Video Game: MediEvil

100 years I've spent in exile, using my anger to keep me warm, feeding off my suffering, relaxing with my angst. But soon they will pay, all of them - including Fortesque. He thwarts my first plan to conquer Gallowmere and then posthumously claims to have killed me! When I find him I'm going to get medieval on his bony behind. I never liked him anyway, always hanging around the court, interfering: "Where are you going with that dead cat, Zarok?", "Where did you find that brain, Zarok?". Wretched busybody.

A 3D Action Adventure platformer for the original PlayStation.

MediEvil tells the story of Daniel Fortesque, a man who regaled the nobles of Gallowmere with his wild tales of slain dragons and vanquished legions, which so impressed the king that Daniel was made a knight and appointed him head of the royal battalion. No more than an honorary position, as Gallowmere had not seen war in centuries, but the king liked stories, and Sir Dan was an excellent storyteller.

But then the evil Zarok, former court magician, returned from his years in exile, unleashing an army of demons to take the kingdom for his own. Sir Dan was then thrust at the front of the king's army to face the unholy horde, and as soon as the battle commenced, he fell to the ground. Struck in the eye by the very first arrow fired, a fatal wound, leaving his army to fight on without him. Zarok's legions were defeated, but the evil magician was never found and presumed dead.

Embarrassed by Sir Daniel's death, and fearful for his kingdom's sense of security, the king declared that Sir Dan had died in mortal combat, seconds after killing the evil sorcerer. Dubbed the hero of Gallowmere, Dan was given a hero's tomb, and the history books were filled with tales of his valor. Soon, both he and Zarok faded into memory. However, the sorcerer returned, casting a spell to plunge the land into darkness, enslaving the minds of the kingdom's population, and raising the dead all across Gallowmere, along with Sir Dan himself. Fate had given him a second chance, a chance to defeat Zarok, and live up to his legend.

A sequel, MediEvil 2, was released two years later, advancing to the Victorian era, set in and around London, where a new villain, Lord Palethorne, has gotten his hands on the Zarok spellbook, and plans to use it to take over the world as Zarok tried to.

A remake of the original game entitled MediEvil: Resurrection was an early release for the PSP. It makes a few alterations to the original plot, introduces a number of new characters and greatly plays up the humor. The gameplay is also heavily altered, and many levels are missing, resulting in a much shorter experience.

Fortesque also appears as a playable character in Hot Shots Golf 2 and Playstation All Stars Battle Royale.

This game provide examples of:

  • All There in the Manual: In-universe example: Gallowmere (and in the second game, London) is littered with books on small podiums. These serve to explain new concepts, give hints to puzzle solutions, or as humorous fluff text. All of them are totally optional, and some are easily missed.
  • Arson, Murder, and Jaywalking: A spellbook of Zarok's has chapters for things like raising the dead, stealing the souls of the innocent and card tricks.
  • Automatic Crossbows: Canny Tim's crossbow requires no loading.
  • Awesome but Impractical: The Lightning. It's powerful, sure, but it has a limited amount, and by that time you already have the Magick Sword and a variety of arguably better ranged weapons. Same goes for the PSP remake, even if the lightning can be replenished.
  • An Axe to Grind: Bloodmonath Skull Cleaver gives Sir Dan a huge, double-bladed axe that despite being as large as Dan's torso, can be thrown like a boomerang to deal heavy damage to enemies at range.
  • Bandit Mook: The 'sticky-fingered' Imps will steal your currently equipped weapon, leaving you with your arm until you switch to something else. This can result in the weapon being lost if they get into a hole with it. Fortunately, they can be bought back.
  • Bare Your Midriff: Imanzi Shongoma, the amazon warrior in the Hall of Heroes, sports such look.
  • Bedlam House: The Asylum, which is filled with cackling homicidal maniacs. And zombies.
  • Big Boo's Haunt: The first few stages are set in a Creepy Cemetery named after our hero.
  • Boss in Mook Clothing: The scarecrows. At the time you fight them, you probably won't have the weaponry required to deal with them unless you actually charge up the broadsword obtainable by that point in the game.
  • Bottomless Pits: Quite frequent. Some entire levels are suspended over these, but the strangest example is on the Ghost Ship, where there's a Bottomless Pit contained within a ship.
  • Chekhov's Gunman: In the opening cutscene, a giant eagle can be seen flying near Zarok's castle. It later shows up to save Sir Dan from a dragon that's chasing him, and flies him into safety in the ending.
  • Chest Monster: Two examples, one an ally, one an enemy.
    • In Scarecrow Fields and Pools of the Ancient Dead, knocking open a certain chest will release the spirit of an ancient dragon, Kul Katura the Serpent Lord. Upon being released, he slithers around the level with you and kills nearby enemies before disappearing.
    • In Gallows Gauntlet, knocking open a certain, required, chest will release the Serpent of Gallowmere, who instead of killing enemies, will only gun for Dan. It too leaves after a while, but its departure seems to be random. Sometimes it leaves as soon as it's released, other times it hounds Dan down until he's leaving the level.
  • Cool Sword: The Longsword is fairly standard starting weapon, but Sir Dan can also obtain the Broadsword that can be enchanted to do more damage, and the Magic Sword, the best melee weapon in the game.
  • Corpse Land: Pools of the Ancient Dead is a barren, swampy area where the dead from a long ago battle still roam.
  • Cutscene Incompetence: The prologue shows Fortesque being killed by the first arrow shot when he leads the armies of Gallowmere into battle. When you take over, Fortesque can prove to have actually been a pretty good fighter after all.
  • Dem Bones: Sir Dan. Curiously, for a game about undead, there are very few enemies of this type.
  • Deus ex Machina: Dan survives the aftermath of the Zarok fight because an eagle swooped in and saved him.
  • Difficulty By Region: In the Japanese version of the original game, the Dragon Armor drains health while equipped and the Pumpkin King boss regenerates health, but you can buy more ammo for the Lightning weapon.
  • The Dragon: Captain Lord Kardok to Zarok.
  • Drop the Hammer: The hammer of Stanyer Iron Hewer, to be precise. It squashes flat anything you kill with it, and can be charged up for a devastating shockwave attack. And Dan manages to hold it easily with one hand.
  • Dual Boss: The cemetery guardians, the flying demons in The Enchanted Earth and the firebreathing stone golems in the ruins of Castle Peregrin.
  • Evil Laugh: The skeleton in the opening menu lets out an evil cackle when a choice is made.
  • Exploding Barrels: Well, exploding chests full of... blue stuff that explodes in a massive shockwave, killing anything, save for Dan who is merely shoved away, within its blast radius. They become particularly troublesome, and abundant, in the Pools of the Ancient Dead, where the resulting blast can push you into the Grimy Water, costing you a life.
  • Eye Scream: Sir Dan met his end prior to his undeath by getting shot in the right eye with an arrow.
  • Fake Ultimate Hero: Sir Fortesque is an odd example, given that (as shown in-game), Fortesque actually is a more than decent fighter, and can be a true hero if you play your cards straight. The only reason he is one of these is because his reputation was propped up for propaganda purposes, not by any effort (or fault) of his own.
  • The Ferryman: Encontered in Pools of the Ancient Dead, who requires Sir Dan to retrieve him certain lost souls so that the game can proceed. He will then take Sir Dan to the next level; The Lake.
  • First Episode Resurrection: Sir Fortesque, obviously. Its how the hero enters the game!
  • Gangplank Galleon: The Ghost Ship level, which is a flying ghostly pirate ship which will take Sir Dan to Zarok's castle upon completion.
  • Ghost Pirate: The skeleton pirates in the Ghost Ship.
  • Grievous Harm with a Body: Sir Dan's arm can be ripped out and used as a weapon, but it's really a last resort sort of thing.
  • Heart Container: In either game, Dan can collect 9 life bottles. These function similarly to Metroid's energy tanks, as they're used automatically when Dan's health is depleted. They're also used whenever Dan falls into a bottomless pit or into deep water.
  • Helping Hands: Hands can be found skittering across some levels. They can be smashed with the hammer for free coins,
  • Heroic Comedic Sociopath:
    • Several of the heroes in the Hall of Heroes, particularly Woden the Mighty; a book about him in one stage notes that he scared his enemies "as well as family pets and small children".
    • Then there's Bloodmonath Skull Cleaver, who is crazy enough to lead an attack with only the spike on his helmet.
  • Healing Spring: A rather non-standard examples are the 'fountains of rejuvenation', springs of green energy that Dan can stand in to refill his health and his life bottles, a total of 600 energy contained within each.
  • Historical Hero Upgrade: In-universe. Daniel died in the first charge after catching an unlucky arrow in the eye, but was claimed to be the hero who defeated Zarok to spare him embarrassment.
  • Hyperspace Arsenal: As either game progresses, Dan gets weighed down with more and more weapons, some nearly as large as he is, and others that go completely unused after a certain point.
  • Incredible Shrinking Man: Dan becomes one of these briefly, after accepting a quest from the Witch of the Forest to gather seven pieces of amber for her. Unfortunately for him, said amber is in the depths of an anthill. This 'quest' and the level that follows it are both completely absent from the PSP remake.
  • Inexplicable Treasure Chest: Found in all games, along with Inexplicable Treasure Bags. They're very rarely hidden, save for a few secret areas with extra goodies.
  • Infinity+1 Sword:
    • The Lightning. Notably, the Lightning is in limited supply and cannot be renewed.
    • The Chicken Drumstick may also be an example, for despite not damaging bosses, it instantly kills minor enemies by poofing them into a hearty meal.
    • Woden's Brand, in the PSP remake. In addition, the aforementioned lightning can now be re-purchased.
  • Its Pronounced Tropay: Sir Daniel Forteskyou. Quickly resolved, as the narrator says it almost immediately.
  • Jerkass: Woden the Mighty in the Hall of Heroes does not think highly of Dan, and he makes it perfectly clear to him.
  • Lean and Mean: The captain of the Ghost Ship is a nine feet tall skeleton.
  • Lethal Joke Item: The Chicken Drumstick. Kill multiple mooks by turning them in to food and regain health all in one glorious, southern-fried go!
  • The Lost Woods: The Encharted Earth, renamed The Enchanted Forest in the remake.
  • Kill It with Fire:
    • How the Shadow Demons met their fate in the first game, although it was really lava.
    • Also what Dan himself can do with a variety of weapons, namely the Dragon Potion (Dragon Armor in the PSP Remake) which lets him breathe fire, but also makes him invulnerable to it.
  • Mini-Mecha: Imps pilot ones in their own likeness in the Scarecrow Fields.
  • Mr. Exposition: The gargoyles, when they aren't mocking you.
  • Nice Job Breaking It, Hero: In order to proceed, Dan releases the Shadow Demons. The same Shadow Demons that terrorized Gallowmere ages ago, and were magically entombed, sealed away with a magical 'shadow artefact', and intended never to be let into the world again.
  • One-Man Army: Even if he was killed while backed up by an actual army, in death Dan becomes one of these. Slaughtering zombies, magical beasts, undead minions and even loads of demons like they're nothing.
  • Our Zombies Are Different: Sir Dan may have been brought back via dark forces as an undead monster, but he's still as good a guy as he was when he was alive.
  • Portmantitle: Medieval + Evil.
  • Power Crystal:
    • Found in The Lake, attached to huge machines that, when activated, freeze a gigantic whirlpool in place.
    • The very next level is the mine where they came from, and it is explained that the Rhinotaurs that inhabit the place use them to prolong their lifespans.
  • Regional Bonus: The Japanese version of the game pushes Dan more towards The Faceless through the extensive inclusion of a bronze helmet item that can be equipped and unequipped as the player desires. Not only is his statue in the main menu wearing it, but the FMVs are redone with the helmet in mind. They even include some loading screen art of him holding it in contemplation.
  • Riddle Me This: Jack the Green, master of the Asylum gardens is quite fond of this. He gives Dan a series of riddles that must be solved using things around the hedge maze which the garden is comprised of.
  • Ruins for Ruins' Sake: Mostly averted, but then comes The Haunted Ruins, the remains of King Peregrin's Castle. Aside from the throne room, nothing else about the castle seems livable, and most of the insides seem to be taken up by the dungeon, suspended over a huge black void. The only other notable rooms are the room with the gate stopping a massive lava flow that could destroy the castle and the mountain it sits atop, and a room with a boiler that keeps... a small pool of boiling oil hot.
  • Schizo Tech: Scarecrow Fields, a farm in the late 1300's, has a combine harvester and a small processing plant near the end of the stage.
  • Sealed Evil in a Can: The Shadow Demons; Fortesque is forced to release them when he himself is trapped in their prison. Also the Stained Glass Demon from the same game, whose heart has been locked away.
  • Sequential Boss: The final battle with Zarok takes place over three stages, the first against Zarok's personal army, which you battle with your accumulated souls manifesting in the form of warriors, the second against Zarok's champion, Lord Kardok, and finally against Zarok himself, as a huge fire-spewing multicolored beast that clucks like a chicken.
  • Shark Tunnel: The Lake has a tunnel of water, magically frozen in place by crystals. Outside are huge, blue elephant fish, which constantly trumpet as they swim around.
  • Shield Bash: After defeating the cemetery guradians, Dan learns an ability called the 'Daring Dash', which allows him to rush forwards for a few feet, which blocks oncoming attacks, does minor damage to enemies, can be used to smash down walls, and allows Dan to do longer jumps. It was made available from the get-go in both the sequel and PSP remake.
  • Super Drowning Skills: Fortesque can't swim at all. Justified, since as the game puts it, the armored dead have buoyancy problems. For laughs, the player has to use this to defeat certain enemies at the Pools of the Ancient Dead.
  • Took a Level in Badass: For someone who was such a pantywaist when he was alive, Fortesque is a remarkably skilled fighter as a dead guy.
  • The Unintelligible: Fortesque, due to lacking a lower jaw, can only moan and slur. Luckily, there are subtitles. He mysteriously gains speech in the second game.
  • Ugly Hero, Good-Looking Villain: Fortesque and Zarok. Well, maybe "Good - looking" for Zarok is a balooney, but he beats Fortesque's ugliness probably because he has a human body.
  • Vitriolic Best Buds: Karl Sturnguard and Dirk Steadfast are implied to be this in a book you can find in The Sleeping Village. Despite hating each other's choices in weaponry, they remained friends until Sturnguard's death, caused by his choking on a large sausage whilst Steadfast explained his views on Karl's shield.
  • What the Hell, Hero?: After releasing the Shadow Demons from their tomb in order to proceed, a nearby gargoyle is quick to berate Sir Dan for doing so, and for dooming Gallowmere.