A Fighting Game created in 1996 by Sunsoft for Neo Geo, Sega Saturn and re-released for the Playstation2 as part of the Sunsoft Collection in 2008, it's their second venture in the genre after Galaxy Fight. The story is about the seven magical WakuWaku Balls, artifacts that will grant a wish to their owner: soon enough, whoever is possessing one of them is looking for the other owners and their Ball, hoping to get their wish granted by a fairy that lives in the spheres.Waku Waku 7 has very colorful, cheery, anime-inspired graphics, and indeed every single character in the game is either an Affectionate Parody of some anime cliches or an Expy of already famous characters, even non-anime ones. Here's the list:
Arina - An athletic, cheerful girl with unexplained rabbit ears who wants to use the seven Balls to find true love. She may be an expy of Roomi, the Cat Girl from Sunsoft's previous Galaxy Fight.
Mauru - This huge purple cat/rabbit thing appears to be an expy of My Neighbor Totoro's titular creature. He's always followed around by a little girl called Mugi, who got lost from her parents. Mauru is surprisingly agile for his size.
Dandy-J - An Adventurer Archaeologist who is a cross between Indiana Jones (as you would expect from his goofy name) and Joseph Joestar from Jo Jos Bizarre Adventure. Dandy-J is always followed in the background of his fights by his dead partner's daughter, Natsumi, and his white cat, Ranpoo, who sometimes intervene against his opponents. He was hired by some shady military organization to investigate the WakuWaku Balls (any resemblance to the Red Ribbon Army may not be a coincidence).
Slash - An elf who hunts and kills monsters with his trusty magicalsword. His sword is cursed, and he wants the WakuWaku Balls so he can break the curse.
Politank-Z - (Not quite so) Humongous Mecha + Tank Goodness. It is a police robot piloted by a midget police chief, Chojuro, and his somewhat anthropomorphic dog, Hamusuke, who also doubles as mechanic. Politank possesses quite a lot of built-in weapons and gadgets.
Awesome, yet Impractical: The Hara Hara attacks are incredibly powerful (Politank-Z's can even take down a character at full health) but they're telegraphed by loud sirens and a warning screen, and take a few seconds to actually take effect. If the opponent is anywhere near the character, they can easily step in and interrupt it.
Big Bulky Bomb - Politank-Z's Limit Break. The damaging explosions are very very slow., but considering the fact that they reach almost to the very top of the screen and the game's overall lack of a generic evasion move, the move is practically undodgeable if he actually manages to pull it off.
Blinding Bangs - We only see Tesse's eyes very briefly during her Hara Hara attack.
Bonus Boss - The aptly-named Bonus-kun, who was first featured in Galaxy Fight.
Fartillery - One of Fernandez's attacks is eating you and launching you out the other end.
One of Politank-Z's attacks is a better fit for this; although mechanical rather than biological the character's anthropomorphic nature makes it closely resemble the quintessential Fart of Fury (Chaos from Primal Rage).
...and Arina's...and all of Arina's friends...and everyone in Rai's background...I'm starting to think it's actually part of the school uniform!
Improbable Weapon User - Tesse uses everyday items to fight, including a syringe that saps the opponent's life meter.
Her projectile attack has her throwing random items (in the sense that the collection of items is odd; you can actually choose the item by holding down the punch button long enough,) including lawyer-friendlyBullet Bills and geese.
Literal Genie - In Politank-Z's ending, the fairy overhears the dog's comments about how Politank should be cleaned and repaired after the fights, thinking that was the wish. The police chief, having lost the opportunity to get his wish granted, becomes truly pissed and Hilarity Ensues.
Meaningful Name - Rai means "lightning" in Japanese, so no wonder that his attacks are based mostly on electricity.
Mirror Match - Lampshaded in the penultimate match; more like 'shadow self' given the darkened sprites used for the fakes.
Not just that, but his stage music IS Ryu's theme. The home ports also give him two extra colours. One with a red body and yellow headband which makes him look like Ken. And one which give him a black body, red headband and red eyes which makes him look like Akuma.
Some of Mauru's moves seem inspired by Sasquatch from Darkstalkers.
Shotoclone - Aside from the obvious Bonus-Kun, Arina's fighting style is very shoto-esque.
Arina's backstory explains that she learned her fighting style in gym class. No wonder there's so many of them!
SNK Boss - Fernandeath. Its HaraHara has no delay (okay, so about 6 frames, but compare that to the 2 seconds most other characters have) and gets priority over most standard moves - meaning it can counter with it as long as it has one charge on the super gauge (The cap is 7). This gets pretty annoying when the difficulty is set to 8 as opposed to the factory default 4.
Protip: Fernandez is highly susceptible to Tesse's Forward-B attack/B-throw, especially since he will ALWAYS rush you until he's right in range of it if there's any considerable distance between you and him, and as long as you get the timing down for juggling him when he bounces back the fight's in the bag. It even works when he's in Hara Hara mode (though Tesse will still take a bit of damage from it.)