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YMMV: MediEvil
  • Awesome Music: Practically the entire soundtrack to each game.
  • Breather Level: The Entrance Hall, especially since it falls between the very difficult Ghost Ship and Time Device levels.
  • Fridge Logic: How did a guy who was such a wimp when he was alive suddenly become so good at fighting when he's revived as one of the undead?
    • Shame is an excellent fuel. Also, you can't kill a skeleton with an arrow to the eye.
    • There's nothing to say Dan was necessarily a wimp; he was the first one to get killed because he was one of the first to get involved in the battle.
    • For that matter, why isn't Dan under Zarok's control? Not being commanded by Palethorn during the sequel kind of makes sense, given that he almost certainly didn't have the 100+ years of experience with the spell book that Zarok had, but why didn't Dan come under Zarok's thrall like all the other zombies during the first game?
      • It seems like the implication was that Dan was sort of locked in-between worlds. Unable to truly pass on to his eternal reward because, well, he didn't earn it.
  • Nightmare Fuel: Humorous as the original game is, it still involves battling undead/demonic enemies. Special mention goes to the scarecrows.
    • The Sleeping Village level. The first half of the stage is populated with all the townsfolk turned insane due to Zarok's black magic. Which includes the children. A chunk of Dan's time will be spent running from axe-wielding, constantly-giggling girls.
  • That One Level: "The Ghost Ship" can seriously drive you crazy with its tricky jumps and unhelpful camera angles.

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