YMMV / La Tale

  • Crowning Music of Awesome: The whole soundtrack is surprisingly catchy. A complete list of tracks can be found here.
    • Special mention goes to Bird Against the Storm, the music that plays in the Lair of the Evil Dragon. While most of the game's tunes have a sort of upbeat techno feel, this one pulls out the heavy guitars out of nowhere. It does a good job of getting you pumped for the fight against Invoke.
  • Game Breaker: Super Puzzles, Prime EXP holy waters (5x the EXP for 10 hours, anyone?), and most fashion equipment of all things, with the latter being most prominent in PvP.
    • No longer the case in the Infinity expansion, but they can still be made powerful with rune enchantments.
    • The S rank equipment introduced in the Infinity expansion is incredibly powerful. A level 35 weapon giving nearly 200 of a stat? (For reference, +200 usually appears in the level 100s) Yes.
    • The Soul Breaker was considered this at the start of Season 2. They had extremely high burst area damage, deceptively high durability with their Blue Soul stance, and had excellent damage scalings.
    • Subverted with the Wanderer, despite their extremely high damage in early game and mid game. They're more of a Crutch Character, requiring more investment to keep up in the lategame.
    • The Demigod class receives plenty of flak for being practically this. Having an unbreakable weapon, extremely high damage scalings on all their skills than can be raised even higher, the lack of a resource gauge, a very easy learning curve, and incredible mobility, with their only flaw being a hefty money requirement in the lategame.
  • Genius Bonus: The icons for the Wizard spells are the four traditional Elemental Embodiments: Sylph for Wind, Salamander for Fire, Undine for Water, and Gnome for Earth. There's nothing in the game that mentions or even hints in this.
  • Goddamned Bats: The literal Bats and all their cousins are very annoying, with flight abilities (so they can follow you everywhere) and sonar attacks that hit hard and fast.
  • Spoony Bard: Strangely enough, Temple Knights seem to become this later on, when everybody has found a way to effectively not die, and tanks become obsolete. Thankfully, they now have the option to become Terror Knights.
    • Crutch Character: Before then, knights that use a shield and have decent armor are very hard to kill. They are the only class that can effectively take abuse from every monster on the map when the circumstances are right.
    • Not quite. Tanks are borderline required in lategame dungeons, so they can cover for the damage dealers.
    • Also averted in the fact that Templars' damage potential skyrockets upon promoting to the Holy Order, and then the Savior.
  • "Stop Having Fun" Guys: Somewhat averted in that repeat offending kill stealers can be reported and banned.
    • However, the high-level Gunslingers have a reputation for being arrogant, obnoxious, and elitist. It's not really the case as of now, considering Gunslinger is considered to be one of the weaker classes early on.
      • Many people feel this way about high-level pvpers in general, but that's true of just about every MMORPG in existence.
  • That One Boss: All the scenario dungeon and instance bosses for newer players.
  • That One Level: Jiendia Warehouse is greatly hated by many players and is considered as one of the most difficult dungeons in the entire game. At least 90% of its difficulty comes from its unreasonably short timer of one minute to fight your way through the entire warehouse, only refreshing the timer by killing the Unknown Hatchling that often likes to hide in the farthest corners of the map, or in a massive mob, making it incredibly difficult and extremely annoying to reach it before the timer ends. And God help you if you lag, OR if you also happened to kill the Unknown Hatchling too early. And the best part? You have to do it as one of your Legend Skill quests, and you have to run it at least 3 times. Oh, and you can only run this dungeon 3 times too, so if you ran out of time on one run before getting all the quest objectives fulfilled? Sorry buddy, maybe tomorrow. Of course, you could lessen the difficulty by luring out the Hatchling and letting it hit you to reset the timer, but where does the game even tell you that?
  • That One Sidequest: All the Selkie quests. Especially the last one, which combines That One Boss with a low rate of Randomly Drops and makes you do it 10 times. Per quest. DotNuri is a nightmare too, especially considering you need to do each stage twenty times to get each bonus. Many players find stage one near impossible.
  • Tier-Induced Scrappy: Gunslingers, Sorcerers, and Knight classes tend to get very little respect. Averted now, as every class has their own capability to deal ridiculous damage.
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