Characters / MediEvil

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     Sir Daniel Fortesque 

Sir Daniel Fortesque

The protagonist of the series, a knight who made his way to being the leader of King Peregrine's army, during a time of peace with his tall tales of slain dragons and vanquished evil legions. In the orginal games he's shown to be brave but, in Medievil: Resurrection he's a coward, and was the first one to be slain at the Battle of Gallowmere; felled by the very first arrow fired. The King, embarrassed by this, had Fortesque buried with full military honors and spread the story of Dan single-handedly destroying Zarok and his wicked undead army. 100 years later, Daniel is resurrected by Zarok's magic, giving him a chance to make amends for his ignoble death.
  • Becoming the Mask: In Medievil: Resurrection. During life, he was but a coward who got his fame and fortune through luck, most of it after he died. Then he returns to life as an undead, given the opportunity to earn his "hero" status for real. And in the end, he does.
  • Butt-Monkey: Doesn't get a whole lot of respect in the first game (not that he's earned it, anyway.)
  • The Cameo / Guest Fighter : Appears as a playable character in Hot Shots Golf.
  • Dark Is Not Evil: Given that he is an undead hero.
  • Dem Bones: Fortesque is a living skeleton whose woken up by Zarok's tricks, and he sets out to fight him.
  • Despair Event Horizon: Witnessing Kiya's death at the hands of Jack the Ripper in Medievil II completely shatters Dan's resolve. He promptly abandons his quest to flee into the sewers of London. He snaps out of it when he learns of a time machine that could allow Fortesque to Set Right What Once Went Wrong.
  • Eyes Are Unbreakable: Zig-zagged. Dan lost his left eye over a hundred years ago, but his right eye is still intact.
  • Eye Scream: He died in the first few seconds of the Battle of Gallowmere, as the very first arrow fired went right in his eye.
  • The Faceless: Zig-zagged; we do see his face after he is raised in his crypt, but the face he had when he was still alive is never shown. Even in the first game's opening cutscene, when we get to witness his... *Ahem* glorious death, he's wearing a helmet leaving only his eyes visible. His appearance, however, is described in one of the history books, where it's said he had a steely gaze, thick black hair, and a strong square jaw. However, given all of the historical inaccuracies about him, this may or may not be true.
  • Fake Ultimate Hero: During a time of peace he climbed up the ranks of Gallowmere's Army by telling grand tales, but due to this peace Dan was under trained for his job and was one of the first casualties because of it. He never went to the Hall of Heroes after his demise, but in Gallowmere his status as a 'hero' was preserved for the sake of morale.
  • First Episode Resurrection: He starts both games as an inert corpse lying on a slab - first in his crypt, and later as part of a museum exhibit - before suddenly being revived by a wave of magical energy caused by the Big Bad.
  • General Failure: He's the leader of King Peregrine's army, and the first to be killed in the Battle of Gallowmere. Justified, since he's merely a Fake Ultimate Hero who told tall tales and lied his way to the top.
  • Golden Super Mode: As the result of averting Never the Selves Shall Meet in Medievil II, Dan suddenly acquires a suit of enchanted golden armor just in time for the final stretch of the game. Functionally, it serves as an extra layer of health and can be repaired by the Spiv when it runs out.
  • Helmets Are Hardly Heroic: ...But are pretty handy for surviving a hail of arrows.
    • Subverted in the Japanese version of the game, which gives Dan an optional helmet with cutscenes edited to feature it.
  • Heroes Prefer Swords: His signature weapon, and the form several of his best weapons take.
  • Never the Selves Shall Meet: Averted in Medievil II. After journeying back in time to defeat Jack the Ripper, Fortesque runs into his past self from the earlier mission in that area. They shake hands, and suddenly merge together to reveal a single Dan wearing a suit of ornate golden armor. He's appropriately confused, but otherwise no worse for wear.
  • One-Man Army: He takes on an entire army singlehandedly (literally, if you use his arm as a weapon) posthumously.
  • Took a Level in Badass: Posthumously. He didn't fare too well against Zarok when he was alive, but he takes several levels in badass when he gets his second chance against Zarok, and kills him for real the second time.
  • The Unintelligible: Thanks to his missing jawbone, he can only speak in inarticulate moans. To say nothing about his missing lungs and vocal chords.
    • In MediEvil 2, however, his ability to speak seems far greater. He no longer moans, instead his speech is just kind of slurred. He almost doesn't require subtitles.
    • Falls to a midway point in Playstation All Stars Battle Royale where his dialogue is partially understandable but subtitles are still needed. And Colonel Radec's rival battle against him starts when Dan is unable to comply with his demands to speak clearly.

     MediEvil / MediEvil: Resurrection 


A sorcerer once in the employ of King Peregrine, eventually falling out of favor with the King due to his experiments on the bodies of the dead. He was banished from the kingdom and spent years perfecting his dark arts. He created an unholy army of undead soldiers and demons, which he used to conquer many major areas of Gallowmere until the King intervened and deployed Sir Daniel and his battalion for a titanic battle. Zarok's army was defeated, but Zarok's body was never accounted for. Though thought to be long dead, he returns after 100 years in a bid to take over Gallowmere once again. With a magic spell called the "Evernight", he plunged the realm into perpetual darkness and robbed the living of their free will, along with raising the dead in the process.
  • Big Bad: Of the original game and the remake.
  • Lean and Mean: Zarok is a rather thin and frail looking sorcerer who commands an army of demons.
  • Load-Bearing Boss: When Daniel defeats Zarok, his castle collapses and he gets crushed under a piece of rubble.
  • Necromancer: One of Zarok's specialties, and what got him banished from Gallowmere in the first place. He experimented on the dead, and when he returns to Gallowmere in MediEvil, he raises the dead in an attempt to take the kingdom.
  • Obviously Evil: Well, having demons at your beckoning and other monsters and wearing clothes reminiscent of Maleficent and Jafar does tend to pass a sorcerer off as evil.
  • One-Winged Angel: When Zarok is finally forced to fight Daniel himself, he uses a spell to turn himself into a monster before stepping into the ring. In the original game, he transforms into a bizarre Mix-and-Match Critter that clucks like a chicken and has Zarok's head on a long neck. In the remake, he instead transforms into a giant cobra snake.
  • Sophisticated as Hell: He's usually sensibly well spoken, but his response to Daniel defeating his champion in the first game is an angry shout of "Bugger!"
  • Sorcerous Overlord: He runs an army in his own area and then attempts to become this trope to Gallowmere. He fails both times.
  • Squashed Flat: After he's defeated, a piece of his collapsing lair falls right on top of him.
  • A villain Named Zrk
  • Villain Decay: In the original game, he was definitely evil and sinister. In the remake, he's more comedic and Laughably Evil.

Lord Kardok

Zarok's Dragon, who has risen from the grave to serve his master once more.
  • The Dragon: This to Zarok, and is fought immediately before Zarok as well.
  • Evil Counterpart: Kardok is what Sir Dan would be if Zarok had control over Dan the way he does the rest of the undead.
  • Eye Scream: He died the same way Dan did: With an arrow to the eye.
  • Flat Character: He has no personality or plot involvement; he's just a boss character who is forgotten as soon as he is defeated. Being foreshadowed is all that prevents him from being a Giant Space Flea from Nowhere.
  • Final Boss: In a way; he's part of the final boss scenario in Zarok's arena, and is encountered between a battle involving Zarok's forces and the Gallowmere army and Zarok himself.


A genie who has been cursed to live in Dan's skull as a squatter. He is only present in the PSP remake.
  • Smart Ball: He's the one to get the idea of using the Dragon Armour to access the Haunted Ruins, which have been surrounded by lava courtesy of Zarok.
  • Suspiciously Similar Substitute: He's actually a replacement for a character that went unused in the original game, Morten the Earthworm, who was a friendly earthworm who lived inside Dan's skull. He appears in the game's unused FMV sequences.
  • Vitriolic Best Buds: How he sees his relationship with Dan. Dan, not so much.


The Grim Reaper. He's not exactly happy with Zarok raising the dead.

King Peregrin

The deceased King of Gallowmere from when Dan was still alive.
  • The Good King: He's described as being a good person, and when he meets Sir Dan again as a ghost, he's very polite.

The Hall of Heroes

Canny Tim

A crossbowman who was Sir Daniel's second-in-command in the Battle of Gallowmere, Canny Tim earned entry into the Hall of Heroes when he killed Zarok's champion, Lord Kardok, with a single, long-distance shot. When Dan visits the Hall for the first time, Tim gladly gives his old friend his crossbow to use. In Resurrection, he also gives Daniel the stronger "Hero's Crossbow."
  • Ambiguously Gay: Canny Tim displays some rather campy mannerisms, particularly in Resurrection.
    Tim: Gosh, but I miss the camaraderie of serving with you! All cuddled in together, keeping warm at night! Telling scary stories until we were afraid to put the light out!
    Dan: I think that was just you...
  • Automatic Crossbows: His crossbow requires no loading.
  • Beware the Nice Ones: He killed Lord Kardok. By shooting him through the eye.
  • Nice Guy: He's unfailingly cheerful.
  • Number Two: In life, he was this to Sir Dan.
  • Verbal Backspace: When talking about his famous shot:
    Tim: After you were slain, I shot Zarok's champion, Lord Kardok! A clean kill, sir! Right through the eye at some three-hundred yards!
    Tim: Uh, not that there's anything clever about shooting someone in the eye, sir.

Stanyer Iron Hewer

A blacksmith who's also good at bashing heads in with his indestructible war hammer. Lucky for Dan, he lets him use it, as nowadays Hewer only ever uses the hammer to crack walnuts.
  • Big Fun: Stanyer is a large man with a jolly disposition.
  • Carpet of Virility: Even his statue was built with all his chest hair intact!
  • Drop the Hammer: He made good use of it not just for forging weapons, but to bash his enemies' heads in.
  • Horny Vikings: In the remake, he's made to resemble one.
  • Nice Guy: A hearty, friendly fellow. Stanyer's notable for being one of the heroes who genuinely believe in Fortesque and don't ridicule him in any way.
  • Mundane Utility: He uses that big warhammer of his as a giant nut-cracker.
  • Ultimate Blacksmith: One book found in the game notes that he was the greatest blacksmith to have ever lived in the land of Gallowmere, unsurpassed even on the present day.
  • World's Strongest Man: Aside from being the best blacksmith, Hewer's physical strength is said to be far greater than any other man.

Woden the Mighty

A master swordsman who not only strikes fear in the hearts of his enemies... but also family pets and small children. Doesn't think very highly of Daniel and will let him know at every opportunity. Gives Daniel his mystic Broadsword (Longsword in the remake), along with the Hero's Sword in the remake out of pity. Another of his weapons, 'Woden's Brand', can be unlocked in Gallowmere Plains in Resurrection and serves as the game's Infinity +1 Sword.
  • The Ace: He was called "the hero's hero" for a reason: guy was said to be unmatched in everything he did on the battlefield. This, along with his historical status as an Invincible Hero, makes him a blatant example of an in-universe Gary Stu.
  • Eyepatch of Power: Has one in Resurrection.
  • Heroic Comedic Sociopath: Everyone feared him in life, including kittens.
  • Invincible Hero: According to legend, he never once lost a battle in his entire life.
  • Jerkass: Talking to him unleashes a barrage of insults towards Sir Dan, more so than even Skull Cleaver. The latter is at least willing to give Fortesque a backhanded compliment for exceeding his (low) expectations. Not Woden. He attributes your continued perseverance to sheer dumb luck.
  • Lost It in a Card Game: Woden's one weakness was that he was always a terrible poker player, and thus lost his Woden's Brand sword to the freakshow.

Imanzi Shongoma

Leader of an Amazonian tribe. Skilled with a spear, which she allows Daniel to use because she really took a shine to him.

Ravenhooves the Archer

The "last prince of the centaurs." A three-times Derby winner and an expert on longbows. He's a bit snooty but is nice enough to give Daniel three types of longbows (Normal, Flaming, and Magick).
  • Arrows on Fire: The second weapon he gives you is a bow that fires flaming arrows.
  • The Casanova: According to a book, he was a notorious playboy in life. Pretty much explains his borderline narcissistic demeanor.
  • The Dandy: The original game portrays Ravenhooves like this, balancing his snootiness with enough class to help prevent him from falling straight into Upper-Class Twit territory. Alas, the remake went exactly in that direction...
  • French Jerk: Ravenhooves has a French accent, with a stuck up personality to match. However, it should be noted that unlike Woden, his conceitedness isn't necessarily because he resents Dan; he just likes to look down on everybody.
  • Last of His Kind: Claims to be the last prince of the centaurs. Well, he was back when he was alive, anyway...
  • Upper-Class Twit: His overall behavior makes him look like one, but only in the remake. As stated above, he comes off as a more dignified person in the original game, something closer to The Dandy.

Bloodmonath Skull Cleaver

A barbarian who's never without his trusty battle axe. Lives for fighting, loves staining his axe with the blood of his enemies. Decides to give Daniel his axe so it can once again "drink deep of demon blood."

Karl Sturnguard

A firm believer in defense over offense, he was nearly unstoppable with his powerful (and rechargeable!) Magick Shield, which is his gift for Daniel.
  • Gratuitous German: Speaks with a very thick, borderline parodic German accent.
  • Large Ham: He ties with Bloodmonath Skull Cleaver as the loudest, most attention-getting hero with his deep passion for lecturing others on "the science...OF SHIELDS!!!"
  • Meaningful Name: Karl Sturnguard was all about strong guard.
  • Motor Mouth: Karl could barely keep himself from going straight into Angrish territory while denouncing Dirk Steadfast's magic sword preference.
    Karl: Some say it is better to have a magic sword than a magic shield but I say to you that THIS IS RUBBISH!
  • Stone Wall: The man was practically impenetrable. Indeed, it took an utterly cheap, clumsy accident of his own doing to finally bring him down for good...
  • Suddenly SHOUTING!: Karl always seems to end his rants with a BOOM.
  • Undignified Death: He died choking on a sausage. A book states that it happened when Dirk Steadfast mocked his shield during a feast.
  • Vitriolic Best Buds: With Dirk Steadfast, in life. They (somehow) remained good friends despite utterly detesting each other's combat philosophies.

Dirk Steadfast

A knight possessing the all-powerful Magick Sword, which has enough power to cleave enemies into little green bits. He prefers to speak with his sword, since hardly anyone can understand his thick accent. And his sword can be Fortesque's, provided he can pay enough homage to all the heroes except Megwynne beforehand.
  • Attack! Attack! Attack!: His modus operandi, apparently.
  • BFS: Dirk's Magick Sword is notable for being even larger than Woden's broadsword.
  • The Berserker: He had very little love for defense. In Dirk Steadfast's mind, a real man always goes on the attack until he drops. "Defense" is for the girls.
  • Vitriolic Best Buds: With Karl Sturnguard, until the latter's untimely death-by-sausage. Both men traded jokes just as often as they'd verbally tear into each other's combat styles.

Megwynne Stormbinder

A Celtic woman who single-handedly stopped an invasion of her village by barbarian raiders while only armed with a pitchfork in one hand and a baby under one arm. So impressed were the Gods by her resolve and courage, they blessed her with an array of magic lightning bolts. She's one of the few heroes who has complete faith in Fortesque succeeding in his quest, lending a hand by giving him a limited stock of her lightning magic.
  • Action Mom: She was but a mere housewife with children and a newborn baby to feed, yet a simple pitchfork was all she needed to repel continued raider attacks on her village before the Gods themselves interfered on her behalf.
  • Bolt of Divine Retribution: Her lightning powers were gifted to her by the Gods themselves.
  • Improbable Weapon User: Not every mortal out there could brag about scoring a high kill count using a simple farming tool.
  • Shock and Awe: Naturally, since she used actual lighting bolts straight from the heavens.
  • Team Mom: Her overall behavior has a motherly vibe to it, and treats Fortesque as if he were one of her own.
  • Too Awesome to Use: In the original game, once the Lightning was used up it's gone for good. In the remake, however, it can be refilled at the shop.

     MediEvil II 

Professor Hamilton Kift

The Professor is a mad inventor, keen amateur magician, and self-styled "master of the occult." He dedicated his life to science in the hope that he might help mankind achieve a better existence.
  • Artificial Limbs: Both of his hands are mechanical, due to having been crushed under a slab during the expedition to find Zarok's spellbook.
  • The Atoner: He reveals that he was the one who helped Palethorn find Zarok's ancient spellbook, and he's deeply ashamed of his role in the ensuing catastrophe.
  • Gadgeteer Genius: He's the character Dan goes to in order to get new weapons and upgrade ones he already has.
  • It's All My Fault: Blames himself for Kiya's death, but gets over it mere seconds later.
    Kift: Oh no! Oh no, she's dead and it's all my fault! I'll never be able to forgive myself!...Anyway, I'm picking up some bizarre signals from the cathedral, we must investigate.
  • Mad Scientist: Though unlike most examples, he's a good guy.
  • Nerd Glasses: Wears big round ones that make his pupils look massive.

Princess Kiyante

At the age of 19, Kiyante was selected by the Pharaoh Ramesses to be one of his 200 wives. Fortunately for her, he was very old and died before he was able to consummate the marriage. Unfortunately, she was selected to "accompany" him on his journey to the afterlife as his bride through eternity. Sir Dan discovers her deep inside a tomb that had been transplanted wholesale into the museum of London, and the two quickly become smitten with each-other.

Winston Chapelmount

Winston Chapelmount was a cheeky cockney boy of about 10 years old before he was crossed over to the spirit world. Charming and enthusiastic, he can brighten even the darkest room with his cheery, sweet nature. Unfortunately, he's also a ghost, which limits his involvement in proceedings somewhat. But Winston is all-too happy to help and eagerly joins in with the adventure whenever he feels he can be of use.
  • British Teeth: It's not actually visible in-game, but in concept art he's shown to have some crooked teeth.
  • Exposition Fairy: He's a replacement for the information gargoyles from the first game.
  • Nice Hat: Wears a busted up old top hat.
  • Save Point: His main purpose in the game is to act as a save point.
    Winston: "Alright, Dan, you've come a long way. I'd save if I was you."

The Spiv

A strange, stocky humanoid clad in a heavy coat that happily sells Sir Dan ammunition and other items.

Lord Palethorn

The Big Bad of Medievil 2, Palethorn acquired Zarok's spellbook and unleashed havoc on London. However, something went wrong with the spell, and as a result he was transformed into a red-skinned demon, and the pages of the spellbook were scattered across London, thus making the monsters he summoned almost uncontrollable. Palethorn now seeks the remaining pages of the spellbook so he can complete the spell and take over the world.
  • Accent Relapse: Palethorn carries himself with an aristocratic air and thus speaks in an RP accent, but when agitated he quickly slips into his natural Cockney accent.
  • Aristocrats Are Evil: Subverted, as he only pretends to be of an aristocratic upbringing for the sake of his image.
  • Big Red Devil: The backlash of the failed spell turned his skin bright red and gave him pointed ears.
  • Cigar Chomper: He always has a cigar in his mouth.
  • Cool Ship: Rides with his henchmen aboard a flying craft armed with machine-guns and rockets.
  • Dual Boss: You fight him alongside the enormous demon he summons.
  • Evil Former Friend: Of Professor Kift.
  • Good Scars, Evil Scars: He has one over his right eye, which is also completely white.
  • Hoist by His Own Petard: His Cool Ship gets smacked out of the air by the very demon he summoned to crush Fortesque.
  • I Have You Now, My Pretty: If Dan loses the fight against Iron Slugger, Palethorn makes it clear that he intends to take Kiya as his prize.
  • Lantern Jaw of Justice: An evil example.
  • Motive Rant: A brief one, immediately before his death.
    Palethorn: "It's funny... All I ever wanted was a little respect. And world domination, of course. But really, for people to notice me. Well, they'll notice this."
  • Taking You with Me: Dying and pinned under the wreckage of his Cool Ship, Palethorn uses his last moments to speak the trope name and drop a satchel of dynamite.
  • We Can Rule Together: He briefly tries this on Dan. It doesn't work.
    Palethorn: "Think about it, Daniel; an eternity by my side. Why, with my powers, I could put flesh onto your bones as easy as pie."
    Dan: "I'd never join you!"
    Palethorn: "What was that? Could you mumble that again? No? Ah, well..."

Dogman and Mander

Palethorn's henchmen, both mutated into inhuman monsters like himself by the failed spell.
  • Brains and Brawn: Mander's the brains and Dogman's the brawn.
  • The Brute: Dogman's not too bright, but it doesn't matter. Palethorn employs him purely for his physical strength.
  • Co-Dragons: They both work directly under Palethorn and are never seen apart.
  • Dual Boss: You fight both of them at the same time.
  • Recurring Boss: These guys are fought twice — first at the end of Greenwich Observatory, and a second time immediately before the Final Boss.
  • Reptiles Are Abhorrent: Mander's mutation turned him into a humanoid lizard.
  • Wicked Cultured: According to himself, Mander was educated in the best schools in England. He certainly acts and dresses the part, at least.

Iron Slugger

A monstrous, quasi-mechanical boxer representing Palethorn's faction.
  • An Arm and a Leg: As Iron Slugger's HP goes down, he starts losing limbs. By the end of the fight, he's a limbless torso hopping around and trying to headbutt you.
  • Brain in a Jar: The top of his head is glass, so his brain is clearly visible.
  • Foreshadowing: There's a poster of him in the main menu's flyby introduction, and you can later find parts of his body and schematics inside Palethorne's house in Kensington.
  • Off with His Head!: Dan's final attack against him will take his head clean off.
  • Unexpected Gameplay Change: His entire fight is a boxing match between him and Fortesque.

The Count

One of Palethorn's associates, the Count is a powerful vampire lord residing within Wulfrum Hall.
  • Berserk Button : Dan interjects during the Count's long-winded pre-battle speech. This wasn't a good idea.
    The Count: "YOU INTERRUPT ME!?"
  • Boss Arena Idiocy: The Count's chamber is filled with mirrors, which are used to reflect his energy attacks and later cast burning sunlight at him. Why he has mirrors in his chamber is anybody's guess. He's a vampire. He cannot see his reflection anyway.
  • Large Ham: As soon as he awakes from his sleep, he gives a hammy speech about how he's walked the earth for a thousand years and beaten much bigger threats than Sir Dan.
  • Tin Tyrant: He spends the first half of the fight covered head-to-toe in ornate armor, though he loses it for the second phase.
  • Weakened by the Light: In his second phase, he gets burned alive by the mirrors in his room reflecting sunlight onto him.

Jack the Ripper

Yes, that Jack the Ripper. This interpretation of the notorious serial killer casts him as a tall, green-skinned monster with bloodied blades for fingers.
  • Death from Above: He's able to summon flaming meteors from the sky. Somehow.
  • Hero Killer: Kills Kiya, although Dan uses a time machine to reverse this.
  • Historical Villain Upgrade: The real Jack the Ripper probably wasn't a seven-foot tall supernatural monster with the power to summon meteors.
  • Life Drain: How he kills his victims.
  • Villains Want Mercy: After his boss battle, he begs for this from Sir Dan.
    The Ripper: Mercy, mercy, honorable knight, spare me!
    Sir Dan: Nah-ah! (BANG!)
  • Wolverine Claws: His fingers are tipped with blood-splattered knives.