Area or location where the player can practice moves on a more or less unbeatable character. The usual experience isn't given, although a character may earn information or special items. You can't win
the fight, and you can lose.
If the player is forced to fight them at least twice, the character will get more difficult with each fight. Thus, it may become a Recurring Boss
Contrast with the Training Dummy
, which is an opponent that you can't lose
- The City of Heroes tutorial zone "Outbreak" includes a parking lot at an abandoned motel where the police have set up unkillable Rikti drones for new heroes to practice their attacks on.
- The City of Villains tutorial "Breakout" similarly has deactivated police drones. And much later, the co-op Vanguard Base has Rikti-shaped training dummies.
- In ONI the training stage has you practicing moves and combos on droids. When defeated the droids will lay down for a second or three, and then wake up and be ready for another whupping.
- In Monster Rancher EVO, Baron Dotty is a training boss with a twist: You can't lose to him. In addition, he's a Recurring Boss, but always rather hard to lose to every time. His theme song and fight song are cool, though.
- Your superiors, Girardot and Abelia, from the early chapters of Soul Calibur III's Chronicles of the Sword mode. They challenge you to test your worthiness in battle at first, but when you face off against them later on: it's for keeps.
- Master Tetsu in Legend of Legaia. Near the end of the game, he becomes a Bonus Boss.
- Gato and Spekkio from Chrono Trigger.
- Orca from The Legend of Zelda: The Wind Waker. Later in the game, you can win a prize if you spend a ridiculously long amount of time whaling on him.
- The Komamen from Jump! Ultimate Stars.
- Mother 3 has a function in the Battle Memory that lets you practice Combos against an unresponsive version of any enemy you've encountered.
- Radius in Chrono Cross.
- In an interesting take, Vagrant Story actually gives you dummies to practice on, which you find in various places. This is useful even late-game because as you attack the dummy, your skill against that particular enemy type (say, lizards) will increase even though the dummy never moves and is practically indestructible.
- Call of Duty 2 actually justifies this - immediately after basic training, the player must destroy a German armored car that enters the area.
- Tales of Vesperia has Adecor and Boccos, a pair of knights who are after Yuri for his miscellaneous crimes. They appear and challenge you several times throughout the first part of the game, and serve to teach the player about various combat techniques such as Overlimit and Burst Artes.
- Averted in Demon's Souls Its first boss is beatable, but it can and will one hit KO you. If you survive that one, there is a second, bonus boss, waiting for you. One that cannot be damaged. Don't worry though, after you take a level in badass, you get to kill both of them later!
- Before the real fight against him, Augus from Asura's Wrath is this for the Tutorial Level in episode 3. You don't have to fight him and both he and the tutorial segments before him can be skipped, but doing so counts against your level rating.
- The first fight against a Big Sister in BioShock 2. She's programmed to jump onto the giant window, slice it apart, and then swim away before you can beat her.
- To a lesser extent, the first spider splicer you fight in BioShock. As Wilkins points out after scaring her off with a security bot, "That one's too tough for you!" The idea is that you can only beat her once you've gotten the requisite upgrades by researching the spider splicers in the level, she can't be killed at first but in a second encounter you'll be able to finish her, at that point she's almost as tough as a big daddy but no more dangerous than any other spider splicer.
- Two Goombas in Mario & Luigi: Superstar Saga.
- Megaman Sprite Game contains an in-universe example of this trope. The Yellow Devil is training to become a final boss, so he asks you to fight him for practice.
- Dante serves this role in the beginning of Devil May Cry 4, where Nero demonstrates his most basic moves on him. Afterwards, he decides to play along with you and becomes a proper Warm-Up Boss.