History VideoGame / LaTale

27th Dec '16 9:02:55 PM personastar
Is there an issue? Send a Message


* Engineer - A class that fights entirely with toolboxes, they don't specialize in any one stat, though have skills that boost damage output and max HP. They can only promote to Meisters, who ride mechas, though are also the only class that can function perfectly well unpromoted. Meisters become Engistars, who gain new tricks with their robot, and have a skill that makes them invincible ''and'' fully restores their HP. Their 4th promotion is the Swordian, who have the ability to fight in HumongousMecha. Their subclass is the Star Seeker, who trades the mecha for several robot summons.
* Soul Breaker - A class introduced in Season 2, they use soul stones in battle, and their abilities consist of [[SoulPower borrowing the ability of monsters]] and using it against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, whose gameplay diverges into a StanceSystem and then the Soul Lords, who add a third stance to their skillset. Their 4th promotion is the powerful Soulless One. They are one of the classes without a subclass.
* Card Master - A class introduced in Season 3, they are another magical class which utilizes a unique resource system, using 3 types of cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Like the Soul Breaker, they can utilize the abilities of monsters through their cards. Their two promotions are the High Master, which specializes in [[LightEmUp light aspected long ranged magic attacks]], and the Battle Master, who utilize [[CastingAShadow dark aspected close range magic attacks.]] The High Master advances to the Holy Master, and then the Arc Master, and the Battle Master advances to the Dark Master, then the Force Master.

to:

* Engineer - A class that fights entirely with toolboxes, they don't specialize in any one stat, though have skills that boost damage output and max HP. They can only promote to Meisters, the Meister, who ride mechas, though are also the only class that can function perfectly well unpromoted. rides on a robot known as an "MG" and utilizes them for all sorts of attacks. Meisters become Engistars, who gain several new tricks with their robot, robot and have a skill that makes them invincible ''and'' fully restores more mechanical skills in their HP.arsenal. Their 4th promotion is the Swordian, who have the ability to fight in HumongousMecha. Their subclass is the Star Seeker, who trades the mecha for several robot summons.
* Soul Breaker - A class introduced in Season 2, they use soul stones in battle, and their abilities consist of [[SoulPower borrowing using the ability of monsters]] and using it against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, whose gameplay diverges into a StanceSystem StanceSystem, and then the Soul Lords, who add a third stance to their skillset. Their 4th promotion is the powerful Soulless One. They are one of the classes without a subclass.
* Card Master - A class introduced in Season 3, they are another magical class which utilizes a unique resource system, using 3 types of cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Like the Soul Breaker, they can utilize the abilities of monsters through their cards. Their two promotions are the High Master, which specializes in [[LightEmUp light aspected based long ranged range magic attacks]], and the Battle Master, who utilize [[CastingAShadow dark aspected based close range magic attacks.]] The High Master advances to the Holy Master, and then the Arc Master, and the Battle Master advances to the Dark Master, then the Force Master.



* Monk - A new class in Season 3, they are a magically-based class who wields a [[SimpleStaff Magic Rod]] and has a dynamically different gameplay than the other classes. Monks lack a resource gauge and are purely cooldown dependent, so they utilize a mechanic-based gauge known as Chaos, which periodically fills up on two sides to switch between Rage, which emphasizes [[AttackAttackAttack relentless close ranged attacks]], and Divine, which emphasizes a more defensive usage of long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.

to:

* Monk - A new class in Season 3, they are a magically-based class who wields a [[SimpleStaff Magic Rod]] and has have a dynamically different gameplay than the other classes. Monks lack a resource gauge and are purely cooldown dependent, so they utilize a mechanic-based gauge known as Chaos, which periodically fills up on two sides to switch between Rage, which emphasizes [[AttackAttackAttack relentless close ranged attacks]], and Divine, which emphasizes a more defensive usage of long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.
27th Dec '16 11:22:04 AM personastar
Is there an issue? Send a Message


* Warrior - a [[DownplayedTrope mild]] GlassCannon, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, [[{{BFS}} two-handed swords]], or knuckles. They can become Warlords, who wield spears or two-handed swords and use upgraded versions of the warrior skills, or Bladers, who use [[DualWielding dual blades]] and gain long basic attack combos in place of skills. Warlords become Dragoons, who gain even more powerful skills, and Bladers become Striders, who gain longer and stronger combos. Their 4th promotions are the Hero and the Blade Master. Their new subclasses are the Franchise/{{Highlander}}, who wield "[[FuumaShuriken Spiral Swords]]", and the Sword Dancer, who wields Psionic Blades via telekinesis.
* Explorer - the FragileSpeedster, and also a buffer. Explorers are the only class that has long-ranged attacks, and they have many out-of-battle skills (such as picking locked chests) and buffs that increase evasion. They are generally considered the [=DPSer=] of the ''La Tale'' classes thanks to the speed of their attacks and combos, although each individual attack does less than a Warrior's. Explorers can use bows, crossbows, or daggers. They can be upgraded to Treasure Hunters (bows, crossbows or daggers) or Gunslingers ([[GunsAkimbo dual guns]]). Treasure Hunters become Ruin Walkers, who gain more luck and evasion, and can summon cannons out of nowhere, and Gunslingers become Duelists, who gain stronger and better gun skills, and the ability to shoot ''lasers and nukes''. Their 4th promotions are the Wind Stalker and the Der Freischutz. Their new subclasses are the Rogue Master, who [[DualWielding dual wields daggers]] and uses several ninja-esque techniques, and the Judgement/Bladeslinger, that wields a [[BifurcatedWeapon sword-gun]].
* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 50, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Templars become Holy Orders, who turn their tanking potential {{Up To Eleven}}, and Guardians become Saints, gaining stronger knuckle skills with more range. Their 4th promotions are the Savior, taking their tanking potential even higher than before, and the Sefirot. Their new subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and generally [[MightyGlacier make up for their lack of firepower from when they were temple knights]], and the Psykicker, who wields "Psychic Hands".
* Wizard - Wizards are the obligatory SquishyWizard/Healer. Perhaps the most versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use [[ImprobableWeaponUser musical instruments]], and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as [[MagicMusic new healing spells, buffs, and special song attacks]]. Sorcerers become Elemental Masters, who gain even more powerful magic, and Bards become Minstrels, who gain what are easily the best buffs in the game. Their 4th promotions are the Archmage and the Pop Star. Their new subclasses are the Phantom Mage, who sports [[PowerGivesYouWings fairy wings]] and uses [[SinisterScythe Battle Staves]], and the Maestro, who wields a conductor's baton and fights by [[ThePowerOfRock summoning orchestra players to attack]]. [[FightingClown Maestros look silly, but are considered extremely powerful.]]
* Engineer - A class that fights entirely with toolboxes, they don't specialize in any one stat, though have skills that boost damage output and max HP. They can only promote to Meisters, who ride mechas, though are also the only class that can function perfectly well unpromoted. Meisters become Engistars, who gain new tricks with their robot, and have a skill that makes them invincible ''and'' fully restores their HP. Their 4th promotion is the Swordian, who have the ability to fight in HumongousMecha. Their new subclass is the Star Seeker, who trades the mecha for several robot summons.
* Soul Breaker - A class introduced in Season 2, they use soul stones in battle, and their abilities consist of [[SoulPower borrowing the ability of monsters]] and using it against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, whose gameplay diverges into a StanceSystem and then the Soul Lords, who add a third stance to their skillset. Their 4th promotion is the even ''more'' powerful Soulless One. They are one of the classes without a subclass.
* Card Master - A class introduced in Season 3, they are another magical class which utilizes a unique resource system, using 3 types of cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Like the Soul Breaker, they can utilize the abilities of monsters through their cards. Their two promotions are the High Master, which specializes in [[LightEmUp light elemental ranged attacks]], and the Battle Master, who utilize [[CastingAShadow dark elemental melee attacks.]] The High Master advances to the Holy Master, and then the Arc Master, and the Battle Master advances to the Dark Master, then the Force Master.

to:

* Warrior - a [[DownplayedTrope mild]] GlassCannon, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, [[{{BFS}} two-handed swords]], or knuckles. They can become Warlords, who wield spears or two-handed swords and use upgraded versions of the warrior skills, or Bladers, who use [[DualWielding dual blades]] and gain long basic attack combos in place of skills. Warlords become Dragoons, who gain even more powerful skills, and Bladers become Striders, who gain longer and stronger combos. Their 4th promotions are the Hero and the Blade Master. Their new subclasses are the Franchise/{{Highlander}}, who wield "[[FuumaShuriken Spiral Swords]]", and the Sword Dancer, who wields Psionic Blades via telekinesis.
* Explorer - the FragileSpeedster, and also a buffer. Explorers are the only class that has long-ranged attacks, can utilize up to 3 different weapons: daggers, bows, and they crossbows, and have many out-of-battle skills (such as picking locked chests) access to active and passive buffs that increase evasion. They are generally considered the [=DPSer=] of the ''La Tale'' classes thanks to the speed of their attacks item drop rate, evasion, and combos, although each individual attack does less than a Warrior's. Explorers can use bows, crossbows, or daggers.more. They can be upgraded to Treasure Hunters (bows, crossbows or daggers) or Gunslingers ([[GunsAkimbo dual guns]]). Treasure Hunters become Ruin Walkers, who gain more luck have improved evasion and evasion, weapon skills and can summon cannons and jump pads out of nowhere, and Gunslingers become Duelists, who gain stronger and better gun skills, and skills to the ability to shoot ''lasers and nukes''.point of reaching MoreDakka. Their 4th promotions are the Wind Stalker and the Der Freischutz. Their new subclasses are the Rogue Master, who [[DualWielding dual wields daggers]] and uses several ninja-esque techniques, and the Judgement/Bladeslinger, that wields a [[BifurcatedWeapon sword-gun]].
gunblade]] and uses sniper-like techniques.
* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far They boast the highest of any class, but defenses and stamina, though their attacks are slow and weaker than an Explorer's. Knights also damage is relatively average compared to the Warrior. As the tank, they can learn buffs that which can increase physical the offenses and magical defense.defenses of them and their allies. They use one-handed swords, clubs, and knuckles. At level 50, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Templars become Holy Orders, who turn their tanking potential {{Up To Eleven}}, and Guardians become Saints, gaining stronger knuckle skills with more range. Their 4th promotions are the Savior, taking their tanking potential even higher than before, and the Sefirot. Their new subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and generally [[MightyGlacier make up for their lack of firepower from when they were temple knights]], place a great emphasis on dealing heavy damage, and the Psykicker, who wields "Psychic Hands".
Hands" and specializes in high mobility and fast combos.
* Wizard - Wizards are the obligatory SquishyWizard/Healer. Perhaps the most A relatively versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use [[ImprobableWeaponUser musical instruments]], and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as [[MagicMusic new healing spells, buffs, and special song attacks]]. Sorcerers become Elemental Masters, who gain even more powerful magic, and Bards become Minstrels, who gain what are easily the best access to incredibly potent buffs in the game.for them and their allies. Their 4th promotions are the Archmage and the Pop Star. Their new subclasses are the Phantom Mage, who sports [[PowerGivesYouWings fairy wings]] and uses [[SinisterScythe Battle Staves]], and the Maestro, who wields a conductor's baton and fights by [[ThePowerOfRock summoning orchestra players to attack]]. [[FightingClown Maestros look silly, but are considered extremely powerful.]]
attack]].
* Engineer - A class that fights entirely with toolboxes, they don't specialize in any one stat, though have skills that boost damage output and max HP. They can only promote to Meisters, who ride mechas, though are also the only class that can function perfectly well unpromoted. Meisters become Engistars, who gain new tricks with their robot, and have a skill that makes them invincible ''and'' fully restores their HP. Their 4th promotion is the Swordian, who have the ability to fight in HumongousMecha. Their new subclass is the Star Seeker, who trades the mecha for several robot summons.
* Soul Breaker - A class introduced in Season 2, they use soul stones in battle, and their abilities consist of [[SoulPower borrowing the ability of monsters]] and using it against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, whose gameplay diverges into a StanceSystem and then the Soul Lords, who add a third stance to their skillset. Their 4th promotion is the even ''more'' powerful Soulless One. They are one of the classes without a subclass.
* Card Master - A class introduced in Season 3, they are another magical class which utilizes a unique resource system, using 3 types of cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Like the Soul Breaker, they can utilize the abilities of monsters through their cards. Their two promotions are the High Master, which specializes in [[LightEmUp light elemental aspected long ranged magic attacks]], and the Battle Master, who utilize [[CastingAShadow dark elemental melee aspected close range magic attacks.]] The High Master advances to the Holy Master, and then the Arc Master, and the Battle Master advances to the Dark Master, then the Force Master.



* Monk - A new class in Season 3, they are a magically-based class who wields a [[SimpleStaff Magic Rod]] and has a dynamically different gameplay than the other classes. They utilize a gauge known as Chaos, which periodically fills up to switch between Rage Mode, which uses melee attacks, and Divine Mode, which uses long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.

to:

* Monk - A new class in Season 3, they are a magically-based class who wields a [[SimpleStaff Magic Rod]] and has a dynamically different gameplay than the other classes. They Monks lack a resource gauge and are purely cooldown dependent, so they utilize a mechanic-based gauge known as Chaos, which periodically fills up on two sides to switch between Rage Mode, Rage, which uses melee attacks, emphasizes [[AttackAttackAttack relentless close ranged attacks]], and Divine Mode, Divine, which uses emphasizes a more defensive usage of long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.



* AbandonedLaboratory: the Abyss Ruins and Kimera Labs instance.
* AbsurdlySpaciousSewer: the underground of Elias

to:

* AbandonedLaboratory: the Abyss Ruins and Kimera Kimaira Labs instance.
* AbsurdlySpaciousSewer: the The underground sewers of EliasAtlantis.



** Not really the case with fashion items in Season 3 anymore, where ''all'' of them give no stats whatsoever, the only way to add stats to it is to use rare runes.

to:

** Not really the case with fashion items in Season 3 anymore, where ''all'' of them give no stats whatsoever, the only way to add stats to it is to use rare runes.the rune system.



* CriticalHit

to:

* CriticalHitCriticalHit: Like most [=MMOs=], this game places a ''LOT'' of emphasis on critical hits.



** It even spreads to the official art of the classes. The male Templar, the Minstrel, the Blade Master, and the Wind Stalker all look very feminine.



** Though it's made somewhat easier in Season 2.

to:

** Though it's made somewhat easier Subverted in early levels in Season 2.2 and 3, as the bosses are easy enough to handle on your own.



* ExclusiveEnemyEquipment: Any crafted weapon or armor can only be made from a soul urn from an appropriate enemy. It can also only be upgraded with another soul urn.
* FakeBalance: the Player Arena, of course
* FakeDifficulty: It's probably not intentional, but the game has been known to lag. A lot. To the point that players often die while their character is standing in for a pin-cushion.
* FakeLongevity: Most quests can be completed three times. Each [=DotNuri=] stage has to be finished 20 times for its real prize. The Christmas event had to be completed 50 times to get its best title.
* FanNickname: [=LagNuri=] for [=DotNuri=]. For reasons that should be obvious if one thinks about it.
* FantasticFoxes: Several palette-swapped versions.
* FantasyCounterpartCulture: Aoich (Japan), Elfa (Egypt), Young Gyoung (China), Belos (Russia--at least judging by the fashions offered there), City of Iron/ Big Apple (USA)

to:

* ExclusiveEnemyEquipment: Any crafted weapon or armor can only be made from Prior to Season 3, you could craft equipment based on certain enemies using a soul urn from an appropriate enemy. It can also only be upgraded with another soul urn.
* FakeBalance: the Player Arena, of course
* FakeDifficulty: It's probably not intentional, but the game has been known to lag. A lot. To the point that players often die while their character is standing in for a pin-cushion.
and other materials.
* FakeLongevity: Most quests can be completed three times. Each [=DotNuri=] stage has to be finished 20 times for its real prize. The Christmas event had to be completed 50 times to get its best title.
* FanNickname: [=LagNuri=] for [=DotNuri=]. For reasons that should be obvious if one thinks about it.
title
* FantasticFoxes: Several palette-swapped versions.
There are several examples, but the Gumihos are the most prominent ones.
* FantasyCounterpartCulture: Aoich (Japan), Elfa (Egypt), Young Yong Gyoung (China), Belos (Russia--at least judging by the fashions offered there), City of Iron/ Big Apple (USA)



%%* FetchQuest
%%* FirstTown: Belos
%%* FloatingContinent: Cloud Villa and Freios.
%%* FragileSpeedster: The Explorer class
%%* GangplankGalleon: The haunted ship
%%* GetBackHereBoss: Invoke and his (her?) second form, Invoke EX.

to:

%%* FetchQuest
%%* FirstTown: Belos
%%* FloatingContinent: Cloud Villa and Freios.
%%* FragileSpeedster: The Explorer class
%%* GangplankGalleon: The haunted ship
%%*
* GetBackHereBoss: Invoke and his (her?) second form, Invoke EX.runs away when you defeat it on its first phase.



%%* HauntedCastle: Foe Mansion
* ImprobableWeaponUser: Bards use guitars, Sorcerers fight with orbs, Engineers fight with toolboxes, Maestros fight with conductor's batons, and Card Masters fight with...well, [[CaptainObvious cards.]]
* ItemCrafting: Upgrading items and crafting new items
* InexplicableTreasureChests: They ''spawn'', just like monsters.

to:

%%* HauntedCastle: Foe Mansion
* ImprobableWeaponUser: Bards use guitars, Sorcerers fight with orbs, Engineers fight with toolboxes, Maestros fight with conductor's batons, and Card Masters fight with...well, [[CaptainObvious cards.]]
]] And there's the Black Jade, which is a lantern which somehow transforms into a katana.
* ItemCrafting: Upgrading items and crafting new items
A good portion of high level gear can only be crafted.
* InexplicableTreasureChests: They ''spawn'', In Season 1, they ''spawned'', just like monsters.



** The Darkness weapons and Twilight weapons were one for Season 2, then Season 3 introduces the weapons from Odin and the Dynasty weapons, one-upped by the Elrian weapons introduced along with the Monk class.



* LoadingScreen



** Not anymore in Seasons 2 and 3, though.

to:

** Not anymore in Seasons 2 and 3, though.though, where it has been transferred to Elias.



* PaletteSwap: Many enemies are reused with only minor changes
* PeninsulaOfPowerLeveling: Toad Island, Spooky Village, Tiger Temple, and Coliseum. Spooky Village in particular has no items or quests besides a rare drop from its boss.
** Sadly ''greatly'' nerfed in Season 3, to the point where they are one of the slowest methods to level up, and quests become the most viable option to level up even at high levels.
* PlatformHell: The [=DotNuri=] mini-game, which is fashioned aesthetically after the original SuperMarioBros. It does, however, give very good rewards to those who beat it.

to:

* PaletteSwap: Many enemies are reused with only minor changes
changes.
* PeninsulaOfPowerLeveling: Toad Island, Spooky Village, Tiger Temple, and Coliseum. Spooky Village in particular has no items or quests besides a rare drop from its boss.
** Sadly ''greatly'' Season 3 reworks Fairy Forest, Bakery Street, the Behemoth Stomach into this.
** While they were relatively
nerfed in Season 3, to 3 with the point where introduction of quests that give huge EXP, they are still quite viable for leveling up.
** The Chunsik Tunnel, Garden, Land, and Castle is
one of the slowest methods to level up, and quests become the most viable option common places for endgame leveling to level up even at high levels.
200.
* PlatformHell: The [=DotNuri=] mini-game, which is fashioned aesthetically after the original SuperMarioBros. It does, however, give very good rewards to those who beat it. One of their rewards is an ''extra skill point.''



* PlayerVersusPlayer: Only in the fight arena

to:

* PlayerVersusPlayer: Only in the fight arenaThe Fight Arena is where this tends to take place, but it is also possible to challenge other players to a duel, regardless of location.



* ShiftingSandLand: The desert outside of Aioch, complete with pyramid

to:

* ShiftingSandLand: The desert outside of Aioch, Aoich, complete with pyramid



* SpikesOfDoom: Every map that doesn't have a ''worse'' trap will have at least one spike trap on it. Who is building spike traps in the middle of forests, anyway?
* StatusBuff

to:

* SpamAttack: Card Masters and Monks specialize in this trope to a T.
* SpikesOfDoom: Every In Season 1, every map that doesn't have a ''worse'' trap will have at least one spike trap on it. Who is building spike traps in the middle of forests, anyway?
anyway?
* StatusBuffStatusBuff: All classes have access to one, but the Bard line specializes in this far more than the rest.



* StoneWall: The Knight class. Guardians forgo most of their defense for attack power, and Templers become even better tanks, being able to solo bosses, as long as the player's patience lasts.

to:

* StoneWall: The Knight class. Guardians forgo most of their defense for attack power, and Templers Templars become even better tanks, being able to solo bosses, as long as the player's patience lasts.



* ToHellAndBack: Episode 5 is called Hell's Door. Hmmm...

to:

* ToHellAndBack: Episode 5 is called Hell's Hel's Door. Hmmm...



** Averted with the Monk's weapon, as you only ever have one that can be upgraded, so they will never break even when enchanting them.



* WombLevel: The behemoth

to:

* WombLevel: The behemothBehemoth's Stomach, which also has sentient germs and blood cells as monsters.
19th Dec '16 12:28:55 PM personastar
Is there an issue? Send a Message


* Crusader - A new class in Season 3, they are a magically-based class who wields a [[SimpleStaff Magic Rod]] and has a dynamically different gameplay than the other classes. They utilize a gauge known as Chaos, which periodically fills up to switch between Rage Mode, which uses melee attacks, and Divine Mode, which uses long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.

to:

* Crusader Monk - A new class in Season 3, they are a magically-based class who wields a [[SimpleStaff Magic Rod]] and has a dynamically different gameplay than the other classes. They utilize a gauge known as Chaos, which periodically fills up to switch between Rage Mode, which uses melee attacks, and Divine Mode, which uses long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.
19th Dec '16 10:35:52 AM personastar
Is there an issue? Send a Message


* Crusader - A new class in Season 3, they are a magically-based class who wields a [[SimpleStaff Magic Rod]], and sports two attack stances. They use a unique resource system known as Chaos. They advance to the Battle Lord, the Avenger, and then the Demigod.

to:

* Crusader - A new class in Season 3, they are a magically-based class who wields a [[SimpleStaff Magic Rod]], Rod]] and sports two attack stances. has a dynamically different gameplay than the other classes. They use utilize a unique resource system gauge known as Chaos.Chaos, which periodically fills up to switch between Rage Mode, which uses melee attacks, and Divine Mode, which uses long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.
19th Dec '16 10:26:57 AM personastar
Is there an issue? Send a Message


As of Season 3 of the game, there are eight available base job classes, five of which can be upgraded to one of two master job classes.

to:

As of Season 3 of the game, there are eight nine available base job classes, five of which can be upgraded to one of two master job classes.



* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 50, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Templars become Holy Orders, who turn their tanking potential {{Up To Eleven}}, and Guardians become Saints, gaining stronger knuckle skills with more range. Their 4th promotions are the Savior, taking their tanking [[UpToEleven up to FIFTY]], and the Sefirot. Their new subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and generally [[MightyGlacier make up for their lack of firepower from when they were temple knights]], and the Psykicker, who wields "Psychic Hands".

to:

* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 50, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Templars become Holy Orders, who turn their tanking potential {{Up To Eleven}}, and Guardians become Saints, gaining stronger knuckle skills with more range. Their 4th promotions are the Savior, taking their tanking [[UpToEleven up to FIFTY]], potential even higher than before, and the Sefirot. Their new subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and generally [[MightyGlacier make up for their lack of firepower from when they were temple knights]], and the Psykicker, who wields "Psychic Hands".



* Soul Breaker - A new class introduced in Season 2, they use soul stones in battle, and their abilities consist of [[SoulPower borrowing the ability of monsters]] and using it against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, who gains more abilities, and then the [[GameBreaker oh so powerful]] Soul Lords. Their 4th promotion is the even ''more'' powerful Soulless One. They are one of the classes without a subclass.
* Card Master - Another new class introduced in Season 3, they are another magical class which utilizes a unique resource system, using cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Like the Soul Breaker, they can utilize the abilities of monsters through their cards. Their two promotions are the High Master, which specializes in [[LightEmUp light elemental ranged attacks]], and the Battle Master, who utilize [[CastingAShadow dark elemental melee attacks.]] The High Master advances to the Holy Master, and then the Arc Master, and the Battle Master advances to the Dark Master, then the Force Master.
* Wanderer - Yet another new class introduced in Season 3, they are a physical class who specializes in both offense in support. They can use support skills with their Dark Jade, which is a lantern, and they can utilize their offense by transforming their lantern into a [[KatanasAreJustBetter katana]], using it for fast and powerful combos and mobility. Like the Card Master, they use a unique resource for their skills. They can advance to the Shadow, then the Mystic, and finally the Black Anima.

to:

* Soul Breaker - A new class introduced in Season 2, they use soul stones in battle, and their abilities consist of [[SoulPower borrowing the ability of monsters]] and using it against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, who gains more abilities, whose gameplay diverges into a StanceSystem and then the [[GameBreaker oh so powerful]] Soul Lords.Lords, who add a third stance to their skillset. Their 4th promotion is the even ''more'' powerful Soulless One. They are one of the classes without a subclass.
* Card Master - Another new A class introduced in Season 3, they are another magical class which utilizes a unique resource system, using 3 types of cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Like the Soul Breaker, they can utilize the abilities of monsters through their cards. Their two promotions are the High Master, which specializes in [[LightEmUp light elemental ranged attacks]], and the Battle Master, who utilize [[CastingAShadow dark elemental melee attacks.]] The High Master advances to the Holy Master, and then the Arc Master, and the Battle Master advances to the Dark Master, then the Force Master.
* Wanderer - Yet another new Another class introduced in Season 3, they are a physical class who specializes in both offense in support. They can use support skills with their Dark Jade, which is a lantern, and they can utilize their offense by transforming their lantern into a [[KatanasAreJustBetter katana]], using it for fast and powerful combos and mobility. Like the Card Master, they use a unique resource for their skills. skills, with two gauges. They can advance to the Shadow, then the Mystic, and finally the Black Anima. Anima.
* Crusader - A new class in Season 3, they are a magically-based class who wields a [[SimpleStaff Magic Rod]], and sports two attack stances. They use a unique resource system known as Chaos. They advance to the Battle Lord, the Avenger, and then the Demigod.
12th Jul '16 2:05:57 PM Willbyr
Is there an issue? Send a Message


''La Tale'' is a free-to-play {{MMORPG}} from Korea that's pretty obviously capitalizing on the success of ''Ghost Online'', ''Wind Slayer'', and ''MapleStory.'' Like ''Ghost Online'', ''Wind Slayer'', and ''Maple Story'', ''La Tale'' has sidescrolling gameplay and 2D sprites on painted backgrounds. Unlike one of its predecessors, however, it did away with god-awful grinding in favor of decent quests that give more XP and are generally easier to do. It also has a generally pleasant community.

to:

''La Tale'' is a free-to-play {{MMORPG}} from Korea that's pretty obviously capitalizing on the success of ''Ghost Online'', ''Wind Slayer'', and ''MapleStory.''VideoGame/MapleStory.'' Like ''Ghost Online'', ''Wind Slayer'', and ''Maple Story'', ''La Tale'' has sidescrolling gameplay and 2D sprites on painted backgrounds. Unlike one of its predecessors, however, it did away with god-awful grinding in favor of decent quests that give more XP and are generally easier to do. It also has a generally pleasant community.
1st Apr '16 11:04:29 AM personastar
Is there an issue? Send a Message


* Wizard - Wizards are the obligatory SquishyWizard/Healer. Perhaps the most versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use [[ImprobableWeaponUser musical instruments]], and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as [[MagicMusic new healing spells, buffs, and special song attacks]]. Sorcerers become Elemental Masters, who gain even more powerful magic, and Bards become Minstrels, who gain what are easily the best buffs in the game. Their 4th promotions are the Archmage and the Pop Star. Their new subclasses are the Phantom Mage, who sports [[PowerGivesYouWings fairy wings]] and uses Battle Staffs, and the Maestro, who wields a conductor's baton and fights by [[ThePowerOfRock summoning orchestra players to attack]]. [[FightingClown Maestros look silly, but are considered extremely powerful.]]

to:

* Wizard - Wizards are the obligatory SquishyWizard/Healer. Perhaps the most versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use [[ImprobableWeaponUser musical instruments]], and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as [[MagicMusic new healing spells, buffs, and special song attacks]]. Sorcerers become Elemental Masters, who gain even more powerful magic, and Bards become Minstrels, who gain what are easily the best buffs in the game. Their 4th promotions are the Archmage and the Pop Star. Their new subclasses are the Phantom Mage, who sports [[PowerGivesYouWings fairy wings]] and uses [[SinisterScythe Battle Staffs, Staves]], and the Maestro, who wields a conductor's baton and fights by [[ThePowerOfRock summoning orchestra players to attack]]. [[FightingClown Maestros look silly, but are considered extremely powerful.]]



* Card Master - Another new class introduced in Season 3, they are another magical class which utilizes a unique resource system, using cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Their two promotions are the High Master, which specializes in [[LightEmUp light elemental ranged attacks]], and the Battle Master, who utilize [[CastingAShadow dark elemental melee attacks.]]

to:

* Card Master - Another new class introduced in Season 3, they are another magical class which utilizes a unique resource system, using cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Like the Soul Breaker, they can utilize the abilities of monsters through their cards. Their two promotions are the High Master, which specializes in [[LightEmUp light elemental ranged attacks]], and the Battle Master, who utilize [[CastingAShadow dark elemental melee attacks.]]]] The High Master advances to the Holy Master, and then the Arc Master, and the Battle Master advances to the Dark Master, then the Force Master.


Added DiffLines:

* BoringButPractical: The Blader class line is not very flashy, but makes up for it with very long high damage combos.


Added DiffLines:

* MagicKnight: The Phantom Mage, the subclass of the Wizard, utilizes both Strength and Magic for their damage. [[JackOfAllStats This makes them benefit from ''all'' stats.]]


Added DiffLines:

* StanceSystem: The Soul Breaker gains two upon becoming a Soul Reaver, and gains a third one upon becoming a Soul Lord.
** [[GlassCannon Red Soul]]: Uses most of the original Soul Breaker skills, and specializes in high damage while moving quickly.
** [[StoneWall Blue Soul]]: Focuses more on support, crowd control, and damage mitigation, but they are no slouches in combat either thanks to their enhanced basic attacks.
** [[MightyGlacier Black Soul]]: Specializes in ''massive'' area-of-effect damage potential, but all skills have a lengthy cast time beforehand.
20th Dec '15 9:33:59 AM personastar
Is there an issue? Send a Message


As of Season 3 of the game, there are seven available base job classes, five of which can be upgraded to one of two master job classes.

to:

As of Season 3 of the game, there are seven eight available base job classes, five of which can be upgraded to one of two master job classes.


Added DiffLines:

* Wanderer - Yet another new class introduced in Season 3, they are a physical class who specializes in both offense in support. They can use support skills with their Dark Jade, which is a lantern, and they can utilize their offense by transforming their lantern into a [[KatanasAreJustBetter katana]], using it for fast and powerful combos and mobility. Like the Card Master, they use a unique resource for their skills. They can advance to the Shadow, then the Mystic, and finally the Black Anima.
3rd Sep '15 8:52:10 AM HighCrate
Is there an issue? Send a Message


* Warrior - halfway between a GlassCannon and a LightningBruiser, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, [[{{BFS}} two-handed swords]], or knuckles. They can become Warlords, who wield spears or two-handed swords and use upgraded versions of the warrior skills, or Bladers, who use [[DualWielding dual blades]] and gain long basic attack combos in place of skills. Warlords become Dragoons, who gain even more powerful skills, and Bladers become Striders, who gain longer and stronger combos. Their 4th promotions are the Hero and the Blade Master. Their new subclasses are the Franchise/{{Highlander}}, who wield "[[FuumaShuriken Spiral Swords]]", and the Sword Dancer, who wields Psionic Blades via telekinesis.

to:

* Warrior - halfway between a GlassCannon and a LightningBruiser, [[DownplayedTrope mild]] GlassCannon, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, [[{{BFS}} two-handed swords]], or knuckles. They can become Warlords, who wield spears or two-handed swords and use upgraded versions of the warrior skills, or Bladers, who use [[DualWielding dual blades]] and gain long basic attack combos in place of skills. Warlords become Dragoons, who gain even more powerful skills, and Bladers become Striders, who gain longer and stronger combos. Their 4th promotions are the Hero and the Blade Master. Their new subclasses are the Franchise/{{Highlander}}, who wield "[[FuumaShuriken Spiral Swords]]", and the Sword Dancer, who wields Psionic Blades via telekinesis.



* FetchQuest
* FirstTown: Belos
* FloatingContinent: Cloud Villa and Freios.
* FragileSpeedster: The Explorer class
* GangplankGalleon: The haunted ship
* GetBackHereBoss / CowardlyBoss: Invoke and his (her?) second form, Invoke EX.

to:

* %%* FetchQuest
* %%* FirstTown: Belos
* %%* FloatingContinent: Cloud Villa and Freios.
* %%* FragileSpeedster: The Explorer class
* %%* GangplankGalleon: The haunted ship
* GetBackHereBoss / CowardlyBoss: %%* GetBackHereBoss: Invoke and his (her?) second form, Invoke EX.



* HauntedCastle: Foe Mansion

to:

* %%* HauntedCastle: Foe Mansion
27th Aug '15 9:45:00 PM personastar
Is there an issue? Send a Message


* PeninsulaOfPowerLeveling: Toad Island, Spooky Village, and Coliseum. Spooky Village in particular has no items or quests besides a rare drop from its boss.

to:

* PeninsulaOfPowerLeveling: Toad Island, Spooky Village, Tiger Temple, and Coliseum. Spooky Village in particular has no items or quests besides a rare drop from its boss.
This list shows the last 10 events of 43. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.LaTale