils that were contained. [[MyGodWhatHaveIDone Out of guilt of this knowledge,]] Iris disappeared somewhere far, far away, with her only known whereabouts being in an "Eastern Continent".]]



* OneStatToRuleThemAll: Besides shoes and gloves, usually the only thing you'll be putting on your armor is luck.

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* OneStatToRuleThemAll: Besides shoes and gloves, usually the only thing you'll be putting on your armor is luck.Strength or Magic.
2nd Aug '17 9:43:12 AM personastar
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* Mercenary - A class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a very hefty shield gauge that charges every minute or so, allowing them to absorb a massive amount of damage, and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.

to:

* Mercenary - A class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a very hefty shield gauge that charges every minute or so, allowing them to absorb a massive amount of fills up whenever they take damage, increasing their damage dealt but lowering their defenses, and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.



** The Agni one-ups the Savior by sporting a humongous shield based on their max health that recharges every minute, letting them absorb tons of damage.
26th Jul '17 5:45:19 PM personastar
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As of the current season expansion of the game, there are nine available base job classes, five of which can be upgraded to one of two master job classes.

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As of the current season expansion of the game, there are nine ten available base job classes, five of which can be upgraded to one of two master job classes.



* Mercenary - An upcoming class, they wield large clubs and use fire-based skills. They promote to the Flame Lord, then the Magma Force, and finally the Agni.

to:

* Mercenary - An upcoming class, A class introduced in the Agni expansion, they wield large clubs are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a very hefty shield gauge that charges every minute or so, allowing them to absorb a massive amount of damage, and they use fire-based skills. skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.



* CrutchCharacter: The Wanderer class has some shades of this. Their damage output is absolutely ''insane'' with their katana in the early game and mid game, but they need a lot more investment to be in line with the other classes by the endgame.

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* CrutchCharacter: The katana skill tree of the Wanderer class has some shades of is considered to be this. Their damage output is absolutely ''insane'' with their katana in the early game and mid game, but they need a lot more investment to be in line with the other classes by the endgame.



** While the katana skill tree for the Wanderer is very easy and straightforward, the lantern skill tree is ''not.'' The skills' damage scalings are quite low, and cost a lot of their resource meter. However, upon promoting to the Black Anima, the lantern skills can be put through the Growth system, [[MagikarpPower increasing their damage and reducing their cost the more they're used.]] Once mastered, the lantern skills become far more powerful and practical to use, and are loaded with plenty of helpful crowd control effects. There's also the fact that only the lantern is able to use the class's fairly powerful party wide buffs that also happen to stack with the Pop Star's own buffs.

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** While the katana skill tree for the Wanderer is very easy and straightforward, the lantern skill tree is ''not.'' The skills' damage scalings are is quite low, and cost a lot of their resource meter. However, upon promoting to the Black Anima, the lantern skills can be put through the Growth system, [[MagikarpPower increasing their damage and reducing their cost the more they're used.]] Once mastered, the lantern skills become far more powerful and practical to use, and are loaded with plenty of helpful crowd control effects. There's also the fact that only the lantern is able to use the class's fairly powerful party wide buffs that also happen to stack with the Pop Star's own buffs.



* OneStatToRuleThemAll: Besides shoes and gloves, the only thing you'll be putting on your armor is stamina and luck.

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* OneStatToRuleThemAll: Besides shoes and gloves, usually the only thing you'll be putting on your armor is stamina and luck.



** Luck and stamina have been toned down a little in the Infinity expansion, with stamina giving lesser HP, and luck no longer protects you from enemy criticals, but they are still the best stat to stack.

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** Luck and stamina have Stamina has been toned down to the point where it's a little better idea to stack more Strength or Magic instead in the Infinity expansion, with stamina giving lesser HP, and luck no longer protects you from enemy criticals, but they are still the best stat to stack. Expansion.


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** The Agni one-ups the Savior by sporting a humongous shield based on their max health that recharges every minute, letting them absorb tons of damage.
19th Jul '17 3:00:37 PM personastar
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* MassMonsterSlaughterSidequest: The most common type of quest, bar none. Annoyingly, quests to kill X Monster A always comes before the TwentyBearAsses quest for Monster A. That is, after you've sold the Vendor Trash you're supposed to collect.
** It's toned down in Season 2.

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* MassMonsterSlaughterSidequest: The most common type of quest, bar none. Annoyingly, quests to kill X Monster A always comes before the TwentyBearAsses quest for Monster A. That is, after you've sold the Vendor Trash you're supposed to collect.
**
collect. It's toned down in Season 2.2 and the later expansions.



* NighInvulnerable: Certain items or skills give you immunity to physical or magical damage. Templar classes in particular get one that gives both.

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* NighInvulnerable: Certain items or skills give you immunity to physical or magical damage. Templar classes The subclasses in particular get one that gives both.



** While they were relatively nerfed in the Infinity expansion with the introduction of quests that give huge EXP, they are still quite viable for leveling up.
** The Chunsik Tunnel, Garden, Land, and Castle is one of the most common places for endgame leveling to 200.

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** While they were relatively somewhat nerfed in the Infinity expansion with the introduction of quests that give huge EXP, they are still quite viable for leveling up.
** The Chunsik Tunnel, Garden, Land, and Castle is one of the most common places for endgame leveling to 200.



* RecurringBoss: Hyunmu shows up in the Shangri-La instance, as part of the {{BossRush}}, three times in Xenadia, and once more as a time attack instance boss. This isn't counting the [[NoExportForYou versions when there's a Hyunmu of Hell.]]

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* RecurringBoss: Hyunmu shows up in the Shangri-La instance, as part of the {{BossRush}}, three times in Xenadia, and once more as a time attack instance boss. This isn't counting the [[NoExportForYou versions when there's a Hyunmu of Hell.]]Many instance bosses tend to show up again in higher level instances.
19th Jul '17 2:56:03 PM personastar
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* BagOfSharing: All items stored in the bank or the Astro store are shared between all characters on that account.

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* BagOfSharing: All items stored in the bank or the Astro store Fashion Shop are shared between all characters on that account.



** Not really the case with fashion items in the Infinity expansion anymore, where ''all'' of them give no stats whatsoever, the only way to add stats to it is to use the rune system.

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** Not really the case with fashion items in the Infinity expansion anymore, where ''all'' of them give no stats whatsoever, and the only way to add stats to it is to use the rune system.


Added DiffLines:

*** Really, magic classes in general have to work with two weapons at the same time to keep their damage consistent, but have amazing damage potential in the endgame.
17th Jul '17 7:23:48 PM personastar
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Added DiffLines:

* Mercenary - An upcoming class, they wield large clubs and use fire-based skills. They promote to the Flame Lord, then the Magma Force, and finally the Agni.
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