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YMMV: MediEvil
  • Awesome Music: Practically the entire soundtrack to each game.
  • Breather Level: The Entrance Hall, especially since it falls between the very difficult Ghost Ship and Time Device levels.
  • Crowning Moment of Heartwarming: Dan finally earning his place in the Hall of Heroes if he collects all the Chalices, complete with his own statue, and the gargoyle at the front door who was previously mocking him now congratulating him for his accomplishments.
    • Pretty much everyone in general going from mocking Dan for being such a failure at the beginning of the game to eventually putting their trust in him and wishing him luck in the final confrontation.
  • Fridge Logic: How did a guy who was such a wimp when he was alive suddenly become so good at fighting when he's revived as one of the undead?
    • Shame is an excellent fuel. Also, you can't kill a skeleton with an arrow to the eye.
    • There's nothing to say Dan was necessarily a wimp; he was the first one to get killed because he was one of the first to get involved in the battle.
    • For that matter, why isn't Dan under Zarok's control? Not being commanded by Palethorn during the sequel kind of makes sense, given that he almost certainly didn't have the 100+ years of experience with the spell book that Zarok had, but why didn't Dan come under Zarok's thrall like all the other zombies during the first game?
      • It seems like the implication was that Dan was sort of locked in-between worlds. Unable to truly pass on to his eternal reward because, well, he didn't earn it.
  • Nightmare Fuel: Humorous as the original game is, it still involves battling undead/demonic enemies. Special mention goes to the scarecrows.
    • The Sleeping Village level. The first half of the stage is populated with all the townsfolk turned insane due to Zarok's black magic. Which includes the children. A chunk of Dan's time will be spent running from axe-wielding, constantly-giggling girls.
  • That One Achievement: Getting the Chalice in the Lake, which requires you to completely ignore the warning given to you at the start of the level and trigger all of the green eyeballs, forcing you into fights with extremely resilient enemies. And you have to kill every single one of them personally, as knocking them into the lake will only make them jump back out. Sometimes. Depending on where they are, they'll just disappear and force you to start the entire level over again. So don't do it by accident (which is surprisingly easy to do,) or accidentally destroy any of the green eyeballs before they've summoned enemies.
  • That One Level: "The Ghost Ship" can seriously drive you crazy with its tricky jumps and unhelpful camera angles.
  • Ugly Cute: Fortesque may be a one-eyed skeleton with no lower jaw, but he still has a pretty charming design (especially in later titles where he's more expressive.)

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