History VideoGame / LaTale

24th Mar '18 6:22:27 PM TvTroper20152014
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*** The dungeon ''right after'' the one previously mentioned is World's Genesis, where the Einherjar monsters there have only about 30 million. Some of the other monsters? ''Over 60,000,000.'' One mook in that dungeon also resurrects into a stronger version of itself. [[SarcasmMode Good luck!]]

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*** The dungeon ''right after'' the one previously mentioned is World's Genesis, where the Einherjar monsters there have only about 30 million. Some of the other monsters? ''Over 60,000,000.'' One mook in that dungeon also resurrects into a stronger version of itself. [[SarcasmMode ''[[SarcasmMode Good luck!]]luck!]]''
24th Mar '18 6:06:44 PM TvTroper20152014
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*** The dungeon ''right after'' the one previously mentioned is World's Genesis, where the Einherjar monsters there have only about 30 million. Some of the other monsters? ''Over 60,000,000.'' One mook in that dungeon also resurrects into a stronger version of itself. [[SarcasmMode Good luck!]]
24th Mar '18 5:58:52 PM TvTroper20152014
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** Played straight with instances once you reach about Level 170-180, though.

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** Played straight with instances once you reach about Level 170-180, though. The difficulty really shows by the time you reach the three Road dungeons in Vanaheimr, where all the monsters in said dungeons have about ''20+ million'' HP, whereas the monsters on the field just have about one million. Bring parties or die.
10th Mar '18 12:01:56 PM TvTroper20152014
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* BadFuture: The questline to obtain fourth jobs ends with a glimpse of one, which merely started with a ColonyDrop and [[TheAssimilator invasion]] of...[[OutsideContextProblem something]].

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* BadFuture: The questline to obtain fourth jobs ends with reveals at the end that [[spoiler:the Old Town is actually a glimpse future Midgard in the middle of one, this future, which merely started with a ColonyDrop and [[TheAssimilator invasion]] of...[[OutsideContextProblem something]].]]
26th Jan '18 3:10:26 PM TvTroper20152014
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** The Mutant boss monsters are also examples of these, but the majority of them (With the exception of one, which is a pure DamageSpongeBoss) are very high-leveled and often require parties to be dealt with.
26th Jan '18 3:04:01 PM TvTroper20152014
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** Played straight with instances once you reach about Level 170-180, though.



* ToHellAndBack: Episode 5 is called Hel's Door. Hmmm...

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* ToHellAndBack: Episode 5 is called Hel's Door. Hmmm...Hmm...
6th Jan '18 6:22:38 PM TvTroper20152014
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* DifficultySpike: In Season 1, instance dungeons were huge examples of this. Often, you had to be 10-20 levels over the dungeon's level range in order to get through the dungeon without a great party or a high-leveled player assisting you.

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* DifficultySpike: In Season 1, earlier versions of the game, instance dungeons were huge examples of this. Often, you had to be 10-20 levels over the dungeon's level range in order to get through the dungeon without a great party or a high-leveled player assisting you.
6th Jan '18 6:19:42 PM TvTroper20152014
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* DifficultySpike: In Season 1, instance dungeons were huge examples of this. Often, you had to be 10-20 levels over the dungeon's level range in order to get through the dungeon without a great party or a high-leveled player assisting you.
27th Dec '17 7:29:35 PM TvTroper20152014
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*** Both of these were fixed in Season 2.
26th Oct '17 5:41:15 AM personastar
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* Monk - A new class introduced in the Demigod expansion, they are a magically-based class who wields a [[SimpleStaff Magic Rod]] and have a different gameplay than the other classes. Monks lack a resource gauge and are purely cooldown dependent, so they utilize a mechanic known as Chaos, which periodically fills up on two sides to switch between Rage, which emphasizes [[AttackAttackAttack relentless close ranged attacks]], and Divine, which emphasizes a more defensive usage of long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.
* Mercenary - An upcoming class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a gauge that fills up every minute, increasing their damage dealt and granting a massive shield and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.

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* Monk - A new class introduced in the Demigod expansion, they are a magically-based class who wields a [[SimpleStaff Magic Rod]] and have a different gameplay than the other classes.Rod]]. Monks lack a resource gauge and are purely cooldown dependent, so they utilize a mechanic known as Chaos, which periodically fills up on two sides to switch between Rage, which emphasizes [[AttackAttackAttack relentless close ranged attacks]], and Divine, which emphasizes a more defensive usage of long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.
* Mercenary - An upcoming A new class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a gauge that fills up every minute, increasing their damage dealt passively summoning attacks and granting a massive shield shield, and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.
This list shows the last 10 events of 76. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.LaTale