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Perky Goth Jen and her gargoyle companion Scree battle through four elemental realms to restore balance between Order and Chaos. Along the way Jen gains the ability to transform into four demonic forms. Pretty Tropetastic for a single game not in an already established universe.A British counterpart to Ico, Primal is as much or more about experiencing the game's universe and interaction between characters as it is about gameplay. Sometimes it's like a luxuriously animated old-school text adventure. In contrast to Ico's minimalist approach, Primal spared no expense in its presentation production values. Motion capture, BAFTA nominated soundtrack, machine band combat soundtrack, lavish object and character models, luxurious textures, top-quality voice acting, richly imagined worlds, cultures and races, realistic characters with sometimes extravagant amounts of dialog.Developed by SCEE Cambridge, the development team responsible for MediEvil and its sequel, Primal (2003) is a PS2 exclusive. Even today, it can hold its own against more recent games. It is a single player, two character action/adventure game focusing on Jen, a mortal girl attacked when leaving a nightclub with her boyfriend Lewis, singer in the club's band.The attack leaves Jen and Lewis unconscious in a hospital. A short, dark figure approaches Jen's bed and raises her spirit up out of her body. The figure reveals itself to be a small stone gargoyle named Scree. Scree explains that Jen's body is close to death and she must come with him to the Nexus.The player can control either Jen or Scree, an animated stone gargoyle, as they travel through four fantastic realms to restore the balance between Order, represented by Lady Arella, and Chaos, represented by Abaddon.Controllable Characters
Jen, a snarky Goth girl.
Slim enough to enter spaces too narrow for Scree.
Jen obtains forms with different abilities in the various Realms. One of the forms is an almost unique aquatic form. This permits a full water level, as well as watery paths in later levels.
Jen will do most of the fighting, using only melee attacks, despite the fact that some enemies have ranged attacks. During combat Scree freezes into immobility. If Jen can get clear of combat Scree will loosen up enough to let Jen heal by drawing energy from him.
Scree, a possessed gargoyle statue. Powers include:
Able to walk up some dressed stone walls.
Carry a torch for light and incendiary purposes.
Possess some statues, if he has sufficient lodestones.
Store elemental energy from fountains, energy stones, blobs of energy and enemy corpses.
Jen's Elemental forms are healed by drawing elemental energy from Scree that only he can collect. Her human form is weakest, but regenerates naturally after a short time of not being hit.Notable Voice Actors:
Scree - voiced by Andreas Katsulas, who played G'Kar in Babylon 5 and the one-armed man in the Harrison Ford movie, The Fugitive.
Aborted Arc: Scree grills Jen about her Power Tattoo, saying the symbol is very important, and asking where the designer saw it. While the same symbol is seen all throughout the game, we're never told why it's so important, or what it means.
CaptainCount Ersatz: Evil Count in a castle what could easily pass for the Carpathian mountains. Gains invulnerability, and perhaps immortality, by feeding off of the blood of poor villagers.
Lampshaded by Jen's "I guess the ol' 'fangs in the neck' trick went out of fashion" when she sees the Blood Machine.
Courtly Love: listen to Scree the first time he describes Lady Arella. Since he's in her service and the only one of the party who can hold a flaming stick, he often carries a torch for her as well.
Crouching Moron, Hidden Badass: Scree is really Arella's champion, Abdizur, forced to use a stone gargoyle body he used to escape captivity in Volca. Foreshadowed when Scree possesses a statue of Abdizur to fight Belahzur in the Colosseum in Solum. Arella addresses Scree as Abdizur in the next visit to the Nexus.
Cute Monster Girl: Averted. Though not ugly or overly monstrous, the demon forms are definitely not "cute".
Deadly Dodging: The final fight vs Ibliss in Volca. Jen must hide behind the largest lamps so the giant statue would destroy them trying to hit her.
Death Glare: Jen gives one to Scree when he proposes to just walk past her and turn on the switch that will start the turbine and kill Arturo, the Undine engineer. Scree later muses "We can't turn this on without chopping up Arturo. I kill him. Jen kills me. Hmmmm."
Exposition Fairy: Jen can ask Scree for help. In Count Raum's Mansion in Aetha an array of severed heads serve this purpose in a cutscene. In the mansion proper various severed heads randomly hanging around shout advice and encouragement.
Face-Heel Turn: Jen, when possessed by King Iblis' Djinn energy. Lewis, presumably possessed by similar means.
Heroic BSOD: Jen, after Aetha. Scree's pep talk is classic. "Now, my girl, stop that. Right, the best thing to do when things get as bad as this is to look at the facts. Agreed? Good. Fact number one- and top fact on the list- I'm still alive. Agreed? Good. Fact number two... you're still here to take care of me! Thank goodness for facts."
Shown Their Work: Take a look around the Wiki. Many characters and their names have meaning or relate to some other works in the world.
An example would be Queen Aino's namesake, from a Finnish poem about a girl who drowns herself rather than be married to an old man. Aino is introduced by "drowning" herself with air (She's from the underwater realm) as a sacrifice.
This may be partly due to a unique feature of the game. After playing an unlocked cutscene the game continues on from that point.
Take That: at Lara Croft. Wraith Jen breaks a tombstone for 'Laura' Croft with a death year of 2003, The same year both Primal and Angel of Darkness were released. Angel of Darkness is also known for being a major bomb.
Tarot Motifs: The game features a Tarot Card Gallery depicting some concept art pieces of characters from each of the realms.
If Jen runs out of health in human form, the rift gates will open, and you, as Scree, have to get to one to bring Jen back. Just like the Aino mission, there is no visible clock, but you still have to move it, or risk a Game Over.
Walk It Off: In human form Jen regenerates health when not in combat. Fighting in human form also saves Life Gems, which are automatically used when Jen runs out of energy in beast form. So there's a double reason to fight in human form as much as possible.
Wall Crawl: The gargoyle Scree can climb 'any stonework surface.'